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amber 1988 
$2.95 US. 
Canada 



The Magazine for Commodore and Commodore Amiga Users 



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Software Reviews 

64 & 128 

Impossible t/Hssion 2 

AAfllGA 

Vampirei Empire 
•••and more 



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itsAU-mBDmii 






THE MAST^iRS COLLECJION 



Welcome to the world 

of Bantross. Where 

monsters don't just 

/oo/r menacing. They 

lunge directly at 

you, ready to wound, 

paralyze or kill. 

Where whistling wind, 

roaring surf and echoing foot 

steps mix with the sound of 

your own heart pounding. 
Where 
earthquakes, 
floods and 
a treacherous 
baron wreak 
havoc on 
entire 
continents. 
Where you'll 

spir„chmng. need exceptional 

skill, cunning and magic |l ^^ 
to survive. w » JR' 

Youll wander through 



rrmL hold 





SK6S'&g=I" 



3-D effects and in- 
credibly realistic first 
person views make 
the action even more 



ancient archives where toi'ches 
glow against danip walls. You'll 
venture into 40 levels of dun- 
geons. Journey to 16 different 
towns. Explore am>«terious 



JoTches flicker 
and crackle in the 
archives, 'Jahere 
youll acquire secret 
:, kno'iiiledgeand ■- 
strategic skills. 




labyrinth. Playgames 
of chance, arcade 
games and far more. 

The Legend of 
Blacksilver provides 
all the depth and 
challenge worthy of 

a skilled adventurer. Intrigue. 

Dangfer. 

Complexity. 

Unparalleled 

realism. All 

Others are 

tame by 

comparison. 

Advanced ijittt 
Book available. 
Details on 
package. 




HIE urwEt tmcii laom tm ami 



, Scores ()/ iiiiipi' give a 
global perspective. 
You V see geography 
change with earth- 
' quakes andflood$. 



To order jour preview disk,<>end a check or nwncv 
order for S3.75 (Canada: add 500 (o: Legend of" 
Bhicksii\er Preview Disk.Softniail Codu 155-013, 
2995 Woodside Rd., Ste. 400-383, VVoodsidc, 
CA 94062. Allow 4-6 weeks for delivery. Offer 
expires 3/31/90, Valid only in continenml U.S. 
and Canada. Void « here prohibited. Specify: 
Conmiodore 64/128. 



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USE THE FULL 
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LOADSTAR 128 issue #1 
contains eight gi-eat progi-ams 
for your C-128. taking 
advantage of the 128 featunes 
like the 80-column fomiat, 
lai-ger memoiy and a 
moi'e powei-flil BASIC. 



CONTENTS OF ISSUE #1 



(.'IIAJIT 128-Ui'.si(,ni priikwsiiiiiiil 
l....ki]ij;ihii.l.,. 

CARBUYER'S SCIiATCHPAD 

.M;tkt' Ihi' lu'.-^l ik-iil mi yii\ir lu-tv vnr 

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WIZAKU WlND-f),inlv Wi/iiids „s 

I br\ tr> lo hli.w yi\t inviiy. 

BOKIS ri-.y clusr. .Ill ii.iif levfls. 

QUESTORA (.Ti'iit iifiiphic 
advL-ntiirt' niinif. 

POTPOURRI Ti5l ynur knowledct 

iiiid (riMii hl- 

80-COLirMN MONOCHROME 

CABLEliiiilil VUUI-..HI1 imM..- 



THE BEST SOFTWARE 
VALUE FORTHE128 

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Information, 



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^ And Much. 



Much More... 



Every Month. 



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Commof'i'™ 



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The latest multi-Dlaver multi- 
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different to all forms of Poker. 

Aussie JOKER POKER features 
90 player capacity, open-ended discard 
ability, selectable deck size and hands per 
player, password controlled gambling system 
with automatic accounts — and 5 free entry 
forms for the $200,000 Aussie JOKER 
POKER Contest. 

Each month December 1988 through 
April 1989 winners of 240 JOKER 
SOFTWARE games and 4 finalists will be 
randomly drawn from all entries received 
that month. 

With a guest, the 20 Finalists will be 
flown to Las Vegas to play Aussie JOKER 
POKER for a first prize of $100,000 In cash 
at the Golden Nugget. 

1,220 Prizes Value $200,000 

1,200 Joker PC software games 
at 529.95 to $49.95 dependent 
on disk format. Game prizes 
at sole discretion of sponsor. 



JACKPd 




$60,000 



Cash Prizes for 
Aussie JOKER POKER 
Contest Grand Final: 

Highest Scorer: 

Second Highest Scorer: 

Third Highest Scorer: 

Lowest Scorer: 

16 Consolation Prizes of $1,000 

each to eliminated Finalists 



$100,000 

$5,000 
$2,500 
$1,500 



AMIGA™ 

Aussie JOKER POKER is 
available for SIX major PC^ 

if your PC has a mouse or keyboard, a mono 
or color monitor and a 512K minimum ram 
(except Apple II and C64/128 use 64K and 
keyboard only) you and your family can 
practise at home for the Las Vegas final of 
the Aussie JOKER POKER contest. 




Piiic includes cjii ti.iwvI f or Finalists ^nd their jl^uesti 

IwonigtttB Ji:commoH:t^IionLii tn^ Golden Nu£^e1 •pX3,LIUU 

(approi retjil valuer $7S0 each suDjeci to depanure points,) 

All taxcfi and other expenses noi speclilled 
herein ar£ sole responsibility o1 wmncffi 
All winners will t>ei>allficd in writing 



Suggested retail prices: 
IBM & compatibles 

(CGA Board required) $39.95 

Amiga & Atari ST $49.95 

$16 000 Macintosh (mono only) $49.95 

Apple II $39.95 

C64/128 $29.95 



It ordering Sytclephorie ad<l $3 shippings handling and check thai 
your PC meets tht minimum hardware requirements as r^ocash 
reJundsapply. Warranty is limilcd 10 (ree replacement o1 faulty 
products returned by prepaid po5l 




Aussie JOKER POKER Contest Rules 

1. No purchase necessary to enter 

2. Void wheie prohibited by slate or federal iaw. 

3- To enter, simply complete anti return the the official 
entry form. 

4. Limit five entries per family Of household. Five free 
entry forms and full contest rules are included with 
Aussie Joker Poher" or may be obtained by seniting 
a stamped self-addressed envelope larger than 
&W • 7V2' with ii hand written request to: Aussie 
Joiner Poker Contest En try forms. P.O Box 22381, 
Gilroy, CA95021-2381. Mail-in ropucsts Hmited to 
one per name, household or family and must be 
received no later than 3/3 1;89, WA & VT re sidents 
need not include return postage. Full rules also 
available from participating Mindscape retailers. 

5. Monthly entries must be received no later than the 
last day ot the month in which a drawing will take 
place in order to participate in the month's drawing. 
Drawings will be held from December, 1988 
through April 1989, inclusive, Finalenlriesmustbe 
received by 4/30/89. 

6. Contest open to leKal residents of the U.S.A. and 
Canada (other than Quebec). 

7. Odds of winning depend on number of eligible 
entries received, 

8. Contest subject to complete officia I ru les . 



AGamtiling Game Of SkB& Chance r 



C64/128™ 



Another Wonder 



from Down Under 



IBM, AppltA Mjcimosil. Amiga. Alail ST and CSiaSajrefrjdemaihsoi leciituccil Irjdomjfhs ollntcrra[ior\al Business Mschir^e*. 
Apple Computet. Inc . Commotiart Arftif^. Inc.. Alati. Inc.. and Commodore EleclronicsLtd. respecUMely ^ l^SEIJoherSoltv^a^e 



SEE YOUR NEAREST MINDSCAPE 
SOFTWARE RETAILER 




M I N 3 S C A P E I tl C 



EXCLUSIVE DISTRIBUTOR 

or if not ava liable order d irect on 

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24 hour order service 
RETAILERS CALL: 1-800-221-9884 



Commodore 



M A G A I 

DECEMBER 1988, volume 9. Number 12 



N E 



FEATURES 



COMING ATTRACTIONS 92 

In part two, John looks at upcoming releases from veterans like the 

Mediagenic family, SubLogic and SSI as well as soon-io-be- 

released titles from newcomers like Siient Software and First Row 

Software. 

by John Jermalne 

COVER STORY 

BUYER'S GUIDE TO THE BEST OF 1988 71 

Our reviewers pick the best hardware and software products 
released during the year for the Commodore 64, 128 and Amiga, 



L 




2 


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b- 


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6 






1 


7 


1 


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1 


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SOFTWARE ON THE COVER 

1. Animation: Apprentice by Hash Enterprises 

2. Sporting News Baseball by Epyx, Inc. 

3. Robot Readers by Hilton Android Corp. 

4. Skate or Die by Electronic Arts 

5. Superbase Professional by Precision Software, 

6. Fligiit Simulator 2 by Sublogic 

7. Moebius by Origin 

8. Blackjack Academy by Microlllusions 

9. Migt)t and Magic by Mediagenic 
10. Battledroidz by DataSoft 



nc. 



REVIEWS 



64 AND 128 SOFTWARE REVIEWS 

The Games: Winter Edition by Scott A. May 
Force 7 by Mark Cotone 
Impossible Mission 2 by Jeffery Scott Hall 
Paperclip Publisher by Bob Guerra 
Dragon's Lair by Mark CoSone 



20 
22 
26 
28 
30 



AMIGA SOFTWARE REVIEWS 

Vampire's Empire by Jeffery Scolt Hall 
Softwood File IISG by En/in Bobo 
Spellbound by Gary V. Fields 
VIordPlex by Gary v. Fields 
Ebonstar by Grafiam Kirjsey 



32 
36 
38 
40 
42 



DEPARTMENH 

LETTERS 
NEWS 

TIPS & TRICKS 

Hints for Fun and Utility 

Compiled by Louis F Sander 
Gold Mine 

Corrtpiled by Louis F. Sander 

CREATIVE COURSEWARE 

The "Power On" Report by Howard MiUman 

PROJECTS 

Sound Digitizer II byJohr} lovine 

INSIDE Q-LINK 

Downloading Help by Robert W. Baker 

ADVENTURE ROAD 

Staying Alive by Stiay Addams 



4 
8 


AMIGA UPDATE 

Amiga Public Domain byGraham Kinsey 
Allen Hastings: Film Maker by Matthew Leeds 


54 
58 


16 


128 MODE 

A Plethora of 128 Stuff by Mark Jordan 


67 




GRAPHICS CONTEST ANNOUNCEMENT 


70 


18 


PUMPING GEOS 

G EOS 2.0 iy War* Jordan 


96 


44 
48 


PROGRAMMING 

Pokeless Sprites byjared Grotli 
Introducing Amiga CLI Part 3 by Mike Rivers 
A Beginner's Guide to Disk Files by Ivlark Jordan 


104 
106 
110 


62 


HOW TO ENTER PROGRAMS 


122 




MAGAZINE ENTRY PROGRAMS 


124 


52 


ADVERTISERS' INDEX 


128 



COMMODORE MAGAZINE 3 



LEHERS 




To The Editor: 

There are some 480,000 amatem- radio 
operators in the U.S., and millions world- 
wide. For a specific technical reason, 
many own a Commodore 64, even in addi- 
tion to any other computer they may own. 
The Commodore 64 is the ideal system in- 
terface for amatem- equipment to perform 
packet radio, RTTY-teletype, TV, satellite 
relays, and other state-of-the-art commu- 
nication needs. 

Hams ready for upgi-ading to the FCC 
Ejctra class license can now obtain the 
new study course with sample examina- 
tions on disk for the Commodore 64 for 
$14.95 postpaid. Hams can contact me for 
further infomiation. 
Sincavlv, 
Dr. G. F. SchiUing 

I Amateur Radio Station A16I 

\ P.O. Box 2250 
Hemet, CA 92343. 

To the Editor: 

I enjoy your magazine ver>' much. Al- 
though I am new to the ranks of your sub- : 
scribers, I can only wonder why your cov- I 
erage of the Amiga has expanded so, 
when there is an Amiga magazine already 
in print (AmigaWorld). It would make 
sense to save the space for 64/128 re\iews 
and progi-ams. That is the idea behind two 
separate publications, right? 
A Delighted but Puzzled Reader, 
James D.Johnston 
Mechanicsburg.PA 

Editor's Respoiine: 

Thank you for tlie compliments, Mr 
Johnston. Your confiision is apparently 
shared by others. Commodore Magazine is 
a subsidiar>' of Commodore Business Ma- 
chines, manufacturer of the Commodore 
64, 128 and Amiga 500 and 2000. Then: 
are many Commodore- and Amiga-specif- 
ic publications available from third-party 
publishers {AmigaWorld is published by 
IDG Communications. Peterbomugh, 
NH). Commodore Magazine is the only 
magazine published by Commodoie, then- 
fore, we cover Commodore's complete line. 



To the Editor: 

I just received your September issue 
and read the news section, but to my dis- 
may I found you made a mistake. I am re- 
ferring to the page-long article on the 
Consumer Electronics Show. You state 
that "Carrier Command is a strategic ac- 
tion game for the Amiga and Commodore 
64." I am afraid Rainbirf Software has de- 
cided not to release the 64 ver-sion. I would 
appreciate it if you would inform youi" 
readers. This infoiTnation was obtained 
via a software dealer, please infoiin me if 
it is incorrect. 
Sincerely, 
Robert Bogue 
Bay City, Ml 

Editor's Response: 

According to our source at Rainbird, 
Carrier Command for the Commodore 64 
is scheduled for release in the November! 
December time period. The Amiga version 
has been available for a while. Yoursoff- 
ware dealer may have been under the im- 
pression that the two versions were to be re- 
leased simultaneously. Carrier Command 
for the Commodore 64 retails for $34.95. 
You i7iay want to leave a copy of this Let- 
ters column lying amund the house as a 
hint for Santa, Robert. 

To the Editor: 

The October issue had the "Quest for 
Sequels" aiticle by Shay Addams, as well 
as the section in the "News" about new re- 
leases torn Infocom. Infocom was bought 
by Mediagenic, which used to be called 
Activision, and that brings me to my 
question, With all the talk about sequels, 
and remembering that Acti\nsion released 
Hacker and Hacker 11, has there been any 
mention at all about a Hacker III? I would 
really enjoy another adventm-e in the 
same style as those first two, with their 
carefully tailored sensation of stumbling 
into something unexpected. All together 
now: "We want Hacker III! We want 
Hacker III! ..." 
Sincerely, 
Les heist 
Alexandria, VA 

Editor's Response: 

At press time Activision has no plans for 
a Hacker EH. But as we've said so often, if 
there's a product you want, let the company 
know. You can write to: Activision, 3885 
Bohannon Drive, Menb Park, CA 94025. 



Commodore 



.Address letters for puhlinttinn (o; 

Ijetters Editor, (.'mnmadnrc Magmim; 

12011 Wilson Drive, West Chester, PA WM 



M 



A 



I N 



Publisher 
Julie Bauer 

Assistant to the Publisher 
Amanda K. Wappes 



Managing Editor 
Jim Gracely 

Editor 
Susan R. West 

Technical Editor 
Mike i^ivers 



Art Director 
Gwenn Knapp 

Assistant Art Director 
Wilson Harp 

Art Production 
Bob Clark 

Production Manager 
Jo-Ellen Temple 



Circulation 
Kenneth F. Battista 



ADVERTISING SALES 
Rebecca Cotton Leister 

Commodore Mogozine 

1200 Wilson Drive 

Wesl Chester, PA 1 9380 

(215)431-9259 



Commodore Magaiine, Volume 9, Ny ruber 12. December 
1988. 

Commodore Magazine is published monthly by Commo- 
dore Magazine Inc., 1200 Wilson Drive, West Chester, PA 
19380. U.S.A. US. subscriber rale is $35.40 per year; 
Canadian subscriber rate is $45.40 per year; Overseas sub- 
scriber rale is $65.00 per year. Questions concerning sub- 
scription should be (tirected to Commodore Magazine Sub- 
scription Department. Bos 651. Holmes, Pennsylvania 
19043. Phone (800) 345-8112. In Pennsylvania (800) 
662-2444. Copyright ff 1988 by Commodore Magazine Inc. 
All rights reserved. 

CBM, PET, VIC 20. and Commodore 64 are registered 
trademarks of Commodore Electronics Ltd. Super PET and 
Commodore 128 are trademarks of Commodore Electronics 
Ltd, Amiga' is a registered trademark of Commodore-Amiga, 



4 DECEMBER 1988 



PAST DELIVERY, FREE GAMES 

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Dual Speed - 4.77 & 8MHz 
Parallel, Serial & Mouse Ports 



Built-in Monochrome/Color 

Video Card 

Includes MS-DOS 3.2 



With Commodore 1084 Color Monitor. .....$995 

With Samsung Color Monitor $899 

With Hi-Resolulion Monochrome Monitor $769 




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64C w/1541 Drive &1802C Monitor $519 



128K Memory 
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Detachable Keyboard 



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128D w/Commodore 1084 Color Monitor $719 

128D w/Magnavox 8762 Color Monitor $679 



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MAGNAVOX 8762 ■ 640 X 240 Resolution 

■ 3 Modes ■ 1 Yr Warranty $249 

MAGNAVOX 8702 ■ 350 x 330 Resolution 

■ Tilt Stand ■ 1 YrWarranJy J5179 

COMMODORE 1802C Color Monitor J5199 



O Commodore' 

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Operation tt»firk qt; 

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SEE FOLLOWING PAGES FOR ORDERING INFORMATION 



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^ An n s 



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FOR QUICK SHIP! 



ACCESS 

Echelon $25.95 

Leader Board S22.9S 

ACCOLADE 

Apollo IB... $17.95 

Comics $19-95 

4th 4 Inches $18.95 

Hard Ball S9.95 

MiniputI $18 95 

TB9tD>ive $18 95 

ACTIONSOFT 

Thjndei Choppet $18.95 

Up Periscope $17.95 



lACTlVISION 




Air Rally St9.95 

Aliens $995 

Gamemaker Package 

wiih ail Libraries S39.95 

LaslNinja $19 95 

Maniac Mansion $21.95 

Music Slubio $19.96 

Shanflhar $18.95 

AVALON HILL 

NBA $2-1.95 

BRODERBUND 

Cauldron $9,95 

Karaleka 59.95 

Lode Runner $9.95 

SupattJike Challenge $12.95 

Toy Shop $19.95 

Ullima V NEW $34.95 

CINEMAWARE 

Dalentier ol the Crown $21.95 

SDI $21.95 

The Three Stooges .,$21,'95 

COSMl 

Del Con 5 $17.95 

DATA EAST 

Commando $13,93 

Karale Champ $9.95 

KidNiki $18.95 

Plaioon $16,95 

Speed Buggy $18.95 

DatJijoFt' 




Hunt For Red October ..$25.95 

Ait HeaiityDungeon $26.95 

Video Tills Shop S19 95 

DIGITAL SOLUTIONS 

Pocket V/nter 2 $32 96 

Pocket Fiiar 2 $19.95 

Pocket Planner 2 $34.95 

Digital Superpak 2 $57.95 

Pocket Writer Dictionary .$11 .95 



ts& 



ELELTROMC ARTS' 




JoriianvsBlrcl.NEW $19,95 

Bard's Tale $24.95 

Bard's Tale tl $24.95 

Bard's Tale III NEW$24.9S 

Chessmastar 2000 $24.95 

Demon Staikers $19.95 

Deathtord NEWS(9.95 

Double Dragon ...NEW $24.95 



Dragon's Lair $19.95 

Marble Madness $19.95 

Mars Saga MEW $24.95 

Master Ninja $19.95 

Moebius $27.95 

Modem Wars NEW $24.95 

Pinball Construction $9,95 



iScitmKSi; 



Scruptes NEW $24.95 

SkaiaorDie .,$19.95 

SkyFosll $19.95 

Strike Fleet $19,95 

WorkJ ToutGott $19 95 

YeagerAFT S22.9S 

Wasteland NEW $24.95 



C&VEHAN 

UflH-LTNPICS 

<^ ^.i^>^ 



Cavamm Ugh1yinpli:».J19.95 Monopoly. S19.95 




^ 




Championship Football ....$21 .95 

GBA Basketball 2 on 2 $1 1.95 

Top Fuel Eliminator 517.95 

INFOCOM 

Beyond Zork 526.95 

Hitchhiker's Guide $14,95 



Impossible Mission 2....S23.95 

,NEW! 200 XJ Joystick S11..95 

500 XJ Joystick $14.95 

CaMornia Games $22.95 

Charap'ship Wraslling $13.95 

Create a Calendar S18.95 

Dasiroyer 523.95 

4ii4 Oil-Road Racing $23.95 

L. A. Crackdown . NEW 523,95 

Movie Monster 512,95 

Slfeei Sports Baseball $23.95 

Straol Sports Basketball .. $23.95 



LANCE HATNER 
for the best: in sports 
strate^ simulation 

3 in 1 Football.,..- $29.95 

Bktball. the Pro Game .529.95 
Co urtside College 
Basketball 529.95 




MICROLEAGUE 

Baseball 524.95 

Wrestling St8.95 



Mi^OPROSE 



Slfeel Sports Football ..S23.95 
Street Sports Soccer NtW 523.95 

Sub Battle $23.95 

Summer Games $13.95 

Summer Games II S13.95 

Winter Camas 513.95 

World Games 513.95 

FIREBIRD 

Elite $11.95 

Guild of Thieves S22.95 

Knight ORC S24.95 

Star Glider 522.95 

The Sentry $24.95 



ll 


J^^B 




., j^ 


mWk 


\ 







MINDSCAPE 

Gauntlet $22.95 

Harrier Combat Simulator $t8.9S 

Indoor Sports 518.95 

Paperboy $21 .95 

Superstar Hockey $22.95 

SIMON & SHUSTER 
SiarTrak: PrometliJanAdvS19-95 
Typing Tutor IV $24.95 

SPECTRUM HOLOBVTE 

Faton NEW 522.95 

PT109 $24.95 

Soko Ban $17.95 



Airborne Rangers $21,95 

F-15 Strike Eagle 521,95 

Gunship 521,95 

NATO Commander $22.95 

Pirates $23.95 

Red Storm Rising NEW $23.95 

Silent Service $21.95 

Stealth Fighter $24.95 




Pool ol Radiance .new $24.95 

Battles of Napoleon .NEW 532.95 

B-24 $21 95 

Eternal Dagger $24.95 

Heroes of the Lance .NEW $24,95 

Phantasie I, HI (each) $24 95 

Queslron II ,.$24.95 

Rings of Zilfin - $23,95 

Roadwar Europa 524.95 

Shard ol Spring $23 95 

Wargame Const Sat $1 9.95 

SUBLOGIC 

1 tSOFTWABE BIMUI-ATIONSI 

Jot $25.95 

Flight Simulator H $31.95 

Pure Stat Baseball $22.95 

Pure Stat College BB S22 95 

Stealth Mission 531 95 



SOFTWARE 



WORD PROCESSORS 

Fleet Syste.m 4 $47.95 

Font Master 128 $33.35 

Paperclip Ml $32.95 

Superscript 128 S44.9S 

Term Paper Writer $29.95 

Wrdwriter 128 w/spell. $31.95 

SPRE/UJSIIEETS 

Swittcak: 128 w.'sdwys $32.95 

DATA BASES 

Data Manager 128 .....$31.95 

Periect Flier $19.95 

Superbasa 128 $39.95 

MISC. 128 SOFTWARE 

Mach 128 $31.95 

Partner 128 $36.95 

Sylvia Porter's Personal 
Finance Planner $29.95 



CMS 



ACCOUNTING SYSTEMS 
Pkg. Price for all Modules: 

CI 28 version $124.95 

C64 version S1 19-95 



BUSINESS 

AND 

PRODUCTIVITY 



Vlzastare4 4K 

Integrated ProiJuciivity 

Package For The 64 

NO W ONL Y $9.95 

64 C DATABASES 

Bank Slrael Filer $19.95 

Data Manager II $13.95 

640 SPREADSHEETS 

Swiiicalc 64 wsideways ,.513 95 

Sideways $12.95 

640 WORD PROCESSORS 

Bank Street Wiiter $29,95 

Font Master II $26.95 

Paperclip w.'spellpacli $29.95 

Paperclip III $31-95 

Word Writer III $25.95 

FINANCIAL & ACCT. 

Timawks Electr, ChBckbk.5U.95 
Timeworks Money Mgr 514.95 

MISCELLANEOUS 

Estes pwr supply tor C-64 $54.95 

Thinking Cap $24.95 

Fast Load S23.95 

Bobs Term Pro $32.95 







1 LiB-'»l 






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Batteries Inclui 

Paperclip Publisher . 

Berkeley Softwc 

GEO Publish 


cd 

..$32.95 

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Graphics Lib'ry l.llorl 


Springboard 

Certificata Maker .... 

ClipArtlorlll 

Newsroom 

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Printmaster Plus 



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NEW! 200 XJ .$11.95 

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3-Way $22.95 




As a "thank you" to our many valued customers we are 

giving away one of these Intocom Adventure Games (your 
choice), with every order. This offer is good on any of the 
items in this ad, when ordered before December 31 ,1988. 
If you've never ordered from TCPbefore, this is a great op- 
portunity to get acquainted! 



( I I M M Ck II (I K I 

AMIG 



AMIGA SOFTWARE 

PB0DUCT 1VITY 

:Con£lS8l... $59.95 
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III... SJi^gs 

Deluxe Video 1,2 ; ■ -as 

Draw Plus • ' • 35 

Logisjix : ' •• 35 

Superbast ^ ■ < oo 

Vtzawnte jtjj 00 

WordPertect $179.00 

Word Perlect LiDraiy $69.00 



ENTERTAINMENT 

Balance ot Power $?995 

Bard's Tale II . .S37 95 

Beyond Zorti $29.95 

Biac* Lamp $18 95 

ChesstnasterZOOO $27 95 

Defer>der o( the Crown $2995 

DejaVu $29 95 

FA 'SHl9-c?D'.0'S $32 95 

F ..$32 95 

1- $29 95 

P.-; . $59.95 

Silem SerVTCe $24 95 

Sub Battle Simulator $32 95 

Superstar Ice Hockey . $32 95 

Test Drive $24 95 

The Throe Stooges ... $31.95 

Tracers $24 95 

Univitea . $29 95 



For All Your 
AMIGA Needs 
Call tcp I 

512KRAM " 

Upgrade $159 

1010 

EXT DRIVE ...$219 

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Call For Other 
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GEOS 128 S39 95 

-pi I • GeoCalctJS S39 9B 

JDCrKdCV Geo File 128 S39 96 

— , >, 7| Geo Programmar S39 9S 

^nifWOflrC Geo Publish $29 95 

\J\J1. t WC/L £V>5 Geo Write 128 S39.95 

Geo Spell 518.95 



GUOS ...S34.95 

GeoC.ilc ..$29 95 

Goo Filo .529.95 

Geodej S24.95 

Deskpack S18.9S 

Fonlpack $18.95 

Geo Write $29.95 





Software orders over $100 and 
Accessories under 6 pounds will 
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(Even at these prices) You only pay TCP's standard 
shipping charge of $4.00 per order. Orders arriving 
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SECURITY 

■ Your Credit Card is not charged until your 
order is shipped. 

■ We insure your order a1 no extra cost to you. 

■ Tussey is a linancially strong and well 
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CUSTOMER SUPPORT 

■ Alter sales si^pport. 
n Knowledgeable staff, all graduates ot 

Tussey's "Computer Boot Camp". 

■ Our advanced warohouse/maienals 
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B Our IBM 5360 allows tnstant order and inventory status. 

To order by mail: Wb accept money order, cenided check, personal check, 
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PRINTERS 



NEW LOWER PRICES !! 



SUPER GRAPHIXJR 

Printer IntsrfacB $32.95 

w/Prinlet Irom Tussey $29.95 

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Panasonic. 

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NX-1000 

(1-14 draM6 NLQ) $159 

NX 1000 Rainbow 

(color printer) $229 

NX-1000C 

(Commodore inClace) ....$174 

NX-1000C Rainbow 

(Commodore ln;erface' 

Color Printer) $229 

NX-2400 

(24 Pin Printer) $349 

SEIKOSHA 

2 yr warranty 

SP-180VC $139 

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NEWS • NEWS • NEWS • NEWS • NEWS • NEWS • NEWS • NEWS 



a 



'\xriag the week of August S2, 
1988, MicroProse celebrated its 
sixth anniversary. A number of 
editors and writers from the U.S. 
and England were on hand to 
help celebrate the occasion and 
had the opportunity to talk about 
some future products. 

MicroProse is a company with 
a wonderfully colorful 
beginning. The much-publicized 
anecdote goes like this: In the 
summer of 1982, Bill Stealy and 
Sid Meier (both employees of 
General Instruments at the time) 
were playing a Bed Baron arcade 
game in Las Vegas. Stealy 
complained about the game, and 
Meier stated he could design a 
better simulation in a week. 
Stealy said if Sid could make it, he 
could sell it. About two months 
later (the ' 'week' ' was a slight 
exaggeration), during the vreek of 
August 22, 1982, Sid Meier 
walked up to Bill Stealy at a 
shopping mall and handed him 
Hellcat Ace. 

In early 1983 MicroProse ■■ 
released three titles: Hellcat l' 
Ace, Floyd of the Jungle and • 
Chopper Rescue. Later that \ 
year. Solo night was released. 
In 1984 F-IS Strike Eagle was 
released in the U.S. This year, 
P-IS Strike Eagle will receive 
a ' 'Diamond' ' award from the 
Software Publishers Association 
(SPA) for 500,000 copies sold. 

In 1988 MicroProse has 
already released Project: 
Stealth Fighter and Airborne 
Banger, has Red Storm Rising 
shipping now and is planning to 
ship MicroProse Soccer before 
the end of the year. (Both 
Project! Stealth Fighter and 
Airhome Ranger were reviewed 
in the September 1988 issue of 
Commodore Magazine. ) 

Project: Stealth Fighter was 
released for the Commodore 64 in 
the spring, and an Amiga version 
will be released sometime after 
the spring of 1989. By the time 
the Amiga version is released, it 
will be going by its new name— 
F-19 Stealth. Consumer 
confusion was the main reason 
given for the change. 



MicroProse Flying High 




"Wild Bill" SWaley, PresldBnt of MICROPROSE and Jim flracely, Managing Editor of 
Commodore Magazine. 



Bed Storm Rising is a 

submarine warfare simulation 
based on the book of the same 
name by Tom Clancy. The game's 
premise is that the Warsaw Pact 
countries have invaded Western 
Europe, and you must command 
an American nuclear attack 




submarine against Soviet 
submarines and surface ships. 
You can choose four time frames 
toplayin (1984, 1988, 1992, 
1996), four difficulty levels, eight 
different submarine classes to 
command and a dozen scenarios 
ranging from training 
maneuvers to WW III This 
product is bound to become a 
classic very quickly. The controls, 
options, graphics and strategy 
involved create a riveting sense 
of action and suspense. Because 
you can play anything from a 
one-on-one battle to the complete 
World War III scenario, games 
can last from 15 minutes to tens 
of hours. (Bill Stealy claims that 
by holing up in his basement and 
saving the game each time he 
won he was able to complete one 



of the WW III scenarios in 13 
hours), Watch for a complete 
review in an upcoming issue. 

MicroProse Soccer is the first 
product from the MicroProse UK 
division. This double-sided disk 
wUl feature the standard 11- 
player European game on one 
side and the nine- 
player U.S. indoor game 
on the other. The game 
is played from a bird's- 
^e view with the ball 
risLng up into the viewer's 
eye on kicks. Inter 
esting features uiolude 
winds and weather 
patterns demo I saw 
was played in a thunder 
storm). This game wiU 
ship in October for the 64 and 
sometime in early 1989 for the 
Amiga. 

The UK division of MicroProse 
has also struck joint marketing 
ventures with a number oi U.S. 
software developers including 
Berkeley, Cosmi and Origin 
Systems. Richard Garriot and 
Chris Roberts of Origin Systems 
were at MicroProse to 
demonstrate Ultima V and 
Times of Lore, 

Times of Lore is billed as an 
introduction to role-playing and 
adventure games with a 
completely icon-driven interface. 
You travel through an enormous 
world gathering gold, magical 
items and potions in your search 
for a missing king, It is designed 
for beginners to introduce 



by Jim Gracely 

concepts such as combat, 
exploring, mapping, using 
potions and spellcasting. 

Ultima V is the latest and 
most advanced installment of the 
popular Ultima series. The story 
goes like this; Lord British was 
ambushed in the underworld 
and is presumed dead. You and 
your friends are a band of ' 'Robin 
Hoods" trying to do good in a 
land under a bad ruler and 
marshaU law. You must destroy 
the shadow lords who represent 
untruth, cowardice and hatred, 
and of course, attempt to discover 
the fate of Lord British, An 
interesting feature is that there 
is almost 30 minutes of musical 
score in the game with themes 
for various situations. On tiie 
machines that support MEDI 
(including the Amiga) the scores 
can be routed externally to a 
MIDI device. 

What can we expect from 
MicroProse in the future? Well, 
they don't t^ypicaUy talk about 
products unto they are ready to 
ship, but BEl Stealy did have this 
comment to make: "Ifyou liked 
Westworld— we've got a product. 
Stand by for my press conference 
next year." 

MicroProse has one other area 
of activity that is newsworthy. A 
coin-op (traditional quarter-play 
arcade game) division was 
started last October. This 
division, called MicroProse 
Games, is planning to ship their 
first game during the first 
quarter of 1989. While no details 
were given as to what the game 
would be, everyone consented 
that it would be some sort of 
flight-related product Eugene 
Lipkin, VP and General Manager 
of MicroProse Games, stated that 
the only rule they were Uving by 
was that the machine would be 
shipped to the arcade on a truck. 
He claims the product wUl be 
"one of the most unique products 
the industry has seen in the past 
couple of years." What is the 
basis for that kind of statement? 
A commitment to design. 

MicroProse Games was started 

Continued on page 10 



8 DECEMBER 1988 



ATHIN IHAN. 



COMPUTER GAMES THAT WILL 
IGNITE YOUR HOUDAYS. 



NEWS • NEWS • NEWS • NEWS ■ NEWS • NEWS • NEWS • NEWS • 



Continued from page 8 

from the ground up and has 
designed all of the hardware for 
their coih-op division. The 
hardware has a strong emphasis 
on graphics and is ideally suited 
for simulations. Two technical 
terms are used to describe the 
graphic capahiUties of a system; 
"polygons' ' and "frames per 
second.' ' The number of polygons 
in each frame determines how 
detailed the graphics can be, 
while the number of frames per 
second determines the speed and 
smoothness of the images. The 
MlcroProse Games hardware is 
capable of 2000 polygons at 30 
frames per second. As a 
comparison, P-19 Stealth on an 
80386 machine has 50 polygons 



Trith a rate of six frames per 
second. That's a 200X increase in 
polygons/second! MicroProse is 
currently speculating that they 
wiUbe one of the major coin-op 
companies by this time next year. 

Of course, everyone visiting 
MicroProse gets to go for a flight 
on the Miss MicroProse— "'^M 
Bill" Stealy's company plane. The 
plane is a U.S. Navy T-28-B two- 
seat fighter trainer with a 
1425hp Curtiss-Wright prop 
engine and a maximum speed of 
350mph. Believe me, after a flight 
in this aerobatic plane, flight 
simulators take on a whole new 
reality. 

In all, MicroProse is still flying 
high, and it looks like clear 
sailing into 1989. Q 




Jack Nicklaus' 
Championship Golf 

jfiuicolade has signed Jack Kicklaus to a three-year contract 
to produce computer goH simulations. The first offering, Jack 
Kicklaus' Greatest 18 Holes of Major Championship 
Golf, is scheduled to be released for the Commodore 64 and 
Amiga in time for the holiday season. The program features 
mcklaus' favorite IB holes, based on the recently released videotape 
from ABC Sports Video hbraiy. Players go up against Jack or four 
other computerized men and women. The Commodore 64 version 
retails for S29.95; the Amiga version sells for S44.95. For further 
information contact: Accolade, 560 S, Winchester Blvd., Suite 20, 
San Jose, CA 95128. Or caU: (408 ) 985-1700. 

Special Amiga 500 
System Offered 

L'ommodore Business Machines, Inc. has announced a special 
holiday promotion on the Amiga 500. When you purchase a special 
Amiga 500 system from an authorized dealer between now and 
December 31, 1988, you'll walk out with a free VCR (retail value 
1400). 

The special system consists of an Amiga 500 computer, 1084S 
stereo color monitor, and a Software Starter Kit (which includes 
entertainment, productivity, video and graphics programs). 

The VCR is a full-featured HQ VCR with wireless remote control. 

Commodore/Amiga dealers have details on the offer; call (800) 

43-3000 to fmd the Amiga dealer near you. 

Offer good while suppUes last. 



Who 
Framed 
Roger Rabbit 

it was only a matter of time , Buena Vista Software has released 
Who Framed Hoger BatMt for the Commodore 64 and 
Amiga. The program incorporates (what else?) splendid 

animation and graphics plus 
music and sound effects in 
three separate game scenarios. 
You can race Benny the Cab 
through Tinseltovm, retrieve the 
missing will and get past the evil 
weasels at the cartoon Gag 
Factoiy. Retail price for the 
Commodore 64 version is $29.95; 
for the Amiga it's $44.95. For 
details contact: Buena Vista 
Software, 3800 W. Alameda Ave., 
Suite 325, Buibank, CA 91505. 
Phone: (818) 569-7397. 




AmiEXPO 

XimiEXPO was held in Chicago 
at the end of July. 

You would expect software 
packages to outnumber hardware 
packages at AmiEXPO, but in 
terms of the attention-gmbbers 
in Chicago, hardware won out. 
WewTek, as expected, drew the 
largest crowd with their already- 
famous Video Toaster, This 
video effectS(frame 
capture'genlock device which 
was made famous on PBS' 
Computer Chronicles is expected 
to ship in November, although 
Nevrt'ek had not put a firm price 
on it yet (due to volatile memory 
prices). Newtek was on the verge 
of releasing Di|iPalnt n, the 
first major upgrade to their HAM 



paint program, 

Magni Systems entered the 
Amiga marketplace vrith their 
Model 4004 Video Graphics 
System genlock system. Not only 
does this genlock blow away all 
other genlocks for the Amiga in 
terms of price (with the Model 
4004 VGS starting at S1500), 
but it is also loaded with features. 
For example, an input signal is 
not needed in order to maintain a 
stable encoder. Magni considers 
the Model 4004 VGS to be the 
highest quality encoder available. 

ASDG was previevrLng their 
color scanner package, which 
consists of a hardware color 
scanner by Sharp and a software 
interface by ASDG. This package 
allows you to scan any color page 
and convert it to Amiga graphics. 

Continued on page 12 



10 DECEMBER 1988 



JUDGE A GAME 



Licensed by The Major 
League Baseball Players 
Association. 




BYns 

COVEH 



"If it were any more 
realistic, you 'd need 
a batting helmet'.' 
Gary Carter '^^^ 



The action-packed 
statistically enhanced 
computer game with all 
26 major league teams, 
and all the stars like 
Dave Winfiel d , Ozzie 
Smith, Jose Canseco, 
Roger Clemens, 
George Brett, 
AlanlVammell 
and Fernando 
Valenzuela. 



g»»»SEK 1 tritf I 



UfK_j^«jj 



h!i?t| 






1_I_SL'5: 



Updated roster/ 
Stat disks 

available every , 



V: 



season. 



fc 1988, Epyi, Inc. 
Screens from Cominodare 
version. The Sporting 
News is a federally 
registered tradesnarl! 
of The Sportinf News 
Publishing Company, 
a Tinits Mirror 
Company. The 
Sporting News 
liaseball is a 
tndemvk ot 
EPYX.inc. 





As the pitcher, you can 
throw the batter a curve, 
a high hard one. Pitch j^. 
him inside, outside. »?^ 
Even brush him back if 
he's crowding the plate, 
just remember, he's got 
great bat control. He 

might even drag 
a bunt on you. 




Throw it home or 
hit the cutoff man. 
Go for the great 
catch or play it safe. 
Steal a base? How 
about a pitching 
change? Just remem- 
ber. Anything the 
pros can do, you can 
do. If you're good. 



Available for Commodore 
(i4/!2$, Apple II & 
compatibles, IBM & 
compatibtes 



EPrx 



NEWS • NEWS • NEWS • NEWS • NEWS • NEWS • NEWS • NEWS 



Continued from page 10 

ASDG was also showing 
XwluX, an Amiga 2000 card that 
has two sockets for any lEE 959 
(ISBX) modules. TwlnX retails 
for S329, and ASDG has three 
modules that can be bought 
directly for S 199 each. 

Great Valley Products was 
showing off their Impact line of 
SCSI hard disk controllers and 
hard cards. Unlike other 
controllers, the Impact series 
serves as both memory cards (up 
to SMB per card) and as a SCSI 
controller card. The Impact line 
is the first SCSI card available for 
the Amiga that has built-in 
sockets for the 1.3 EPROMS that 
are necessary for autobootmg 
hard drives. GVP also bundles 
some very nice software that 
males installing a hard drive 
much easier. 

Creative MicroSystems Inc., 
makers ofKickstart Eliminator, 
introduced the Processor 
Accelerator. If you can't afford 
to splurge for a 68020 board, this 
could become your speed-up 
hoard of choice. Essentially it is a 
small board made by Thompson 
that holds a 16 MHz 68000 
(running at 14,32 Mhz) and 
doubles your processor 
instruction speed. Since it sits on 
top of the 68000 socket, Amiga 
500 and Amiga 1000 owners can 
easily take advantage of this 
board as well. The Processor 
Accelerator retails for S199,95, 

Ronin Research and 
Development, makers of the 
Hurricane line of 68020/68030 
boards, were in the Expert 
Services booth. Since Ronin uses 
a daughter board to hold memory, 
only one slot is taken up on the 
A2000 system bus. For those who 
don't want to have to purchase 
their own 68020/68030, Ronin 
wUl ship a Hurricane with 
either a 16, 20 or 25MHz 68020 
or a 16 Mhz 68030, The bare 
Hurricane board, without any 
processors, retails for S432, and 
the 68030 add-on board retails 
for S230. 

Memory And Storage 
Technology (MAST) were 
showing a couple of unique 



hardware products. Their 
featured product, Whomper 
Plus, is a hardware virus 
protector on a printed circuit 
board that plugs into the floppy 
drive(s). It has LEDs to tell you 
when you didn't write-protect the 
disk, and when the disk is being 
written to. You can tell it to 
automatically protect the whole 
disk from being written to, or just 
track zero ( where the boot blocks 
are located.) Whomper Plus 
does not ' 'detect' ' a virus in any 
way. It Just deals with prevention. 
Wliomper Plus protects one 
drive for the A500 or two drives 
for the A2000 and retaUs for 
S69.95. MAST was also showing 
Minimegs 500, a tiny 2MB 
board for the A500. Minimegs 
500 uses 1MB DRAM chips and is 
unique because it has an LED that 
shows when the memoiy is being 
accessed, Minimegs BOO uses 
the ASOO's own power supply and 
retails for $199 with no memory 
installed. 

BiH Haws' macro-language 
ABEXX was the language 
making the most noise at 
AmiExpo.ABBXX provides the 
ability to integrate apphcations 
from different software vendors. 
Among the software products 
that support ABEXX, are 
MicToFiche Filer Plus by Software 
Visions , Cygn usEd Professional 
hy ASDG anilAMICTem byAMIC 
Development. Bill was also 
showing off WSHeE, his sheU 
program for the Amiga that 
supports aliases, piping, an 
unpUcit CD, residem commands, 
AKEXX and more, AREXX and 
WSHell both retaO for S49.95 
each. 

American PeopleLink, (or 
PeopleLink for shore), widely 
recognized as the online service 
of choice for Amiga users, was 
also present in the exhibit hall. 
Steve Pietrowicz, author of the 
graphical conferencmg program 
ACQ was showing off its full 
capabUites including the sound 
effects included in version 3.0. 
Already over 4000 Amiga users 
have signed up to PeopleLink, and 
judging from the activitir at the 



booth, interset is stUl growing. 

The other main development at 
AmlExpo in the realm of 
communications was that AMIC 
Development was demonstrating 
AMIGTerm (based on the award- 
winning shareware terminal 
program AMIC PD TERM by 
David Salas ), which is a very 
powerful commercial terminal 
program. AMICTerm supports 
custom graphics commands; for 
example a circle command that 
will draw a real circle on the 
receiver's terminal screen. This 
feature is &bug8 step from the 
world of AUSI graphics! 
AMICTerm should be available by 
the time you read this, retailing 
for S59.95. 

ASDG also introduced 
CygnusEd Professional, an 
advanced text editor for the 
Amiga. One of the dynamite 
features CygnusEd 
Professional has is support for 
recoverable documents — the 
document that is currently being 
worked on will not be lost due to a 
crash, even if you have never 
saved it! Some of the other 
features in CygnusEd 
Professional include ABEXX 
support, very fast scrolling, 
support for up to 1000 by 800 
resolution, vertical blocks and 
horizontal blocks, undo, macros 
and re-definable keys. CygnusEd 
Professional retaEs for $99.95. 

There were a few new graphics 
software products. Elan Design 
was showing their software 
InTlsion which gives those who 
own A-Squared's Live! digitizer 
added power. Invlsion adds 
many more live video effects, 
including mirror, colorize, invert, 
strobe, nuke and mosaic effects. 
Invlsion displays a fuU keymap 
graphically, and allows you to 
custom assign keys and/or mouse 
buttons to trigger any effect. You 
can mix up to three pictures at 
one time. Invlsion retails for 
$129. 

Syndesis was previewing 
Interfont, which allows you to 
transform 2D bitmapped fonts, 
like the Workbench fonts, into an 
Interfont 3D representation file 



that then can be ported into 
VideoScape3D ot Sculpt. 3D. 
Interfont fully supports the 
ColorFonts standard, Interfont 
retaUs for $119.95 as a stand 
alone product, or S79.95 as an 
upgrade tolnterchange. 

Byte-by-Byte, makers of 
Sculpt/Animate 3D announced 
the arrival of Sculpt 4D. Scott 
Peterson, President of Byte-by- 
Byte said that Sculpt 4]) is a 
high-end professional version of 
Sculpt/Animate 3D, New features 
include a metal texture, increases 
in rendering speed, a new scan 
line algorithm, better anti- 
aliasing and cleaner images. 

Mindware International was 
introducing PagePllpper Plus, 
which is an animation program 
with many screen special effects 
like wipes and dissolves, plus fidl 
AMM support and an interactive 
script editor vrith a powerful help 
system. 

Readysoft, makers otThe 64 
Emulator were pre-announcing 
the Amiga version of the famous 
videodisc arcade game Dragon's 
Lair. The Amiga version 
currently spans sbc floppy disks 
(andtheReadySoft 
representative said that number 
m]AAincrease). Fortunately, the 
representative told me that those 
viho have extra memory vrill be 
able io load parts of the six disks 
into RAM for faster play. The 
Amiga version will be shipping in 
late October and will retail for 
$49.93. 

Starvision was introducing 
■World Atlas, a geographic 
information and educational 
database program which 
provides data on 165 countries, 
WorldAtlas contains facts on 
such things as population, 
religion, money, border 
countries, Industrial and mUitary 
facts and much more. An editor is 
provided. The features in World 
Atlas include the abUity to 
perform comparisons between all 
countries hsted in the database 
over the last ten years. World 
Atlas will be available in 
October. m 



12 DECEMBER 1988 



ONE 
MISTAKE 

.. ANorrs 

U THE BIG 



PANCAKE 






You're at the foot of 

one of the world's highest 
mountains. And you're 
not snapping pictures. P 
Because this is the FINAL 
ASSAULT. The only 
mountain climbing game in 
the Alps or anywhere else. 

IF YOU'RE AFRAID OF 
HEIGHTS, FORGET IT. 

You'll experience the 
terror and elation of one 
of the most grueling sports 
ever. And you'll be tested 

every step of the way... '"' 



<:■ 19SSEpi'xJnc. 

Commodore 64/128. 
Amiga. Apple IIGS, A;^ 
Atari ST, IBM fi 
compalibles. 
Screens from 
Atari ST. 




Did you pick the right 
course? (There are six 
treacherous possibilities.) 

What about supplies? 
If you run out of soup, 
you'll be stuck with snow 
sandwiches. 



Rons 

KDSEl 



jaas^ssasss^ 



Forget your spikes or 
ice picks? You could end 
up a permanent part of 
the scenery. 




Toma^the 
stakes even 
higher, play with 
anEPYXhigb 
performance 
joystick 



If you have nerves of 
steel, even when you're 
dangling 40 feet off a cliff, 
you might just be one of 

the lucky few to plant 
your flag at the peak, 




THE GAMES 




SUMMER 



r 



I 



t^HADNTER 



m^ £ 



You're in Seoul, Korea sweating 
alongside the world's greatest athletes. 
Or the Canadian Rockies facing finely- 
tuned challengers who've waited a 
lifetime for a shot at the gold. 

You're geared up. You're set. 
You're playing The Games, 

SUMMER EDITION: 

Eight events that test youp powep, 
skill anil Buts. 

Relive the heart pounding 
excitement experienced by the 1988 
US. Olympic team. 

Sprint down a 110 meter track, 
clearing hurdles in a fraction of a 
second. Or jam your poie in the plant- 
ing box and vault over a cross bar. 

Hold a handstand in the Rings 
competition, straining every muscle 
in your arms. Follow up with a perfect 
triple twist in the diving event. 

Then try for another medal or 
two in Sprint Cycling, HammerThrow, 
Uneven Parallel Bars or Archery. It's 
your chance to make history. 





The only 
computer 
games 
to earn an 
official 
licensefrom 
the 1988 US. 

Olympic Team. 




WINTER EDITION: 

Set world records without 
leaving liome. 

Race down a snowy slope or 
jump off one. Ski a slalom or cross- 
country course. Speed skate, figure 
skate, cruise the luge at 95 raph. 
Then see what the judges think of 
your heroic efforts. 

To keep your pulse racing 
regardless of temperature, The 
Games feature exciting sound 
effects, dramatic camera angles, 
first person views and 3-D imagery. 

Plus the traditional pageantry 
, colorful flags, opening, closing and 
i'' awards ceremonies -- staged in 
realistic settings. 

Take on the computer or your 
friends. {Up to eight can play, each 
representing a different country.) 
And to make the action even more 
heated, play with an EPYX high 
performance joystick. 






mi 



■You'll find that The Games will 
eep you in the mountains, in the 
water and on the edge of your seat all 
year long. 



unodorc 64/128. Apple II & Compatibles, 
idntosSi. IHM & Compatibles, .-Vmiga. 

988 EPYX, Inc. AUTHORIZED 

I'URSUANT TO 36 U.S.C, SECTION 380. 
.Sirrecns from Conijnodore and IBM. 




Compiled by Louis F. Sander 




WJ'sre are the very best entries in our world-famous 1988 
JLm. Programming Contest! First Prize of $100 goes to Karl 
Johnson III, for his 64 Sixpack Plus. Carlos J. Velazquez wins 
the $50 second prize for Reach! 

IMPORTANT NOTICE: As submitted, the listing for each 
contest entry fits tightly on a single saeen; many lie^words are 
typed with no spaces between them. But when we prepare the list- 
ings for print, spaces are inserted between keywords, to make 
things easier to read. 

So when you type almost any one of these pmgrams, you will 
get errors because some tines don't fit the 80<baracter limit. 
Wfien you etwounter such a line, just delete the spaces between 
keywords, and everything will be well. Trust me. 

Next month, we'll go back to our more usual potpourri of tips 
and tricks. Send your submissions to: 
Louis F. Sander 
PO. Box 101011 
Pittsbmgh. PA 15237 
If you put your name and address on every piece of paper, you'll 
avoid the heartbreak of being an ' Address Unknown! ' 

64 Sixpack Plus: This utility for the 64 gives life to the "dead" 
function keys, adds a no-scroll featui^e, and allows quick cui-sor 
movement to the bottom-left comer of the screen. It also allows 
screen color adjustments with easy key combinations. 

Written in machine language for speed, Sixpack Plus can be 
used with BASIC and many machine language programs, in- 
cluding the DOS 5.1 wedge utility program. 

Pi-ogi-ammei-s can change the ASCII values in lines 39 and 40 
to customize the hmction key commands. Each can be up to 15 
charactei-s long, except for F7 (that one-screen contest limit, you 
know!). But if you add another line of DATA statements and in- 
crease the 204 in line 20, F7 can be made to print longer strings. 

Here's a guide to the features: 

1. Fl pi-ints the keyword DATA 

2. F3 prints L0AD"$",8 

3. F5 prints VERIFY"=^"',8 

4. F7 prints LIST 

5. SHIFT and SHIFT LOCK act as No-Scroll keys when us- 
ing the LIST command. 

6. [CTRL DOWN] moves the cursor to the bottom left "home" 
position. 

7. SYS 51968 makes the cm-sor disappear temporarily, let- 
ting you use [COMMODORE B| to change the border color 
and [COMMODORE S] to change the screen color. Press 
RETURN to get your cm-sor back when you're finished. 

Simultaneously pressing STOP and RESTORE will disable 



Sixpack Plus; it can be reactivated by executing SYS 51968 or 

SYS 52005. 
Karl Johnson III 
Houston, TX 

?R FDR J=f^lQ68 TO J+2Pf4:READ K 

:POKR J,K:NEXT 
""^ SYS "^aPIWSiEND 
:^1 DATA 72, nfi, 72, 152, 72, 8, 32, 228, 255, 

2ni,iqi,?P(R,?,23R,^2,208,201,174, 

12 DATA ^,?-^8, ^1,208,201,13,208,235, 
If^q, 0, m, 1 98, /10, 1^4,168,104, 17(5, 
](^4,162 

31 DATA =^8, 160, 203, 142, fi, 3, 140, 7, 3, 
1 20, 1*52, 7^,142,20,3,140, 21, 3, 88 

34 DATA '16,72,173,14] ,2,201,1 ,240,249, 
1^14,76,26,167,165,197,201,64,240,22 

35 DATA 201 ,7, 240, 21, 165, 215,201,133, 
240, 32, 201, 1 3d, 240, 28, 201, 135, 240, 
24,201 

3fi DATA 1 Ifi, 240, 20, 76, 49, 234, 166, 145, 

224,251,2 08,8,162,24,160,0,24,32, 

240 
37 DATA 25=^,76,4^1, 234, 166, 154, 224, 3, 

208,247,56,233,113,10,10,10,10,24, 

105,152 
3P DATA 113,251,169,203,133,252,160,0, 

177, 251, 240, 225, 32, 21 0,255, 200, 208, 

24fi 

39 DATA fi8, 65, 84, 65, 32, 0,0, 0,0, 0,0,0, 

0,0,0,0,76,79,65,68,3 4,36,34,44,56, 
0,0 

40 DATA 0,0,0,0,0,86,69,82,73,70,89, 
34,42,14,4 4,56,0,0,0,0,0,76,73,83, 
84,0 

Reach! This is an unusual fast-action game with great play ap- 
peal and considerable addictive potential. It lacks color, sound, 
sprites and gi'aphics, but it sure doesn't lack much else! 

In play, single-moving digits appeal- along the bottom of the 
screen, waiting for you to launch them by pressing the spacebai'. 
When you press it, the moving digit jumps upwai'd to the top of 
the sciieen, where it sticks to the first thing it touches — either 
the bai" at the top of the screen or a previously-launched digit. 
The object of the game is to amass a high score by positioning 
the digits along the top bai- in optimum positions. 

Youi' score on any "launch" is detennined by the launched 

Cunlinued 0)1 jiai;e 123 



16 DECEMBER 1988 




%. ;^L'fc.. ..-.-■ -i.. 






t 



See shrapnel flying through 
the air like it's the 4th qf^ 
uly, without a picnic. ■ 
If you're still floating 
when it s all 
over, you'll' 
be honored in 
a glorious, 
well-deserved 
victory 
ration. 



Commodore 64/128. 
Amiga. Aran ST. IBM 
rCandcompDlible? 
ii.mli'ship is a traiJc 
mark of Vtjlimi Hrsdli^ 
u^6 under license 
r Milton Bradley 
.'\ll rights reserved^; 
Screens from 
At.vi ST 



Battleship. So real. 
you'll taste the salt water. 

Sink your opponettt faster 
'^id easier tisin^ au 
EPYXbigh^ ":.Jfii 
perfomiancef^ - -■ j^. 
joystick. ^ . ■ --'/" 




Compiled by Louis F. Sander 



ffere are more wonderful game tips for your 64 or 128. Many 
J. J. of them also work on the Amiga, Atari, Apple or IBM ver- 
sions of the softivare. With only a month between issues, we have 
no way to test every tip that we print. And many of the tip.^ requiie 
skill as well as plain knowledge. So don't be too upset if every 
nugget doesn't work exactly as described. 

Send your own gartie tips to: 

The Gold Mine 

P.O. Bax 101011 

Pittsburgh. PA 15237 
Use a separate sheet for each game, and con]bine all tips for one 
game onto arte sheet. Please include your name and addrvss on 
each sheet. And whatever you do, remember— Gold Mirw Rules! 



Alternate Reiility: The City: A character's experience is gained 
partly from combat and partly finm items found. To advance a 
character quickly, save youi" potions; using potions in the same 
game they are found will often have bad results. 
James Jackson 
Chicago, IL 

Breakthru: On the first level when you get to the tunnel, you 
can drive up on the wall and you won't be hit by anything in the 
tunnel! Never touch the ceiling though, as you'll immediately be 
killed. 

On the second level, the lower bridge is easier to cross because 
it has fewer and shorter breaks. 
Doug Cross 
Sellersburg, IN 

California Games: lb score high in Suifmg, follow these direc- 
tions to do a 360-degree turn in the air: 

1. Build up speed; get ahead of the "tube." 

2. Ride off the wave. 

3. Push your button and move the joystick left. 

4. Re-enter the wave at the opposite angle you left. 
Justin Stephenson 

Evansville, IN 

Championship Wrestlinjr: Kick and punch your opponent until 
his energy is low. Give him an airplane spin until the computer 
automatically drops him. If he is still standing, push the joystick 
toward him to give him the custom move youi" v\Testler comes 



with, or give him another airplane spin. When he falls, pin him. 
Nathan Jones 
Baltimore, MD 

Defender of the Crown: When you begin play. Conquer sur- 
rounding lands and build up yom- army, including a catapult, as 
soon as possible. Once you have a good-sized anny, attack one of 
the Normans. Don't delay in raiding a Nornian castle by joust- 
ing, raiding and the like, becau.se that gives too much time for 
the NoiTTians to conquer morc land and Saxons. 

Don't attack Saxons until later in the game, because they are 
a great help in delaying Nonnan attacks. 

Also, leave the Nornian castle on Cornwall for the last, be- 
cause it is much easier to defeat and can only attack you on one 
side. Remember, attacking one Norman at the beginning of the 
game is much easier than ha\ing to deal with all three Nor- 
mans later. 

When jousting, get used to the amount of time that is avail- 
able to make your shot. When you know when to shoot, press the 
button while pulling the joystick downward. If you miss, you can 
sometimes save yourself by lowering your pole and pressing the 
button. (Remember — don't hit the horse). 
Ramon L. Colirmvo 
Los Angeles, C A 

Deltii Patrol: Here are some hints for various stages of this 

game: 

Stage 4: Don't shoot the second and fourth attack waves (they 

decrease your credits). Get the fish weapon, but do not get the 

protector. 

Stage 9: Don't shoot the thii-d and fourth attack waves. 

Stage 10: You must get the multiple-fire icon so you can get past 
stage 12. 

Stage 11: Instead of moving aixjund the asteroids, which is al- 
most always fatal, stay where you begin and keep firing. 

Stage 12: Kill off the fii-st attack wave; it will get you a ci'edit. 

Stage 13: Don't shoot the second and fourth attack waves. 

Stage 14: Stay in the middle of the screen and keep firing; you 
should get 20,000 points or more. 

Stage 15: The fifth wave decreases your credits. 

Contributor Unknown 

Fist: When you enter a room with an opponent who seems too 
powerful for you, just back out or Hip out of the room. When the 



18 DECEMBER 1988 



Gold Mine 

I opponent's scroll disappears, walk back in. Repeat the process 
until you think you can beat him. 
Todd Gunnerson 
Canaan, NH 

Gunship: If you enjoy this popular simulation as much as I do, 
then having even one of your engines shot out can be a real 
downer. It can happen in any region, from Southeast Asia to 
Western Europe, and all it takes is one bullet. If this happens to 
you, and you just can't get the ship off the ground, jettison one or 
two of youj- stores (Sidewindere, FFARS, or Hellfires). This light- 
ens the load on the last strnggling engine and will allow you to 
I lift off. Happy Flying! 
Jason O'Brien 
Medford, MA 

Hardball!: If you want an edge over the computer in hitting, 
here is how to get it. First play one-player mode with no Alt. Be 
the visiting Champs. Substitute yom- pitcher for a non-pitcher 
such as O'Brien. Then exchange positions with O'Brien and 
Darien. Substitute Darien in pitching mode with another pitch- 
er like Moulini, then switch O'Brien with another second base- 
man like Jimenez. The result is that the pitcher has to bat for 
the computer, but youi' pitcher doesn't hit. Daiien hits instead! 
Thomas Obamwski 
Kew Gardens, NY 

Karateka; On the second level entering the castle, a biixi comes 
out before each new guard and takes two arrows unless you de- 
feat him. When the music warns he's coming, tiy switching to 
keyboard mode. This will give you an advantage, since the key- 
board is more responsive than the joystick. 
Jay Lockkar 
Address Unknown 

Kung Fu: On the fouilh level there is an easy way to kill the 
Evil Twins: punch the one on the left in the stomach, 
Contributor Unknown 

The Last Ninja: In the Wilderness cross the Wastelands and kill 
the Samurais before you cross the water Then when you get the 
Magic, you won't waste time kilHng your enemies. 
Tom Moore 
Schereruille, IN 

Legacy of the Ancients: A Sapphire Coin and a Jeweled Crown 
are located at the bottom of the Pirate's Lair Dungeon. The Sap- 
phire Coin is used to open the Lost Displays, which allow you to 
go to the Pegasus, the Fest and the Four Jewels Dungeon. The 
Jeweled Crown is used the next time you speak to the caretak- 
er—he will give you an Iron Key. 
Peter Liang 
Ann Arbor, MI 

Legacy of the Ancients: The Seeds are located south of the 'Mip 
in the Castle. When you use them, the Seeds will allow you to be 
invisible so you can escape. However, if you attack a Guai'd or 
open a Chest while you are invisible, the effects of the Seeds will 
wear off. 
Peter Liang 
Ann Arbor, MI 

Cunlmued on page 124 



THE.MASTERS COLLECTION 



FOR THOSE WHO 
ALWAYS WANTED 

TO SEE 

THE WORLD... 

BUT DIDN'T 

SPECIFY 

WHICH ONE. 




Drop in on outer space 
and explore an eerie 
moonscape of monoliths 
and chasms. You're drilling 
release explosive vapors 
on a space station where 
nothing is quite what it 
seems. Walls disappear 
columns are really elevatore, 
pyramids generate energy: 








1 



it's a complex w)rid wth 
rules all its own. ..And 
you'll need all the ingenuity 
'^^^you can muster to master 
itssecfite. 

Amifta, Atari ST, Commodore 
64/128, IBM &compi!tibl(s. 

CiW88Epyx,IiicSacai 

from IllM. Game 

pfuennt licensed 

from Incentiw 

. Software Ltd 

(UK.)© 1987 

SoftwnieLid. 





COM MODOR E M AGAZ I N E 19 



64 AND 128 SOnWARE REVIEWS" 



Reviewed by Scott A. May 



The Games: 
Winter Edition 

Computer: Cominoclore 64 
Publisher: Ep\-x 

(iOO Galveston Dnve 
Redwood City. CA S)4063 

Medium: Disk 

Price: ^i'1% 

Charged with the 01>Tnpic fever of 
Calgar>' and Seoul, EpjTC presents 
The Games: Winter Edition. On the heels 
of five successful titles, the tradition con- 
tinues. 

Although it repeats some events finom 
the previous Winter Games, this is much 
more than just a rehash of that title. In- 
cluded here are seven events, newly de- 
signed in cooperation with fomier U.S. 
Olympic fbam membei-s. It is also the 
first computer game to be licensed by the 
U.S. Oljmpic Committee. 

In less creative hands, so many van- | 
ations on a single theme would spell soft- 
ware overkill. But Epra keeps the com- 
petitive spirit as fiiesh today as it was five 
years ago. As always, it's a mixed bag of 
good and bad, some events stronger than 
others. But taken as a whole, these selec- 
tions represent an imdgorating challenge 
on pai- with the best of the series. 

Once again up to eight playei-s may 
compete in The Games, each representing 
a countiy of their choice. Following the ex- 
ceptionally well-crafted opening screens, 
players ai^e presented with the familiar 
options menu. Here you may compete or 
practice any or all events, view the World 
Records, select number of joysticks and 
view opening/closing ceremonies. When 
all players have signed in, The Games: 
Winter Edition begins. 

The Luge 

The luge is to a bobsled what a jet is to 
an airplane. Players compete one at a 
time in this event, choosing fi-om fow 
imique tracks of various diificultj'. 

Eye/hand cooitlination means every- 
thing in this fast-moving event. Scoring is 
based on speed, and speed is achieved by 
i keeping the luge dead center in the track. 
Three meters at the bottom of the 
screen — steer, drift and position — monitor 
your movements. 

Despite the detailed graphics and ani- 
mation, playere should control their luge 
with the meter display. Use your peripher- 




POSITIOM 

DRIFT 

STEER 

CONTESTAMT 



8B.8B 



32.63 



Included here are seven 
events, newly designed in 
cooperation with former U.S. 
Olympic Team members. 



al vision to watch foi' cuj-ves in the track 
and changes in direction. 

The event breaks from realism with the 
inability to crash your sled— going over 
the edge or simply toppling in the middle 
of the track. Knowing you can't crash re- 
moves some of the thiill. 

Cross Countn Skiing 

This event allows one player to compete 
against a computer pacer or two players to 
face off head-to-head. Play en? are given a 
choice of 1, 2 or 5 km i-uns. 

Here players are intix)duced to the fa- 
miliar "rhythm method" of joystick con- 
trol u.sed repeatedly in the EpxTC Games 
series. The key to success is to simply 
move the joystick right and left in con- 
junction with yom" on-screen skier's legs. 
Holding the fire button causes the skier to 
"step up" when losing gi-ound on hills and 
"double pole" when descending. 

Speed and endurance ai-e the name of 
this game. Not exactly a thiill ing event, 
playei-s should select the longest course 
for the greatest challenge. In spite of 
beautiful graphics and animation, it still 
pales in compaiison to the Biathlon event 
in Winter Games. 



Figure Skating 

This beautiful and complex event is un- 
fortunately the game's weakest. 

Players custom design their own rou- 
tines, beginning with music to skate to: 
fast, medium or .slow; rock, jazz, romantic 
and new wa\'e. Next, as the music inlays in 
the backgiTiund, choreogi-aph your routine 
fiiom the eight mo%'es available. Up to ten 
individual moves may be perfoiTned in a 
single routine. 

After mapping out your performance, 
move to the aitina and recreate your mas- 
terpiece on ice. The animation her'e is ab- 
solutely perfect, featuring a gr-aceful fe- 
male skater- spotlighted befoi^e an anxious 
crowd. Even the shadow cast by the light 
shift.s and changes effoiilessly. 

Pi-etty graphics do not make a gi^eat 
event, however'. Figm"e Skating suffer's 
fixim a number of flaws. The most appai'- 
ent is weak documentation, w'hich man- 
ages to stumble all over itself hying to ex- 
plain the impossible. And what it doesn't 
want to e.xplain, it simply leaves out. 
None of the skater's moves, for example, 
are even mentioned in the manual. 

What must have sounded good on paper 
went woefully amy on the computer 

' scr-een. Player's ai^e r*equired to memorize 
when each move is to Ix' executed in time 
with the music. Uirfortunately, all players 

I chor-eograph the routines one after- an- 
other By the time the last player's hit the 
ice, they have little hope of i-emembering 

I their moves, let alone when to execute 
them. 

Conlin ued nn page 1 08 



20 DECEMBER 1988 




X-i 





n 




TAKETHEUaV 
)TOl]ROWN HANDS 



What can you do about the drug 
problem in America? Play LA. 
Crackdown. 
■f I That's what. 

" You're the vet- 
eran detective. 
Your assign- 

IlifiiarehuuM: tHJihatftti'saim'fitr.,- Al^i^-'iiL lO LW 

uncover a major ring bent on dis- 
tributing an evil synthetic drug. 

You've got the highest of high- 
tech surveillance vans to work 
from. You've also got a rookie to 




work with. We're talking "rookie" 
rookie. Zero experience. 

You'll need to architect his 
every move. Witch him photograph 
clues. Plant bugs.1ail suspects. And 
question everyone from seedy 
thugs and crooked chemists to 
slick international heavies. 

You'll also need to draw on 
every strategy brain cell available. 



If you're not thinking every minute, 
you might just spend all evening 
waiting on a street comer for a 
suspect whds never coming. 

LA. Crackdown. If you think 
your nervous system can handle 
the surprise action and tricky men- 
tal clues, there's only 
one thing you need, 
to do. Move to LA. 



L.A.CRACKDOWN 



CitmTWHhn'tlt/lJS. mt^ 
i'Dm/Mitihli's, Apple It & corrifialibli's 



mePYX' 




64 AND 128 SOFTWARE REVIEWS" 



Reviewed by Mark Cotone 



Force 7 

Computer: Commodore M 

Publisher: DataSoft 

19808 Noixlhoff Place 
Chatsworth.CA 91311 

Medium: Disk 

Price: $19.99 

If imitation is sincerely a form of flat- 
tery, then I bet I can name a couple of 
entertainment entrees that software pro- 
grammer Ken Grant is absolutely crazy 
about. Ml-. Grant is the designer of a new 
action-strategy game from DataSofl 
called Force 7, and after a session or two 
with his contest, you'll probably get the 
feeling that he's spent more than a few 
afternoons at the arcade hall feeding 
quarters to a Gauntlet machine, and more 
than a few evenings at home running and 
rerunning a copy of the Aliet^s movie 
through his VCR. For if you were to flise 
these two divergent hits together, you 
would get the look and feel of Force 7. And 
it's quite an exciting combination. 

The game's action takes place on Karis, 
a fictional planet out in the far reaches of 
the galaxj'. A few months ago Karis sent 
out an urgent distress signal, but before 
any concrete details could be related 
about this assault, communications sud- 
denly went silent. Duly alarmed, you, the 
commander of Force 7, a special crack 
combat unit, hustled your troops into the 
hibernation capsules of a waiting star ship 
and blasted off to solve the Karis mystery. 

Alien Nation Annihiliation 

Improving Force Score 

Before you go and blindly lead your 
crew into a disastrous death trap, take a 
moment or two to devise a tactical game 
plan. Reflexes alone wdll not beat these 
alien breeds. The i^orce 7 instruction man- 
ual includes a Strategy section which is 
sure to lay a good foundation for maneu- 
vering and attacking. Below, Tve also add- 
ed a few tips of my own to help you along. 

• Whenever one of your surrogates 
happens upon a room filled with ammuni- 
tion or food, take the time to bring down 
each member of the crew so that they can 
all eat their fill and reload their weapons. 
Your prudence will be rewarded during 
crunch time, when you don't have to wor- 
ry about anyone being fatigued or low on 
supplies in the heat of battle. 

• Although Alien Leaders can materi- 



t^^^nf^^TT 



m 

iiaauaii 



T-i:i:?l!f;Kfa'J=('IIiE 



SC0REt0ei489 HU.^ . 



BSKH 

■oi-a 



The floor plan is a maze of 
rooms, corridors, doon/vays 
and dead ends infested with 
the most bizarre variety of 
grotesque killers imaginable. 



As the game begins, you and your crew 
of sbc have just shaken off the cobwebs of 
the suspended animation sleep. Yom' goal 
is to search and rescue any and all of the 
planet's human inhabitants who may 
have survived. As your team is preparing 
to teleport to Karis' surface, an alaiTning 
discovery is made. Dming travel, it ap- 
pears as if your ship encountered a dense 
meteor storm, destroying all but a single 
Hfe support suit. This means that only one 
team member can beam down at a time, 
an unfortunate twist that severely height- 
ens the danger of the mission and conve- 
niently transforms the game into a work- 

alize anywhere — ^with a penchant for 
shovring up at the most inopportune 
times — their enormous size prohibits 
them from pursuing your men through a 
doorway. Whenever your Motion Detector 
warns you of an approaching Leader, 
move inside a room, fend off any menaces 
that might be roaming about, and wait by 
the door If the Leader appears in the 
room with you, quickly duck out into the 
hallway and shoot back through the open 
door to cut him down, ff, on the other 
hand, the Leader rises outside the room, 
simply remain stationary and use the 
same doorway from youi" inside position. 
• In this rescue mission, although you 
are obviously trying to keep all of your 
soldiers healthy, it is vitally important 
that you remember to keep at least one of 
the three crew Blueprint Readers alive. 
Without their assistance, it is impossible 
to be teleported from floor to floor In ex- 



able one-player contest. 

On Kaiis, the search m\\ center on a 
six-level fabrication plant, the only 
stronghold where colonists could have pos- 
sibly survived. The floor plan is a maze of 
rooms, corridors, doorways and dead ends 
infested with the most bizan-e variety of 
grotesque killers imaginable. Not only 
must you work at plotting a com-se to the 
endangered humans, but you will also 
have to find some way of blasting or dodg- 
ing a never-ending swarm of invaders in- 
tent on having you for lunch. 

The most common enemy will be the 
Alien Soldiers, relentless crab-like crea- 
tures that move in patterned masses, con- 
verging and cornering any crew member 
who happens into their line of sight. Back- 
ing these killers are groups of breeders 
named Beating Heaits, repulsive-looking 
monstere whose only known purpose is to 
spawn more murdering Soldiei-s. And 
even in death this enemy remains danger- 
ous, for when they are killed their acid 
look instantly bums holes clear through 
the floor; smoldering cavities whose mere 
touch can mean lights out. Frightened? 
Wait. The flin's only beginning. 

Even more puissant are a flock of inde- 
structible bubbling balls of fire known as 
Lava Monsters. These hall monitors roll 
around trying to cateh you and fiy you 
alive. And then there's the most threaten- 
ing menace of all, the Alien Leadere. 
Insect-like freaks looking remarkably 

Continut'd on page 112 

treme cases, it may even be necessary to 
sacrifice another soldier to protect your 
last Reader It may sound cmel, but the 
alternative is a failed mission. 

• When you are teleporting onto a new 
level for the first time, always drop your- 
self into an area that affords some protec- 
tion and/or escape routes. Who knows 
what will be waiting for you when you ma- 
terialize? Ammunition supply rooms and 
food storage areas are labeled on the over- 
head computer maps and are usually one 
ofthe safest bets. 

• This final point is mentioned in the 
manual's tips, but it's important enough 
to be reiterated. Whenever you enter a 
room full of Alien Soldiers, you can be 
sure a reproducing Beating Heart is at 
work nearby. She should be the number 
one priority for destruction. Only after 
you track and annihilate her will the 
Alien Soldier generating stop. g 



22 DECEMBER 1988 



CAUFORMAGAMES: 



:] t7iT«l y WlTrX1=T^l*TtTl : 4V 



SniE OF INTENSmC 






^^ 



-.,.^- 



/^ 



.*^. 



Jp*^ 






:t^.- 



^ 



'^-i 




^It ahftbeach blanket bingo. 
These are radi- 
cal games. Games 
that take the 
honorable 
tradition of 
Summer 
Games" I and 
II, Winter Games," and World 
GamesT wax it down and load 
it on the roof. 

Try shredding the face of a 
totally tubular wave. Join the 
airforce in a BMX bike race. 
Screech around on skates 
and then rocket off the 
skateboard ramp. 

You'll be playing 
for sponsors like 
Ocean Pacific, NHS 
ta Cruz, CASIO, Costa 



Siirjittg. A i^)r/ tUvfitkd by^y . 
ilj-baki(fBanzais Kjth a fondness for 
ripping, grinding. nKdskmdding. 






t^i 




IjiiiiicIi a fete/h I iifl'-llii-lili :l ill! ymr 

slitiU'lmin} titckvit lli^h. Ami K'ttilf yaii'ir 

up llterp. dance fnv the croti'd. 



Del Mar, Kawasaki, and 
Spinjammer. Fer trophies _ 
and an overall cliampionship. \ 

So get air. Go crazy California games by^ 
Welcome to the state 
of California. 

1- ; ilk OmilvUhlrs, IBM& Ctimtmlil'lrs. Amiga 







!CC0S4^) P?*-T^"» [»QtiE«»U 



m 



uusb-niis&iiiii Gtamsot uag s 



/>./' 






Sit down and grab on! You're 
driving the fastest and most 
beautiful machine on 4 wheels! 
So kick up the engine revs, down- 
shift the gears, hear the tires 
squeal and grab the pavement— 
on your computer! 




Hot car Hot music. Hot scenery— 
beaches, cities, snowy mountains, 
deserts and the blonde next to 
you will tempt you to take your 
eyes off the road. At close to 
300 KPH, our advice to you is 
a 4-letter word. DON'T. 





Out Run. One of the big- 
gest arcade hits ever, and 
Fne ultimate motor-sports 
simulation. Now you can 
bring the action home! 
With 4.4 liters under the 
hood, you're driving a 
beast of a machine only 
top drivers attempt to 
drive. Can you handle it? 
Maybe. Maybe not. 



Space Harrier, You are 
Harrier, the extra-terres- 
trial warrior. Space is your 
battlefield. Your mission 
is to save the Land of 
Dragons from the vicious 
followers of the vile one- 
eyed mammoth, Grab 
your laser blaster because 
fhis game is 100% action, 
non-stop clashes, power- 
ful combat scenes. 



Alien Syndrome. Genetic 
lab overrun by hideous 
qrqanic mutafions! Scien- 
tisfs captured! Activate the 
lab's self-destruct mecha- 
nism! Break in and blast 
away ihe slimy hordes 
and she biggest, mostgro- 
tesque mufants guarding 
the doors. Can you do it 
before the bomb explodes? 




DISTRIBUTED BY 




M I N D S C A P 



Viijl yourrfttQ,ttf orcolM,800-221,96B't (or VISAQrtd MflilerCord ordeti To purchase by mail, __ 

mont, order for S3J 95 (Oul Sun). S29 95 (Spoce Homer and AI.en Syndrome; . (C6J i CI ?a) , end S49.95 lOui Run ond Spoce Ho.rioi 
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tyred ut\iss licence Irom SeoQ Enierprpsei Ltd.. Jopcn. Oul Run ii □ tirodemork of Sega Enterpnws. Ltd, Commadore 64 and Commodore Ub are regislered 
trndemcrks ol Commodore tie ctronjcs. Ud- AFari is a registered rrademcffk ond ST. 520ST. 10-40ST, and Mega are trorfemarks of Aton Corporolion. Amiga 
is a registered trademark and KicitstoH is a Iraderncrk oT Comrnodore Amigo, Inc. \BM is a Irademark o! IBM Corporation. Made in U.5 A. Streen ihols 



represenl Atari ST ver&ion; oihefs maj' vary. 



B4 AND 128 SOnWARE REVIEWS" 



Reviewed by Jeffery Scott Hall 



Impossible 
Mission 2 



Computer: Commodore 64 

Publisher: Epvx 

600 Galveston Drive 
Redwocxl City, CA 'Mm 

IVIedium: Disk 

Price: $29.95 



Just when you thought you had saved us 
torn the evil mastermind Elvin, along 
comes Impossible Mission 2 from Epyx, 
and this time he is planning to take over 
the world! While the title sci-een is dis- 
played, you will hear Elvin's sinister 
greeting: "Another visitor! Stay a while, 
stay forever!" accompanied by excellent 
background music. You, as the agent's top 
sleuth must enter the high-rise complex 
and stop Elvin from destroying us all! 

Not Just Another Deranged 

Lunatic 

When you think of Elvin two words 
come to mind: psychotic genius. He is 
smart enough to be the leading ex'pert on 
robotics, computers and codes, yet evil 
enough to want world dominance. There- 
fore, he is entrenched on the top floor 
(probably because of the lack of oxygen to 
his brain) of an eight-stoiy "tower-of- 
doom." 

Inside this tower Elvin has constructed 
his own itwms laced with sLx different 
kinds of robots: secmity (shoot high elec- 
trical beams at any movement near him), 
minebots (drop mines which detonate 
when stepped on), pestbots (ride lift plat- 
forms to mess up the player's strategy), 
squatbots (use them as stepping stones to 
leap higher in the air), bashbots (will ei- 
ther push you off a ledge or smash you 
into an object), and suicidebots (the same 
as a bashbot, but will kill itself with you), 
lb top everything ofl', each room is a maze 
in which you must maneuver to find cer- 
tain important objects vital to your mis- 
sion. So just what is your mission? 

An Agent's Job is Never Done 

When you first start the game, you will 
find yourself in one of foui' different pas- 
sages inside Elvin's tower of doom. Each 
passage contains six different floors, in 
which you will find one room to explore. 
' You must ride an elevator to get fi-om floor 



Impossible 

Mission 2 

combines a 

unique blend 

of strategy, 

arcade action, 

graphics 

and sounds 

to conne up 

with one of 

the best 

game sequels 

ever. 




to floor Your job must be carried out in 
four parts (as if one weren't enough), each 
vitally important to the next. 

First, you must assemble a three-digit 
security code for each passage connecting 
to a different area of the tower Do this by 
standing in fixint of an object in a room 
while pressing the joystick forward. This 
causes a box to appear over the agent's 
shoulder with a horizontal time line indi- 
cating how long the seaixh will take for 
that particular object. Once the search is 
complete, you will find a passcode number, 
a security terminal command icon, an ex- 
tension of time, or you might \sind up 
empty handed. 

Second, you must seek out and open El- 
vin's safes and recover the musical se- 
quence which is locked inside. You will 
find six different pieces of music located 
throughout the complex and two duplicate 
pieces to throw you off guard. Once you 
have a musical sequence, you must either 
record it before moving to the next pas- 
sage or lose it forever (thus preventing 
you fi:x)m completing the game). 

Third, you must tie these musical se- 
quences together to form a full melody 
which opens the express doors to an eleva- 
tor that will lead you to Elvin's main con- j 
trol room. ' 

Finally, you must find the correct com- 
puter terminal in Elvin's control room 
that will disarm the missile launch codes 
before the world (and you) are destroyed! 

Sounds simple enough for someone with | 



your qualifications, right? Oh, but we've 
overlooked one important detail: time. All 
of the above-mentioned requirements 
must be completed before the missiles 
launch, allowing you precisely eight hours 
to stop them. If all of this sounds just too 
difficult (wimp!) then perhaps we should 
take a closer look at our best friend. 

The Pocket Computer 

Lucky for you the agency knew what 
they were up against when they asked 
you to stop Elvin. They have equipped you 
with a highly sophisticated pocket com- 
puter with many great functions to help in 
your quest. Youi- pocket computer can per- 
form the following fiinctions; locate you in 
Elvin's complex by showing your cuiTent 
position, help you assemble the passcode 
which allows you to move from one pas- 
sage to another, record and play back 
musical sequences, and show exactly how 
much time you have to complete the mis- 
sion. Just how secure are you? 

Your Security Blanket 

Inside each room Elvin has constructed, 
you will find at least one security terminal 
to help make your life less stressful, lb ac- 
tivate a terminal, stand in front of it and 
press the joystick forward. This will call 
up the security screen with six different 
options. These are: reset lift platforms, 
move floor segments left or right, deacti- 
vate robot(s), turn lights on in darkened 
ConlintieJ im page 66 



26 DECEIVIBER 1988 



Red §tor 
Rliiin 




You're captain of 
an American nuclear / 
attack submarine. \'^f' 
And your ship is a" "^^ 
that stands betwe 
the Russian bear and HH^omination. 
Experience the pulse^lHTOlIng tension 
of Red Storm Rising. . . a frighteningly 
realistic blend of contemporary high 
technology and classic military strategy. 
Based on Tom Clancy's #1 
and created, with the author, by famed 
programmer/designer Sid Meier -the 
mind behind F-15 Strike Eagle and 
Silent Service. For the Commodore 
64/128 systems and soon for IBM/PC 



compatibles and App 
Suggested retail price, 
S44.95. 

Red Storm Rising. 

Find out if you have 
what it takes to tackle 
the Russian bear. 







180 Lakefront Drive Hm 



Based on the tx»k Rod Stotm Ri 

^author. Copyright 1986 by Jack Ryan Enl 
Software t 1988 by MicroProse Softwafi 



aryland 21030 




64 AND 128 SOFTWARE REVIEWS" 

Paperclip 
Publisher 



Computer 


Commodore 64 


Publisher: 


Elec'ti-onic Ails 




1820 GatL'wav Drive 




San Mateo, CA fM404 


Medium: 


Disk 


Price: 


$49.95 



Desktop publishing is an application 
that taxes a computer's memon' and 
processing power as much as any data- 
ttase or spreadsheet program. Just imag- 
ine the calculations required to keep 50 
pages of text and graphics in current 
memorj' while accurately displaying page 
layout on your screen and quickly refresh- 
ing the on-sci"een image to reflect changes 
to either element. Considering the inher- 
ent limitations of a 64K, eight-bit ma- 
chine like the Commodore 64, some would 
argue that desktop publishing is an appli- 
cation better left to more powerful pei-son- 
al computers. Fortunately, the designers 
oi Paperclip Publislw realized that, de- 
spite a few limitations, the 64 is a ma- 
chine that, programmed creatively, can 
handle almost any job. 

Paperclip Publisher comes with a clear- 
ly written, well-organized manual that in- 
troduces you to the prcgi-am and takes 
you on a "guided tour" of its major fea- 
tures. Five tutorials are included to take 
you from the initial design of a newsletter, 
to finishing touche.s and, ultimately, to 
cranking it out on youi- printer, lb help 
you get started, sample text files are in- 
cluded on the progrtun disk, as well as sev- 
eral examples of clip art. In addition, five 
fonts — Courier, Helvetica, Times, Side- 
w^ays and Sjinbol — each in foui* sizes, are 
included with the progi'am. 

After making a back-up copy of the pro- 
gram disk (Paperclip Puhlixher is not copy 
protected), specify the printer you'll be us- 
ing, and creating a work disk, you can be- 
gin to design and lay out the pages of you:" 
publishing project. Your page can be ei- 
ther letter size (8" x H"i or legal size 
(8" X 14"! , or you can specify a custom page 
size (smaller than 8" x 14") by clicking on 
length and width arrows that alter the 
page size in 'A-inch increments. (The 
smallest page size you can ci-eate will de- 
pend on your choice of a default printer.) 
Similarly, vertical tmd horizontal margins 
can be adjusted in '/-i-inch increments by 
clicking on a second set of arrows. 



HE 



POWE 



Revolutionary Pagi 




.-iTiBB.-rarflMirnM 




Fortunately, the designers 
realized that, despite a few 
limitations, the 64 is a 
machine that, programmed 
creatively, can handle 
almost any job. 

Before adding text or graphics to your 
blank pages, you must create boxes into 
which your page elements w'ill be poured. 
Like most Paperclip Publisher functions, 
boxes are created by selecting the appro- 
priate tool or icon from the right side of 
the screen. The length and width of each 
box can be easily adjusted to create col- 
umns and graphic frames ol' any size. The 
boxes you create to hold text can be linked 
together so that text will flow appropriate- 
ly from column to column, and even fi-om 
page to page. While Papi'ivlip Puhlixher 
can handle documents of up \a 50 pages, a 
single document may contain only 60 
boxes, so for pi-actical applications your 
document's maximum number of pages 
will usually \ye considerably less than 50. 

The text you use to fill your boxes can 
be prepared in advance using any of sev- 
eral popular word processors, or created 
with the program's built-in text editor. 
While the text editor isn't designed to 
take the place of your favorite woi-d pro- 
cessor, it does provide a simple means to 
enter and edit short passages on the fly. It 
is here in the text editor where you may 



Reviewed by Bob Guerra 



also add bold, italics, underlining, super- 
scripts, subscripts and several other use- 
ful and decorative enhancements to your 
text files. What's more, headlines of up to 
250 characters can be added using the 
program's '"Quicktext" tool. 

Likewise, although graphic elements 
can be pulled into your documents from a 
variety of progi'ams such as Newsivom, 
Outrageous Pages, and PrintMaster, there 
is a simple gi'aphics editor included with 
Papeivlip Publisher. While this is gixjat 
for touching up and resizing graphics be- 
fore inserting them into your documents, 
you'll probably want to use a more sophis- 
ticated graphics program to produce any 
complex drawings fi-om scratch. 

With Paperclip Puhlislier, besides sim- 
ply drawing a bunch of boxes and filling 
them with words and pictures, you can 
choose from a wide variety of background 
patterns, border styles and styles of text 
alignment, and these attributes can be set 
individually for each box. Unfortunately, 
whatever attiibutes you assign to a box, 
you can never change its square shape. 
Therefore, text can't be wrapped around 
irregulaiiy shaped graphics. 

The only other complaint 1 have about 
Paperclip Publisher is the trade-ofi'that 
you must make between speed and the on- 
screen display of your pages. If you choose 
to have all elements within your boxes 
displayed on-screen as you edit the layout, 
each box has to be redrawn and every text 
or graphic file used on the cuiTent page 
has to be reloaded fixjm disk and i^-awn. 
Needless to say, having to wait for all this 
to occur each time you make a small alter- 
ation can quickly kill any creative sponta- 
neity you may have had at the outset of a 
project. Once the contents of each box 
have been formatted to your satisfaction, 
however, you can choose to display only 
the boxes without their contents as you 
make fine adjustments to the layout. 
While it would be great to see all of yom- 
page elements while making these 
changes, the speed you gain by emptying 
the on-screen boxes is often more impor- 
tant than seeing the contents of all boxes 
at all times. 

No matter what type of desktop pub- 
lishing system you use, creating a profes- 
sional-quality newsletter takes careful 
planning, an eye for attractive design, and 
much hard work. If you can supply these, 
then Paperclip Publisher can provide the 
tools you need to get the job done. B 



28 DECEMBER 1988 



Arcade 

adventure 

at its 

finest... 




Fantasy 
role- 
playing 
at its best! 



Fast-paced, exciting 
combat demands the 
use of all your wits 
and endurance to best 
a world teeming with 
assassins, wizards 
and monsters. Expe- 
rience captivating graphics of an unprecedented cal- 
ibre. Relentless opponents will hone your combat 
skills to a razor's edge. A simple yet powerful menu 
and icon interface provides effortless interaction with 
the world and its people, while the incredibly smooth 

animation 
presents a 
continuous 
panorama of 
action and 
adventure. 




To gel your cap>' or 
Times of Lort, dther 

1) \1eIi your local retailer, 

2) tall 1.8fX).999-l939 Sim 
loipmKSTtoorderbi \1S:\' 
MC.or 



3) mall check (L'.S. $1 or VISA 
/MC, cardholder name and 
explrallon dilte to Orl|;ln. All ver- 
sions i39.K plus $2.5D shipping 
and handling. .Allow l-lweel-J* for 
delivers. 



Try iilAdemodiskof Times 
of Lore is now available for 
tlie Commodore 64/128K, 
Send S2.50 io Origin for yours 
and credit it towards a direct 
order puxfliase. 

Available for Ihe lBM-PC/Tanc!y/ 
compatibles, Apple 11 Series, Com. 
modore 64/128, Amiga and Atari ST. 



Times of Lofe is a trademark of Origin Syslom*, loc 




Astonishing realism 
is yours through 
scores of unique char- 
acters and sophisti- 
cated conversations. 
Immerse yourself in 
the sights and sounds 
of an ancient world embroiled in turmoil — the disap- 
pearance of the king and his young 
son — the struggle 
for control of the 
realm. The stakes 
are high; your role 
as the hero-for-hire ' 
requires all the cour- 
age and savvy you 
can muster. Your 
quest for truth will 
teach you much of 
the distinction be- 
tween appearances 
and reality. Magic 
and intrigue com- 
bined with finely 

crafted game-play ^,, .— «=».— ™» ,„ 

bring you the best ^B ^^^^Hi ' f '•>""^ 

7r , ^W' ^^^^EH I afefurtlK 

of fantasy m... ^■h^^^^^^^^^B 'iM commodore. 




Times of Lore 



Stunning graphics and animation 
Fast-paced combat action 

• Dynamic conversations 
• Compelling plot 




136-B Harvey Road, 
Londonderry, NH 03053 



_y 



64 AND 128 SOFfV/ARE REVIEWS' 



Reviewed by Mark Cotone 



Dragon's Lair 



('((niputer: 


Coniii)(j(ioiv {'A 


Publisher: 


Softwm-e Pi-ojett;;, Ine 


Distributor: Electrorac Ails 




1820 Gatewa\' Drive 




San Mateo, CA i)4404 


Medium: 


Disk 


Price: 


$iyiftl 



It doesn't seem that long ago, but it was 
way back in '83 when Don Bluth's 
Dragon's Lair coin-op burst onto the 
scene, igniting choruses of oooh's and 
aaah's fi-om wide-eyed \ideo playere ev- 
eo'\vhei-e. This was a time when ai*cade 
audiences were starting to thin out, tired 
of finding the same hackneyed game in- 
gredients hidden behind thin facades 
sporting little more than creative titles 
and imaginative window di-essing. But 
this newcomer was going to turn the tide 
and demand attention by exhibiting some 
exti'aordinary guts. For behind the knobs, 
glass and wood of this game's cabinet wa.s 
a revolutionaiy computeiized videodisc 
system, a game foundation unlike any- 
thing else that had ever swallowed a 
quarter 

But that was five years ago, and the fei'- 
vor has since subsided. Can you still re- 
member Daphne, Dirk and Singe? Did 
you ever even meet them? Well, whether 
these names evoke fond memories or di'aw 
complete blanks. Software Pitjecta. Inc., 
with the distributi\'e help of Electronic 
Arts, would once again like to make ihem 
the topic of players' discussions. With 
their new Dragon's Lair release for the 
Commodore 64. the famed adventui-e is 
back for more. 

Burning Singe: 
Taking a Fire Breather 

One of the biggest advantages the com- 
puter version oWragon'x Lair has over 
the original is that Softwaiie Projects actu- 
ally packages an instruction pamphlet to 
help outline the goal in each of the game's 
17 stages. Refer to your insti-uction pam- 
phlet for some usefUl backgi-ound any 
time you enter a new stage. And if you 
still get stuck, perhaps one of the tips I've 
listed below will be of some a^istance. 

• Falling Platforms: Always return to 
the platform's center after each gust. This 
will put you in a ready position for wind 
from any direction, and also afford you the 




For the uninformed, let me introduce 
the principal cast. Daphne is the beautiful 
daughter of a wealthy unnamed king in 
some faraway fantasy land. Singe is a de- 
mented, greedy dragon who has just kid- 
napped Daphne, threatening to kill her 
unless he i-eceives the proverbial king's 
ransom. And then there's Dirk the Dar- 
ing, youi- fearless surrogate knight who 
has always admiiied Daphne fix)m afai; 
and is now willing to risk everything to 
save her soul. Isn't love gi-and? Singe, a 
crafty creature, has taken his royal bait 
and imprisoned her in the secret caverns 
canned deep beneath his enchanted castle, 
hn his rescue attempt. Dirk must battle 
his way through a forti-ess lillt^ with 
Singe's henchmen, creatm^es and traps, 
ultimately facing the old fire-breather 
himself in a climatic undergitiund show- 
down, 

The confrontations that stand between 
Dirk and his lady are some of the most 
outrageous tiiais ever to measure the 
depth of love-fueled endui-ance. Seventeen 
different tests of strength, dexterity and 
perseverance have been devised, each pre- 
sented as a distinct arcade game within 

most room for error if you're caught off 
guard and blowTi backwards. 

• Burning Rope: Remember, it's up to 
you to leap off the stone elevator as it 
takes you up to each level. If you miss 
your floor, you're more than likely to get 
burned. 

• Ramps and Giddy Goons: You don't 
have to be on the same ramp as a goon to 
give him a fatal taste of your sword. 
Whack one of these weirdos from an adja- 
cent ramp, and it'll make jumping a lot 
less hazardous. 

• Ye River Caves: When you get to the 
river's whiripools, pull youi- joystick back 
as you enter each new screen. This will 
buy you some extra time to survey the sit- 
uation and plot a course. 



the game. It's a gi-ueling gauntlet. In a 
walk through, pmists might note that not 
all of the original challenges have sur- 
vived the transition. But the ones that 
have been chosen for the adaptation biing 
home, in one shape or another some of the 
more memorable moments hxim the origi- 
nal. There are white water rapids to be 
rafted, flying horses to be tamed, enemy 
knights to be vanquished, falling plat- 
forms to be fiown and raging infernos to 
be crossed— just to name a few of the 
awaiting tasks. The computer renditions 
might differ somewhat in appeai-ance 
and'br perepective fi-om theii' coin-op 
counterparts, but the designers, working 
within the pai-ametei-s of their medium, 
have certainly succeeded in capturing the 
spirit of each match. 

Dragon's Lair's diaw has always been 
its unique look, but when judging visuals, 
it would seem impractical to measure the 
computer vei-sion against its videodisc 
predece.ssor. They're two different style 
machines. But even when you compai-e its 
perfoi-mance against other Commodore 
games, Softwaiie Projects' offering is still a 
mbced bag. On the whole, the background 
gi'aphics ai^e superb, pnniding a vaiiety of 
clear, colorful environments for all of 
Dirk's antics. Crisscrossing cobwebs, 
etched stone hallways and boiling mud 
ponds are just some of the specifics that 
desen'e applause for bringing each scene 
to life. Yet, when judging the animated ac- 
tion that is portrayed across these back- 
drops, sometimes the designers fall short. 
Ever>' so often. Dirk's moves tend to be- 
come extremely jei'ky, trading off any illu- 
i Conlinued iw fnifif 112 

I • Dungeons of the Lizard King: Unless 

the very tip of the Lizard's jeweled cane 
j makes contact with your head, you can't 
I be harmed. So if the Lizard is closing in 
,' and winding up for a hit, quickly turn and 
move into him. This will put you inside 
the cane's swath and out of danger. Then, 
when he relaxes, run like hell. 

• Magical Fljing Horse: If you can't 
react quickly enough to avoid the oncom- 
ing obstacles, push j'our joystick all the 
way to the left and hold it there. This 
seems to put Dirk in an invulnerable posi- 
tion for a freie ride to the next level. 

• Mud Monster: To cross the gorge, see 
if you can't draw the wrath of the biggest 
Monster on the block. In this case, a little 
mudslinging could be beneficial. g 



30 DECEMBER 1988 



■^ 



//. 



Now you can take home some of the best Arcade games you've ever played, 
to play on your own personal computer! 

Skillful programming has taken the superb graphics and addictive game play of Arcade hits Double Dragon and 
Sidewinder and faithfully reproduced them in home computer versions. 

Join in deadly combat with the savage street gang of the infamous Shadow Boss in Double Dragon. 

.iidulge in an orgy of action and destruction in the high-energy shoot-em-up Sidewinder (part of the Awesome Arcade 

Action pack on Amiga and Atari ST). Go on the rampage and smash buildings and munch tiny natives in Aaargh! 

Nothing but endless Arcade action - Arcadia has spared no quarter! 




R O 



Doubit Ongon it i joint publkcation o< Ai-udii ind Trade wctt. 

© 1»M Mjjttrtroflic linemitionil. Inc. Lieenied from T«hnoi|ip»r. 

Artadia it a member a( the Mistertnmic Group. 

ARCADIA 71 1 West 17th St., UnitG9, Costa Mesa, CA 92627. 
Tel. (714) 631-1001. 



/VMiG^SOFMARE REVIEWS' 



Reviewed by Jeffery Scott Hall 



Vampire's 
Empire 



Computer: 
Publisher: 



Price: 



Amiga 

DigiTekSoft\\-ai'e, Inc. 

104 W. Seneca 

Suite 4 

Tiimpa, FL 33612 

$44.95 



It is late at night when you discover the 
Count's lair, finally you have located 
the evil underground "Doom-of-Gloom." 
As you open the door, a cold chill enve- 
lopes your body. Gazing down into the lair 
you see nothing, yet you know that evil is 
all around. You quickly check your sup- 
plies: a handful of garlic, reflective mir- 
rors and a magic ball. Then you go down 
the stairs to set out on your quest. This 
is the setting for Vampire's Empire from 
Digilfek Software. 

The Quest 

You are Dr. Van Helsing, vampire hunt- 
er, who has vowed to rid the Earth of 
Count Dracula himself. Sounds like a 
simple job for a man of youj' standards, 
but one thing that will not be simple is the 
control of that mystic light— which is re- 
quired to kill the Count. In your journey 
you will also find many \ile creatures 
which will try to stop you fix)m completing 
your mission. These creatures range from 
ordinary love-crazed ugly female vam- 
pires to the not-so-ordinary ghouls hang- 
ing from the ceiling, not to mention the 
trap doors. The object of the game is to 
find Count Dracula and destroy him, 
Sounds simple right? Wrong! In order for 
you to do .so, you must have full control 
over the magic light. To do this \'ou must 
position mirrors in the proper places 
throughout the game in order for the light 
to reach the Count. If you find Dracula 
without the magic light, then prepare to 
be di'ained! 

Game Play 

You will find yourself exploring differ- 
ent areas of the game, ranging hvm the 
upper to lower regions. As you walk along, 
the screen will scroll in the direction you 
are going. Soon you will meet up with 
some of the evdl charactere. To waixl them 
off, throw garlic at them (by pressing the 
fire button in the direction you are going i. 
If you do not succeed in thjt)wing the gar- 



The game is 

divided into 

240 screens 

and can be 

thought of as 

one giant 

underground 

maze! 




lie at the right time, the evd creatures will 
drain youi- bl wd. Your blood supply is in- 
dicated at the fai" right of the screen. The 
game will end when you have been 
drained of all your blood (ouch!), and you 
will find yourself starting over. 

lb advance finm one level to the next, 
you must collect ceitain aitifacts, climb 
up ladders, go down slides and even fall 
through somt' trap dooi-s. Depending on 
which level you are in, certain thin^ 
must be done to advance. In some cases 
you will find youi-self wandering ait)und 
in a circle, lb get out of this, you must 
touch a certain aj^ea of the wall, collect all 
the artifacts far that level, and fall 
through certain traps. 

The game is divided into 240 screens 
and can be th aught of as one giant under- 
ground maze! When you do reach Count 
Dracula, the screen will be enlarged, so 
you see close-ups of both the Count and 
Dr. Van Helsiag while scary music plays 
in the backgn)und. This is the grand 
finale of the game; it must be seen to be 
appreciated. 

Summary 

I found thi"ee minor faults with Vam- 
pire's Empire. The first and most impor- 
tant is the fac: that they lefl; out a pause 
feature in the game. This can cause some 
serious probleins when you want to take a 
break and the monsters are all over you. 

Second, I would have liked the title mu- 
sic playing thioughout the game instead 
of no music at all (even better would have 
been the option to toggle music offibn). 



My third complaint has to do with the 
way Dr. Van Helsing thixiws gai4ic. In- 
stead of his aim appearing to pull back to 
throw it, it seems as if he spits at them (it's 
quite humorous to see). However, these 
are just minor complaints, I found many 
good points as well. 

Vampire's Empire is a veiy exciting ar- 
cade-style adventure game. The gi'aphics, 
music and sound effects are veiy nicely 
done. The screens scroll very smoothly — 
ti-uly a plus! 1 have had a lot of fun play- 
ing Vampire's Empire, and I think you 
will too. So, if you are looking for a fiight- 
fiilly good game, this one is it! 

Vanquishing the Vampire 

• Never stand in one spot lor a long pe- 
riod of time. If you do, the monsters will 
find you and will drain much of your 
blood, lb avoid this, move Dr. Van Helsing 
every few seconds. 

• Avoid getting artifacts that ai^e on 
trap doors. These artifacts ai-e "dummies" 
and will only make you fall thi-ough the 
trap. If you fall through, the artifact will 
still be there. Don't worry, it's not needed 
to complete your quest. 

• If you ever find yourself wandering 
around in circles, then you have either not 
collected all the artifacts oi" touched a se- 
cret door. So make sure all attifacts have 
been collected for the level you are in and 
explore carefully. 

• Make sujie that 3^ou are in the same 
level the light is at all times. This is veiy 
difficult to do, but if you lose the light, you 
can not destroy Dracula. g 



32 DECEMBER 1988 



"T 



// LUCASFILM ON THE ART AND SCIENCE OF ENTERTAINMENT ]] 

NEWHOPEFOR 

Battered Stdrv Gamers. 



HERE'S A LOT lUKE 
about computer adven- 
tures, but it sure isn't 
un getting killed all the 
time. That's why Maniac 
Mansion K so refreshing— 1 
can play from start to finish 
without dying once! " 

That's more than great fan 
mail. It's a very aslutc obser- 
wition. Because while most 
- story games 
treat 




!n Maniac Mansion,' a movie-style 

"tiit-si:ene"quickly establishes the 

characters' personalities. 










^^^^^■■1 


LOTTn^i^^^^SSH^*^^ 


Ml 


■r 




e,y^-r.--:i^ 




[.* _i=— ■_ 


zfclU 




"^■jgl 






HB 



Not vvith Lucasfilm's 
new "point n' click' 
interface, though. 
All the words you need 
are right on the 
screen.Just click the 
cursor on them to 
choose characters, 
objects, and actions. 

Now you can piay an 
entire fifty hour 
game without typing 
asingle word. Or 
putting your life on 
hold until you realize 
the green leafy thing 
is a... plastic fern. 



you'll get into major hot 
water all right, but you'll 
have the fun of getting out 
of it. too. 

LET'S Get Crazy Together. 

Just pick up a copy of 
Maniac Mansion:" the comedy 
thriller about a kidnapped 
cheerleader, a very mad 



you like the meat in the dog 
food factory, Lucasfilm story 
games treat you like a human 
being who just wants some 
good dean fun. 

1 he (un starts with an en- 
gaging plot, hot graphics and 
tasty puzzles. But what keeps 
it going is a unique design 
that lets you play the game in- 
stead of fighting the computer 

The NoTyping Interface. 

Today's story games evolved 
from te.xt adventures. The 



Just three "clicks]' and you'll send 
Zak McKiadteif ofor to tie pawn shop 
counter to buy a pair of nase glasses. 

interface, in most cases, re- 
mained in the swamp. 

With conventional .story 
games, whenever you want 
your character to do something, 
you type. And type. And type. 

Suppose you want to pick up 
a green leafy object. Well, you 
might try typing, "pick up 
plant!' If that doesn't work, you 
mi^ltry"bu.sh!' "sfiruK 'tree'' 
and so on. After a while, you 
might try a different form of 
entertainment. 



More Story. 
Less Gory. 

Most story game 
designers seem to think people 
love to get clobbered. 

Wedon't. After all, how 
much fun can it be to 
have a fatal accident every 
three and a half minutes. . . 
then reload your saved game, 
take a few timid steps for- 
ward, and save it again. 
Seems more like paranoia 
than enlertainmenl. 

That's why Lucasfilm 
story games make it down- 
right difficult to die. Oh. 



I nil II II 

ONrnGoifCoiiaj. 



„^~^r 



■f • Aliens' ■ffliM "■"""■ 




scientist, and a hilariously 
creepy rescue mission. 

Or Zak McKrackenAnd The 
Alien Mindbenders!" where 
you and a seedy tabloid jour- 
nalist save the world from 
space aliens who want us all to 
have the IQs of turnips, 

You'll love the twisty plots 
and the goofy characters. You'll 
crack up constantly with the 
zany one-liners and sight gags. 
And you'll go just a little crazy 
with the mind-bending puzzles. 

Crazy but nicely crazy. 

I UCA5FIL M 



Cohirf^^dt,'* 64/t28at>JApfiIclh^ //« pcri^'u' 

petiar>ct CWnpuirrj AllfUifenlt ofllir gUm-e far^iatiU 

TI-r,J.j ij c t^giittr^d hademtrrk, o/ '/jft^v Cfl'p 

I — I ii/urc &4-anJ \26 art liO^fait^Df Cci'^rt^dart 

■■,,, Lhi Appir 11 a ^ wfiilircrffroA-TWi^^ 
, i,-^ - . .i.Tt^Mi t/K IBM irntni ihtHin 
>■ IM ♦ ): 19SS r.ocni/pfM DJ A'lnahl. rr.r«J 



KONAMI HITS ARE HEADING HOME. 



With our new software, your favorite arcade games come alive 

-1 on your home computer, r ^^ 




If you own an IBM, Amiga or Commodore 
computer- Watch outi Because 4 of Konami's 
most awesome adventures are about to invade. 

>bu'll confront the missions you've dreamed 
of in Rush 'N Attack, Contra, Jackal and Boot 
Camp. And you'll find yourself face to face 
against unequaled challenges, with incredible 
graphics, awesome music, and sound effects 
that'll blow you away 

So check out Konami's newest action 
wherever great software is sold. And be 
prepared for war. i 



'•Ji^ill 



■ii0^ 



KONAMI 



t 



■*^iA 




3 rFgntrrnl W*Jern,ir*[ o* imemaiioral ftjunrsi Mat nift« Jiv Ann^*' ,*■) C* 



s?^ 



(nc IBMtn 






onaiAnjtg^iyuem 



YOU'LL FIND 
KONAMI GAMES IN 
THESE STRATEGIC 
LOCATIONS. 

BABBAGES 

CHILD WORLD AND 
CHILDREIM'S PALACE 

ELECTRONICS BOUTIQUE 
FEDCO STORES 

LIONEL KIDDIE CITY, 
LIONEL PLAYWORLD AND 
LIONEL TOY WAREHOUSE 

TOYS "R " US 

WAREHOUSE 
ENTERTAINMENT 

ZAYRE 

(Boston and Washington D.C. Area Stores Only) 



Attention Dealers: 

For further information on Konami's line 
of computer games, call customer service 
at (312) 595-1443. 



KONAMI 

Only Rush 'N Attack and Contra will be available 
for Amiga in 1 988. s 1 988. Konami Inc. 




ABIZOrVA 

ComfKjte Gr Play 
1000 F«tfl Mall 
CALIFORNIA 
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V Plaza 
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Softv/^re Etc 

FOSTER crnf 

Home Compuling 

Center 
ll25E.HIItKiarFBIvd 

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Computer Out W 
7940 Silverton Ave 
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SANTE FE SPRINGS 
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Springs Rd 
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19701 HamiltonAvT 
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SCO Pdsi Road 
NEW BRITAIN 
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19041376-5606 
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Software CJty 
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PAfsWrA»,CITY 
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Corrpurers 
674 W 23rd St 
PLANTATION 
Software Soltware 
612 Broward Mall 
(305)476-0595 
WEST PALM BEACH 
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991 A Aurora Ave. 
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CANTON 
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274 WaficonahSt 
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Memory Location 
395 Washington St 
(617)237-6846 

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84 Pleasant St 
(6l7)79r-5'?05 

CLAWSON 
Software Trends 
230 S fWainS! 

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124 North Mill 

(3(3(686-1070 

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G- 3304 A Conjnna BtJ 

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Soft-House Computer 

Center 
32647ftjrdR[J 
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The Software Shop 
7 10 Centre St 

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203 West fftrk Mall 
(3(4)339-0022 

NEWJEfiSer 
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Software Etc 
4 00 Commons Way 

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ALBANY 
Computer Cellar 
91 ( Central Ave 
(518)482-1462 

BAY SHORE 
Software Etc 
1701 Sunrise Hwy 

CHEEKTOWA&\ 
Papa's Computerware 
27S9UnjonSt. 
(7(6(684.7272 

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ISa Mam St. 
(914)445-4121 

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Great Escapes 
5301 Suorise Hwy 

KENMORE 
Software Sufjermarket 
36 70 Delaware Ave 
(716(a73-532( 

LATHAM 
Contemporaiy 
Computers 
893 Loudan RtJ. 
(518)783-1088 

NEW YORK CITY 
JiR Music World 

23 F^srk Row 
(2(2) 732-8500 

Leigh s CorTtputer 
14 ;5 riiffdAv* 
(212)879-6257 

RIDGEWOOD 

QuoWttJls 

70-20 Fresh Pond Rd 



ROCHESTER 
Leon's Cortip4jter hfisn 
103 Cliniori Ave 
(716)325-2737 

SCOTIA 
Select Software 
lOSMoTTawkAve. 
(5181 332-7886 

OHK) 

CrtYTON 
Microtyne 
4049J«lai^hal(Rd. 

RVIRFIELD 
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MEDlfMA 
Ram-Run Computer 

Producii 
891 N Court 
(216)263-4428 

PENNSYLVANIA 

WEST READING 
English's Computers 
608 Penn Ave 

RHODE ISLAND 
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Software Connection 
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WDONSOCKET 
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TEXAS 

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Software Rental 
2855 Eastex 
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FORT WORTH 

Wedgewtxjd Software 
5312 Wbodway 
(817)292-7353 

HOUSTON 
Floppy Wizard 
271 Memoriai 
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SAN ANTONIO 
Computer Expenence 
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UTAH 

SALT LAKE CITY 

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3330 S. State 
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My Software Heaven 
Meadowlane PSaza 

Box 2 
1304(263-1228 

WtDOOBRIDGE 
Virginia Micro 

Systems 
1 3646 Jefferson 

Davis Hwy 
(7031 491-6502 

WASHINGTON 

LONGVIEW 

Software Depot 
ISlOOceanbeach 
Hwy 

LYfvlWOOD 
Family Ccjmputers 
3333 134th St SW. 
(206) 775-3530 

PACOMA 
NibCles & Hyte5 
4020 S Steele St *105 

SEAHLE 

Omni Internatiorial 

Trading Ftosi 
3826 Woodland Park 

Ave. N 
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VANCOUVER 
Software Support Int 
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Romeyn Software 
2100 E. Milwaukee 

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Computer Paradise 
4901 Wcishmgton 
Ave. 



SOFTWARE REVIEWS" 



Reviev/ed by Ervin Bobo 



Softwood FUe 
IISG 

G)mputer: Amiga 

Publisher: Bra\\'n-Wagh Publishing Co. 

16795 Lark Avenue 

Suite 210 

Los Gatos, CA 95030 
Price: $99.95 

If there were only one good thing to say 
about Softwood File IISG — or about 
any of its previous incarnations — it would 
be that this progi'am makes the concepts 
of database management easily under- 
standable. 

Almost tvvo years ago, when many soft- 
ware and hardware manufacturers were 
trying cutesy-poo variations in naming 
their products, one of the firet database 
managers was called MiAmiga File. A re- 
vised and improved edition followed in the 
form of MiAmiga File 11. Perhaps the 
Softwood Company, producers of all thi"ee 
titles, suddenly realised that a good prod- 
uct doesn't require a cute name. 

Softwood File IISG (a title that may un- 
fortunately cause some to think it's for an 
Apple computer), gives you the ability to 
store not only written infonnation, but 
sound and graphics as well. 

With any database manager the first 
thing to do is to set up a fonnat for the re- 
cords you wish to keep, hi Softwood File, 
you do this through a i-equester window 
where you enter the title for a field (e.g.. 
Address) and then click on a box that de- 
scribes the type of infonnation in that 
field. The choices here ai'e text, phone, 
date, amount, etc. Obviously, it is possible 
to set up a file where every field is text 
and thus capable of holding anything you 
put into it, and in some cases this may be 
desirable. 

Usually, however, you'll want to be 
more specific, for assigning the con*ect at- 
tributes to a field will not only tell youj' 
computer how the information should be 
handled, but mil also prevent many entry 
errars: if a field is tagged as a date field, it 
will accept only infonnation entered in a j 
date format; and an amount field will not i 
accept text. 

As you create your fields, they appeal- 
vertically in a smaller window that shows | 
both the assigned title, the characteristics 
and the length of the field. Once you've 
created your form and told Softwood File 




Softwood File IISG gives you 
the ability to store not only 
written infornnation, but 
sound and graphics as well. 



to accept it, these fields appear in a hori- 
zontal arrangement, looking like headers 
on ruled chart paper 

In all versions oi Softwood File, the two 
file-viewing features have been both sim- 
ple and useable. Perhaps realizing that 
lists are among the easiest ways of finding 
and comparing information, Softn:ood File 
in its default mode shows all database re- 
cords in a horizontal format that is divid- 
ed into labeled field columns. With a typi- 
cal address file as an example, your eyes 
scan the labels until you find "Last 
Name," then scan down until you find 
"Smith" nestled between "Slick" and 
"Spike" — assuming, of course, that your 
file is sorted alphabetically accoiding to 
surname. 

Should that record need changing, chck 
on the first field in the record. You'll be 
flipped to a "form view" screen where only 
that one record is presented, each field in 
a highlighted box that may be edited or 
rearranged as you wish. Editing is rather 
straightforward: click on the appropriate 
box and type over the old information, 
Rearranging is also done with the mouse, 
by clicking and dragging the boxes until 
you have them arranged as you wish. 
Note that this rearranging affects onlj' 
the printing of a record: there may be 
times, as in the printing of address labels, 
where you wish to print only a portion of 
what is in the record; at other times, you 
may wish to change the an-angement of 
fields for a more coherent printout. 

In similar fashion, the columns of infor- 
mation on the "list" screen can be rear- 
ranged as to width and/or placement by 



selecting and dragging with the mouse 
pointer 

There are special functions fields in 
Softwood, such as "Gale" fields that obtain 
information from amount fields, Assume 
you keep track of money you've loaned to 
finends: one column is for "Amount 
Owed," a second for "Amount Paid," and a 
calc column is entitled "Balance." Setting 
up your equation is easy: Amount Owed- 
Amount Paid is typed in the calculation 
requester and the rest is automatic. The 
program will not conduct math vertically 
on screen, however you can add columns 
(e.g., Tbtal Owed) on a printout. 

Other special columns work as their 
names imply: define a field as either "Pic- 
ture" or "Sound" and when entering infor- 
mation into that column specify the path 
as well as the IFF sound or graphic field 
you wish to see, as in 'T)F1: Birds'Spai-- 
row". lb recall these items, chck on the 
item name you wish to see or heai'. In a 
variance, there is a feature called "Slide- 
show" on the pull-down options menu and 
each picture in your file will be displayed. 

'Thone" is another special field. Find 
the record for John Smith, or whomever 
you wish to call, click on the Phone entiy 
while holding your telephone receiver 
close to your monitor's spieaker, and 
Softwood File IISG will generate the prop- 
er tones for dialing. Obviously, this last 
will be used only by those who are incredi- 
bly lazy and those who wish to make use 
of every feature of the program. 

The documentation included with 
Softwood File IISG is good, though short. 
At times, brevity is a blessing, but I would 
have appreciated an index to make it easi- 
er to find answers to specific feature-relat- 

: ed questions. A further criticism is that 
the manual is for Softwood File II (though 
it does come \vith an SG sticker in place). 
All the SG features are documented only 
on an errata sheet stuck inside the hvnt 
cover While I realize the cost of revising 
manuals is high, I still fee! a qualit>' prod- 
uct should be dressed with quality. 

Though the lack of math fimctions and 
the lack of sophisticated sorting proce- 
dures will prevent Softwood File IISG 
from being seriously considei-ed for busi- 
ness use, it is still a worthwhile program 
for the home or the small office and should 

j make itself usefid in many ways. With its 

' ease of operation, it is also an ideal intro- 
duction to the sometimes hazy world of 

, database management. n 



36 DECEMBER 1988 




•si- ^^ 






\'^- 



% 



'-^ 



Make AmigosWith Other Amigas. 



The largest group of Amiga" users in the world 
shares its problems and solutions online every day in 
CompuServe's Amiga Forums. And you can join them. 

Whether you're an Amiga novice or a professional 
user in broadcasting, film special effects, animation, 
or music production, you'll find support from thousands 
of Amiga users and nearly every third-party Amiga 
software and hardware vendor. 

Looking for a solid CAD program? Want to make 
the most of your Amiga's multitasking capabilities? Ask 



somebody who's been through it all. There's no better 
way to get more out of your Amiga. 

To join CompuServe, see your computer dealer. 
To order direct or for more information, call 800 
848-8199. In Ohio and Canada, call 6!4 457-0802. 
If you're already a member, type CO AMIGA 
at any ! prompt. 



CompuServe' 



^n HiJl Elock Cortifufly 



SOnWARE REVIEWS" 



Spellbound 



Computer: 


Amiga 


Publisher: 


Leaniei-s Image 




P.O. Box 3669 




Logan, UTM321 


Price: 


S39.95 


Ages: 


5-15 yeai-s 




Spellbound is a fiiendly computerized 
i3 teacher which lets young children 
learn and test their knowledge of words in 
three sepai-ate games. Using coiorilil 
graphics, some animation, mild humor 
and a mixture of digitized and synthesized 
voices, the game assumes the role of a pa- 
tient teacher. But what really makes 
Spellbound such an excellent learning 
tool is that it effectively creates a pleasant 
learning environment for the student. 

Before I describe the three games, let's 
look at how you decide which list of words 
the child will study The game comes with 
a healthy word list, but to get full advan- 
tage of its teaching potential you'll want 
to add more. This is done by selecting 
"Make A New Spelling List" from the 
main menu. Once selected, the pai-ent or 
teacher can load and edit an existing word 
list or input an entirely new list. This abil- 
ity makes it possible to add a child's cur- 
rent weekly spelling lesson to the program 
disk. And because the game is not copy 
protected and can be duplicated, there is 
no need to wony that a careless child 
might destroy (or lose) this educational in- 
vestment. For that same reason, the game 
can even be installed on a hard disk if you 
wish. 

The three games are simple but efiFec- 
tive. "Match-It" presents a screen with a 
barking dog and a hoop of fire. A pleasant- 
sounding, digitized, male voice asks the 
child to point at the word spoken by the 
Amiga's synthesized voice. Tb respond, the 
child simply points at one of the three 
spellings offered and clicks the mouse. 

In the second game a clown tucked 
tightly away in a cannon appears, and the 
child is told to unscramble some letters to 
spell a word. The list of correctly-spelled 
words from the current lesson is displayed 
on both sides of the screen to help the 
child. Again, to respond the child must 
type the correctly-spelled word. 

In the last game, "SpelLIt," a clown 
holding a fist full of inflated balloons ap- 
pears. Again a message (using mixed digi- 
tized and synthesized voices) asks the 
child to spell a word. % respond, the child 



Using colorful graphics antj 
digitized and synthesized 
voices, the game assumes 
the role of a patient teacher. 

must use the keyboard to input the cor- 
rectly-spelled word. 

Each game cycles thix)ugh the entire 
spelling list (normally ten words). If the 
child misses the same word twice, a most 
congenial voice will help the child by 
speaking the correct word. I was happy to 
find the voices displayed only one emo- 
tional quality— caring. Thus there is no 
need for any child to di-ead the pleasant 
teacher employed by Spellbound. The re- 
wards (all child-pleasera) come when the 
child completes an assignment wthout 
making a single mistake — the dog jumps 
through the hoop, the clown flies away or 
in the case of the cannon is (with gentle, 
harmless humor) blown away. 

I normally avoid using the adjective 
"friendly" to describe software; because 
the word was so abused by many develop- 
ers in the early '80's, the phi'ase "user- 
fiiendly" lost all credence. But this pro- 
gram is truly fiiendly — in the most mean- 
ingful definition of the word. First the pro- 
gram is easy to use. To begin, the child 
simply points to one of four options (Spell- 
It, Mix-It, Match-It or Make A New Spell- 
ing List), clicks the mouse, and presto he 
or she is ready to go. But beyond that, the 
program succeeds in making the child feel 
comfortable. I would even venture to de- 
scribe the program as "loving," or at least 
that is the impression it creates. This lov- 
ing illusion is accomplished with a digi- 
tized voice which talks to the user with a 
true human voice filled with casing inflec- 
tion, 

I have only two complaints about the 
program. Complaint 1: Unlike a real 
teacher, Spellbounds instructor cannot 
tell the difference between the words you 
and the word ewe. When the child is asked 
to spell a word, no definition is given, just 
the request for the child to spell the word 



Reviewed by Gary V, Fields 



spoken by the computer's synthesized 
voice. If the progi'am is expecting (because 
of the selected word list) the child to spell 
ewe and he responds with you, he will be 
told that the woi-d is wrong, even though 
the word he i,\Tote might have matched 
the word he heai-d exactly. A human 
teacher in the same situation would prob- 
ably have tai-geted which word the child 
was to spell with a sentence using the 
word like: "Spell ewe, as in a female sheep 
is called a 'ewe.' " In the program's de- 
fense, if the child is working on a weekly 
spelling list, he should know which 
word — ewe or you — he is studying. 

Complaint 2: Because the voice used to 
speak the words fixirn the spelling list is 
sjTithesized (instead of digitized i, it is 
sometimes difficult to undei-stand which 
word it said, lb help remedy this problem, 
the game screen includes an icon which 
when clicked will repeat the word as many 
times as the child \vishes. But after enjoy- 
I ing the clear, exact, understandable digi- 
tized voice of the teacher, the less under- 
standable synthesized voice of the com- 
puter is a disappointment. Of course, if 
the spell list were not spoken with the 
Amiga's built-in voice, there would be no 
easy, affordable way for a pai'ent or teach- 
er to add to the spell list. To minimize the 
recognition problem, the "Make A New 
Spelling List" includes a translator which 
lets you adjust the way the computer 
sounds vowels and consonants. With this 
option, you can get close, if not exactly 
sounded words to match those in the spell- 
ing list — but never as good as a real hu- 
man's voice. 

If anything these two complaints under- 
score why the computer, even one as good 
as the Amiga, will never replace human 
teachers. As it stands, Spellbound is an 
excellent teaching aid which does what it 
was designed to do and does it very well. If 
you have young children in your home 
and would like to put your Amiga to work 
as a teacher, Spellbound is a wonderful 
product which does just that. 1 recommend 
this one. And remember, that recommen- 
dation comes imm a parent who has tried 
and been disappointed with dozens of 
; "educational" software progi-ams which 
I preceded this one. Spellbound delivers 

what it promises— it helps children learn. 
, I just wish it had been aroimd when I was 
' young; if it had been perhaps I wouldn't 
have to turn to my word processor's spell 
checker so often. g 



38 DECEMBER 1988 



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/\M I GA^ SOFTWARE REVIEWS' 



Reviewed by Gary V. Fields 



WordPlex 



Computer: Amiga 
Publisher: PAR Softwa-e. Inc. 

P.O. Box i;i09 

Vancouver, Washington 98GG6 
Price: $39.9-5 

S24.9.5 (thi-ee oirtional data 

disks) 



Millions of TV viewers love game 
shows, and a good percentage of 
that audience thinks the best show to ever 
give away money is Wheel Of Fortune. 
Hoping to benefit fixim that game's popu- 
larity, WordPlex brings the same word 
challenge and big bucks giveaways to the 
Amiga. 

As those who have viewed Wfwel Of 
Fortune (and who hasn't? i would expect, 
WordPlex spins around the same "hang- 
man" premise. A window divided into 
three rows of blank boxes appears. Next 
you are told those blanks represent words 
in a specific category such as phrase, cli- 
che, quotation, place, etc. In turn, each 
contestant (one to six can play) spins a 
wheel and guesses a letter. If any of the 
words in the category contain the guessed 
letter, the contestant collects some money, 
the letters are inserted on the boaixl, and 
the player spins again. This continues un- 
til someone figures out the mysterj' words. 
The contestant who collects the most mon- 
ey is the winner Winning requires a good 
degree of luck, a good know-ledge of both 
important and trivial facts and the ability 
to spell. 

I have always liked games which let 
more than one person get involved, rather 
than simply pitting human against com- 
puter. If nothing else, WordPlex delivers 
human competition. Up to six players can 
test their gray matter here. In fact the 
computer acts simply ;is a host (not com- 
petitor) even if only one player is chosen. 
Thus, the one-player mode serves as a 
practice area only, since you can neither 
win nor lose against youi-self. 

Like the TV game this one was fash- 
ioned alter, spinning is important. De- 
pending upon where your pointer stops, 
your guess could earn you as much as 
$1400 or if you are unlucky, rob you of all 
you've won. The computer keepjs track of 
whose turn it is, how much money each 
player has and any free spin cards collect- 
ed. In the long run the winner at Word- 




Winning requires a good 
degree of luck, a good 
knowledge of bofh important 
and trivial facts and the 
ability to spell. 



Pkx will be the person who is better at de- 
ciphering puzzles rather than the one who 
is lucky at spirming. But as is true of the 
real game, a few good (large amount or 
free spin) or bad (bankrupt or lose spin) 
spins can have a dramatic outcome on 
how much money you have when you 
walk away. 

lb tell you I am a game show fan would 
be a lie. It would have to be a pretty bor- 
ing day for me to spin my TV dial looking 
for one of those half-hour killers. But I 
must admit, I have been drawn into the 
challenge of trying to decipher more than 
one of those puzzles by accident — by being 
on the wrong channel at the WTong time. 
What it all comes down to is that humans 
are just naturally curious and competi- 
tive. When we are challenged, we re- 
spond — and that is exactly why some 
players will find WordPlex addictive. 

WordPlex has a magnetic quality which 
can draw you into the game even if you 
want to resist. All of us have become in- 
volved with games which had us mutter- 
ing to ourselves, 'Tm going to play one 
more round and then leave." You'll find 
yourself doing the same after a spin or two 
here as well. 

The game's graphics are nothing to get 
excited about, consisting mostly of flash- 
ing boxes which hold information. As you 
would expect, you can play the entire 
game using your mouse alone, except for 
when you try to solve the puzzle. At that 



point you must type your guess into a re- 
quester window. 

I think most Amiga users will complain 
that the game has too few "bells and whis- 
tles." I had hoped to fmd an animated 
game host or perhaps a ftill-featured hos- 
tess to turn boxes, but none were found. A 
synthesized voice does tell you about the 
games and announces the winner and the 
correct answer to the puzzle. But unlike 
the game Wheel Of Fortune, there is no 
studio filled with prizes displayed, no 
women in tight dresses or humor fix)m a 
large-toothed host. 

Without the "bells and whistles" what 
remains is a well-done i if not visually ex- 
citing) word game which puzzle solvers, 
word twisters and trivia whizzes will love. 
Actually the current version of WordPlex 
is the second release of the same game for 
the Amiga. The screen display in this up- 
date is crisper, the letters larger, and the 
spinning wheel takes up the entire screen 
instead of only a comer. The box which 
keeps track of guessed letters has also 
been moved to just above the puzzle win- 
dow, so it is easy to keep track of guessed 
letters. The two buy vowel icons now spell 
out the option (Select or Abort Vowel) in- 
stead of just showing a single letter, and 
you can play up to 18 rounds instead of 
only three. The game disk is not copy pro- 
tected (you can easily install it on your 
hard drive), but the update game does em- 
ploy a "keyword protection" scheme (the 
original did not) which requires you look 
up and type a word from the manual each 
time you begin. 

The game categories included on the 
program disk arc: person, place, title, 
thing, quotation, people, cliche and 
phra.se. For those who just can't get 
enough of WordPlex, the company also 
sells a set of data disks with thousands of 
other puzzles in categories like: America, 
nature or the Bible. The program is also 
totolly customizable. You can type in your 
own phrases and name your own categor- 
ies in the latest version. 

Whether you v\ill enjoy WordPlex or not 
all comes down to one question: "Do you 
enjoy word games?" If you do, you'll love 
this one. On the other hand, if you are 
looking for fast action or dazzUng graphics 
and sound effects, you will not find them 
here. I would much rather play this game 
than wateh any game show on TV because 
here the challenge is real and commer- 
cials are extinct. n 



40 DECEMBER 1988 



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Victory Roati pits the heroes of the #1 smash 
hit, Ikari Warriors, against a hideous horde that has 
heroes for lunch -Stonehead and his wrecking 
crew of bizarre and brutal beasts. 



Guerrilla War takes you behind the headlines 
to the battlelines. it's you versus them -and let us 
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will keep your trigger finger active for hours. 

Victory Road for the IBM, Commodore and 
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^MiGA^SOnWARE REVIEWS" 



Reviewed by Graham Kinsey 



Ebonstar 



Computer: Amiga 
Publisher: ilierolUuaioiis 

17408 Chatswoilii St. 

Gi-diiada HiUs, CA 91?44 
Price: $39.95 



As the populaiity of the Amiga 500 in- 
creased, many small companies 
started to produce Amiga arcade games. 
Recently some of the laj'ger, more e.'jtab- 
lished software companies have intro- 
duced more arcade games, both original 
and not-so-origina!. Micralilusions is one 
of the larger software companies to enter 
the competitive Amiga arcade mai'ket 
with their space combat game Ebonstar. 

Ebonstar takes place in the yeai- 3000 
A.D., when virtually all medical, political 
and social problems have been solved. The 
people of this age are waited on hand and 
foot by machines that attend to their ev- 
ery desire. With no other challenges fac- 
ing them, these people have designed a 
deadly sport in which contestants in sin- 
gle-seat spaceships battle around the 
edges of a synthetic black hole named 
Ebonstar in a contest to the death. 

Upon booting the game and selecting 
certain options you are presented with a 
view of the Ebonstai- sector, represented as 
a grid with elastic boundtmes where the 
entire battle is contained. Wlien the game 
starts, the Ebonstar will be created in the 
sector by the referee ship called Airh. 
Arch not only maintains the Ebonstar at 
all times, but it also creates all computer 
opponents (\sith one exception) and most 
other objects that appeaJ' in the game. 

At the beginning of the game your ship 
will appear in a comer of the screen. You 
have an unlimited supply of energy bolts 
that when fii-ed repel almost anything 
they strike but do not directly desti-oy 
any object. You must use this weapon to 
drive all opponents into the crushing 
gravitational field of the Ebonstai- while 
avoiding the Ebonstar youi-self. You can 
also use this weapon to attempt to destroy 
the Ebonstar. 

After a short intei-val Arch will project a 
maintenance beam into the Ebonstar to 
stabilize the synthetic black hole. If you 
can fire one of your energy bolts into" this 
beam, you can cause the Ebonstar to de- 
stabilize and explode. Unfortunately, to do 
this your shot must enter exactly pai-allel 



E30nSLA^ 



mm 



As you progress into the later 
rounds, Arch will generate 
superior computer 
opponents that are more 
than a match for you. 



to the beam, otherwise Arch will deflect 
your energy bolt away from the energy 
beam. Destroying the Ebonstai- is the only 
way to advance to a higher level where 
the danger (and point rewai'dsl increase. 

Areh will generate computer-controlled 
ships that are similar to your own ship in 
abilities. These computer op|»nents tire 
your most persistent enemies, although in 
the early levels they can be handled with- 
out much diificulty. As you progi^ess into 
the later rounds, however, Ajxh will gen- 
erate superior computer opponents that 
are more than a match for you. Arch al- 
lows three computer opponents to exist at 
one time, which in itself provides plent>' of 
challenge. 

But there is another opponent that even 
Arch is powerless to control. Nemesis is an 
alien starsliip from another world that pe- 
riodically enters this universe via a stable 
Ebonstar. It relentlessly hunts down any 
human opponent, firing destmcti\'e fire-- 
balls and/or explosively colliding with any 
human-controlled ship. 

To add to the pressure you can also si- 
multaneously battle up to three other hu- 
man opponents at one time. You might 
wonder how four people can play a game 
on a computer that has only two game 
ports. The answer is that Ebonstar sup- 



ports ship controls via certain keys on the 
keyboai-d in addition to the nonnal mouse 
and joystick conti-ols. Foui' people can ac- 
tually play at once using the Amiga key- 
board and two joysticks. 

hi addition to all the opponents, there 
are also many objects that Ai-ch gener- 
ates. Some objects when caught by a play- 
er grant special abilities to that player's 
ship. The captive Gyi-on grants a player 
one destructive fireball ijust like the one 
Nemesis fires), while aitching a Pulsar 
grants a set of energy bolts that have a 
computer guidance system built in. There 
is also a powerful object called Spark that 
when caught allows a player to instantly 
eliminate any and all opponents within a 
ceitain range. 

Other objects that Arch produces hinder 
you. Quai'ks and MagnePods will bump 
you around. Quai"ks will always push you 
closer to the Ebonstar while MagnePods 
only harass a certain player The nasty 
TbslaSpheres can remotely disable your 
ship's energy bolts or engines. If all these 
obstacles are too much for you and youi- 
friends, there is a special play mode called 
Tbumament mode that you might want to 
tr\'. In Tbumament mode Areh will not 
create any computer-controlled ships. 
Arch is also much more generous with the 
beneficial Gyix)ns, Pulsars and Sparks, 
distributing these even on the fii-st level. 

The quality of the gi^aphics in Ehcmstar 
is not worth writing home about. It's not 
that the gi'aphics are bad, but rather they 
are used sparingly. The sound effects ai^e 
pretty good, especially those that accom- 
pany the moving and the explosion of the 
Ebonstar iLself The game is copy protect- 
ed, however at least the protection scheme 
doesn't seem to cause undue weai' and 
tear on youi* disk drives. 

The only problem is that it's really not 
veiy exciting in one-player mode. You can 
become bored fairly easily, since one play- 
er doesn't st<md much of a chance against 
the hoi-de of enemies the game thixiws at 
you. The Tbumament is not available in 
one-player mode. Only when you have 
three or four playere (especially in Tour- 
nament mode) does the game become en- 
joyable and not too difficult. If you have a 
couple of fiiends to play Ebonstar with, it 
can really be a blast, but unless you are 
expecting an exti-emely difficult chal- 
lenge, you probably will come to the con- 
clusion that Ebonstar isn't fun unless you 
aren't alone. ra 



42 DECEMBER 1988 







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CREATIVE COURSEWARE" 



by Howard Millman 



The 

"Power On" 
Report 

Educational software that 
sustains a child's interest while 
teaching fundiunental building- 
block concepts can be hard to 
find. We'll look at programs that 
do just that. 

'"T^echnology plays a central role in 

M. our lives, in oui' homes, . . . and in 
our schools. However, the potential and 
value of technology in our schools has not 
been flilly realized." So asserts Rep. 
James M. Jeffords (R-VT, Committee on 
Education and Labor), commenting in the 
recently-released Oifice of Technology As- 
sessment's 250-page report: "Power On! 
New Tbols for Tfeaching and Learning." 

The report's authors agree with Repre- 
sentative Jeffords. "Power Onl." assessing 
the 10,000 educational software products 
presently available, concludes, 'Their 
quality could be much better." 

We agree. Looking at our software-lined 
shelves, we've previewed well over 100 
software programs, lb date we've recom- 
mended fewer than 12 as innovative, ef- 
fective and useful. 

As did "Power On!," we find that most 
software conforms to a conservative stan- 
dard, one that's likely to be widely accept- 
ed (and purchased I by teachers and par- 
ents. Why? Primarily because the soft- 
ware mirrors the familiar textbooks 
they're accustomed to, except now text is 
on screen instead of in print. 

This column uncovers progi-ams that of- 
ten break with that tradition. As Rep. Jef- 
fords also said, "... it is most appropriate 
to . . . encourage effective use of technol- 
ogy in our schools so that our children can 
be more independent, competitive and 
productive tomonxiw." We shm^ that view. 
We believe the way to encom-age first-rate 
software is to confer recognition on 
publishers of innovative educational 
programs. 

Translating Promise into 

Practice 

"Power On!" discloses, "U.S. public 
schools now average one computer for ev- 
ery 30 students with average access of one 




Sky Travel ' 

horn- per week." For the 46,000,000 chil- 
di-en in elementary and high schools na- 
tionwide, this resource rationing dictates 
that keyboard time must be used wisely. 
Carried down to the bottom line, software 
of quality isn't merely important, it's 
es.Hential. 

Tbday's students deserve comprehen- 
sive courseware of exceptional quality. 
The first step of this long journey starts 
with parents and educator translating 
the computer's promise into practice. 
How? By recognizing that well-travelled 
paths lead only to yesterday's triumphs. 

Now. on to this month's selections. 

Sky Travel 

Computer: Commodore 64 
Ages: 10 to Adult 

Publisher: Microlllusions 

17408 Chatsworth Street 

Granada Hills, CA 91344 

(800) 522-2041 
Price: $49.95 

Emphasis: Astronomical science, history 

imd mjthoiogy 

The gaze of star watchers sweep the 
night sky, probing the infinity of space, 
their innate curiosity prompting them to 
wonder "What's that star's name? Is that 
bright object Mars?" Maybe they wonder 
il' Captain Kirk and ih". Spock are accu- 
rate when they yak about galaxies and 
star clustei-s? 

Sky Travel is a graphic-oriented data- 
base for astronomy students or the more- 
than-mi Idly-curious star watcher. It's a 
vei-satile alternative to a star identifica- 
tion wheel chart. Staj-chaiis are limited, 
so they cannot correct for latitude and lon- 
gitude, timeday'date, as well as compass 
directions. A more dynamic solution was 
required, that answer is Sky Travel 

Microlllusions' Sky Travel transforms 
the venerable circulai- chart into a d\Tiam- 



ic soliloquy on the sky. 

Although easy to use, Sky Travel is 
complex because it's complete. Anyone, 
any time, anywhere on earth can get an 
accurate fix on stellai" objects. "Any time" 
in this case is a 20,000-year spread, a sig- 
nificant chunk to us mortals but merely a 
hiccup in the life of the universe. 

The first step is to conligm^ the pro- 
gram by entering the user's latitude and 
longitude, if known. For the mWk of the 
earth's population who haven't yet memo- 
rized their coordinates, an appendix list^ 
100 or so of the world's major cities as well 
as numerous major islands. What if none 
of the cities are close enough and the user 
doesn't inhabit one of t\vo dozen islands 
listed? Then, by centering the cursor 
crosshairs on a Mercator-slyle world map, 
the program computes the latitude and 
longitude. Either the keyboai-d or a joy- 
stick mobilizes the cursor. 

Once that's computed, the user enters 
the time and date. Then the gears grind, 
after a few moments the sci^een displays a 
view depicting the astral objects residing 
in the southern sky. The objects are drawn 
fi-om Sky Traveh database of 88 constella- 
tions, 1200 -stai-s and 300 sky objects. 

Entering compass directions IN, E, W) 
changes the perspective accordingly Rais- 
ing or lowering the cursoi" changes the ele- 
vation of the view in relation to the hori- 
zon. Sky Travel also displays the sky 
below the horizon even though it is out of 
sight of the viewer. This feature alone is 
somewhat of a "gee whizzer," but the best 
is yet to come. 

By centering the cursor over an object 
and pressing F7 (or fire button on the joy- 
stick), information on any of the objects 
scrolls across the screen's bottom. The 
data list the object's Draper (or New) 
Catalog number along with the Messier 
number. The text often capsulizes signifi- 
cant astronomical data about the object, 
including distance (in light years or min- 
utes), mass, spectral color and other facts. 
Sky Travel offei-s fouj' modes: Map (for 
computing the latitude and longitude), 
Set (for entering day/date/time). Chart (al- 
ways depicts North as "up" and no hori- 
zon) and finally, Sky. The Sky mode is the 
most versatile; it allows custom tailoring 
of the screen to display or exclude certain 
objects as well as narrowing the width 
(down to nine degrees from the default of 
72 degrees) for increased clarity. 

Continued on page 46 



44 DECEMBER 1988 



olo^»° 



■^' 















>o^' 




The "Power On!" Report- 



Continued from page 44 

One major difference between Sky and 
Chart is that Chart depicts astral objects 
as dark spots on a light background. So, 
when calling for a hard copy, the printer 
doesn't beat itself to death. SHIFT/P in- 
vokes a (screen duinpl printout of any 
Chart view. 

The program's other options include a 
choice of whether constellations should 
bear three-letter abbreviations or no 
names, if planets are refeired to by their 
symbols and to display or ignore deep sky 
objects such as distant galaxies and nebu- 
la. When Tracking is toggled on, the 
screen follows a moving object's trajectory 
and records its path using Right Ascen- 
sion and Declination measurements. 

Sound, another option, is simply a perq 
that adds a bit of pizzazz if the night is 
otherwise too silent. It synchronizes the 
sound of an accelerating jet plane with the 
movement of the crosshairs. Wlien sound 



Tiger wants to ask 

a friend to go camping. 

Which friend «/ill I- 

ask? 



Tpf ^ 



fich SM Mlrh thisiity. ^ftn «ETU«Pt. 



Tiger'n Tales 

is selected the crosshairs transform into a 
jet plane or spaceship. This is ftin, how- 
ever, it makes centering on an object for 
identification a bit more difficult. 

The F5 key "Finds" any planet, constel- 
lation, star or comet and predominantly 
displays it in the screen's center It's a 
shortcut for searching through the Sky 
mode to locate the object. Tracking can be 
used only with the Find command. 

For following objects in real or exagger- 
ated time the program's internal clock 
rate can be set from (sUitionary) to 1 x 
(actual time) up to 64 X for accelerating 
elapsed time and the object's velocity. The 
screen display shifts in accordance with 
the clock rate. 

Sky Tmvd allows the date to be set for- 
ward or back 10,000 years (the obvious as- 
sumption is that the galaxy abides even if 
the earth does not). 

The program's 61 -page manual includes 
12 tolerable pages of instructions — actual- 
ly short tutorials. The balance consists of 
expanded examples, intriguing historical 
trivia, a glossary and technical tables. 



MicroUlusions also markets a version of 
Sky Travel for the Amiga, entitled Plan- 
etarium (S69.95). The Amiga version con- 
tains a larger star database and, of course, 
optimized graphics. 

Tiger's Tales 

Computer; Commodore 64 

Ages: 10 to Adult 

Publisher: Sunburst Communications 

39 W;\shington Avenue 

Pleasantville, NY 10570 

(800) 247-1934 
Price: $65.00 

$195,00 (Lab Pack 10) 
Emphasis: Vocabulary Comprehension, 

ImageAVord Association 

When I was a kid, (quite some time ago) 
elective reading rated somewhere between 
visiting the dentist and behaving in a 
civilized manner. 

For good reason. Because they were 
static, those "See Jane Run" readers gen- 
erated as much exhilaration as a stop 
sign. Jane (an early jogging enthusiast l 
forever ran and dormant Dick always 
walked. Granted, most sis-year-olds don't 
need much drama in their lives, but a bit 
of enchantment in their literature would 
be welcome. 

That was then and this is now. Reflect- 
ing the change in times and technolog)', 
children's readers have taken a quantum 
leap into the fliture. Representative of this 
genre (yet a cut above) is Sunbm-st's 
Tiger's Tales, an interactive reading pro- 
gram featuring bright graphics and some 
animation spiced \\dth a modicum of 
myster>'. 

Tigers Tales consist of five stories, rang- 
ing in length from five to 13 pages 
(screens) about Tiger the kitten's adven- 
tures. Since the stories are interactive, 
they have more than one conclusion or 
storyline. Although Tiger is the subject in 
all five stories, the tales are not serial, 
they can be read in any order. Each stor>' 
ends with an animated sequence. 





Muppet Learning Keyboard 



Simon .S'rii/.s 

On each page the student is typically of- 
fered three choices; the storyline branches 
depending on the student's decision. Not 
every choice leads to a continuation of the 
story, some result in a logical dead end, so 
further decision-making is required. Key- 
board activity is limited to pressing RE- 
TURN and controlling the cursor keys. 

As with all Sunburst educational soft- 
ware, reproducible worksheets are includ- 
ed to supplement retention by visually 
reinforcing the word/image relationship. 

lb insure vocabulary comprehension, 
students may choose between re\iewing 
the words or reading the stor\'. The words 
section consists of associating ten or so 
key words v^ith a related picture. All key 
words are either one- or t\vo-syllable 
nouns and subsequently appear in the 
story, 

(beared to early readers (1.3 to 1.5 
Spache). the computer keyboard may in- 
timidate or confiase some students. Tigers 
Tales is also compatible with the graphic- 
oriented Muppet Learning Keyboard, The 
Muppet keyboard has been around for a 
j while, and it's still worthwhile (I hope that 
description applies to me as welli. 'Fhe 
brightly colored keyboard, while less 
intimidating, still offei-s all of the 
Commodore 64 's functions. 

The Muppet keyboard ($99,00), unfor- 
tunately, is not widely supported by other 
publishers. Sunburst, however, markets 
several programs that are compatible. 
Tft'o others that desen'e a closer look are 
Simon Says and Teddy and Iggy, lx)th are 
memory-improvement progi'ams. 

Featuring as its main charactere an 
inchwonn and a teddy beai; Teddy and 
Iggy ($65.00 1 employs geometric shapes, 
colors and sequence to reinforce memory 
and recall. Simon Says ($65.00), geai^ed to 
younger children, uses colors, numbei-s or 
letters in recurring sequence. 

We, of course, do not know how the au- 
thors of "Power On!" feel about Sky Travel 
and Tiger's Talcs. We believe both pro- 
grams would readily conibrm to their cri- 
teria for being innovative, affordable and 
useful. m 



46 DECEMBER 1988 



Jot New Simulations From The Computer Craftsmen At MicroProse 



High Seas Adventure 



Top Secret Air Strike 



' Relive the 
^i,.,-^~,, swashbuckling era 
1^3^ of the buccaneer 
Ww^^j^gy as a 17th century 
i^^r^?"| privateer captain 
• in.^r;.:;;vtt^a 
<r, unique gaming ^^-J^a 
blend of simula- '. 

i tion, adventure 
. and role-playing. 
bu'M swordfight with other ship 
aptains, storm the fortress of a 
i/ealthy town, explore the Carib- 
lean, and search for lost treasure. 
, he goal: amass a fortune, gain a 
'eputation, and retire to a life of 
uxury. From award-winning game 
designer Sid Meier, of F-15 STRIKE 
,EAGLE and SILENT SERVICE fame. 



Invisibility is your 
greatest weapon 
in PROJECT: 
STEALTH FIGHTER 
'^^ ,„^ a simutation of 

" ^^ the Air Force's 

unacknowledged 
super-tech jet 
fighter of tomor- 
i row. You're the ^ 

pilot on top-secret missions to % 
world troublespots. * 



Daring Solo Missions 

Become one of 
America's most 
ejite soldiers 
in AIRBORNE 

RANGER. Cunning 
and fast reflexes 
F are needed to 
• ' sM*"* succeed on 12 solo 
'"H missions deep be- 




mm\ 





SiSMritt 



St'Sm-ia 







, - cnrr.l.N ■'■'"''':.'!. 
Et Si nfW .: I yc-f^ 

ts: Panic Hit f ' 



^umd!"'* ^* ^ ^^'"^^ Mitroprose Retailer 

(VMR) near you. Call for locations. If not 

found locally, call for MCA^ISA orders 



OBNF R4«?rB ,?" <S''35«led ,ela,i S39 95) and 



PROJECTS' 



by John lovine 



Sound 
Digitizer II 



Here is the program listing for the 
Commodore 64 version of Sound 
Digitizer El (described in last month's 
Commodore Magazine.) In the time be- 
tween this issue and the last, I incor- 
porated t^vo audio filters into the circuit 
design to improve the overall fidelity of 
the unit. (See schematic, t The filters are 
comprised of two resistors and two capaci- 
tors. 

Anti-Aliasing Filter 

The first filter coming in fh)m the am- 
plifier is a low-pai3s filter iRl & CI). As its 
name implies, this filter will pass low 
sound frequencies and block high fi-equen- 
cies. The purpose of this filter is to sup- 
press sound signals whose frequencies aie 
higher than half our .sampling rate. The 
reason for this is that these signals will 
distort oui- sound sample. This phenom- 
enon is know as "aliasing." 

High-Pass Filter 

The second filter is a high-pass filter 




SOUND 
DIGITIZER II 



MICROPHONE 



^ 





n 



1 




(R2 & C2); it passes high frequencies and 
blocks lower frequencies. This helps make 
the plosive sounds such as P, Tand K 
more understandable. 

Tbgether these filters complement each 
other and result in a band pass filter. 

Program Operation 

The program is similEO' to the program 
for the Commodore 128. The differences 
are as follows; 



• The save and load routines do not add 
the "SND." prefix to the file name, and 
it has just one speed. 

• The "R" key will still put the sample 
into a repeating loop during playback, 
but the time required for the computer 
to see the key pressed appears longer. 

• The 64 also appears to be more sensitive 
to volume control on the amp. This may 
require some adjustment to get good 
samples. ^ 



MAIN MENU 



1 2 

14 
Ifi 
1 R 
2« 
22 



24 



2fi 



?R 



Htfiirc Ivpins thi^ priijirjm rcail "Unw lo Enitr l'fosrim> jnd "How to Lst- ihc Miguinc 
VMr\ Pnigram- llw ll,\M< proj:r.ifni in shis raagazint lit .i\3il2b1c on Jis1< from Loacfciif, 
P.O. Box.MIDIlH.Slifcvfptm. U'lrW-DOO'. l-8(lU«.<l-2fi9.j. 

Sound Digitizer 11—64 



REM ***** 64 DIGITAL RECORDER 
****** 'BDBH 

POKE "56579, 255:POKE 253,0 
:POKE 254,22:POKE 512F),f) 

:POKE 5121,16'FMIM 
PRINT TAR (7) " rCLEAR,D0WN71 
: "'CCYJ 

PRINT:PRINT TAB(7) "DIGITAL 
RECORDER AND PLAYER"' DDSP 
PRINT:PRINT"1) LOAD ML ROUTINE 
rSPACF217) DIRECTORY" 'CBWG 
PRINT"2> RECORD rSPACEIl] 
P) QUIT" 'RAFF 

PLAYBACK "'BAIE 
LOAD SOUND SAMPLE" 'BAJI 
SAVE SOUND SAMPLE" 'BAAK 
CHANGE PITCH" 'BAXC 
PRINTrPRINT TAB (2) "ENTER NUMBER 
1-R rSPACE?! THEN PRESS RETURN" 
: INPUT J'EFAM 

ON J GOTO 63,26,23,34,18,46,58, 
■^2'CYKH 

PRINT" rCLEARl ": PRINT TAB (12) " [DOWN] 
RKCORDTNG":SYS 486d:GOTO 6'FLPM 
PRINT" rCLEARl " :PRINT TAR fl2) " TDOWNl 



PRINT" 3) 
PRINT"4) 
PRINT"S1 
PRINT"6} 



PLAYBACK" :SYS 4941:PRINT" [CLEAR, 
D0WN31 RETURNING TO MENU"'FKIT 
■^a FOR T = l TO 15P[:NEXT:P0KE 197,64 

:POKE 19R,CI:G0T0 6 ' HVAH 
■^2 PRINT" rCLEART'iEND'CBFC 
34 PRTNT"ENTER NAME OF .SOUND SAMPLE :" 

: INPUT AS'CDTM 
3fi PRINT" fCLEAR,D0WN4I LOADING. . "A$ 

:LOAD AS, 8,1: GOTO 6'DLLM 
38 PRINT" fCLEAR,D0WN21 ENTER NAME OF 

SOUND SAMPLE" 'BAYP 
4R TNPHT BS : PRINT" f CLEAR, DOWN] 

SAVING SAMPLE " ; BS ' CGRG 
4? SYS 57812BS,8:POKE 173,22 

:POKE 172,0:POKE 78n,172'EFDK 
44 POKE 782,14R:POKE 78l,0:SYS 65496 

: GOTO 6 • EVWK 
46 PRINT" rCLEAR,D0WN41 DEFAULT SETTING 

IS 38":G=PEEKf 5019) 'DIIQ 
48 PRINT: PRINT"CURRENT SETTING IS "• 
G'CDIP 

5n PRINT:PRINT:PRINT"A SMALLER NUMBER 

WILL INCREASE PITCH"'DCSN 
52 PRINT"A LARGER NUMBER WILL 

DECREASE PITCH" 'BAKN 

54 PRINT: PRINT: INPUT"ENTER A NUMBER"- 
A ' DEWL 

56 POKE 5Cn9,A:POKE 5154,A:POKE 516f),A 
:GOTO 6'EWBN 



Continued on page 111 



48 DECEMBER 1988 




GAMESTAR WRESTLING FEDERATION HIGHLIGHTS 



f Intense 1- orl-player tag team action 
lets you thrasif computer challengers 
or bust up your buddies - with pain- 
inflicting ease! 



i Each GWF maniac has his own mean 
set of merciless moves -Pile Drivers, 
Airplane Spins, Gut Busters, 
and more! 



HCW TOORDBB: Iffs/t your ntailei or cttl 800-Z27-S900 for direct Visa/MastarCsnl onlefs. 

Direct price is S2S.SS for the Commodore 64/128' version. A ship/ring and handling charge of 54.50 applies to ali direct orders. 

Sales tax will be added to orders in CaHfomia and Texas, 



f Win the GWF championship belt, then 
strut your stuff around the ring so the 
chicks can check you out! 



C^mmoderw M xcntas shown. Catoatv md Ttkt Dowa an tndamtrki of GimttMr Camatodota B4/12S tn ttgittend trvdamariii ofConuoodon Dntnaia Umited. 



INSIDE Q-UNK' 



by Robert W. Baker 



Downloading 
Help 



Explore the inner workinjfs of the 
Q-Link telecommunications 
senice with network pro Hob 
Baker. 

A few issues back there was a discus- 
sion about downloading problems 
and potential causes or cures. Well, Q- 
Link has added a special section in the 
Software Libraries of CEN to help new- 
comers and those who may not feel too 
comfortable about downloading program 
files. There are actually two areas of inter- 
est— the DowTiloader's Starter Kit and the 
Downloading Help Desk. There's a wealth 
of information for new users in the Down- 
loading Help Desk along with a Dowti- 
loading Help Message Boaiti where j'ou 
can ask questions about downloading. Q- 
Link has assigned a staff member to man- 
age this area on a full-time basis, so you 
should get a response to your message in a i 
reasonable amount of time. 

Besides the message board and an over- 
view of the area, you'll also find a list of 
common questions and answei's, plus a 
list of hints and tips for downloading. If 
the world of telecommunications is new to 
you, this is the best place to stait. You'll 
find infonnation on the vaiious types of 
software available, with comments on 
copyrighted programs. Shareware and 
public domain software. 

Concerning the downloading oi>eration 
itself, there's information on problems like i 
being disconnected from the system, hav- 
ing your computer lock up, or getting disk 
error messages in the middle of a down- 
load. As mentioned in the September col- '. 
umn, Q-Link will issue credits for incom- 
plete downloads under certain circum- 
stances. Download credits are nonnally is- 
sued for disconnects, lock-ups and similar 
downloading problems, but check the in- , 
formation provided in the Downloading 
Help Desk for more details. Since you'll 
need to know the complete filename and 
uploader's ID to get credit for the file you 
were trying to download, be sure to scrib- 
ble it down somewhere before you start. 

Most lock-up conditions usually relate 
to a minor problem mth the T^TiiNet net- 
work. If you use TymNet and start to ex- 



.--'^ Jr^h* ^i-V//.- 



"1 



J 



Si-^^nz' 



perience this problem occasionally, there's 
a patch available for the Q-Link software 
to help overcome lock-ups. 

Under the Q-Link Utilities in the Soft- 
ware Libraries you'll find a download 
patch program. It can also be do\«iloaded 
directly, with a filename of "updateq" 
uploaded by "QLink" to the library. The 
Q-Link Update Program was designed to 
help correct problems some people experi- 
ence when dosmloading long programs 
via the T^-mNet system. The file com- 
ments contain complete installation 
instructions that are pretty simple. All 
you have to do is load and njn the update 
program and insert your Q-Link disk 
when requested. It only lakes a few sec- 
onds for the progi-am to be updated. 

Another update progi-am is available 
for those with Q-Link disks without a ver- 
sion number on them. This program will 
activate the screen name ftmction on youi' 
Q-Link program disk, so you can create 
different names to use on Q-Link. You 
should find the "screen names" file 
uploaded by "QLink" in the same library 
where the updateq utility can be found. 

You only need to download and run this 
program once, as indicated in the program 
comments in the software libraiy. The in- 
stallation instmctions are basically the 
same as for the update utility: you simply 
load and run the utility, then insert the Q- 
Link program disk when requested. After 
this feature is added to your program disk, 
you'll have to log back on to Q-Link and 
go to the Customer Semce Center to add 
new screen names. There's a Create a 
Screen Name function under the Screen 
Names and Pi-ofiles area. Just follow the 
prompts to add up to four additional 
screen names to your disk. You're limited 
to a maximum of five active names, but 
you can delete and add names at any time 
within that limit. Just keep in mind that , 



once a name is deleted it cannot be re- 
claimed. 

If you've added screen names to your Q- 
Link Program disk, you'll i-eceive a 
prompt to select the desil^^d screen name 
whenever you log on to Q-Link. Your 
original screen name will be the default at 
the top of the list, with the added names 
listed following that entiy. lb use a differ- 
ent name, simply use the cursor key indi- 
cate the desired name and press Fl or 
RETURN. 

Keep in mind that you cannot change 
your selected name while online. You 
have t« log off and then log back on again 
to change your active screen name. How- 
ever, having multiple screen names can 
be a great advantage in spite of the incon- 
venience involved in changing fiiom using 
one or another. 

The most obvious use of multiple sci'een 
names is to create a separate name for 
each member of your family all under the 
one account. This way you'll get only one 
bill each month 'aom Q-Link with all your 
online charges combined. Another handy 
trick is to create added names for online 
notes to yourself via E-Mail. Oi- you may 
want to use different names for various 
groups and clubs when you're online. 

Getting back to the topic of download- 
ing, don't forget that you can save a lot of 
time by directly downloading a file if you 
know the fiall filename and the uploader's 
id. You do not have access the comments 
associated with the file when you down- 
load directly. However, you can oi-der a 
printed director}- of the available public 
domain libraiies with a description for 
each file. Combined with the direct down- 
loading featmie, this can be a great time 
saver You'll find infonnation on oitlering 
a copy of the latest directory in the Down- 
loading Help Desk. 

Cantimied on page 60 



50 DECEMBER 1988 



The wait is over... 

but the excitement 
hasj just begtin. 



ore than two years in the making, Warriors 
- of Destiny sets the new standard fqjf role- 
playing games. No other game can o|per<- 
you as beautifully detailed a world .4fe * 
or as exciting an adventure. "^ si. -^ - 

Ultima V is the game for all 
role-playing gamers: Warriors 
of Destiny will enchant the 
novice and challenge the expert. 

Highlights of Ultima V 

• Powerful new combat and magic Vs 
systems, increasing in sophistication *^ 
as your sliill increases. '•! 

• Over twice the graphic detail, anima> 
tion and sound effects of earlier games. , 

• Hundreds of truly life-like people who can^ 
carry on complex conversations * 
and interactions — i - • 
with yoi 



-.•Ai:-/^Ty^yu;-; 



"mfo^ 



y^^^xvsi^- 




Si^^s'k^ 



Wv^^ 



i I 






r=^t 




•^%^ 



fe^ 



Screen displays shown from Ihe 
tpplo™ . Oyicrs maT vary. 

tUltlma IV 
i Ultima 








Buikline 'K' 



Available for: IBM-PC I Tandy / compatibles, Appts il Series, Commodore 54n2fl, Amiga, Atari ST. 
> gst your copy of URima V, (1) visti your local retailer, (2) call 1-600-999-4939 Bam to Spm EST to order by VISA'MC, or (3) mail check (tl.S, S) or VIS A/MC #, cardlroider name 
: and exp. <Jate to Origin, 136-B Harvey Road, Londonderry, NK 03D53. All versions $59,95 plus $2.50 shipping and handling. Allow 1-2 weelts for delivery. 



ADVENTURE ROAD 



Staying Alive: 
How to Solve 
Role-Playing 
Games 



News and opinion from a leading 
explorer of those fantasy realms 
called adventure games. 



The main problem facing the role-play- 
er is survival — what good does it do to 
solve a puzzle if half your party is dead by 
the time you figure it out? Or to finally get 
your sticky little adventuring hands on 
the Orb of OhBoylGotIt! if the rest of the 
team gets wiped out by a lone ore while 
carting it back to the Guild? 

So before setting out to rescue those 
hopeless folk who inhabit Britannia, 
Skara Brae or some other fantasy world 
(and what would these people do without 
you to save them ftt)m every Evil Wizard 
who happens along, anyway?], some pre- 
quest preparation is in order. First, devote 
some time to studying the manual. This is 
much more vital than when playing a text 
or graphic adventure — the fact that the 
documentation for RPGs is usually 10-20 
pages long and sometimes includes as 
many as three manuals is the first clue to 
their importance. 

If it's a multiple-character game, study 
the possible races and classes and their 
strengths and weaknesses. On paper, 
draw up a well-balanced crew that can ac- , 
cess as many of the various skills required ■ 
for success. (Of course, you won't know ex- , 
actly which skills are required, but that's 
half the fim!) In a game system like Wiz- 
ardry or Bard's Tak, which permits char- 
acters to change class as they advance, a 
wise Fmder of Lost Orbs will plot these j 
changes out to their ultimate conclusion 
for each party member, assuring a bal- 
anced team throughout. In a good paper- ; 
and-pencU RPG, character creation is of- 
ten a diverting mini-game in itself, so ; 
keep that in mind and have some fun be- ! 
fore you boot the disk. 

The classic team for a six-member party , 
in a game involving magic is a pair of 
heavily armored Fighter-types up front '. 
(Dwarfs are often best), where they can 




protect the poorly armored Priest-type (to 
heal wounded members) and Wizard-type 
(casting combat spells I bringing up the 
rear. Middle slots may be filled with an- 
other Fighter-type (usually only the first 
three positions can attack with hand 
weapons), an Archer, a Thief (check the 
manual for comments on locks and wheth- 
er you really need thiefly skills) or per- 
haps a member of a class that can cast 
spells as well as swing a battle axe. 

Science fiction games call for a similar- 
ly balanced crew, though their positions 
are unimportant because they usually en- 
gage in ship-to-ship rather than hand-to- 
hand combat. Your Medic is the F*riest, 
your Gunner the fighter, and so on. Sub- 
stitute "alien planet" for "dungeon," and 
the following principles apply equally to 
SFRPGs. 

A Plan of Attack— and Retreat! 

Now that you've got a good team, how 
do you keep them alive long enough to 
loot a few temples and ransack some ores' 
lairs? It helps to think of the overall quest 
as a series of missions. Before entering the 
first dungeon or wandering too far from 
the first town, make a plan. Decide exact- 
ly what you want your party to accom- 
plish each time they step outside the shel- 
ter of the Inn, Tavern or Guild. Set a clear 
goal: to map a certain area of the maze or 
countryside, to scout for gold or food, or to 
slay enough Drool-Slimes so your Thief 
can be promoted to the next level. 

Then look at the team's Hit Points and 
decide on a cut-off point that will ring an 
alarm and send your team back to safety: 



If yom- weakest member has fifteen Hit 
Points, you may want to head for the 
stairs when they fall to seven. The more 
daring you are about stieking to your cut- 
off point, the more excitement you'll de- 
rive from the adventure. Also, the more 
new party members you'll be able to force 
to create to replace all the ones killed, or 
all the gold you'll have to spend resurrect- 
ing them, because you didn't head back to 
the Guild in time. (You should also deter- 
mine a cut-off point for combat in games 
that permit you to fiee.) These two simple 
rules — choose a goal, then pick a cut-off 
point and obser\'e it— are the keys to suc- 
cess. 

Management skills must also be devel- 
oped, for the successfijl role-player of com- 
puter games must manage a plethora of 
resources and responsibilities that would 
drive most corporate executives right up 
the wall. You've got hit points, spell 
points, food, gold, weapons, maps and a 
fantasy world fiill of new diiscoveries to 
keep track of, so drag out a three-ring 
binder and plenty of paper. 

Keep records on each character so youll 
know how many experience points he 
needs to reach the next level, who's got 
which item and so on. And don't forget the 
maps. Instead of graph paper, with those 
tiny squares, use map sheets like those 
provided in Might and Magic: a grid of 
dots, which you connect to draw walls — 
this way you never ask that fatal ques- 
tion, "Is that line a wall I drew, or the line 
on the graph paper?" (Hordes of monsters 
usually appear within microseconds after 

Continued on page 60 



52 DECEMBER 1988 



r 



D I i_ n L I II 

F-19 STEALTH FIGHTER will turn your computer into the hottest 
flying mactnine on today's electronic battfefront. Ttie graphics are 
that vivid ... the game play that challenging ... and the realism 
that convincing. 

Learn the secrets of stealth flying — maintaining a low 
electromagnetic profile to avoid enemy radar and mastering the 
tactics that only a stealth pilot dares to try. We've painstakingly 
reasearched stealth technology — and we make it real! 



I I U I I I I- l\ 

You'll discover hundreds of action-packed scenarios in real-world regions 
— from a deep-strike mission in North Africa to a reconnaissance flight 
over Central Europe. We'll train you in the basics, but only your skill and 
cunning can save the day. pg^t^ring 

• Carrier and land based take-offs and landings 

• Advanced electronics, counter-measures 

• Intelligent enemies — land, sea and air opposition .— " 

• Realistic flight experience '^:- 



For Commodore C-64/128 



Can't (iod F-19? Call (301) 771-1 151. weekdays Bam lo 5pm EST and Ofdef 
by MC-VISA; or mail ctieck-money order for S44,95 for C-64'1 28, U.S. funds 
only. MD residnnts add 5% sales tax. Free shipping in U.S.; S5.00 interna- 
tional. Allow 1 -3 weeks for U.S. delivery. 



'^^^St^Su? 



lao UWEFRONT DRIVE • HUNT VALLEY. MD 21030 



Amiga Public 
Domain 

Again this month I don't have any new 
Fish disks to talk about, however, 
there are a bunch of programs that I ob- 
tained from PeopleLink and local BBS's. 
This month some of the highlights include 
a new demo program for PeopleLink's 
graphical teleconferencing program AGO, 
a new terminal program and a major up- 
date to an established terminal program, 
plus a new animation display program. 

For each program, the author is given 
when it is known. If I obtained a PD pro- 
gram directly from PeopleLink's Amiga- 
Zone, I list the AmigaZone download file 
number (if no file number is given the pro- 
gram may still be on PeopleLink, but I ob- 
tained it somewhere else), so those of you 
who have access to PeopleLink can quick- 
ly download this file. \Vhen a public do- 
main program has been classified as 
shareware, this is also mentioned with the 
suggested amount. 

ACODerao: by Steve Pietrowicz 
(AmigaZone file #12878 and 12879) 

This is a demo that Steve created (for 
display at PeopleLink's booth at the Chi- 
cago AmiEXPb) to demonstrate the capa- 
bilities of AGO version 3.0, the graphical 
teleconferencing program used on People- 
Link. In addition to the main portion of 
the demo, which shows off most (but not 
all) of the major features in AGO, there is 
an introductory piece in which "Partner" 
(as in ACOPartner, for those who have 
used AGO) is introduced in a short skit 
along with Steve. The entire ACODemo 
was created with The Director. For those 
who have heard about AGO before, but 
have never seen it in action (especially if 
you never saw my review of A(50 version 
2.0 in the December 1987 installment of 
this column) and are wondering what all 
the commotion is about, this is the demo 
you need to see! 

Moria version 2.0: by Biyan Henderson 
(AmigaZone file #12781) 

This is the first update to the fantastic 
fantasy role-playing game Moria, (re- 
viewed in the October installment of this 
column). The most noticeable improve- 
ment over the first version of Moria is 
that color graphics characters have now 
been added to Moria. Even more impor- 
tantly, the color graphic characters in 




Moria 2.0 are much better than those 
found in either Hack or Lam. The other 
major change is that Moria 2.0 allows you 
to easily make backup copies of your char- 
acter You can now copy the chai'acter file 
via AmigaDOS Copy instead of having to 
back up the entire disk with the likes of 
TlirboBackup or a commercial disk copier. 
Other changes aren't as major, but still 
worth mentioning. New weapons and 
monsters have been added. As far as mon- 
sters go, the new additions of the Laven- 
der Leprechauns and the Big Blue Icky 
Things make possession of any money 
whatsoever much more rewarding, since 
both monsters are very adept at stealing 
you blind. The on-screen stats section now 
displays maximum as well as current at- 
tribute values (which makes it much easi- 
er to prudently manage your supply of Re- 
store Attribute potions), as well as dis- 
playing the current mana and hit point 
values. The starting equipment for most 
characters has been improved. Finally, for 
those who have a habit of putting your 
character into hopeless situations, there is 
now a "grovel" command, in which you 
can beg the "powers that be" to save your 
character fixim a deadly pi'edicament. Of 
course, you will soon find out that even 
angels don't work for free. 

Walk: by Eric Daniels 
(AmigaZone file #12981, 12982 and 
13061) 
This is a stunning Sculpt! Animate 3D 



□y Graham Kmsey 



Emimation of a chrome pair of legs walk- 
ing over a checkered floor Those of you 
who have at least one megabyte of mem- 
or>' (make that 1.5 MB if you want to hear 
the digitized sounds i will be amazed by 
this great example of the results you can 
achieve by using reflective surfaces in 
ray-traced animations. 

GT: by Greg Cunningham 
(AmigaZone file # 12968) 

This is version 1.2 of GT, which is a ter- 
minal program with some very different 
features. For instance, GT has no menus 
whatsoever Instead, GT has a set of gad- 
gets where the title bar would normally 
be. lb use any of these title-bar gadgets, 
click on the right mouse button. This is 
sure to surprise (and possibly confuse) 
many Amiga users at first. GT's protocol 
Ust includes WXmodem (for PeopleLink) 
and Ymodem. There is limited script file 
support, in that you can attach a set of IF- 
THEN-type statements (up to twenty per 
number) to each and every number that 
you dial to automate the log-on process. It 
supports autoredialing, including a queue 
sj'Stem. GTalso supports phone directo- 
ries, although unfortunately it does not 
support the AMIC PD TERM phone direc- 
tory format needed to use Chet Solace's 
The Final List. Although I can't say I was 
as excited about GTas many of the folks 
on PeopleLink, it is a reasonable alterna- 
tive to the likes of AMIC PD TERM and 
Communicator and is worth considering. 

Access! version 1.4: by Keith Young 
(AmigaZone file #13151; Shareware: $25) 
This is version 1.4 of Access!, the coior- 
fiil terminal program I talked about last 
in the August 1988 "Amiga Public Do- 
main." Version 1.4 holds many improve- 
ments. The routine in Access! that allows 
you to load and read text files has now 
been removed and has been transformed 
into a separate program. However, if you 
are running Access! when you load the 
text reader program (called "rd"), rd's win- 
dow will appear inside the Access! screen. 
Also text files are now loaded completely 
into memory for faster scrolling. If you 
clear the screen (by selecting an option 
like a spHt screen or switch to'fiiDm an in- 
terlaced display!. Access! will re-display 
any text that was on the screen before the 
screen was erased. For those who use Bill 
Hawes' commercial shell product WSHeU, 

Continued on page 56 



54 DECEMBER 1988 




urNPics 



By Dynamix, Inc. and Greg Johnson 

Before corporate sponsors and fashion gear, there were Cavemen. 

Competition ^M^as ugh-ly. Athletes won by isashing the other guy 

first. Pick your favorite Ugh-lympian. Club your v^ay through six 

pre-hysterical events. Beat your friends to the Caves Of Fame. 



^*^^^ Mate Toss 




j^#yii^ 


x^^ 




..•.7-;>. ■■■ J 








■ 


I 




"Swing fosf circles. Remember 
let go. Good for medals. Not good 
for getting dates" 

— Crudla. 



Dinosaur Race 




"Club dino head, go faster. 
Too much club, dino bite dust, 
Vincent hate dust^' 

—Vincent. 






"Become one with club. Don't 
fall for look-at-birdie-in-sky trick. 
Don't check feet for fleas." 

— Glunk. 

The greatest 

Neanderthal 

athletes 

of all time 

share 

their secrets. 




"Rub sticks fast. Moke bright, 
ouchy hot thing first. Try not get 
dizzy. Remember to duck" 

— Ugha. 







"I like plant pole in totolly 
cave-ularsand, soar high In air, wave 
to way-hungry dino" 

— Thog. 



Sabertooth Tiger Race 












_: J . ■ \ ' -^^,-t ■■■'■■ ■ -* 




-^^J^'M'^-^ 



"Run fast fast from tiger. Watch 
out for cactus. Trip other cave-guy. 
Him big lunch for kitty" 

— Gronk. 



Visit your relailefs of coll 800-245-4525 from U.S. or Conado 

8am to 5pfi\ PST. Screen shots represent C64 version. C64 is 

Ci pr'TROMTP ARTS* o registered trademark of Commodore Electronics Limited. 




Amiga Update/Amiga Public Domain 

Continued from page 54 

Access!'s NewCLI command will open a 
NewWSH right on the Access! screen in- 
stead of opening a NewCLI. 

You can now load in a font of your 
choice into Access. When using chat 
mode, you can even use two different fonts 
at once; one for the bottom send window 
and a separate one for the top receive win- 
dow. 

The phone directory now includes 
"Multi-Dial" gadget, which is Accessl's 
version of queue support for it's aut»re- 
dialing. Although Accessl's queue support 
is basically of the sequential type (Similar 
to AMIC PD TERM, and unlike Online!, 
which has a more powerful user-program- 
mable queue system), Access! at least al- 
lows you to tell it which number in the 
queue it should dial first (after dialing 
ijiat first number. Access! proceeds to dial 
in a sequential fashion). 

Keith has introduced script support 
with this version. Script commands can 
send and receive ASCII text (including a 
command that will toggle an ASCII cap- 
ture), send a beep to the console, execute 
EF-THEN-type statements, set an inter- 
nal delay period, hang up the modem, 
send a string to the modem and create la- 
bels. Of course, Access! allows you to at- 
tach a script file to any phone number in 
its phone director^'. However, Access! does 
not sacrifice phone directory compatibility 
with the AMIC PD TERlVLThe Final List 
standard to do this. There have been 
many other enhancements, including 
MoreRows support, increasing the size of 
the Review buffer, color graphics changes, 
so those who use only two bitplanes with 
Access! will still have a decent looking 
screen, and more. 

Although Access! still doesn't support 
the powerhouse protocols Ymodem and 
Zmodem (Keith says these are in the 
works), Access! is becoming a formidable 
terminal program. There's now much 
more to this terminal program than just 
pretty colors! 



BattleFort: by Ralph Reed 
(AmigaZone file #12787; Shareware: $25) 
This is not a new game, but rather the 
new name for version 2.0 of Ralph's com- 
plex robotic combat game BattleMech, 
(last discussed in the September install- 
ment of this column). The reason for the 
name change is that BattleMech now has 
a new component to the game. Instead of 
just two or more players controlling robots 
in combat against each other, robots can 
now attack a computer-controlled fort in- 



stead. The most important aspect about 
the additions efforts is that you can new- 
play BattleFort by yourseff against the 
computer. As you might expect, you can 
design your own forts for BattleFort, but 
only after you send in your shareware fee 
to Ralph. 

Video-Film: by Jim Robinson 

This VideoScape 3-D animation is a se- 
quel to the animation TfeUStar reviewed in 
the September installment of this column . 
Video-Film is also a three-part animation, 
although this time several spaceships are 
flying by a planet instead of just one, and 
the views are a bit different than in Tbll- 
Star. 

ClickDOS: by Gary Yates 
(AmigaZone file #13438; Shareware: $15) 
ClickDOS is another entry in the long 
list of DirUtil (Directory Utility) pro- 
grams out for the Amiga. ClickDOS in- 
cludes a small size (32K), iconification 
support, built-in commands and a prefer- 
ence for FAST memory instead of CHIP 
memoiy whenever possible. 

Snap: by Jerry Fitzpatrick 
(Shareware; $25} 

This poor man's version of SPICE will 
perform nodal analysis on various electri- 
cal cireuits. Snap includes support of de- 
pendent sources, and will analyze a circuit 
with up to 50 nodes and 1(X) components. 
The input file for Snap is a simple text file 
format. 

Addlcon: by Donald Meyer 
(AmigaZone file #11957; Shareware: $10) 

This is a powerful program used for cre- 
ation and/or modification of icons. Its sim- 
plest use is to create icons for a file, or add/ 
alter icons for each and every file in a cer- 
tain directoiy, including any sub-directo- 
ries. Wildcards are allowed, and you can 
also have Addlcon ask you for each file if 
you want the program to touch it or not. 
Workbench users can even use extended 
selection to tell Addlcon which files to act 
upon. However Addlcon goes far beyond 
that. 

First, you can tell Addlcon to touch only 
certain types of files, for example, files 
that are flagged by Workbench as Pro- 
jects, Drawers and/or Tbols. Addlcon even 
allows you to be much more specific. You 
can tell it to work on executable files, text 
files, IFF pictures (including different res- 
olutions), ARC files and/or ZOO files. And 
naturally there is a configuration file in 
which you specify what file extenders de- 
note that a particular file falls into one of 



the 13 programmed file types (unfortu- 
nately the user can not add his own file 
types). 

You can also tell AddlCon to modify 
only certain aspects of an existing icon. 
These options include changing the im- 
age, stack size, icon type, default tool, po- 
sition and/or tool types. In the fiiture Don- 
ald plans to add a file requester as well as 
a means to add an automation process, so 
the user can program a default operation. 
This would enable Addlcon to automati- 
cally perform that operation when asked 
without additional user input. 

BarsnTone: by Mike Berro 

(Shareware: $15) 

If you work at video on your Amiga, 
this program can help you fine tune your 
equipment. Barsnlbne generates a 
SMPTE color bar pattern as well as a 
IKHz tone. The tone volume is adjustable 
within the program. 

Bugs: by Jimmy Maher 

(AmigaZone file #11823) 

For those who have the Amiga session 
record/playback program Journal, this ar- 
chive contains five Journal files which 
demonstrate five different bugs in version 
1.2 of the operating system. Included in 
the demonstration are examples of the 
window resizing bug and the annoying 
Workbench 'Tcnown volume" requester 
bug, 

IBM: by David Donley 
(AmigaZone file #12686) 

If you liked the joke Commodore 64 
emulator I mentioned last month, then 
you're really going to like this joke IBM- 
1 PC emulator! For you worry-warts out 
there, when you see a Guru first, don't 
panic. 

Space: by Richard Stockton 
(AmigaZone file #13180) 

For those who already have a clock pro- 
gram, but are still looking for a titlebar 
program that displays info on free mem- 
ory and drive space, Space contains four 
different such programs. Most of them dis- 
play how much fiiee space is left on the 
disks in drives diO: and dfl; as well as how 
much free memory is left in RAM: and 
vdO;, although one also displays iree space 
left on df2:, df3: and dhO:. 

Stairs: by (jeorge Nolan 
(AmigaZone file #12978) 

A good-looking SculptlAnimaie 3D ani- 
mation of a metallic ball bouncing up and 
down a set of steps. Although the ray- 



56 DECEMBER 1988 



Amiga Update/Amiga Public Domain 

traced graphics are quite good, the anima- 
tion of the ball as well as the digitized 
sound effects could use some improve- 
ment. 

VirusX version 1.7: by Steve Tibbett 
(AmigaZone file #13213) 

Here is version 1.7 of the powerful and 
vital virus detection/elimination program 
VirusX. Last month I reviewed version 
1.4 of VirusX. Version 1.7 of VirusX in- 
cludes detection of three more viruses. 
The Byte Warrior virus and North Star 
Antivirus were created to combat destruc- 
tive viruses in the first place, but instead 
they have simply made the problem 
worse. VirusX also now looks for the "Ob- 
elisk Softworks Crew" virus. As I've stated 
before, if you think you have been infected 
with a new virus, please send a copy of 
this virus to Steve so that he can update 
VirusX to detect and eliminate it. Finally, 
for those who are thinking about writing 
an anti-virus virus program, don't do it! 
You are making the Amiga virus situa- 
tion worse, not better! 

DiskX version 2.1: by Steve Tibbett 

This is version 2.1 of Steve's disk editor 
DiskX, (discussed in the November 1987 
installment of this colunrn). Some im- 



provements to DiskX include interlace 
support, the ability to search for any AS- 
CII string on a disk, support of all DOS de- 
vices, case independent string searches 
and recoverability of files that were de- 
leted with the AmigaDOS DELETE com- 
mand. DiskX now uses arp.libraiy, so you 
need to install ARP on your Workbench 
disk before loading DiskX. 

SPUDclock: by H. Bret Young 

This unique clock program will speak to 
you. You can tell SPUDclock when to tell 
you what time it is. For example SPUD- 
clock can announce the time every hour, 
every half hour or eveiy quarter hour. The 
volume of the speech is adjustable. You 
can give SPUDclock a message to say 
when it announces the time. For those 
who like to run their Amigas 24 hours a 
day, you can even give SPUDclock start 
and end times for which to wake up and go 
to sleep, and when SPUDclock wakes up 
or goes to sleep, it announces this with a 
polite "good morning" or "good night." 

BetterSpeech: by Dexter Orange 

If you don't mind the overall quality of 
the Amiga speech, but are annoyed by the 
ridiculous pronunciation of some words, 
BetterSpeech can help. BetterSpeech will 



intercept any word the Amiga incorrectly 
interprets, and reinterpret for it. Better- 
Speech's exception list comes with almost 
50 entries, and you can add to that list if 
you like. 

Xboot: by Francois Rouaix 
(AmigaZone file #13011) 

This small utility will transform the 
code on the boot blocks into an executable 
file. If you have a disassembler or debug- 
ger, this will allow you to take a closer 
look at any boot blocks in which you sus- 
pect a virus. 

Display: by Martin Hash 

(AmigaZone file #12785) 

Finally a superior alternative to 
ShowANIM has arrived. Although Dis- 
play was first written to show animations 
created with Animation : Apprentice iix)m 
Hash Enterprises, Display also will show 
any ANIM format animation as well. 
Some of the features Display supports in- 
clude varying the playback rate, freez/e 
frame, single-frame mode and display of 
fiume numbers. All these ftmctions can be 
accessed via the keyboard while the ani- 
mation in playing, instead of having to 
specify in the command line with 

Continued on page 109 




Ann ST. ConmodU! 64 ■ ;23 







Suie ftu'fE to'irg "ore fun Ihan 
you aver Ihougtll possible. See how 
vou feel eiter the neil 23 levels. 

Hit the streets with two romps 
through the urban jungle. 

First, Metrocross. A high-speed race tiirough 
level after level oi twisted subway tunnels. It's you 
against the clock. And a barrage of barriers bent 
on your destruction. Like rats the size of taxi cabs. 
Good thing you've got a skateboard and a cata- 
pulting springboard or two. 

Or be the coolest cat in town in Street Cat. Navi- 
gate your way through a tangle of city streets. And 
compete in the craziest events ever dished up by 
man or computer. Like oozing your way through the 
slimy sewers. Or bowling fof bulldogs. Whatever 
the event, it's sure to bring out the animal in you. 

U S Gold II a irjdemarl d1 GO firenca Lid Wslrctrq^s and Siraa! Ca! aia iLcarwd licm 
&0 Anefica Ltd Mflrccross is a Irademail o1 Nsmto Lid Cana program lar Merrocrois 
C.13B& Namco Lid Afl rrghli resarved, Um pregram for SIroot Cat 
c laH? Solljold/ Raintia* Arts c; 193B Ewi, Irr: 

Nd other gams serves up brawi^y 
bullrlogs for you to bowl over. 




^lip, Atari SI CtrrnrrinioiB M/13B. 
IBM r^ £ Conpatrbis- 



UPDATE" 



by Matthew Leeds 



Allen Hastings: 
Film Maker 



Allen Hastings' creation of VideoScape 
3D was part of a natural progression 
that started in a seventh-grade BASIC 
programming class in junior high school. 
By the ninth grade he had written his 
first 3D program on the school's HP 3000; 
it printed out pictures of the Death Star's 
trench using a teletype terminal and 
ASCII characters. Two years later he 
started working for Lockheed in their So- 
lar Physics department writing image- 
processing software in FORTRAN for Tbk- 
tronix terminals. He has been both work- 
ing for Lockheed and writing software 
ever since. 

In November of 1985 he purchased his 
first Amiga. Less than a year later he 
showed the first movie produced using 
what was to become VideoScape 3D at a 
First Amiga User's Group (FAUG) meet- 
ing in Belmont, California. Titled "Venc," 
it was an interstellar saga of space war 
shot with an 8mm film camera and trans- 
ferred to videotape. Since then he has pro- 
duced "Infinite Loop," "ANIM Demos," 
"Apocalypse Real Soon Now," "Halloween 
3D" and "The Machine." 

His newest film, "Rush Hour," breaks 
new ground in several areas. It makes ex- 
tensive use of HAM imagery, shifts from 
black and white to color and back again, 
runs about two minutes in length, and is 
one of the first three Amiga videos to be 
accepted into the SIGGRAPH film and 
video show. 

SIGGRAPH (Association for Comput- 
ing Machinery's Special Interest Group on 
Computer Graphics) is the oldest contin- 
ually running annual conferen(» for com- 
puter graphics. It is considered by many 
to be the most significant computer 
graphics event of the year. SIGGRAPH is 
a combination of panel sessions, courses, 
exhibition, film and \ideo show, art show, 
special interest groups and social flinc- 
tions. Individuals and organizations re- 
sponsible for advances in computer graph- 
ics technology present discoveries and in- 
novations through formal papers and dis- 
plays. 

SIGGRAPH, held in Atlanta during the 
first week of August, drew 20,000 people 
who attended more than 28 courses, pre- 
sentations of 37 technical papers . 13 




panel discussions, and wandered through 
exhibits of over 250 vendors. Commodore 
Business Machines previewed the Amiga 
at the 1985 SIGGRAPH in San Francisco, 
and it has remained an important venue 
for the Amiga's remarkable graphics. 

The SIGGRAPH Film and Video Show 
is known as the world's premier event of 
the year for computer graphics animation. 
Film makers and computer animation 
specialists from around the world submit 
their most technically excellent pieces for 
this prestigious event. Selected pieces are 
chosen on the basis of innovation in tech- 
nology and visual creativity by a jury of 
computer graphics experts. Tickets to the 
film and video show are so valued that 
they are often scalped at prices usually 
found only at rock concerts. 

This year, for the first time, SIG- 
GRAPH selected three Amiga-generated 
entries for their celebrated Film and Vid- 
eo Show; "Rush Hour," Winners Circle 
Productions' 'Time and Again" and Byte 
by Byte's 'Ttesktop 3D" were featured. 

Special events at this year's SIG- 
GRAPH included a night-time laser light 
show at Geoi^a's Stone Mountain nation- 
al park. The laser beams create dramatic 
stories, flm characters and graphic images 
choreographed to popular, jazz and classi- 
cal music. The laser show is projected onto 
a natural one-million-square-foot granite 
screen. 

I interviewed Allen Hastings just prior 
to his departure to Atlanta regarding his 
fthn "Rush Hour." Allen talked at length 



about the inspiration for his films, the 
techniques he uses and some thoughts on 
the creative process: 

Allen Hastings: The film Fm doing for 
SIGGRAPH is created entirely with inter- 
laced overscan HAM images. The film is 
being made with a new program; I guess 
you could consider it either a new version 
oiVideoScape or an entirely new program, 1 
depending on what else I add to it before 
it's finished. It has some new features like 
texture mapping, and it also supports the 
use of a 68020 with a math chip. Fm using 
the Hurricane board with a 68882 math 
chip. 

I used Aegis Modeler 3D for all the ob- 
jects in the film. It is definitely the most 
logical and consistent user interface. The 
different selection modes and the way in 
which all the operations work in each se- 
lection mode are very intuitive. It's an ele- 
gant system, and it is also very precise. It 
only creates the polygons required for an 
object, without any extraneous points or 
polygons left over. Some other object-cre- 
ation programs create objects mth extra 
polygons inside the object that just slow 
down rendering or interfere in other ways. 

Modeler also keeps its coordinates con- 
sistent. Some other programs don't always 
keeps points at the exact same locations 
all the time. In the film, I did a lot of real- 
world simulation, pictorial-quality anima- 
tion. Modeler lets you use real-world mea- 
surements like meters and kilometers. 
The film was an attempt to model the San 
Francisco Bay Area in 3D, in particular 
downtown San Francisco, That turned out 
to be too big a job, but I did succeed in cre- 
ating a very detailed Golden Gate Bridge, 
which features prominently in the film 
along mth lots of detailed cars. I spent 
about four months designing everything 
for the film. 

I just close my eyes and see it. I can 
imagine in 3D. I often do that as I'm fall- 
ing asleep. Unless I picture it in my mind, 
I don't know where to place the objects and 
how to move them. 

The film is a fantasy that most people 
have when they are stuck in rush hour 
traffic. The title of the film is "Rush 
Hour." It's about a driver stuck on the 
Golden Gate Bridge, trapped in a long 
line of cars. He drifts into a fantasy where 
his car transforms into a Lamborghini. 
Wings slide out from the sides, and he be- 
gins to take off and fly over everyone's 
head. I thought about that for a long time. 



58 DECEMBER 1988 



Amiga Update/Allen Hastings; Film Maker" 

The film is veiy short, no more than 
about two minutes, although that is quite 
a long time for computer animation. It's 
long enough to get the plot across, and 
there are a lot of exciting developments 
that occur. He gets chased by helicopters, 
runs out of gas and falls; the helicopters 
accidentally blow up a landmark. The 
whole thing is very fast paced. Finally he 
drives up to his home, a nice place on the 
coast, and the sun is setting into the 
orean; a loud car horn sounds and the 
scene fades back to the bridge where a 
small gap has formed in the line in iront 
of him. The beginning and end of the film 
are done in black and white, and the 
dream sequence is done in color. 

When I create a film like this I start 
with a stoiyboard. I draw still frames for 
each scene and try to keep in my mind de- 
tails like camera angles and that sort of 
thing. There are a lot of film-making rules 
that I use to make the editorial flow go 
nicely. It is verj' important to keep the di- 
rection of objects, left to right or right to 
left, consistent during the film. 

I started out making films with models 
and stuff, not computers, I did claymation, 
used plastic models, anything that I could 
get my hands on. I also read a lot on direc- 



tion, film-making. That's something any- 
one interested in film-making should do, 
regardless of what they are using to make 
their films. 

I haven't always been able to get my 
films to come out the way I wanted them. 
Sometimes the tools are just not there yet. 
A good example is when I was limited to 
making films vrith ANM files. I had to 
limit myself to camera motions that 
would work in an ANIM file. They had to 
be small enough and short enough to play 
back smoothly, and that cut out some of 
the scenes I wanted to do. Now that I've 
gone back to single-firame animation, I 
can do whatever I want motionwise. 

I use a Sony 5850 y4-inch single-frame- 
capable video recorder interfaced through 
a Lyon-Lamb single-fi-ame controller This 
lets me record my film a single fi-ame at a 
time. The setup works perfectly, no 
glitches, no missing frames, and no multi- 
ple frames. The single-framing capability 
in VideoScape works just fine with tMs 
setup, but I wrote my own controller soft- 
ware to work with the new animation soft- 
ware I'm using. 

The software I wrote lets me single 
frame AMM files to the 5850. It turns out 
that I had to do it that way instead of re- 
cording after rendering. The new software 



takes longer to render a frame because of 
its use of interlaced overscan HAM, and 
the extra time exceeded the time the 5850 
would stay in record/pause mode without 
damaging the tape. I could have used the 
Microlllusions transport controller and 
rendered each frame as an IFF file, stored 
it to disk, and then single framed them to 
the 5850, but the amoimt of storage need- 
ed for the number of frames I created 
would have required an optical disc for 
storage. Storing them as compressed 
ANIM files worked much better. The en- 
tire file fits on about a third of my hard 
disk. 

Using the Lyon-Lamb controller the 
pre-roll time is about five or ten seconds. 
Adding the time to bring the image up 
still kept me within the record/pause limit 
on the 5850. When Infinite Loop was cre- 
ated we hand edited on a 5850, and there 
were some duplicated frames. I did discov- 
er during editing on Rush Hour that the 
Sony edit controller is only accurate to 
about two frames, so its not as accurate as 
the Lyon-Lamb. 

I did use an S-VHS Panasonic AG-7500 
as an experiment, and I found it was sin- 
gle-frame accurate. They don't claim that 
it is but it was. The coimter is not accu- 

Continued on page 66 









events. Ba/anShf^^"'"^)' 









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COMMODORE MAGAZINE 59 



Inside Q-Link/Downloading Help 

Continued from page 50 

Most of the files you'll download fkim Q- 
Link are meant to be used on your Com- 
modore 64 or 128 system, but there are 
other files available. You'll find files and 
programs for the Amiga, MS-DOS and 
CP/M machines as well as GEOS-related 
items. Each of these has a special method 
or utility required to get the file to the ap- 
propriate environment once it's download- 
ed to your 64 or 128 system. Q-Link can 
only upload torn or download to a 64 or 
128 system, so check the various special 
interest areas for additional information 
on handling these situations. 

Always be sure to check the description 
and comments associated with a file be- 
fore you download it. Many times you'll 
find important information on how to 
start or use the program that may not be 
obvious. Also, there should be some indi- 
cation of special file fonnats that may 
need to be converted before the files can be 
used. Be sure to watch for ARC, Lynx, Li- 
brary and other file archives created to fa- 
cilitate downloading a group of related 
files as a single file, besides compressing 
the data to save transfer times. 

By the way, one user recently asked 
about the serial numbers that appear in 



every message in the message boaixls and 
in every file description in the libraries. 
Well, these numbers are assigned when- 
ever a message is entered or a file is 
uploaded to the system. The serial num- 
ber appears in the header line following 
the "S#" prefix and uniquely identifies 
each message in the system. 

The serial numbers are used primarily 
by the folks at Q-Link for system mainte- 
nance when deleting or relocating a mes- 
sage. So if you're reporting a problem with 
a message or file to link, include this 
number with any other pertinent infor- 
mation to make it easy for the people at 
Q-Link to locate a given message. 

Another recent user comment con- 
cerned comparing the cost of using People 
Connection to the new local telephone hot- 
lines or party lines. They pointed out that 
at $6.00 per hom' on Q-Link, you actually 
get quite a bargain compa]^^d to as much 
as $60 per hour or more for the new wave 
of party lines. 

Well, that's it for another month. Keep 
those comments and suggestions coming, 
and maybe I'll mention your screen name 
here in print some day! As usual, 1 can be 
reached almost daily via E-Mail to 
RBaker. Hope everyone has a happy holi- 
day season! g 



Adventure Road/Staying Alive 

' Coniiniii'd from page 52 

an adventurer asks this question, or ut- 
ters any of the following: "Now where am 
1?"; "Those stairs were here a second ago, 
weren't they?"; or "Nothing can kill my 
party now that I've got this Magic Ob- 
ject!") 

A neat trick that vrill spare you hours of 
redrawing the same maze is to tape a 
piece of clear plastic over the map sheet 
and draw on it with a liquid-based pen 
like the kind used with overhead projec- 
tors. When you make a mistake, just wipe 

; it off and redraw it — much easier and less 
messy than erasing lines drawn with a 
pencil. After the maze is completely 

'' mapped, copy it to paper and file it in the 
notebook, since you'll often have to return 

I to a dungeon later in the game. 

Maffic and Combat 

1 lb work wonders with magic, reread the 
manual and study any relevant clues. 

' Many monsters are particularly suscept- 
ible to one spell or spell type. Once you've 
discovered that Smokey the Ogre's weak 

, point is a Fire s]k11, you've got it made. 
Look for convenient ways to restore spell 
points, for the toughest mazes sometimes 
have a few Spell Regeneration squares 




Adventure Road/Staying Alive 

scattered about. 

EiFective combat means mastering a 
few elements of tactics and strategy. Long- 
range weapons (and spells) can wear a 
group of monsters down before they get 
close enough to wear your group down, 
then a few well-placed swords and maces 
will finish them off. Magic weapons often 
exist, though you may have to experiment 
to learn their effects and most appropriate 
targets. Sometimes their targets are ap- 
parent, such as the Golem Staff in Wiz- 
ard's Crown. 

In a Hurry? Cheat! 

A few words on cheating— it's your fan- 
tasy, so if you want to cheat, go right 
ahead. (All's fair in love and dungeons, I 
always say.) Some people, and it's amaz- 
ing how many of them are game design- 
ers, will say you're only cheating your- 
self—but you paid the $39.95 for it, so 
you're entitled to do with it as you please 
(ex{»pt, of course, make 40,(X)0 copies and 
give them to all your friends.* 

Some games have bugs, others suffer 
design oversights that leave loopholes 
large enough to fly a Golden Dragon 
through. But why complain when these of- 
ten allow you to quickly score thousands 



of experience points or gold and build up a 
powerful party in no time? Once your 
team can muster enough MIBL and 
DRBR spells to defeat the Berserkers (at 
5N, 12E, 2U in the Castle) in Bard's Tale 
I, for example, you can return there and 
wipe them out over and over and over — 
netting 60,000 experience points for each 
character every time. Yes, it is repetitious 
and boring. But so is getting killed over 
and over and over . . . 

In many RPGs, you can return to the 
spot where you found the Sword of Sockit- 
tome and — lo and behold! — it's still there. 
You can arm someone with the powerful 
weapon or sell it. Programs that erase 
items when taken ( Wasteland) can be 
sidestepped by simply making a new play 
disk of that particular dungeon disk or re- 
setting the dragon (Wizard's Crown). 

Li many games that permit you to 
make several copies of your character 
disk, you can move people back and forth 
to "clone" weapons, objects and gold. 
Here's a quick lesson from Phantask I: 
Make two copies of the scenario disk, then 
label one "good disk" (the one you want to 
keep playing on) and the other "dummy." 
After you get lots of potions (crucial to this 
gamel and weapons and other valuables, 
sell everything you want cloned to a Tbwn, 



say Pineville (Tbwn 2), then teleport to 
Tbwn 3. (When you teleport, the program 
writes to disk the fact that the goods are 
now in the shop in Town 2.) Remove the 
good disk and insert the dummy. 

Tfeleport to Tbwn 4, insert the good disk 
and teleport to Tbwn 2. Buy back the stuff 
you just sold, insert the dummy disk and 
teleport to Tbwn 3. (The purchase of the 
goods is now written to the dummy disk, 
so as far as the program is concerned, they 
are still in the shop in Town 2 on the good 
disk.) Insert the good disk and continue 
cloning, or proceed with the real game. By 
noting when a program writes things to a 
disk, you can find loopholes like this in 
lots of games. (But always make a back- 
up of your disks before tr^nng such ma- 
neuvers, just in case something goes 
I wrong— you are, after all, fiddling with 
j bits and bytes for which the programmer 

has reserved exclusive fiddling rights.) 
, Ivet me emphasize that the above meth- 
: ods for cheating should, in the opinion of 
This Adventurer, be used only as a last re- 
sort. Observe the Adventurer's Creed- 
get the gold, kill the monsters, save the 
land— and apply the preceding advice, 
and you'll have a clear conscience and feel 
a stronger sense of accomplishment when 
you finally solve the quest. ra 





irsiMR. 



And the fate of the free 



Fasten your SEatbelt. lai'te in 
foill«[ti]glighlDl¥Dyrlile. 



world rests in your capable hands. Take hold of the 
controls and your wits. Because 20,000 feet 
below you thunders the most 
feared battleship in all of Ger- 
many's fleet: The Bismarck. 
Enemy fighters zoom above you, 

anxious to turn you into fish food. And all around you 

lurk treacherous U-Boats, E-goats and minefields. 
Steady, mate. Remember all those practice flights? 

With these details, its no wor.* we fJflW it'S fOr real. YOU'Ve OOt 
(lyinttieteolF-iBStnkeEagle ... . . ..^ . 

position reports to monitor in- 
coming intelligence. A fully 
detailed instrument panel. And you can fire from 
one of two gunnery positions. All of which'll come 
in mighty handy when you've got 42,000 tons of 
riveted killing machine in your sights. 





WELL CAPTAIN, IT LOOKS LIKE F-15 STRIKE EAGLE' IS^T SO STRIKING, AFTER ALL 




DIVE BOMBER 


F-15 STRIKE EAGLE 


Easy la us8, lully ilelailed instrumenl panel 


Of course 


Mope 


Look oi enemy planes S ships 


True to life 


Stick figure 


Pace of enemy attacks 


Constant 


Lagging 


Tal(eofls 


Breathtaking 


Nonexistent 


Landings 


Brace yourself 


Liinited 



Nola CtiirpaciiDrs aft t)*l»d M curiifit Applfr IBM, anilCommadore 6iy1?B virvoni ot rUg p<rgdi;cl 

Appft II Sotnti i Cane jtitil (1. Atnri Si CQnrrD(!ori< Q<f 128. IBU H i CDnoitiblil. Sciteni Irom Ami ST nniGn ot Ihi gim» 

US GDliJ'>! slr^dETArkolCOArfnralld &ami progriiTi li»ns(!ifrDm&0 AtntricsLTd C1387 A>cni( Anlmjligr/GfRinlinCripllKsLtd c ISBB E|Iyi. !nc 




from 
US. GOLD' 




Create 

fonts up' 
to 192 
point. 



These days, 
you can find 
all kinds of pro- 
grams that call themselves 
desktop publishers. Oh, one 
may drop a drawing here or 
create a column there. But 
don't let anyone kid you. 

Nobody's got anything like 
geoPublish. 

You see, geoPublish is 
a real desktop publisher. 
With hundreds more features 
that unleash your layouts 
across an endless number 
of pages, and leave your 
non-GEOS friends frenzied 
with frustration. 



Texl 

autnnuitiL")tty 
flows aixund 
jiraphk's. 



"Full featured desktop 
publishing on the Com- 
modore 64? Including 
laser printing? If I hadn't 
seen it with my own eyes 
on my own Commodore 
64, 1 wouldn't have 
believed it, either." 

— MicniTimes, March, 19KH 

With geoPublish, you pour 
your geoWrite text into col- 
umns and around graphics. 
Automatically. You can use 
any of the 21 preset page 



layouts or any of the zillions 
you come up with yourself. 

After that, it's off to fun 
city. 

The geoPublish toolbox 
is filled with goodies that 
help you create all kinds of 
special effects in almost 
every area, for example, you 
can customize over 80 GEOS 
compatible fonts. In bold, 
italic, underline, or outline. 
In any combination you 
choose. Up to 192 points 
high. 

"Ofthe three soft- 
ware packages I used 
(geoPublish, Personal 
Newsletter, Outrageous 
Pages), geoPublish most 
resembles professional 
desktop publishing 

programs:' _,,,,Marchl988 

And that's just what you 
can do with type. You can 
also create columns. Boxes. 
Banners. Enlarge or reduce 
graphics. Zoom in for detail 
work. Preview the entire 
page. And print the whole 
thing out on a LaserPrinter 
for a razor sharp look. 

Of course, those aren't the 
only reasons we're excited 
about geoPublish. It's also 
because major magazines — 
like the tough guys at INFO 




miRESTORir. 



— are raving about it, too. 
Saying that people will use 
geoPublish "to retire their 
Print Shops and Print Mas- 
ters" and that "Newsroom 
pales in comparison'.' 



geoPublish Features 
General 

• WYSIWYG. What-You-See-Is-What-You-Gel. 

• Import graphics froni (jeoPaiiU. 

• Import graphics from Print Shop. Newsnjdm. 
I'rinl Master'" using (IHOS Graphics Graliber 
(sold separately witli l»eskpack I'lus). 

• Full page aiiti zoom disiplay modes. 
•On-screeii rulers, digital cursor control allows 

exact placement in full page edit modes. 



Work in full paw prci ieiv iiukIc 



Zoom intoacitial size 



WK "^ >Xrii 4:? Cf4a^lJ 



GEOPUBL 
MAKES BIG H 




Lreate ill i-^il r p it.i 



fc>swjn^ s^"*^ 



^M' 



Ij J«llilKfllHHrB^< 1 LJ ^ >^*! 
I DiKMetiub lap" ^ LI w -^CJ 

m 




■I 







ilmtK Wi«fc- ^Vfi] 






J4 jTt(T(.r>li^ 



Flow tex! into coiumns 



Huadlmes in -t lo 192 poiiitb 



=b 



Easy t;ni|)liic object manipulation 



Hey, with press like that 
what more need we say? 

Well, we can say we ve got 
even more features. In fact, 
a whole What-You-See-Is- 
What-You-Get wish list in the 
chart to your right, filled 
with features that mean busi- 
ness. Things like text in any 
pattern and automatic font 
smoothing and stuff that 
nobody else ever thinks of. 

So if you're serious about 
desktop publishing, take a 
look at geoPublish. For Com- 
modore owners, it's the only 
feature story worth 
taking seriously. The brightest minds are working with 



• Supports over 80 GKO.S tompatihle fonts in 
point sizes rauKiiiK from -1 lo 192 point (.1)15" 
to 2.6"). 

• ['lain, bold, underline, outline, italic, super- 
script and subscript, and any combination of 
these typestyles allowed for each font. 

• Supports dot matrix and Post Script laser 
printers. I 

• Supports up (0 16 pages in length, larger docu- 
ments can be created by setting the startinfi 
page number. 

Master Pa^e Mode 1 

• Support for left and ri^jht master pages. 

• Set up to Hi guidelines for aiiiinK graphic and 
column layout. 

• Automatic page numbering can set starting 
Diige. 

• .'\utomatic date stamping. 

• Full graphic tool box for master page graphic 
design. 

II Softworkfe 



• Library feature for saving m;(ster page layouLs. 
product comes with a master page library with 
several standard layouts. 

Page Layout Mode 

■ Imports text from any Commodore word 
processor. 

• F'lcxible design and piacement of text columns, 
column layout, size and combinations can be 
altered at any time. 

• Built-in editor supports full wonS processing 
features of geo Write 2.1 for text flowed into 
geoPublish columns. 

• Snap to guides feature allows for easy layout 
using master |)age guidelines.^ 

• User-scltctable gutters (space between 
columns). 

• Support lor unanchored (flow with text) as well 
as anchored (text flows around) graphics. 

• Automatitally flows text around graphics and 
from pag(! to page keeping track of up to 16 
separate Kord processing docdments. ' 

Page (irni^hic Mode 

• Contains a complete object oriented draw pro- 
gram. Graphic tools include: 

' Place picture: Picture can be centered and clip- 
ped, scaled to any size, stretched and scaled. 

• Special text: Any font may be output in any 
point size from 1 to 192 point. 1ext may also be 
primed in any st>'le and in any of the 'Sl (jEOS 
s)sleni patterns. Text may be printed either 
horizontally or vertically. 

• Lines, connected lines and curted lines 
(splines); may be drawn in 8 different thick- 
nesses, have round or square eildpoints, and be 
drawn in 32 different patterns. 

• Rectangles, polygons, circles, and ellipses: may 
be framed orunfnimed and filled williany of 
the .'i^ system patterns. Frame thickness can 
also be varitd. 

■ Any graphic object or group of objects may be 
selected at any lime and moved, cut, resized, 
brought to the foreground (drawn on top of 
everything) or pushed to the background 
(drawn unddr e\orything). 

• Automatic smoothing option for pictures and text. 

• .-Ml tools work in either full page preview mode 
or zoom mode. 



To order call 1-800-443 -0100 ext. 234 
geoPublish 

(California residents add 7% sales tax. ) 
$2. 50 US/$5. 50 Foreign for shipi)inK and 
handling. Allow six weeks for delivery. 

KkMnniis, Ud. IjliUS. #npWrilt, >vil'jinl. *iid Btrtj:k-> Siai^ijfki.ir,- 
vMrfUltits I'f K*TVrlty SJflw*trks 1^1 nl Sl<iip, lYira M,K,tiT ind Ni^MiHni 



GEOPUBLISH 



Berkeley. 







Until now( 
you and your Commodoie 

could only talk to 
each other. 



Welcome to Q-Link. 

You and your Conimodore' probably 
have a very good relationship. But even the 
best relationships need to grovv^. That's why 
there's Q-Linic. 

Q-Link connects you v/ith tens of 
thousands of friendly, interesting people all 
over the country. Share stories, talk shop, 
tell jokes, or just shoot the breeze with 
them in a whole new way. On your 
Commodore. 

When you and your Commodore start 
talking to the rest of the world with Q-Lin]<, 
exciting things start to happen. 
Tilings that are sure to improve 
your relationship. Like playing 
the latest interactive, full- 
color games. Taking college 
courses. Accessing over L5,000 
software programs. Enjoying 
guest speakers on a wide range 
of topics. 

And Q-Linl< gives you a 
direct connection to the experts 
at Commodore headquarters as 
well as the major software pub- 
lishers -a Q-Linl< exclusive. 

Tliere's so much to do on 
Q-Link, it can't all fit into this ad. 
For that, you'll need our full-color 
program guide, with a complete 
calendar of events and activities. 
And you'll get that free from 
Q-Link every month. 



going and there's plenty of online support 
every step of the way Like Q-Linl< support 
groups and helpful Q-Guide experts. 

Getting into Q-Link. 

You'll love being a member of Q-Link. 
You pay only S9.95 a month (and any local 
phone charges) for "Basic" service, which 
includes unlimited access to the latest 
news, sports, and entertainment informa- 
tion. Even a full- featured encyclopedia. We 
also offer "Plus" services such as 



CALENDAR 

^ of Events 



AUGUST 






itxm 






^91 













AUGUST 



txaA 

ItCMl , 
Mil »*«.••**«** 



U, »rtUSt"«* 











Sam «•"«■; 






A special ofiFer, 



If you don't have a modem, Q-Link will 
help you get one at a price lower than 
anyone could imagine. For details, take a 
look at the attached card, or call 
1-800-782-2278, Ext. 1582. 

You'll also get a free Q-Link Starter 
Kit, including software. It's easy to get 




shopping and travel 
reservations for only 8c: per minute extra. 

It's time you and your Commodore got 
out and talked to more interesting people 
than just each other. And on Q-Liiilc, it 
couldn't be easier. 



7.: jom Q-Link new, call: 

1-800-782-2278 

Ext. 1582 



Add new life to your Commodore! 



Allen Hastings: Film Maker 

Contunied (rnm paj;e 59 

rate, but if you go by what you see on the 
monitor, and move using the jog shuttle 
dial, it works fine. I couldn't test it with 
the Lyon-Lamb controller, since it needed 
a different cable. It took us about two and 
a half hours to do a five-second scene by 
hand, and we decided that was enough for 
a test. Without the computer controlling 
the recording it takes a very long time to 
lay it down on tape. 

It is also easier to get access to editing 
facilities if you use ''/(-inch tape. I work at 
Lockheed, and we use Vj-inch stuff there. 
That's another reason I got the 5850; I can 
do some of my work at home instead of be- 
ing in the ofiice, I use an Amiga at work to 
create some short simulations, satellite 
flybys, that sort of thing. 

Fm much more excited about film-mak- 
ing than programming. I have been doing 
a lot of programming to support the fea- 
tures I want: the textui'e mapping and the 
black and white scenes in ovei-scan hi-res 
with sixteen gray levels. That way you get 
the smooth shading and highlights that 
you get in HAM without the HAM arti- 
facts that othenvise might mar the scene. 
You could even get a sepia tone effect to 
give it an old time look. Q 



Software Reviews/Impossible Mission 2- 



Conlinufd from page 26 



They have equipped you with 
a highly sophisticated pocket 
', computer with many great 
functions to help in your 
quest. 

room, arm time bomb to blow up safe, and 
arm mine for agent to place. In order to 
use one of these you must find the proper 
commands. When your selection is com- 
pleted, click the fire button, and the com- 
mand you have chosen will be carried out. 

Summary 

Impossible Mission 2 combines a unique 
blend of strategy, arcade action, graphics 

i and sounds to come up with one of the best 
game sequels ever [)uring play, you can 
either pause or save your current position, 

. allowing you to continue where you left 
off. Also, you will find that the manual 
gives a full, easy-to-understand explana- 
tion of the game. I have been plajing for 
two months now, and I stil! can't complete 

i it (therefore, not so many hints). In fact, 
you might even say this game is impossi- 



ble to conquer, but even' game has its 
Achilles heel (now if I can just locate it on 
Elvin). If you enjoyed Impossible Mission 
or just like an e.vciting strategv'-action 
game, then you are bound to enjoy this ex- 
citing sequel! 

Pocket Hints for the Super Agent 

• Time is something you can't afford to 
waste. The save game option is one impor- 
tant feature you should use to youi- advan- 
tage. When exploring either a new pas- 
sage or room, save the game before enter- 
ing. Once you have figured out how to get 
past the obstacles, retrieve the music from 
the safe and exit, then load the saved 
game. This will allow you to complete that 
section of the game in better time, since 
you have done it before. 

• Check your security code numbers as 
fi^uently as possible. Once you have the 
music and security code, exit the passage. 
Don't waste precious time searching for 
more security icons for the computer, for 
there will be plenty to obtain in the next 
passage. 

• If you can't enter a room from your 
current position, then exit and move to 
the room above it. In most cases you will 
find a lift that will take you to the room 
that was impossible to get to. Q 



Explore the Newest World of Software 



On a Video!!! 



If you want to gel the most from your 
computer, here's good news: Twenty 
of thie top software developers in 

the US and Canada have been 
brought together in a full-length 
showcase of their hottest new prod- 
ucts. All on a unique video which is 
an important software buyers guide 
and tfie first and only "video ency- 
clopedia" of software applications. 
Experience all the sights and sounds 
of the latest software developments; 
explore descriptions and demonstra- 
tions in the comfort of your home. 

What Reviews Alone 
Can't Show You 

We've included full color and sound 
"how to" demos of the most exciting 
Art, Video, Music. Entertainment, 
Desktop Publishing, Educational 




and Business software. Fully produced on 
and featuring the Amiga®, many programs 
also have C-64® and C-128'" versions 



available. You'll experience the wide 
range of Commodore® power 

Includes 
Rarely Seen Software 

imagine performing surgery with 
medical simulation software or 
exploring the universe with an 
astronomically true space exploration 
simulator Preview desl<top publishing 
and video programs. Examine the 
specialty software used to produce 
hit records and television pro- 
gramming. These are rarely seen 
programs that you should know 
about to make informed purchasing 
decisions — to get the most for your 
money At $39.95, this tape can save 
you many times its cost So please, 
take a minute to call or write. We 
have a whole new world to show you. 



66 DECEMBER 1988 



In USA 1-800-344-2525 Extl 

In lyj 1-800-348-8181 Extl 

or send check or m.o. for $39.95 + $4.00 p/h to- 

VldeoAdvantage, 1229 Poplar Avenue, ti/lountainside, NJ 07092 

NJ residents please add 6% sales tax 

Amiga. C-64 and CommodOfe am registered irademarfcs of Commodore. C-1 2B is a trademark ol Commodore. 



128 MODE 

A Plethora of 
j 128 Stuff 

This month instead of the usual type- 
in program, we will look at a plethora 
of Commodore 128 items, several of which 
j have been weighing heavily on my heart 
the last while. 

Plethora Item #1: The 128D 

j The Commodore 128D is certainly not 
news these days. Lots of you own them. I 
own one. But for those of you out there 
wondering; should I sell my original 128 
and get a D model, here's my advice: 
Yes. 
j That was blunt enough. Now here are 
! my reasons. For one thing, the keyboai'd 
I is so much nicer that it alone may make it 
I worth it to you. Being a writer, this is an 
' item of true concern for me. I love the 
128D's keyboard. It isn't just the improved 
tactile response. The fact that you can 
move it on youi- lap or out of your way (1 
put mine on top of the computer when I 
need desk room) makes it really nice. 
Another reason to trade up to the D 
model is that the new machines have the 
new ROMs in both the 1571 drive and the 
128 itself. These are a definite improve- 
ment. No more five-minute strip searches 
on disks in the 1541 format before allow- 
ing them to boogie. No more CAPS/LOCK 
uppercase Q bugs. Not only are the bugs 
gone, but the 128D also boasts an exti-a 
48K of video RAM for the 80-column 
mode. This is quite valuable to the ma- 
chine language progi-ammer as well as 
users of SAS/C 8. 

Third, the solid metal console might be 
reason enough to make the trade. Now 
you can set your monitor right on top of 
the computer. To my observation, ever\'- 
thing about the 128D seems more sohd 
and durable. The system keeps cooler, 
there's no bulky power supply to mess 
with . . . it's simply a well-designed system 
(except for the joystick ports, which are a 
pain royale to get at). 

Fourth, it has a built-in disk drive. Not 
only is this convenient, it offers a subtle 
benefit that you'll really appi-eciate: fewer 
cords to get tangled behind the desk. 

Finally, if you've been wanting to add a 
second drive to your present system but 
just haven't had a good enough excuse to, 
this is it. Sell your present 128 computer 
(keep your 1571) and buy the 128D and 
you'll end up with: 1) a two-drive system. 




2) a new computer and drive complete 
with warranty, and 3) only about $250- 
$3(K) less in your pocket than when you 
started. That's only a little more than 
you'd have paid had you simply bought 
another 1571 drive. 

Of course, we're not all made of money. 
I, of all people, underetand that reality. 
But I speak from experience: I bought the 
128D and have never regretted it. 

Some of you may be wondering: why 
should I invest more money in an eight- 
bit computer? Isn't it the twilight of these 
machines? 

My opinion: yes. it is the twilight of 
eight-bit computei-s. But it's like the twi- 
light on the North Pole— a real long one. 
(You know, up there there is only one day 
and one night per year with one mean 
long sunset in between.) 

Your Commodore 128 does everything 
you need, unless you are chomping at the 
bit to get into desktop video. \Vhen you're 
ready for that, get an Amiga. But if word 
processing, databasing, spreadsheeting, 
game-playing, progi'amming, telecomput- 
ing or educating are the reasons you own 
a home computer, then eight is enough. 

For my money, the Commodore 128 is 
one great machine. I may be biased — I do 
wiite this column — but I've used MS-DOS 
machines, Apples, Radio Shacks, and oth- 
ere and, bias or not, the 128 is the best of 
the lot. 

Plethora Item #2: 128 Books 

One of the hidden costs of owning a 
computer is the cost of books that you will 
want and'or need for your machine. The 
following SLX I bought with my own mon- 
ey. Here are my observations: 

1) The Commodore 128 Programmer's 
Reference Guide (Bantam Books). This 
thick book (743 pages) has gobs of useful 
info about youi' machine. Hardware buffs 
will find the specifications chapter indis- 
pensable. For me the most usefiil chapter 



was one which details how to program the 
80-column chip. My advice: every 128 
owner should buy this one. 

2) Mapping the Commodore 128 (Com- 
pute! Books). This is a must for program- 
mers and a "good-to-have" for most every- 
one else. I would not be %vithout this book. 

3} Computers 128 Programmers Guide 
(Compute! Books), This book is tj-pical of 
books by Compute! — packed with useful 
info that you won't find anywhere else. 
And it is like other Compute! titles in its 
readability. There are also many useful 
routines which progi-ammers and tinker- 
ei-s alike will find useful. 

4) 128 Internals (Abacus). This was the 
first book of any value out for the 128 
back in the eaiiy days. It also has a whop- 
ping 232 pages of ROM listings which are 
virtually useless to all but intense hack- 
ers. Also, this book contains several chap- 
ters on the VIC and SID chips which are 
mostly just a rehash of infomiation you 
can find in books for the 64. If you're look- 
ing for ROM listings, buy this book. Oth- 
erwise, save your money. 

5) BASIC 7.0 Internals (Abacus). This 
book also contains gobs of commented 
ROM. For those of you machine language 
programmei-s who like to tweak BASIC, 
it's indispensable. For the rest of you, 
you'll get better value for your dollar with 
this and other magazines. 

6) Commodore 128 Troubleshooting & 
Repair (Howard W. Sams & Co.) If you are 
a hardware hacker, this one looks good. I 
say "looks good" because I'm not a hard- 
ware hacker, and I didn't really need the 
book. But that doesn't mean you won't 
find this book quite useful. Let me put it 
this way: if you don't know how to read a 
voltyohm meter, don't buy this book. 

Plethora Item #3: Twin Cities 128 

A lot of you 128 owners out there prob- 
ably haven't ever heard of this 128-specif- 
ic magazine. There's a reason for this: the 



COMMODORE MAGAZINE 67 




128 Mode/ A Plethora of 128 Stuff 

folks who put it together— mainly Loren 
and Avonelle Lovhaug— have built this 
magazine from the kitchen table up, and 
they've done it on a shoestring budget. 
Advertising doesn't come cheaply, so they 
have depended on word of mouth. 

Well, let me add some words from my 
mouth: as a 128 owner, you need to check 
out this magazine. I like it. The latest is- 
sue is 28 pages in length, and 25 of them 
are advertising-free. The content of the 
magazine is typical of all computer mags: 
reviews, technical tips, and a few short, tu- 
torial-style, type-in programs. It also 
seems to have quite a bit of fresh news 
fix)m the 128 front (psst, and some hot ru- 
mors). 

I suggest you buy their new book, Tivin 
Cities 128 Compendium Book #1, which is 
a collection of the "best of their first 18 is- 
sues. If you like what's in it, you'll want to 
subscribe to the magazine (S25.00 per 
yearl. Order from Twin Cities 128. P.O. 
Box 4625, St. Paul, MN 55104. 

Plethora Item #4: GEOS 128 

Since I write the GEOS column for this 
magazine, there's no sense repeating what 
comments will be found there. I would like 



to say this, however, while in "The 128 
Mode." GEOS 128 is a vet^' useful pitxluct 
if you're interested in a di-op-down menu, 
graphic environment. If you don't own 
GEOS, I think you should. 

The question is, if you already have 
GEOS, do you need the 128 vereion? The 
answer is, it depends. It depends on 
whether or not you use a GEOS program 
as your main word processor. If \'ou do, 
then GEOS 128 is worth buying. It allows 
you to see the full w,idth of the page on the 
screen, and that is the reason a lot of us 
bought 128's in the first place. 

Other than that reason, until Berkeley 
comes out with more 128-enhanced GEOS 
applications, there's really no extra value 
in having the 128 version. However, if 
they do as nice an upgrade for the 128 ver- 
sion as they have done with GEOS 2.0 for 
the 64, then it's time to take your bujing 
shoes back out of the closet. 

Plethora Item #5: The C128 
Developer's Package 

I have been spending some time with 
this software package from Commodore. It 
comes with two disks which contain an ex- 
cellent assembler, a super editor, a whole 
gob of utilities, mouse routines galore. 



bui-st routines, and fast loadei-s for 64 
mode. It's simply a plethora (there's that 
word again I of progi'ammer's goodies. 

How much does it cost? About $50.00. 
It's worth it because it offers so much. I 
don't have time to detail all the goodies 
within but here are my impressions of the 
editor'assembler: 

The editor, called ED 128 Full-Sci-een 
Editor, has been patterned after Digital 
Equipment's EDT screen editor It allows 
you to type in your machine-language 
source code much the same as a word pro- 
cessor allows you to type yom- lettei-s. You 
can cut and paste blocks of text, search 
and replace text, jump all over the docu- 
ment with minimal key presses, have 
lines longer than the screen width, scroll 
up/down left/right, change word case, and 
more. 

The assembler, HCD65. is a profession- 
al-quality assembler patterned after the 
same one used by Commodore systems 
software engineers. It allows you all the 
conveniences of a frill-featured assembler 
plus an advanced macro facilitv^ which al- 
lows you to do all kinds of things I haven't 
experimented with yet. What I like best 
about it is that it is verj' easy to use. There 
aren't a lot of unnecessary' parameters 



68 DECEMBER 1988 





" Pllt 

youreelf 
in their 
shoes. 

Be Michael 
"The Slam- 
mer"Jor- 
y ;-M 1 dan or 
^ MJ Larr>'"The 
Shooter" 
Bird. You 
decide who 
wins. Is it today's 
most exciting player, 
MVP Michael Jordan, or 
the I'layerofthe Decade, 
Larry Bird? 

Jordan and Bird- 
Software Designers 

Michael wanted quickness, 
speed and air Larr\''s fadeaway 
and svveetspots were critical. 
Power Jams for Michael, 
Larry's 3 point bombs. They 



got all they 
wanted plus jab 
steps, pump fakes, 'shot 
blocks, steals, 360° dunks and 
more. 

One On One is Three. 

Jordan vs. Bird vs. You in 
three ultimate matchups- 
One On One, the Slam Dunk 
Competition and the 3 Point 
Shootout. 

Designed by 
Garth Hitchens, 
Mark Madland, 
Michael Jordan 
and Larry Bird. 

For IBM/Tandy. 
Commodore 64 ;ind 
128 compulers.VisJt 
vour retailer or call 
800-245-4525 from 
US or Canada. 8am to 
Spm Pacific Standard Time. IBM 1,5 a 
registered trademark of International 
Business Machines.Tandy is a regis- 
tered trademark of Tandy'Corporation. 
and Commodore 64 and 128 is a 
registered trademark of Commodore 
Electronics Limited. 




ITie Qa-ssic Conrninladiin,' One On 

Oni'.The crowd goes crazy as 
Michael and Lany unload all their 
patcnied moves. 





.Vrial WaifarE: The ,\ir Jordan Slam 
Dunk ConresL Up to 4 playciN chal- 
lenge each other or Michael him- 
self In a battle of Rawer Jams. 
Designed bv Jordan. 





ELECTRONIC ARTS" 



IjonK Range Bonihing: 3 hunt 
Sh()otouL25 shots In 60 seconds 
ti-om 23' out. Don't h)ow the money 
ball. Lirn-'s signature evenl. 



128 Mode/A Plethora of 128 Stuff 

needed to get it to work. 

Plethora Item #5-B: Names and 
Numbers 

John Dvorak, noted computer colum- 
nist, iiecently struck a chord wth me 
when he wondered why computer manu- 
facturers were so big on letter/number 
product names. Like the HCD65 men- 
tioned above, the OS'2, or Tbxas Instru- 
ments' inciiedible tongue-twister, the TI 
99/4A? Folks hated the name of Tandy's 
TRS-80 so much that they simply 
changed it to "TVash 80." 

Sorry to say, Commodore has not es- 
caped the number mania. PET was a good 
name. Then came the VIC-20. VIC, I 
liked, but the 20 was a step down, Next 
came the Commodore 64, the Commodore 
128, and now the Commodore 128D. 
Unnh! It hurts. And don't forget the 1541, 
1571, and now the 1581 disk drives. Not 
much personality in those names. 

Think how much more flavor it 
would've added to call those three disk 
drives "Laiiy," "Moe" and "Curly." Well, 
maybe that would make them seem a lit- 
tle less smart than they are so how about 
"Aristotle," Tlato" and "Socrates'? 



When Commodore came out with the 
Amiga, I thought, "Now here's a machine 
with personality." Even the chips inside 
that machine have interesting names like 
"Agnes" and Tortia." Unforttmately, 
they're abeady tacking numbers onto the 
end of its name. Still, Amiga is a great 
product name. 

Trivial point? The sales success of the 
64 and 128 would seem to say that it is. 
But maybe not. If computers really do in- 
timidate people, then maybe it's time to 
make their names a little more charming. 

Case dismissed. 

Plethora Item #6: WarpSpeed 
Cartridge 

I have been using this product from 
Cinemaware for several months now, and 
I like it, A lot. It is superior to FastLoad 
with its utilities (especially if you have a 
two-drive setup), and it works in both the 
128 and 64 modes (though you do have to 
flip a switch). It also has one of the fastest 
copy utilities around which has a sophisti- 
cated data cnmcher which cuts down on 
disk swaps. Get it. 

Plethora Item #7: 128 Compilers 

I have been working on an arcade game 



in BASIC which will settle the question 
once and for all of whether a commercial- 
quality arcade game can be written in 
BASIC via a compiler In my efforts I have 
unearthed some important information 
that would-be compiler-ers should note. 

For one thing, the Abacus compiler does 
not allow you to use the SPRSAV com- 
mands. This is a great pity because, 1) 
this is one of the best statements available 
in BASIC 7.0 and 2) Abacus' compiler is 
the fastest of the ones I've used. It even 
allows for machine language compiling 
which is really fast. 

Blitz! 128, the other most often-used 
compiler for the 128, allows SPRSAV 
which is good. But it seems to do all kinds 
of strange things with some of the more 
esoteric graphic statements. I have writ- 
ten to Skyles and am awaiting a response. 
I will report more on this in that upcom- 
ing two-part series, 

Pleth'ed out? I could go on and on, but 
space is at a premium. After more than 
three years now of thrashing on my Com- 
modore 128, 1 feel compelled to end this 
piece on this note: the 128 is still the best. 
It's a machine with a plethora of charac- 
ter (I just wish they'd called it "Hurdler" 
or "Spirit" or "Moses.") D 

COMMODORE MAGAZINE 59 



/ 



..x . f-.. 



-^^^scciiisi 






IG^;^ 



Commodore Magazine is sponsoring our fourth annual Graphics Contest. Two categories 
are available for aspiring Commodore artists: Commodore 64 and Amiga. Winners will 
receive a cash prize, and the winning graphics screens will be published in the June 1989 
issue of Commodore Magazine. 



COMMODORE 64 CATEGORY PRIZES 
Grand Award: S500 and publication in Commodore Magazine 
Five Runners Up: $100 and publication in Commodore Magazine 
Honorable Mention: Publication in Commodore Magazine 



AMIGA CATEGORY PRIZES 

Grand Award: $500 and publication in Commodore Magazine 
Five Runners Up: $100 and publication in Commodore Magazine 
Honorable Mention: Publication in Commodore Magazir^e 



GRAPHICS CONTEST RULES 

1. This contest is strictly (or amateur artists. Anyone wtio deiivoa more Itjan 

1 0% of his her annual income trom tho sate ot original artworX is ineiiglWe. 

i. Employees of Commodore Magazine, inc.. Commo<Jore Business 

Macliines. Inc., Commodore Electronics Ltd., Commodore International Ltd., 

thefr advertising and promotional agencies and their immediate families are not 

eligible to enter this contest. 

3. Each entry must tje whotly the product of the deveioper in whose name the 

entry has tieen submitted. Copyrighted images are not eligible. This includes 

record album covers, movie figures, tarrwus paintings and cartoon characters. 

Outside assistance is expressly prohibited and will provide causa (or 

disqualitication. 

i. A maximum of two screens per person is allowed. You may submit either two 

screens (or one computer or one screen for each computer. If a coittestant 

submits more than two screens (or consideration, ail of that person's entries will 

be invalidated. 

5. All entries must be submitted on disk, 1541 format for the Comnnodore 64 

and 3,5-inch format for the Amiga, with the following marked clearly on the 

disk's \abG\: 

a. Contestant's name, address and phone number 

b. Picture tflle(s) 



c. Graphics package or programming aids used to create the graphics 

d. The words ' 'GRAPHICS CONTEST' ' 

A photo of the screen display or a printed copy ol the screen does not constitute 
an acceptable entry, 

6. All entries must t>e postmarked r>o later than January 31 , 1 989. Mail to; 
Commodore Magazine, 1 200 Wilson Drive. West Chester, PA 1 9380, ATTN: 
GRAPHICS CONTEST 

GENERAL CONDITIONS 

• Graphic screens are judged on ofiginality, creativity and best use of the 
computer's unique graphics features, 

• Entries will be judged by the statf of Commodore Magazine. 

• Ivlake sure your maiier will protect your disk from damage. A((ix sufficient first- 
dass postage. Maii your disk and the official entry blank to the address shown 
atwve. Commotfore Magazine accepts no responsibility (or lost or damaged 
entries. 

• Entries will become the property of Commodore Magaziite, which reserves 
the right to adapt, use or publish all entries received. No entries will be retumed, 
so l>6 sure to make a copy of your entry Ijefore you submit it to the contesL 

• Non-winning entries will not be acknowledged. Winners will be notified by 
March 1 S, 1 939. Taxes on cash prizes are the winners* responsibilities. 



:v^ 






(PL£/«EPHim 

Name 



Address 

CJty 

State 



Phone (_ 



Signature 



_Zlp. 
-Age. 



Parent's Signature 

(If Contestant Is Under 18) 



Picture TItte #1 
Computer 



Graphics Package/ 
Programming Aid Used . 



Picture Title #2. 
Computer 



Graphics Package/ 
Programming Aid Used 




m=' 



ALL ENTRIES MUST BE POSTMARKED BY JANUARY 31, 1989. MAXIMUM 2 SCREENS PER CONTESTANT. 



ardware 



by John Pustai 



'■. • »;a 



CompuTrctifter 



■•' QUICK 

BROWN nox 



24 Cp*^-^^ *• 






Robotic Worh/iop 

Multibotics, Inc^Actess Software 
iH9.95 Home Version (MB230) 
S199.95 School Version (MB230T) 

A complete robotic and scientific 
worksiiop which contains an in- 
terface unit, a ten-foot remote- 
operation cable, motors, sensors, 
Capsela-based construction com- 
ponents, software and instruc- 
tions for 50 projects and experi- 
ments. Projects include infrared 
sensing systems, digital storage 
oscilloscopes, digital voltmeters, 
speech digitzing and playback 
systems, cars, cranes and robots. 
Challenging for the beginner (re- 
quires no knowledge of pro- 
gramming), individuals with 
minimal understanding of BASIC 
programming, and to the ad- 
vanced programmer and hob- 
byist. 



MODEL CAT 6000 



CompuTrainer with Racer-Mate 
Challenge Cartridge 

RaterMate 
S595 for Trainer 
S99.95for software cartridge 
A bicycle trainer that electronical- 
ly matches road conditions. Hills, 
wind conditions and rider's mo- 
mentum are all controlled. An 
eddy current brake adjusts the 
difficulty of the ride based on the 
microprocessor information. Us- 
ers can ride on famous bike 
courses via the monitor, or create 
their own custom courses, or 
even have computer-generated 
random courses. The Racer-Mate 
Challenge cartridge allows users 
to create timed-trial training ses- 
sions and compete against their 
own past performances. 




Quick Brown Box 
Battery-backed 64K RAM 
Brown Boxes. Inc. 
SI 29.00 

This cartridge has the capability 
of saving an entire series or 
"box" of programs in one oper- 
ation. The series is saved as one 
long sequential file and is easily 
retrievable as an entire unit. The 
lithium 3-volt battery is expected 
to last from 7-10 years. Utilities 
include a loader program, an 
auto-boot program, a separate 
manager program for either the 
64 or the 128, a check-sum pro- 
gram, and a cartridge checker 
program. The excellent manual is 
very detailed and accurate. 

WarpSpeed 

Cinemaware Corporation 
W9.95 

This fast load utility cartridge in- 
cludes a DOS wedge, a sector-edi- 
tor, a machine language moni- 
tor/assembler, file utilities, and 
drive re-numbering capabilities. 
When used with a Commodore 
64/1571 disk drive setup, disks 
can be formatted and saved to 
without flipping the disk in the 
drive. A whopping 1328 blocks of 
storage possible without this flip- 
ping procedure. Commercial soft- 
ware with "normal" copy pro- 
tection will load about four times 
faster. 



konTroller ^ 

Suncom —? 

$19.95 

This keyboard-mounted joystick 
is designed especially for the 
GEOS-based system and mounts 
directly to the keyboard surface. 
Its easy accessibility provides a 
more reliable input than a 
mouse, and it's not as bulky as a 
normal sized joystick. 

Non- vo/atiVe Memoo' Cartridge 

Scinort Micro 
$24.95 

This 8K, static RAM memory car- 
tridge uses standard two-year AA 
carbon-zinc batteries. Any data 
loaded into the cartridge can, 
therefore, remain in the RAM for 
up to two years. The cartridge it- 
self allows instant screen or func- 
tion changes, or users can make 
instant changes to the BASIC in- 
terpreter or KERNAL. Storing BA- 
SIC or machine language pro- 
grams for easy call-up in a man- 
ual mode is also available. In ad- 
dition, linking a set of programs 
for any language or application is 
a part of the versatility of this car- 
tridge. 



i :l.-4^il.^^M 



72 DECEMBER 1988 



by Dan Schein 




FlickerFixer 

MiaoWay 
S59S.0O 

FlickerFixer is a de-interlacer card 
for Amiga 2000. Winen used with 
a multisync monitor, this board 
provides a worl<station-quality 
displ ay that rivals VGA or the 
Mac II. 



PRD-44 

Pioneer Computing 
1999.99 

PRD-44 is a 44MB removable car- 
tridge wfinchester disk drive for 
the Amiga line of computers. It 
offers unlimited off-line storage 
and 25-millisecond access time. 
Requires SCSI interface. 



PC-Elevator 3S6 \ 
Applied Reasoning Corp. 

J1 795.00 

PC-Elevator is an MS-DOS accel- 
erator card that is compatible 
with the A2000 Bridgeboard. It 
turns your 4.77 MHz 8088-based 
Bridgeboard into a 16 MHz 
80386-based power house. 

GOMF Button 

HyperteltfSilicon Springs 
S69.95 

GOMF Button is an extension of 
the very popular GOMF ("Get 
Outta My Face") program. GOMF 
can help you catch GURUs and re- 
cover rather than crash. With the 
addition of the GOMF Button 
you can now save your data after 
a crash. 



Perfect Ws/on 
SunRize Industries 
1249.95 

Perfect Vision is a real-time video 



the Amiga. It can capture black 
and white or color and supports 
320x200and 320x400 modes. 
Black and white images can be 
captured in '/« of a second. 




,ri'i'TA-i;*»e« 



Bus Expander 

Bill's Boards 
S495.00 

The Bus Expander lets you ex- 
pand the Amiga 500 or 1000 to 
use most of the 2000's expansion 
cards. Hard disk controllers, RAM 
expansion and even the A2028 
Bridgeboard can be used. 

Impact ASOO-HDIRAM 

Great Valley Products 

J99S(0KMM) 

^Impact A500-HD/RAM is a one- 
: piece unit that connects to the 
'500. It adds a 20MB hard drive, 

2MB of auto-configuring expan- 

dnn RAM anA a ^r";i rnntrnllor 



Processor Accelerator 

Creative Microsystems, Inc. 
$199.99 

Processor Accelerator is a speed- 
up board for the Amiga that of- 
fers speed above the MC68010. It 
also includes a math co-processor 
socket that when filled, will offer 
even more increased speed. 



X'Specs3D 

Haitex Resources 
$124.95 



synchronized to produce a realis- 
tic 3D image. With these glasses 
you will enter a world of 3D like 
you never thought possible. Look 
for commercial products that can 
use these glasses in '89. 



COMMODORE MAGAZINE 73 



64/1 



^ucation Software 



by Howard Millman 




C' '^*<ti 



IHE coAuvrcR EonKM or 



^<-> crossworagame 



{Ages 4-1 

sss.oo 

Using the strategy of directing a 
frog to follow a successive liiy 
pad path, The Pond subtly 
strengthens a child's ability to 
recognize elementary patterns. 
Offering six levels of difficulty, 
The Pond deftly employs above- 
average graphics to both inform 
and reward students. 



Easy as ABC 

(Ages J-5) Springboard Software 
$39.9S 

Built around animals and space 
travel, Eaiy as ABCs five games 
emphasize alphabet-sequencing 
skills and letter recognition. 
Pleasantly paced and well imple- 
mented, this easy-to-use primer 
for non and early-readers re- 
quires only minimal adult 
supervision. 



>istro Graver 

(Ages 3-7) Hi Tech Expressions 
S9.95 

Grover, of Sesame Street fame, 
hosts some friendly visitors from 
the outer limits. These Zips, it 
seems, were born to be counted, 
added and subtracted. In all five 
games, correct answers are re- 
warded by eye-catching graphics 
and almost mesmerizing sound 
effects. 



lilt 





Reader Rabbit 

(Ages 4-8) The Learning Company 
S39.9S 



M«]ill»TiKailil«t«]l|l 



and diverse games, Reader Rab- 
bit stresses primary spelling skills 
as well as objed/word recogni- 
tion. One of the best in the 
genre, Reader /?ai3fa/t treats er- 
rors lightly. Rewards, in the form 
of playful animated sequences, 
are ample. 



Teddy Bear-rels of Fun 

(Ages4-12] DIM Software 
S39.95 

By combining teddy bears with 
props, backgrounds and user- 
written captions, children of all 
ages can create oversized posters, 
page-sized pictures and labels. 
This printer utility's two disks pro- 
vide hundreds of bright ready- 
drawn graphia to produce per- 
sonalized cartoon art. 



lOl® 



Crypto Cube 

(Ages 8-Adult) Britannica Software 
S9.9S 

The Crypto Cube's Wuzzle em- 
cees this crossword-like game. 
Players fill in the blank boxes to 
uncover the puzzle's twenty hid- 
den theme words on the C^pto 
Cube's four sides. The answer 
words are drawn from one of 9 
user-chosen categories. '^■ 



Scrabble Crossword Game 

(Ages S-Adult) Electronic Arts 
$32.95 

A skillful translation of the classic 
word game from board to screen. 
Just as challenging as the origi- 
nal, it now offers the added at- 
.traction of solitary Saabble 
(warning: the computer's a re- 
sourceful adversary) plus the con- 
venience of checking entries with 
the built-in 20,000-word 
dictionary. 



I 



74 DECEMBER 1988 



Educaticm Software 



by Gary V. Fields 

IntelliType 

Electronic Arts 
$49.95 

Using artificial intelligence, this 
typing tutorial monitors and 
helps you correct typing errors. 
Because each typing lesson is the 
continuing episode of a cliff- 
hanger novel, you'll want to con- 
tinue your studies just to see how 
the story ends. 



V ,^L 


^■'''■"■'^: 


■■M^^BMHHB>:JIJIh'IIWS.-^l ^H 


MLJlk 




re Space Math 



T«E PMGfliil 'C* TtKHK I-PUTW TME f iCts, d« Uf 



J] •'•isJ/i LI :a L/lUU 




nust rvtt jindl 



IHIilHI 



Spellbound 

Learners Image 
$39.95 

Using a delightful mixture of dig- 
itized speech, animation and 
music, this spelling program 
makes learning word lists fun. 
Best of all the parent or teacher 
can create completely new word 
lists for the child to learn. 



Galileo 2.0 

Infinity Software 
$99.95 

Version 2.0 includes a database 
of 1600 stars and lets you track 
the planets and stars from any 
point on earth. You can also view 
the stars on any day and hour 
from 400 years forward or back- 
ward in time. 



Robot Readers 

Hilton Android Corporation 
$29.95 (eaefi) 

A series of talking, illustrated sto- 
ry books for young children. The 
mixture of graphics, speech and 
the ability to point at words and 
have them spoken makes this se- 
ries perfect for early readers. 




Intracorp Inc. 
$14.95 

Mixing the graphic and chal- 
lenge of an arcade game, this 
one will have your children add- 
ing, subtracting, dividing and 
multiplying at warp speed or 
crashing in the attempt. Play re- 
quires the child to maneuver a 
spaceship by correctly answering 
math qiiestions. The game uses 
multiple screens which increase 
in difficulty, so the child is always 
challenged. 







Birds 'N Bees 

Intracorp Inc. 
$14.95 

This text-only program deals with 



nuiiiaii aesuuiiiy in d siraignnor- 
ward, sensible, understandable 
and informative manner. What 
and how much information it 
supplies the child is determined 
by his or her age and gender. 
The program includes password 
protection, so a teacher or parent 
can control the level of informa- 
tion available to the user. 



Discovery Series 

MIcrollluslons 

$39.95 (main program disk) 

$19.95 (each expansion disk) 

Child learns about math, geogra- 
_ phy, history, language, etc. while 
exploring an alien spaceship. 
This one mixes learning with 



Kinderama 

Unicorn Educational Software 
$49.95 

The program disk contains five 
delightful skill games all of which 
involve robots for children from 
preschool to age six. Children 
(and parents) will enjoy the 
sound, graphics and animation 
that help the child learn to count, 
add, subtract and follow direc- 
tions. This is just one of a series of 
quality educational games by the 
same company. 




Great States II 

Designing Minds, inc. 
$39.95 (each) 

Learn about America's geogra- 
phy, including topography and 
information about individual 
states like state flower, song, 
average rainfall, etc. It includes a 
competitive game which lets you 
race across the country you are 
learning about. 



iMw *t*hr «iitMi ri |M'l'i«n nr. 



I - 

Linkword Language Series 

Artworx Software Company 
$29.95 (each) 

Don't look for great graphic or 
sound effects here, but each pro- 
gram in this series is a serious for- 
eign language tutorial. The series 
teaches French, Spanish, Dutch, 
Russian, etc. and each comes with 
an audio tape to insure you learn 
the language's correct pronunci- 
ation. 




COIVliVlODORE ftflAGAZiNE 75 



Productivity Software 



by Gary V. Fields 
Paperclip III 

Batteries Included/Electronic Arts 
S49.95 

This classic combination word 
processor/ terminal program just 
keeps getting better. This profes- 
sional tool has every feature a se- 
rious writer needs including a 
fast spel! check, plus it comes 
with both the 64 and 128 version 
of the program (so if you move 
up to a 128 you can take it with 
you}. Not copy protected. 



[;*&: (^ rKj* *:?,< 




._, ^ 1 u I I iT 

^d^finin^ a 'nysler page", vhich 

™i:s gauleliKs, text, anl grsphia 

.apfeir oa esh , . 

Sr vbch via 

'ler pJgB Yoi I # = 
■'romili'.rjr/cf ' 1^ 



geoPublish 

Berkeley Softworia 

$69.95 

For GEOS users there is no better 

desktop publishing program on 

the market. It lets you mix and 

edit text, fonts, graphics and 

boxes and supports laser pri[ 



POWE 



Revolutionary PagA 



Paperclip Publisher 

Gold Disk/Electronic Arts 
M9.9S 

This is the 54 version of an award- 
winning Amiga desktop publish- 
ing program. The program's intu- 
itive design includes pull-down 
menus, point-and-click com- 
mands and built-in text and 
graphic editors. It works best 
with a mouse. 



BetterWorking 

I Word Publisher 




fletterlVorWng Word Publisher 

Spinnaker Software Corp. 

S39.95 

A fast GEOS-environment word 
processor which lets you mix 
graphics and text, The print-to- 
screen option lets you view your 
documents exactly as they will 
print, plus it has a 100,000-word 
spell checker. 



HAPpy BIPTHDAV 



OlELSEA 

fdeo Producer 

«9:95 - —a I 

Lets the novice create, animate 

and record titles or screen se- 
quences on their video recorder. 
Perfect for weddings, home vid- 
eos or business presentations. 




Postcards 

Activision 
i24.9S 

This one lets you create unique 
postcards complete with your 
own brand of humor. Postcards is 
sure to brighten the day of not 
only the friends who receive 
cards, but also the mail carrier 
who delivers them. 



iMaker 



A.M 



by Mark Jordan 

C128 Developer's Package 

Commodore Business Machines, Inc. 
S50.M 

This package, produced by Com- 
modore, has not only a powerful 
macro assembler, but also a nifty 
screen editor (better than what 
comesinthel28!),andlotsof 
programmer's utilities like fast 
loaders, mouse drivers and math 
routines. 



irAward Mal(er 

Baudville 
S39.9S 

' This one makes it easy to whip 
out an award or certificate for 
those special people in your life, 
Comes with hundreds of tem- 
plates for business, home and 
school use. The program is not 
copy protected. 




WarpSpeed cartridge 

Cinemaware 

$49.95 

Finally a cartridge that works 

equaliywellinboth64andl28 

modes with multiple drives. It's 

very fast and feature-laden. 

geoWrite Worltshop 128 

Berkeley Soltworks 

S69.95 

A much-improved word proces- 
sor for the 1 28 mode of G EOS 
which will incorporate graphic 
from geoPaint and do overlay 
files for multiple columns. As 
with all GEOS products, fonts are 
its glory. It includes a simple 
merge program. 



76 DECEMBER 1988 



oduGtivity Softw; 



by Gary V. FieTds" 



ttir.i.Ki.l.i.Bi.i.tiHi.l.iifl^iiiiit ^11 




^m 



TW nt ^ ^Knf opri afe fee ria^iln 

jtd utthniFTE if atBa «< ftiE Btr K ^ In 




excellence! j-:\ 

Micro-Systems So 
$300.00 : 

This one loob like atfoss — 
between WordPerfect and 
ProWrite. This expanded word 
processor comes very close to 



[ w «i *iii»iininn«iii»wiiiiavi'i 



a thesaurus, spell and grammar 



■SLaUaKiUiElciUulJ IT u!U 



jivfef^iaMififni 



Prof essional Page "^ 
_eoldl>isk — — ^- 
V439S.00 ; 

When it comcj lu piuioirunoi 

^desktop publishing, this one does 
it all— including color separa- 
tions. Intuitively designed it is 
easy to use, yet has all the power 



The Accour)tant 

KF5 Software, Inc 
$299.50 

A business-powered double-en- 
try accounting system that in- 
cludes payroll, accounts receiv- 
able and payable, a general jour- 



Dr. Term Professional 

Progressive Peripherals & Software 
S99.95 

A powerful terminal program 
which includes a 300-entry phone 
book, script language, mini-BBS 
and supports most protocols in- 
cluding X, Y and WX modem. 
Comes with an extensive, infor- 
mative manual. 



on the market. The program is help screens. The program is not 
not copy protected and can be in- copy protected and can be in- 
'"'""''"" ^ ^^"'''"ve. stalled on a hard drive.; 




Libmr\- 




library 

WordPerfect Corporation 
$129.00 

This one disk has nearly every of- 
fice productivity program you 
should ever need including a 
electronic calendar (with ap- 
pointment schedule and alarm 
dock), financial calculator, note- 



irtinaiiincliihlihlildiMI 



and program editor. The calen- 
dar's clock can be set to alert you 
to appointments as far as six 
months in advance. 




icaciiEiDaEipnrnr^nnnra 



Superbase Professional 

Pretision Software 
S299.99 ' 

This is a rational, programmable, 
intuitively-designed data man- 
agement program which is pow- 
erful yet relatively easy to use. It 
comes with a tutorial-type man- 
ual, sample files and a forms edi- 
tor for designing invoices, state- 
ments, purchase order forms or 
any other type of forms to com- 



the main program. 

PHASAR Home Accour}tir)g 

Antic Publishing Inc. 
' i89,95 ^ Y '* 

i;An excellent home/small busin' 
^accounting program which uses a 
single-entry accounting system.^ 
■• The program can split a single m 
transaction between different m 
categories, making it much easiw 
to keep track of income and ex- 
penses. 



beluxeProductions - 

-Associated Computer Servic 
Electronic Arts """'" 
$199.95 -■ 

For business or educational video 
presentations this one package is 
all you need. The program allows 
"you to design sophisticated story- 
boards and animated scenes 
which include stereo sound ef- 
fects. Production is mouse con- 
trolled; you can include wipes, 

i_j_- ii ic__i I 



scan displays. The four program 
disks are not copy protected and 
can be installed on a hard drive. 



iRcrs,^ 



Outlirie! Idea Processor 

PAR Software, Inc. 
$49.95 

This program lets you organize 
your thoughts on paper (screen) 
using an outline template. Using 
many word processing tools (cut, 
paste, search) this one is perfect 
for collecting, arranging and 
editing ideas.; — -— - *^- - 




M 



HomeBuilders CAD 

EaseWare 
SI 99.00 

Yes, you can design your house 
or office with this one, but be- 
yond that, it will estimate how 
much material each project will 
. require, as well as how much it 
will cost. Includes options to print- 
out information as weit as de- 
signs, - 



COMf^ODORE MAGAZINE Z 




pphicsProgmn^ 



- ■ — • ■ ■■ --^i . 



tfeSMrr'-! ii'f' 



-i Outrageous Pages 

I,"' Batteries Included/Electronic Arts 

gg S49.95 

yi Although dropped by EA soon 

" after its release, this powerful 

C2 graphics program is still widely 

SB avaiiableand worth checking 

^i out. Features a wonderful in- 




iM)^ 



■ s i 



illlnliiUl^l >I 



Paperclip Pu 

Gold DiskiElectronic Arts 

W.% . -'■-«- 

By far the most versatile and 
user-friendly desktop publisher 
yet available for the 64. Includes 
three terrific conversion pro- 
grams for translating text, fonts 
and clip art from nearly every 
source imaginable. A definite 
must-have.;, - ■■ 



art, borders and nine pre-de- 
signed page templates. 





$29.9S 

By far the best painting program 
available for the 64. This one 
" breezes through high-tech utili- 
ties most graphic programs 
haven't even dreamt of yet. 



Flexidraw 5.5 

Inkwell Syste... 
i34.95 ': 



jt wr-4.. *"i>-" r*%i 



gram supports multiple input de- 
vices, notably Inkwell's excellent 
line of light pens. Functions ga- 
lore for both serious program- 
mers and casual doodlers. Great 






European AdvetilurE 



Home Video Producer 

Epyx 
M9.95 

Personalize your home videos 
with elaborate title screens, inter- 
missions and dosing credits. In- 
cludes 75 pre-made graphic, ten 
fonts and enough special effects 
to make Spielberg jealous. Highly 
professional. ; _,, 



Becker BASr-^ 

Abacus Softwat. ^^.^h...lj^ b ^- 
$49.95 •t.»^-,=eit-.- 

Not strictly a graphics program, 
.yet featuring an incredible array 
of hi-res drawing commands. ^ 
Used within the context of GEOS, 
its potential is unlimitedaasiiat 



**. jifS^y^^-'iysi. - 



¥m> SfS" U'.ES !.Vil.. rgllW" 



CADpack U8 
Abacus Software 
J59.95 

A real marvel, even if only in 40 
columns. Highlights include a 
well-written manual, user-friend- 
ly command structure, and 1531 
mouse input. Highly professional. 




I rannr nr inn IE 



The Sesame Street Crayon 

Polafware/Penguin Software 

$14.95 each 

Early childhood software at its 

very best. A series of three fun 

computer coloring books that 

teach numbers, the alphabet and 



^pictures on each disk with excel- 
Hent printer support: 




78 DECEMBER 198S 



aphicsPrograms&Aids 



by Bob Lindstrom 







TfiKt-s why our di 



■ Th»- t: Jt I iifrafhjr - Cdi 






Photon Paint Express Paint V.2.0 

Wicrolllusions PAR Software Inc. 

S99.95 J99.95 

In addition to a -full array of stan- Designer Stepiien Vermeulen 



ing tools, Photon Paint provides tures 

full Hold and Modify (HAM) sup- Express f^int otters new ways to 

port. Its logical mouse/menu in- juggle pixels by combining paint 



4096-coior HAM mode can be package. Plus, Express Paint gives 
just as useful as 1 6- and 32-co!or access to the Amiga's little-used, 
graphics. 64-color half-brite mode. 



Elan Design 
S129,00 

Invision allows you to interact 
with video from a VCR or 
A-Squared's Live! digitizer, invi- 
sion is best described as a real- 
time special effects system that 
allows you to mix images from 
paint programs and add effects 
like mosaic, strobe and mirror. 

Turbo Silver V 3.0 

(fflpulse, Inc 
S199.9S 

The visually stunning (simulated) 
reality of ray-tracing brightened 
Amiga screens this year in several 
rendering programs. Silver made 
its mark in a competitive field by 
blending a logical user interface 
with animation capabilities. 



■ Animation: Apprentice 
Hash Enterprises 
S299.00 

This program is the flagship of 
several pace-setting animation 
tools from creator Martin Hash. 
Animation: Apprentice micro- 
computerizes the art of Disney- 
style animation and allows you 
to ingeniously interchange 
characters, body parts and 
movement patterns. 




iEaMu^ifrMt^liaSBS^SttjiaBml 



Calligrapher2.0 

InterActive SoHworks 
JT29.95 

Multi-colored Amiga fonts were 
invented by Calligrapher, and 
Amy alphabets have never been 
the same. The latest version of- 
fers more power and flexibility to 
create customized alpha-numeric 
character sets, complete with col- 
or cycling. Calligrapher brings 
beauty and imagination to 
Amiga text displays. ' 



^jt-^m 



DeluxePhotoLab 

Electronic Arts 
SI 99.95 

The digital photography of the 
future is here today. This one- 
stop program does it all— draw- 
ing (including HAM mode), color 
processing and poster printing. 
Whether you want to sketch in 
low-res, add subtle shades to a 
HAM graphic, or print a 10-foot 
square poster, DeluxePhotoLab 
handles the job. 



An/niat/'on; Stand 

Hash Enterprises 
S49.95 

How much movement can you 
get out of a static IFF graphic? If 
you're using Animation: Stand, 
the answer is "lots." This soft- 
ware simulation of an Oxberry 
Animation Stand permits you to 
scan, zoom and pan across the 
surface of a still graphic. Then, 
the resulting animated sequence 
is saved to disk. 



fhterChange 

Syndesis 
i49,9S 

From Videoscape 3D to Sculpt 3D, 
the varied data standards in 
Amiga ray-tracing created a visu- 
al Tower of Babel. Amic|^ maven 
John Foust brought order to cha- 
os with Interchange, an ingen- 
ious program that swaps data 
between programs. [ 



CQMMODORt MAGAZINE /9 






usic Software 






byBobLindstrom 



.«sw^ 



mBHH 




nnpH 


i)M 




, L)j ■ 




hh 




B^Ml^u^ 





Dr. Ts /(eyboard Controlled 

Sequencer (KCS) VI. 6 

Dr.rsMuskSoftwaTe 

S249.00 

With the arrival of Dr. rues, 
the Amiga receives an industry 
standard in MIDI music making. 
This professional-quality se- 
quencer establishes the Amiga's 
first-rate potential as a MIDI- 
controlling computer. 

Sound Oasis 

New Wave Softvware 
S99.9S 

An ingenious program, Sound 
Oasis places Amiga owners into 
the wide world of Ensoniq digital 
sampling. Just stick a Mirage disk 
into the Amiga, and the program 
will convert it to an IFF format in- 
strument. It's almost like putting 
a S2000 Mirage sampler inside 
your Amiga. 



5fud/o Magic 

SunRize Industries 
S99.95 

MIDi and sampling at bargain 
rates— Sfud/o Magic includes a 
basic MIDI recorder and sound 
sampling 'editing software. With 
the addition of an under-S200 
MIDI keyboard and interface, you 
have an instant MIDI studio. 



Synthia ' ., 

The Other Guys :--■; 
S99.99 - 

Wish you could afford those ex- ^i 
pensive synthesizers? Buy 
Synthia. This comprehensive soft- 
ware tool emulates five different 
synthesizers from a percussion 
synthesizer to a complex additive 
synthesizer. The results are saved 
as IFF instruments for use in other 
Amiga music programs. Synthia 




MIDI Recording Studio 
Dt.T's Musk Software 
$69.00 



to the max. 



recorder that brings Dr. T's qual- 
ity to beginners who don't need 
the muscle or the sometimes 
steep learning curve of the full- 
fledged KCS, Also supports the 
four internal Amina unicoc ;^_ 





Patch Editorsl Librarians 

Sound Quest, Inc 
S150.00 

The Amiga maestros at Sound 
Quest took a relatively generic 
application and thoroughly 
"Amigatized" it. Their programs 
to design synthesizer sounds in- 
clude windowing, multitasking 
capability and ingenious random 
voice generation tools. Sound 
Quest Editor-Librarians support 
synthesizers from Yamaha, 
Roland, Korg and others. 



The Quest t; Texture 

Sound Quest, Inc. 
SI 50.00 

High powered but inaccessible 
for Amiga musicians unless they 
owned the pricey Roland MPU- 
40rMIDI interface, Roger 
Powell's Tejfture was a great MIDi 
sequencer that didn't quite catch 
on. The new, revised version, 
however, does away with the .i"" 
Roland interface and supports ^- 
standard Amiga MIDI ports. 





so DECEMBER i98S 




ames 



by Russ Ceccola 

Rommel: Battles for North 

Africa ■ 

Strategic Studies Group, Inc. (SSG)' ' 

Electronic Arts 

»9.9S 

Yet another game from SSG that 
uses the excellent Sattlefront 
Game System with its easy-to-use 
multiple menus. Includes maps, 
menu cards and Warplan and 
Warpaint game adjustment pro- 
grams. Allows you to play inter- 
esting scenarios in the role of 
Rommel during his famous 
battles. 



Uri S, itiZ «:» frl 



Napoleon in Russia: ; 
Borodino W2 

Krenlei<Software/DataSoft 
«4.9S 

Features historically accurate batr 
tie map, various skill levels and f 
multiple-player option to satisfy ' 
the Napoleon enthusiast. Offers 
possibility to change history in 
this important battle of Napo- 
leon's military career. 



by Steve King 



Empire 

Interstel 
S49.95 

An addictive war game Simula-^ 
tion where strategy and advance 
planning control the outcome, 
it's a fast-moving game where 
speed of play compensates for 
lack of detailed battle realism. 



The Hunt for Red October 

DataSoft 
W9.95 

Great adaptation of best-selling 
book by Tom Clancy with great 
graphics and sounds. Uses unique 
game system of icons and menus 
that makes planning strategy and 
playing the ganrie^ much easier 
than expected.^ 



Patton vs. Rommel 

Allows choice (iftftWe*leaa^in 
simulation of Battle of Normandy 
that features detailed graphics 
and icon-driven system. Easy to 
play, yet tough to fully develop 
good strategy; game also fea- 
tures a construction.SfiL_^.j. _^^ 




The Avalon Hill Game Company 
i34.95 

WWII simulation allows you to T:? 
choose side of Russians, Germans 
or Americans in various scenarios.. 
Ease of play made better by at- - 
mospheric packaging, easy-to- 
understand manual, colorful 
maps and construction set to 
make your own maps for use 
with the game. 




Electronic 
$49.95 

This game was designed and pror 
grammed specifically for the 
Amiga. Its detailed graphics and_ _ 
smooth movement, combined - 
with simple aircraft operation, - 
make it exciting and enjoyable, -' 







....ersal Military Simulator 
Rainbird 
S49.9S 

UMS, has a 3D mapboard that is 
contoured and can be viewed 
from multiple angles and dis- 
tances. Comes with several his- 
torical battles, but players can 
create their own scenarios. 



1 


■ 


■ xwrdss 



COMMODORE MAGAZINE 81 



yt-ftsv^stmi^'-iiSfSiasssfsis 




ead-to-H^ Gamesi 



by Gary y. Fields 




Street Sports BasketbaH 

$39.95 

Each player recruits his or her 
basketball team from neighbor- 
hood icids and then competes on 
four different outdoor courts. 
This game lets you make all the 
moves a real basketball player 
could. Best of all, you are always 
the player with the ball. 



Roadwars 

Arcadia/ElectrBnlf: 
S29.95 

This arcade/combat challenge lets. 
you play with or against another " 
player (human or computer). You 
command a rolling war sphere 
down a dangerous strip of space. 
The dilemma: to win you must 
knock off your opponent— but to 
sun/ive you need his/her help. . 

[Patton vs. Rommel 

Electronic Arts 
$39.95 

Assume the role of either George 
Patton or Marshal Rommel in this 
WWII war game. The game 
board is well designed, issuing 
commands is simple, and the 
competition is exciting. If you get 
caught in a tight spot, you can 
even request advice from either 
of the generals, -^mm^: 




Ace 2 

Spinnaker Software Corp. 

$29.9S 

You can either dogfight with an- 
other human or the computer. 
The action is realistic and fast, 
and you must cope with not only 
the other pilot but land and sea 
forces as well. 



^ , m:-^ 


i.'i'^.^^, 


p 







Star Rank Boxing II 

eamestar/Activlsion 
S29.9S 

An improved version of the origi- 
nal game, this one lets you build, 
trade and manage up to five box- 
ers as they battle for the world ti- 
tle. Best of all, the game (which 
includes welter, middle and 
heavy weight divisions), is 
smooth and fast. 



Napoleon in Russia'^ 
Borod/no 1812 

Krenlek Software/DatsSoft 
$59,95 

This simulation of the battle of 
Borodino during Napoleon's in- 
vasion of Russia lets you compete 
against the computer or another ' 
human. The game includes eight 
historical and "what if" scenarios 
and complexity levels, so you 
shouldn't get bored with this one 
too quickly. You can save games 
in process, 

Earth Orbit Stations ff OS) 

Electronic Arts 

$34,95 

This combination skill and strate- 
gy game lets up to four people 
compete for the conquest of 
space. You must raise money, 
construct space stations and ex- 
plore planets. The game contains 
seven different scenarios which ■ 
can take from two to 40 hours to 
complete. 



Sporting News Baseball 

$39,95 -..^z ._,..^;- 

The computer versions of 
"America's Game' ' keep getting 
better. This one combines realis- 
ticarcade action with a four- win- 
dow playing view and the ability 
to keep stats on individual play- 
ers. Plus you can bunt and steal. 



LljEEiilsLEG 





Blackjack Academy 

Microlliusions 
$39,95 

Up to five players can play Black- 
jack, lose up to S9999 electronic 
dollars and still go home with the 
grocery money. The game in- 
cludes multiple table rules like 
Las Vegas and Atlantic City as 
well as ah optipnjo save a game 
in progress. - 



Epyx 
$24.95 

Straight from the pages of MAD 
: magazine, the two characters 
-from Spy vs. Spy bring a chal- 
lenge and a lot of laughs to the 
64. Don't pass this one by just be- 
cause it may appear childish— it's 
a great game. 



82 DECEMBER 1988 



Head-to-Head Games 



byGaryV. ReM 




1. 71 15 nSS 



c30nSLA={ 



f rVe Power 

Microtllusions 
S24,95 . 

This explosivejank game lets you 
battle the computer, another hu- 
man or across telephone wire via 
modem. The action is fast, the 
graphics beautiful, and the size 
and complexity of the battlefield 
wonderful. If you enjoy good ar- 
cade or war games, this is a - 
must have ganite 



Electronic Arts 
S49.95 

If you can't afford your own 
baseball team and ball park, this 
is the next best thing. It combines 
realistic baseball action and strat- 
egy, instant replay, digitized 
sounds and great graphics. Plus 
you can not only draft your own 
dream team, you can even design 
your ball park using the construc- 
tion set included. 



Btbh AttoviiT 




^/i»^9 



flbonsti ^ 

MkiDlllusfom ' 
$39.95 "= 

This space/arcade challenge hss'" 
you battling not only your hu- 
man opponent and mechanical 
(computer-controlled) adversar- 
ies, but also a bottomless "black- 
hole." If you're looking for a real 
challenge, this one has it— it is 
tough. 



ffoadwars 

ArcadiaiElKtrontji 
S34.99 - ^ 

This arcade.'coifi„„. ., .^..^..^.^ ..^ 
you play with or against another 
player (human or computer). You 
command a rolling war sphere 
down a dangerous strip of space. 
The dilemma: do you cooperate 
with the other player in order to 
survive or do you attack them to 
win, and when do you change 
alliances? 



1 


^H 



Ports Of Call 

Aegis Development 
S49.95 

You either make a fortune or go 
down with your ship in this com- 
bination finance and strategy 
game where you play the part of 
the owner/captain of a fleet of 
tramp steamers. The mixture of 
beautiful screens, digitized 
sounds and reai-time challenge 
makes this one addictive, 



Stellar Conflict 
PAR Software, Inc. 
S39.95 

This conquer-the-heavens strate- 
gy game lets one to four humans 
{and/or the computer) compete 
with each other as they explore, 
capture and control planets. To 
vyin you must manage your re- 
sources and know when and 
where to do battle. 



ift'^-m. LiiS ^'TT 




TeleWar 

Software Terminal 
S39.9S 

This one lets you go to war over 

telephone wires via a modem. 
Actually you can do battle with a 
friend on the same computer, 
but the real fun is with the 
game's telecommunication soft- 
ware. The game pieces include 
artillery, tanks, trucks, planes, 
etc., and it comes with a selertion 
of different battlefields. 



M9.95 ~ 

What gives this tried and true 
flight simulator such appeal is 
that you can fly wing to wing 
with another player via modem. 
Everyone knows how good Sub- 



with this one you can show an- 
other player your stunts while he 
witnesses yours. This is about as 
close to team flying as you'll get 
without doing something very 
dangerous. 



COMMODORE MAGAZlNt 83 



d^enhj^re/Bdjyiam 



by Shay Addams 







:g ^ S? 16? 



^ 1^ 
S? 16?: 



Advanced Dungeons and 
Dragons: Pool of Radiance 

strategic Simulations, Inc. 
J39.95 

Pool of Radiance features the 
best animation I've seen in an SSI 
game, it looks sharp, plays 
smoothly and has an adventurer- 
friendly interface. First-person 
graphic, the kind seen in Bard's 
Tale, are employed in town and 
dungeon scenes. Spot animation 
brings characters and monsters to 
life. 

Wasteland 

Interplay/Electronic Arts 
$39.95 

IVaste/ancf puts you in charge of -; 
seven Desert Rangers out to solves 
the Servants of the Mushroom 
Cloud, a "gSow in the dark" cult 
whose temple is a former nuclear 
reactor in Las Vegas. I Jike the 
way the skills and character de- 
velopment are handled, and the 
story is original— more than just 
another "after the bomb" 



Bard's Tale III 

Interplay/Elertfonlc Arts 
S39.95 

-Seems the Mad God, Tarjan, has- 
• leveled the town of Skara Brae, 
so you'll travel through nine di- 
mensions in time and space to 
seek him out. For the first time 
you can "use" objects; this leads 
to rtiore emphasis on the puzzles 
than in previous releases in the 
series. 




Beyond Zork (128 only) 

Infocom 
S44.95 : 

the first official sequel to the 
ZorJt trilogy. In addition to Brian 
Moriarty's fine prose and subtle 
puzzles. Beyond Zork contains 
many role-playing elements. A 
plethora of time-saving features 
havealso been added. 



'^m- 



15 CRflC THE HflCK 



m SHIFIV SfiRG 



Might and f/fagk 

New World Computing/Mediagenk 
$39.95 

In his "fantasy role-playing simu- 
lation' ' your party of six utilizes ; 
combat and spell-casting capa- 
bilities to move through M&M's 
extensive geography. Mapping 
sheets are included to make ex- 
ploring easier. 

Alternate Reality: The City 

DataSoft/ElectronlcArts 
$39,95 

In this fantasy role-playing game 
you are abducted by an alien 
spaceship sometime in the future 
. and left in a room with a single 
exit. You pass through the exit to 
the City of Xebec's Demise and, 
making the mtat of your stam- 
ina, charm, strength and wisdom, 
surreptitiously begin to explore 
The City. 

Jinxter 

Magnetic Scroils/Rainbird 
$34,95 

In Jinxter you are seeking a set of 
charms once attached to the 
magical Bracelet of Turani.so you 
can put it back together. You'll 
find plenty of laughs while seek- 
ing the charms, for the droll Brit- 
ish sense of humor crops up in 
the most unexpected places. 




Plundered Hearts '^_ 
Infocom ~ 

$34.95 

The first Infocom game in which 
you must play the role of a wom- 
an. Hearts is patterned in the 
style of a romantic novel, but is 
packed with the kind of logic 
puzzlers that havekept; Infocom 
gamers racking their brains. 



nowMccaouDior TM MAO oniuais 



Sir-TedF 

$39.95 --^— n:;--,.:;:.: --- 

It's a ten-level maze in which you 
strive to stay the evil wizard 
Werdna and recover an amulet 
stolen from Trebnor, the Mad 
Overlord. Character development 
is an important and well-de- 
signed part of the game. 




84' DECEMBER 1988 



venture/Fantasy Games 




Paladin 

Omnrtrend 
$39.95 

A fantasy game that uses the 
Breach system of tile graphics, 
but adds teieports, magic and a 
wide assortment of weapons and 
artifacts. Up to ten party menfi- 
bers accompany you on the var- 
ious quests. The long-range goal 
is to achieve knighthood for your 
main character. 



$49.95 

The first Infocom game that will 
actually let you fight grues! Not 
only that but you have role-play- 
ing attributes like armor class and 
dexterity instead of just a score. 
There are countless monsters to 
fight, spells to cast, stores to shop 
in, plus color, auto-mapping and 
an Undo feature. 









|f;tJ/* t.^;2^54JKa. • 



r^Ml'MJ MMJSiukrfwrimr 



rfctfTfllgffi^S^i^wlfKi 






.jiems/Sroderbund 
$59.95 

Moebius takes place in an Orien- 
tal fantasy world and combines a 
highly original magic system with 
action-packed kung fu and 
sword-fighting sequences. The 
mouse and icon interface is out- 
standing. 



it tarry 

.'Electronic Afts 



Leisure Suit Larry puts you in the 
role of Larry Laffer, a loser of a 
guy with a very important goal. 
Larry is 40 years old and single 
and is desperately searching for 
beautiful girls in the mythical 
gambling mecca of Lost Wages. 
Adult subject matter. 



Faery Tale Adventure 

Miaolllusions s 

S49.9S ■'r_. 

Faery Tale is a one-character role- 
-playing game with a twist. You 
begin as one of three brothers 
who must defeat an evil necro- 
mancer and recover a magic talis- 



eval land of Holm. After being 
killed four times, you begin anew 
>s another brother. It's not just 
L another play-alike whose author 
was content to emulate the style 
of Ultima or Wizardry. 

Jinxter 

Magnetic Scrols/Rainbird 
539.95 

The Amiga version lets you make 
many common decisions with the 
mouse and pull-down menus. 
The parser is top-notch, accept- 
ing full and complex sentences. 



Questran 11 

strategic Simulalionsttectronit Arts 
549.95 

Questran H sends you back 
iroysfi <'"^e to prevent the Evil 
f Magic (from the first 
-gam^from being created. Auto- 
ma ppi rig complements Ques- 
(ran's familiar and convenient in- 
terface. 



,CfdlkCin 




Uninvited 

Icon Simufations/Mlndscape 

549.95 

Graphic icon-driven adventure 

using the same user interface as 

Deja Vu. An old, spooky house is 

your only place of refuge after 

you are involved in a car crash. 




COMMODORE My^AZINE 85 




cade Games 



by Mark Cotone 




oTuu WIWIA ; 



The Last Ninja 

Activision 
$24.99 

A beautiful martial arts contest 
that adds a high level of strategic 
depth by incorporating puzzles, 
magic and weapons. The graph- 
ic here are so stunning that if we 
were handing out awards for 
Best Set Design, this game could 
claim those honors as well. Great 
arcade kicks. 

Mini Golf 
Cap com 
$24.99 

All the thrills of the carpet-put- 
ting classic are here, including 
multi-tiered greens, metallic 
loops, unpredictable bumper 
boards and moving obstacles. 
Precise dub control makes this a 
game of patience, timing and 
skill. But a little luck wouldn't 
hurt either. Join the club. 




Skate or Die 

Elertronit Arts 
$29.95 

A sometimes violent, often hilar- 
ious tour through five different 
events in the world of sidewalk 
surfing. Dazzling graphics, 
smooth animation and exacting 
joystick control make this a most 
thrilling ride. 



-a ^ ^^K 



force 7 

DataSoft 
$19.95 

it's you and your special crack 
combat unit against a mob of 
aliens in a distant space factory. 
You have seven soldiers, they 
have several hundred. Good luck! 
Fast-paced shootout with plenty 
of strategic possibilities. 

Road Runner 

Mindscape 
$39.95 

Beep! Beep! Look out, the classic 
Road Runner/Coyote chase 
moves out of the cartoons and 
onto your monitor. A variety of 
screens present a host of chal- 
lenges laced with all of those hu- 
morous animal antia we know so 
well. Tough, but welt worth the 
fight 

Demon Stalkers 

Micro Forte/Eledronk Arts 
$29.99 

Battle evil-doers and demonic 
creatures as you plunge through 
level after level of infested maze- 
like dungeons. A touch better 
than Gauntlet (its obvious inspi- 
ration), because this package also 
includes an easy-to-use dungeon 
construction option. 




Impossible Mission 2 

Epyx 
$29.95 

Here's a rarity: a sequel as good 
as its highly successful original. 
Once again you're out to thwart 
the evil doings of the mad scien- 
tist, Elvin. The search will take 
you through 50 rooms swarming 
with suicidal robots and dastardly 
traps. Impossible? Maybe. Irresis- 
tible? Definitely! 

Rockford—The Arcade Game 

Arcadia/Electronic Arts 
SI 9.99 

The world-famous Boulder Dash- 
er is back (again!?), this time of- 
fering quite a bit more than in 
any of fiis earlier visits. You now 
must explore and mine five new.„ 
worlds comprised of 80 diffei^^ 
play fields. Wow! New puzzl^,"" 
humorous intermissions and 
catchy music make this an ar- 
cader's tunnel of love. 



Battle Droidz 

DataSoft 
519.99 

A Marble Madness variant that 



ver through multi-level play fields 
while avoiding the computer- 
controlled nasties, but now you 
are equipped with your own of- 
fensive weapons, like Immobiliz- 
ers, Bombs and Guns, Attractive 
and addictive. 



IIHB 


i^»nn 


S •""• 




f\ 


1 


^' 



GeeBee Air Rally 

Activision 
$19.99 

Take to the skies as you race 
against the clock and other pilots 
in a wild 3D flight complete with 
stomach-churning turns, open 
throttle maneuvers and hard- 
edged competition. Pass the 
Dramamine, please, j 



Cauldron 

Broderbund 
$29.99 

A pair of offbeat contests that 
will have you glued to your Com- 
modore. Set in a mystical land of 
witches and sorcerers, these chal- 
lenges draw attention due to 
their unique styles of surrogate 
movement: broomstick flying 
and bouncing. One of this year's 
toughest, yet more rewarding ar- 
cade matches. 



86 DECEMBER 1988 



cade Games 



by Russ Ceccola 



Zoom! 

Discoveiy Software International 
129.95 

Most original game to come out 
for a long time that features 
colorful characters, great anima- 
tion and strategy. Addictive 
game that should earn a pl ace in 
an arcade game Hall of " 



".-^i f 






Incredible graphics highlight this 
quest to find and kill Count Drac- 
ula by using all sorts of objects 
you find along the way. Neat at- 
mosphere sets you up for a lot of 
action, thrills and chills in this 
horror spoof game. 

Aaargh! 

Arcadia/Electronic Arts 
S34.95 

Amazing graphics and sounds 
make for a great atmosphere to 
take on the role of one of two 
legendary Hollywood movie J 
monsters. Trample one of 12 
cities as you. search for the 
Golden Dragon's Egg. 



!-5'^:!'":« M en 









Psygnosis I 

$39.95 

Action-packed imported game 
puts you in role of a defender 
against creatures and robots of ™ 
all types. Fast-paced game has 1^ 
unique graphical representation '' 
and digitized sounds as you blow 
•the enemy away. 




Fire & Forget 

Titus Software 
S39.95 

Operate a destruction vehicle in a 
world on the brink of disaster in 
the nuclear age. See your en- 
emies from a first-person per- 
spective, as the great graphics 
and sound surround you in this 
game. 




f vefy year we ask our re- 
viewers to pick the beit 
products released during the 
current year. Since we start this pro- 
cess in August, our reviewers some- 
times choose titles that they 
anticipate will be the best (if they 
ever come out). So every year one 
or two nominees slip by that 
have not yet been released by our 
publication date. 

To give our judges an outlet for 
this eager anticipation of titles to 
come, this year we've also asked 
them to pick the title(s) they think 
most likely to make next year's list 
So without further ado. here's 
the ... 



Best of 1989? 



64/128 Hardware 

X-SPECS3D 

Haitex Resources, Inc. 
Computing Experimental 

Fischer America Inc. 

Amiga Education Software 
The Planetarium 

Microlllusions 

128 Productivity Software 
Page IllustratorlPage Builder 128 

Patech Software 

64/128 Graphics Programs 
Page IllustratorlPage Builder 128 

Patecti Software 

Amiga War Games 

Heavy Metal Modern Land Combat 

Access Software 
F-19 Stealth Fighter 

Micro Prose 

Amiga Head-to-Head Games 
The Universal Military Simulator 

Rainbird 

64/128 Adventure Games 
Ultima V 

Origin Systems 

Amiga Adventure Games 

Space Quest 11 
Sierra On-Line 
King's Quest IV 
Sierra On-Lirie 
Land of Legends 
Microlllusions 
Dungeon Master 
FTL Games 

64/128 Arcade Games 

Arkanoids 

Taito Software 

Amiga Arcade Games 
ffoad Runner 
Mindscape, Inc. 

Amiga Sports Games 

street Sports Basketball 

Epyx 



COMMODORE MAGAZINE 87 




ports Games 



by Scott A. May 




a orfEKst: sKoor . .-offcdt: 

I ptrtPtSE: OtFBOl i.. :OErC«S, 




Clubhouse Sports 

Mindsope 

$29.95 

Ed Ringler's follow-up to last 
year's Indoor Sports proves why 
he's one of the best game design- 
ers in the business. Choose from 
six outstanding diversions; 
3D Pinball, Billiards, Skeeball, . 
Shooting Gallery, Crazy Pool and 
Foosball. Highly addicting. 

Spor^r\g News Baseball 

Epyx 
»9.9S 

The first action-oriented baseball 
game to successfully incorporate 
detailed statistical play. Hand 
pick your starting lineup from 
over 1 50 baseball legends and 26 
real-life teams. Realistic action 
and dazzling graphia make this 
one a winner. 




MISL Soccer 

Mindscape 

$34.95 T 

Indoor version of the fabulous 
Superstar Soccer, this Ed Ringler 
powerhouse delivers lightning- 
fast gameplay and a challenge 
that never ends. Become coach, 
general manager and team cap- 
tain in this complex one- or two- 
player extravaganza. 

Star Rank Boxing 11 

Gamestar 
S29.95 

This sequel to 198S'ssmash hit of- 
fers more hard-hitting action 
with better graphics and smooth- 
er animation. 



Sfrate or Die 

Eledtonic Arts 
-$Z9.95 

One of the cruelest sports games 
around, and you'll love every 
minute of it. Compete in five 
bone-jarring events, each pre- 
sented with graphia and anima- 
tion you must see to believe. 

Street Sports Basketball 

Epyx 
$39.95 

Free-form neighborhood hoops 
for the sheer fun of it. This chal- 
lenging one- or two-player con- 
test guarantees good times for all 
ages. 




4th & Inchest 

Accolade - 

$Z9.95 ;, 

By far the best actiorilbotball 
game yet for eight-bit comput- 
ers. Bob Whitehead's design is 
flawless. Although the computer 
makes for a tough opponent, this 
is one of the best two-piayer 
sports games you can find. 



vC 



The Games: Summer Edition 

Epyx 
$39.95 

The graphics just keep getting 

hpttpr AnH tho euontc mnro rhat. 



lenging. Multiple players can 
'compete in Sprint Cycling, Hur- 
dles, Pole Vault, Hammer Throw, 
Uneven Parallel Bars, Rings, Arch- 
ery and Springboard Diving. Out- 
standing simulations. 



Mmi-Putt 
Accolade = 

$29,95 

At last, a true miniature golf sim- 
ulation. This one has it all— reaiis- 
tic play action, detailed graphics 
and a wonderful sense of humor 



Ml 

struction option. Maybe next 
time. 



TakeDowi 

Gamestar/Activision 
$29,95 

:;Pefinitely not just another wres- 
iJ:3t!ihg game. This superb one- or 
■ft^wo-player contest features 
bone-crushing tag team action, 
arcade graphics and some of 
most amazing digitized sound ef- 
fects you' II ever hear. 



88 DECEMBER 1988 



by Gary V. Fields 



Ead Weaver Baseball 

Electronic Arts 
S49.9S 

This game has all the important 
elements of baseball including 
excitement. It comes complete 
with 25 different ball parks, digi- 
tized sounds, instant replays and 
real-time action. You can draft 
(or trade) for your own team, 
and the program will keep the 
important statistics on both your 
team and individual players. This 
one is a must for baseball fans. 



—as 



'I 
f 



GeeBee Air Rally ^ 

Actlvision - " 



S39.95 

A pleasant mixture of both flight/ 
arcade games, this one lets you 
race a legendary GeeBee airplane 
over a season, as you try to w/in a 
championship (and a good-look- 
ing lady's hand). Lots of surprise 
screens pop up to add both hu- 
mor and spice as each race in the 
season gets tougher. This one 
makes you feel like you are 
flying^it's just plain fun. 



Head Coach J 

MicroSearch Int. 
S59.95 

This pro football simulation puts 
you in the shoes of a coach as you 
design and send in the plays from 
the sidelines. This is a strategy 
game rather than arcade, where 
the outcome of each call is deter- 
mined by the success probability 
the play had against the defen- 
sive formation. This one is for se- 
rious football fans. 



Hardball! 

Accolade 
$44.95 



witn tnis Daseoaif game you 
manage a team as you pitch, bat, 
steal, substitute, field and every- 
thing else required to win a 
game. A bad call from the bench 
can send you to the showers or 
into extra innings. The animation 
is in real time here, plus the game 
uses an unusual behind-the- 
pitcher perspective. 



When we asked colum- 
nist Mark Jordan to come up 
with his picks for our "Best of 
1989?" feature, the letter must 
have had a typo. Here's Mark's 
choice for the ... 

Best of 1999? 



Macbeth/Goliath vs. 
Gulliver/Gilligan 
(Publisher TBA) 
This arcade/text game/ 
educational/productivity 
program is the be-ali, end-all of 
Commodore software. The 
premise is a tag-team wrestling 
match. Not only will the user 
have a great time manipulating 
Macbeth and Goliath (they fight 
dirty), but he will learn all of 
Shakespeare's plays (by heart) in 
the process, as well as the entire 
Old Testament (King James 
version). And he will learn to map 
the entire universe. (A bonus: . 
Gilligan's Isle is on it.) 

There's more. The user will set 
up a spreadsheet in the process 
with which he will be able to 
calculate future events (to the 
year 2041) as well as explain alt 
past events (it's about time) with 
unbiased veracity. Finally, we'll 
know the true reason Attlla the 
Hun had such a bad attitude. It " 
comes with a 5000-page, witty 
manual, though a handy quick 
reference guide is all you really 
need. Mouse, joystick or thought 
driven. In versions for the 
Commodore 64, 128 and Amiga. 
The best news is the price: S7.95, 
shrink-wrapped at a K-Mart near 
you, (Not protected.) 




COMMODORE MAGAZINE '89 



Buyer's Guide to Companies 



Abacus Software 


QnemawareCoipoiatnn 


HashEnterpnses 


B7052ndStr«tNE 


4165 Thousand O^sElvd . 


2800 E. Evergreen 6W. 


Grarel Rapids. Ml 19506 


WestUte Village, CA 91362 


Vanaxive(,WA986&t 


(616I69M330 


(805)495*515 


(206)25&«567 


Access Software 


Connwdore Busmess Madines, Inc 


HiTedlExpfessiors,ln{. 


545W. 550 South 


1200 Wilson Diive . 


5S4 Broadway 


Suite 130 


West Owler. PA 19380 


New Yort, NY 10021 


Bountifu), Ur 8401D 


(2151431-9100 


{212)941-1224 


(BOl) 298-9077 


Ciea^ Mkrosystenns 


Hiton Android Coip. 


Aaolade.Inc 


101IOSWNinilxB,8-1 


P.Ota7437 


550S.WincheSte(BW 


Tigard, Oft 97223 


Huntington Beach, CA 92615-7437 


Suite 200 


(503)684-9300 : 


(71419634584 


Sai.J«e,« 95128 


DataSoft 


HypeitelirSaicon Springs 


(M8)9S5-1700 . 


19308 ItodhoftPlai^ 


20H571 Shaugnas|i 5treet 


Mnision 


Oi3tsttorth,CA 91311 


PortCoquitlani,B-CV3C3G3 


3SS5 Bohannon Drive 


(818)886-5922 


Canada 


Medio Park, CAMUS 


Designing Mmds. Inc 


(604)922-9262 


(415)329-0500 


3006 N. Mam 


lni|iube,lnt 


Aegis Devdopnffltl^^^^^ 


Logan, UT 84321 


6870 Shingle OeekPhvy. 


2210 Wilshire #277 '^^H^ 


(801)752-2501 


Suite 112 


Santa Monio,.CA90«} - - 


DigiT* 
™ W.Seneca 


Minneapolis, MN5S4a 


(213(392-9972 


|612)5»fl221 


AtitkPuMshing ^Sffi^'' 


Su(te4 


kifinitySottmaie . 


5« Second Street ^'l^^Hr 


Tampa, H. 3361 2 


1144 65th Street 


SanFrandsto,CA 94107 


(8!3)93}«23 


Suite C 


(415)957«86 


Disaweiy Software 


EmeiyMlte,CA<14flKl 
.^15)420-1551 




163 Corxluit Street 




86A Sherman Street 


Annapolis, MD 21401 


Moconi 


Cambtidge, MA 02140 


(301)268-9877 


125 Cambridgrfait Drive 


(617(492-0700 


DlMSoftware - 


Camtxidge, MA 02140 
(617)492-6000 


ArtvwtK Software 


IDLMPait 




ISMFimfMtdSoad 


P.O.BonS0C0 


WwelSplaiis 


Penfidd,NYMS26 


Allen. 7X75002 


5710 Ruffm Road 


(716)385^120. 


1800)5274747 


San Dego,CA 92123 


Avaloii Hill Miaoayniitner Games 


Dr.TsMuskSoftMR 


(619)268^792 


4517 Harford Road 


220floyt!tonSlier. 


hterActiveSoftwoita 


B*iwe,MD 21214 


Suite 206 


2521 S.Vtsta Way 


(3011254-5300 


Chesnut Hilt, MA 02167 


Suite 254 




(617)24«9S4 


Carisbad,CA 97008 


BautMIe 




(619)434-5327 


S380 52nd Street 5E 


EaseWaiie 




Grand Rapids. Ml ^9508 


2SBe*airRoai 


hter^. 


(616)e9&(^ 


WeUey, MA 02181 


P.a Bo« 57825 




{617)237-2148 


Webstef,TX 77958 


SeikeleySoftwiria 


(71314864163 


21 50 Shattud Avenue 


BanDesign- 




Batetey.CA 94704 


P.0. 80x31725 


lntraairp,lnc 


(41S)M08S3 


San Frandso3,CA 94131 


14160 5W 139th Coon 


H'sBoards - 


(ill5)St«73 


)^iami,FL3318S 
{800)468-7226 


9528 Miramar Road 


BertJonicAfls 




Suite 181 


1820 (Gateway Drive 


KFS Software 


San Diego, CA 921 26 


San Mateo, CA 94404 


P.O. Box 107 


(619)48M908 


(415)571-7171 


|jrgo,FL 34649-0107 
(813)584-2355 




EW«.lnc 




345 Fourth StiES 


600G*eslonDnve 


Leamen Image 


San Frandsco.CA 94107 


Redwood City, CA 94063 


P.O. Box 3669 


(fiOO) 572-2272 


(415)3660606 


iDgan,UT 84321 


BnderiHind Software 


OoUDisk 


(801)752-5608 


17 Paul Drive 


2171 Dunwin Drive, #13 


The Learning Company 


San Rafael, CA 94903 


Mississauga, Ontario, 


6493 Kaiser Drive 


(415)492-3200 


Canada L5L 1X2 


Fremont, CA 94555 


Brtmn Boxes, bK. 


(416)8»0913 , 


(800)852-2255 


26.CQfio3rdRoad 


Great VallerPraducb 


Mediag«nic 


Bedford, MA 0173O 


P.O.Bo)(391 


SeeActivision 


(617)27H»90 
afXim\l.iA,\tK. 


Ma1v«m, PA 19355 
(800)426^57 


17408 Chatsvrarth Street 


12a3-C Mountain Vew^AJmo Road 


Hat» Resources, tx 


P.0, Box 3175 


Sunny<ale,CA 54089 


208 CsiTollton Pari 


Giaruda Hills, CA9I344 


(408)745-7081 


Suite 1207 

QiTOllton,TX 75006 
(214)241-8030 


(800)522-2041 



ktooProse 
TOLakefrontDrw 
Hunt Valley, MD 21030 
(301)771-1151 

MkioSemii 

9896 _Soutiivwst Freeway !^ 
Houston, T)l 77074 
(713)338-2818 

Mkre-Systeim Software, Inc 

V2398W.fofestHinBW. 

Suite 202 

W.Paim Beach, Ft. 33414 

{40^79Ofl770 

hfooWay 

Cordage Park, BIdg, 20 
Pfyinouth, MA 02360 
(617)746-7341 

MndHa(ie,lnc 
3444 Dundee Road 
Northbrook,lL 60062 
(312)4807667 

New Wave Software 

P.O. Box 438 

St dair Shores, Ml 48080 

(313)7714465 

Omnitiend Software, hit 

P.O. Box 733 

W.5im!bury,a06092 

(203)658«17 

Origin Systems 
136 Hansy Road 
Buildings 

londondenv,fJHQ3053 
{603)644-3360 

The Other Guys 
55 H Main Street 
Suite 301 
Logan, UT 84321 
(801)753-7620 

PAR Software 
P.O. Box 1309 
VaiMKWf.WA 98666 
(206)694-1539 

patech Software 

133 Walnut Avenue 
Somerset NJ 06873 
(201)545-1571 

Pioneer Compiling 

2469 £.7000 South 

Suite 200 

Salt L^e City, 11784121 

(801)942-1174 

PttenwjrePengur Software 
P.O. Box 311 , 
Geneva, 160134 
(312)232-1984 

Precision Software. Inc. 
'8404 Sterling Street 
SuiteA 

lnnng,TX7S063 
1214)9294838 

ftogessive PeriptHab & Softwat* 
464 Kalamath Street 
Denver, CO 80204 
(303)8254144 

PsygnosisLtd. 

tfp Computer Softare Services -: 

2150 Bieoutive Drive 

Addison, IL 60101 

(312)6204444 



RacnMate 

3016tJEBlakelyStreet 
Seattle, WA 98105 
(206) 524-7392 



Raoihfd Software 
PO- Box 222} 
Me!iloParic,CA94(126 
(415)3220412 

SrinortMoo 
P.O. Box 17546 
Austin, TX 78760 
1552)440-1022 

Sff-Tedi 
P.a 80x245 
OgdefBburg, NY 13669 
(315(393-6633 

Software Terminal 
3014 Alta Mere 
fLWorth. 1X761 16 
(817)2444150 

Sound quest 

5 Glenaden Avenue East 

Toronto, Ontario M8Y2U 

Canada 

(416)2340347 

Spimaka 

One Kendal Scjuare 

Cambridge, MA 02139 

(617(494-1200 

Spritgboard Software 
7808 CiMk Ridge Orde 
Suite no 

Minneapolis, MN 55435 
(612)944-3915 

Strategic Simulations, Inc 
1046 N Rengstorff Avenue 
Mountain View, CA 94043 
{415)964-1353 

SiAlogic 

:_ SOlKenyooDiiW 
■ Champaign, IL 61820 , 
fil7) 3590482 

Sunburst Communlcatrans 
39 Washington Avenue 
Pleasantville, NY 10570 
(914)7»5030 

Sunoom 

290 Palatine Road 

Wheeling, I160C9O 

(312)4i9aW) 

SunRize Industries 
3801 Qtdalege Road 
B<y»i,TX 77801 
" {409)846-1311 

Syndesis 

20 West Street 
Wilmington, MA 01887 
1508)657-5585 

TftiESoftware 

20432 Corko Street 

Chalswor1h,CA913ll 

{818)708-3692 

Unkom EdixBtional Software 
2950 E- Flamingo Road 
bs Vegas, NV 69121 
(702)737-«S62 

WMtlPerfetOixp, " 
288 W Center Street 
Orem,lJT 84057 
(801)225-5000 




90 DECEMBE 



(}■■ 











Dear Commodore Magazine: 

I am -wTitUag to tell you tHat I really enjoyed the graphics 
contest m your magazine. AH the entrants that appeared were 
highly worthy of praise, I have just one question. Have you 
considered reproducing poster-size prints and making them 
availahle to the public? If not, you should do so. The graphics 
were outstanding. 

SinoereSy, 



4 



Brad Fowler 
Winston, OR 






«»V 



We're pretty proud of our 1988 
Commodore 64 and Amiga Graphics 
Contest Winners, and we want to siiow 
them off through 1 989. That's why we've 
picked out twelve winners to feature on the 
NEW 1989 Commodore Magazine 
Calendar. The calendar is a giant-sized 
poster C20.5" x 32.5"] featuring some of 
the best amateur Commodore and Amiga 
artists around. 

Now you can get your own 1989 
Commodore Magazine Calendar for just 
S4.95 Cplus S1 postage and handling), 
Don't forget — they make great gifts for 
the Commodore users on your holiday list, 

iSBepage 7QfDrdetails onCommodare Magazine's ^9B9 GrsphicB Contest ) 















▼ 



[Please Print! 



■ Det.3cti mtd Mini Totigy ' 



Please send me 1989 Commodore Magazine Calendar(s> at a cost 

of E4,95 for each calendar ordered plus S1 (per address! postage/ 
handling. CPA residents please add 6% sales tax.) 

Total Amount of Order: S 



Q I have enclosed a check or money order payable to Commodore Magazine. 
n Please charge my D VISA D MasterCard 



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Mail To- 19B9 Calendar, Commodore Magazine, 1200 Wilson Drive, 

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An orders m U. S. furvis 






'•-: .-- 



s.-. 




COMING ATTRACTIONS 



PART II 



byJohnJeimaine 



Last month's crystal ball revealed upcoming releases from companies like Electronic Arts, Accolade, Access and Taito. 
This month we'll take up where we left off with the latest and soon-to-be-greatest from Capcom , Data East, Konami , 
Activision, SubLogic and others. We are particularly pleased to see the number of titles being released for both the 
Commodore 64 and Amiga. 



Activision 

64/128: Ocean Ranger, a realistic missile 
ship simulation, is the latest thing on the 
software sea. The program takes the user 
to four of the world's "hot spots": the Be- 
ring Sea, Central America, Southeast 
Asia and finally the Persian Gulf. Once 
you have an assignment, be prepared to 
encounter enemy destroyers, aircraft, sub- 
marines and mines. Your vessel is fast on 
the water, but it's also well-anned for a 
fight. The ship carries 76mm cannons, 
Sea Sparrow and Harpoon missiles, chaf!', 
depth charges, and an ECM Radar Jam- 
mer, There stq 16 levels of difficulty in the 
program. Other features include: 360-de- 
gree point of view, damiige repoits, de- 
tailed maps and briefings. Ocean Ranger 
missions are challenging and exciting, 
while the vessel appears to be an authen- 
tic reproduction of a typical Navy missile 



Pete Rose Pennant Fe\/er 

Next year Pete Rose Pennant Fever 
from Gamestai' invites you to play the 
real game of baseball on your 64, Yes, 
Pete "Charlie Hustle" Rose challenges 
you to manage his own expansion team, 
through ten seasons of play, as 24 league 
teams battle it out for the pennant. But 
this isn't just a game of management and 
statistics. Players can pitch, hit, run, field, 
throw and steal bases in the program (just 
hke they do on a real baseball diamond). 
Other features include: fabulous TV-style 
graphics, digitized sounds and eight dif- 
ferent points of TOW (from behind the 
plate, at every base and from four outfield 
positions). Pete Rose trivia questions ap- 
pear on screen between innings. In the 
cfld, Pete Rose Pennant Fever is one of the 
Jy^arpest home computer ba.seball games 
*ve seen to date. Like Pete Rose, it be- 
long.s in a hall of fame. Now that you've 
heard my comments on tlio subject, iefs 
find out seme behind-the-scenes deUiils 
from Scott On- (president of G;unestar 
when the game was developed) and Pete 
Kaeehinlself. 



Ocean Ranger missions are 
challenging and exciting, 
while the vessel appears to 
be an authentic reproduction 
of a Navy missile ship. 

ship. You can take command of your ves- 
sel late in October. 

October is also the month when you can 
assume the role of a monstrous creattu-e 
on a software rampage. Yes, Rampage 
(the coin-op masterpiece) has finally sur- 
faced in home computer land. The pro- 
gram featui^s three huge monstere (goril- 
la, reptile and wolf) who are desperately 
fighting for survival. They climb sky- 
scrapers, punch buildings (until they fall 
down), smash attacking choppers, destroy 



John Jermaine: Why did you choose Pete 
Rose to contribute to the design of your 
new baseball program? 
Scott Orn We were trying to re-create the 
experience of playing real regulation 
baseball for the first time on a home com- 
puter. When it came to finding an expert 
on the subject, I had one person in mind 
for the job. Pete Rose has been in profes- 
sional baseball as a player and manager 
for more than 25 years, and he's also been 
the manager of the Cincinnati Reds for a 
while. His expertise in these two areas 
made him a valuable asset for the project. 
We were really very foitunate that Pete 
agreed to work hand-in-hand with us to 
make Pennant Fever the most realistic 
baseball game on the market. 
Jermaine: Had you played wth micro- 
computers before Pete Rase Pennant Fever 
came along? 

Pete Rose: No, I hadri't. We did our thing 
in San Francisco one day, shortly before a 
Reds ba.'Sball game. Scott let me plav 
£ux)tmd with the pmgram for half an horn- 
to 45 minutes. They finally had to tell me 
we were going on the air at the ball park 



tanks, step (*ti soldiers, and eat the people 
who are trying to shoot them. There are 
approximately 157 cities to "trasli" in the 
game, as you search for food to maintain 
your level of strength and stamina. Yom- 
giant companions are also trying to put 
you out of conunission, so get them before 
they get you. 

Predator is planning to stalk microcom- 
puter prey in November. Activision tells 
me the program is patterned after the 
storyline of the popular movie. The player, 
taking the Arnold Schwarzenegger role, 
leads an elite commando team through 
the jungles of South America, Your mis- 
sion consists of locating and rescuing 
some kidnapped American diplomats 
from the clutches of rebel forees in the 
area. What seems like just another dan- 
gerous assignment gradually evolves into 
a frightening experience. Members of 






to get me to stop playing Pennant Fever. 
It really had me hooked. You move the 
fielders, you move the hitter, and you even 
control the swing of the bat. So you get 
pretty involved in the whole thing. I really 
don't know much about computer games, 
in genera], but Fm glad I had the opportu- 
nity to design and create this one. 
Jermaine: Tbll me more about Pete Rose 
Pennant Fever. 

Orn Well, we used all baU dubs in the 
program. Players in the game were actu- 
Continued on page ! 14 



92 DECEMBER 1988 





Pete Rme Pennant Fever 




Rampage 




U.S.S. Ocean Ranger 



nnn 



-t«ilM • <■ 



ir-m 



i:-i 




false Down 



your group are slaughtered one by one, 
until you find yourself alone against an 
intergalactic nianhunter iwho stalks you 
for the sport of it). Predator is basically a 
fast-moving arcade game that ciiallenges 
the player to acquire the proper weapons 
and use them wisely to stay alive. 

Capcom U.S.A., Inc. 

Amiga: Late in the third quarter, Amiga 
translations oiBionic Commandos and 
Street Fighter will be introduced to the 
public. In case you haven't heard of Bionic 
Commandos, it's a futuristic military op- 
eration (where your soldier has telescop- 
ing arms, the latest weapons and bionic 




Silent Software 

Silent Software, a new name in the indus- 
try, is showing a lot of promise. Its people 
are veteran software developers, and 
they've set their sights higher than most of 
the Amiga competition. I recently inter- 
viewed Reichart Von Wolfshield, a repre- 
sentative of the group, who told me about 
their future plans. 

John Jermaine: TfeO me about your new 
software projects. 

Reichart Von Wolfshield: Do you remem- 
ber Jim Sachs, the programmer/artist who 
created Saucer Attack several years ago 
on the 64? He's currently working on an 
Amiga project called 20,000 Leagues Un- 
der The Sea. The graphics are absolutely 
incredible, and Jim is doing the job right. 
We expect to release the product some- 
time near the end of 1989. 

By the end of 1988, however, we hope to 
have Onion (.our first Amiga release) 
ready to put on the market. Onion is basi- 
cally a sophisticated black and white ani- 
mation tool that was originally developed 
for in-house use. I know what you're 



Onion enables our people to 
generate true animation in a 
hurry, without having to draw 
things out on paper a 
thousand times or more. 



thinking Why would anyone want to cre- 
ate a black and white paint package for 
the Amiga'.' The program is similar to a 
cartoonist's pencil test or "flip book" 
(where you flip through the pages to pro- 

C(jnt:iuicd on patji' ll.i 



powers). Players invade the enemy for- 
tress, slaying their foes and deactivating 
their doomsday weapons. Now that you've 
heard the briefing, the rest is up to you. 

Capcom's S/terms is a fast- 
moving arcade game that 
takes place in outer space. 

Street Fighter, on the other hand, is a 
quest to become the greatest street fighter 
of all time. You've accepted challenges to 
do battle around the world with ten oppo- 
nents who also want the title. Sometimes 
a fight is strictly a test of strength and 
skill, but several of your adversaries have 
magical powers. The program's graphics 
are great, the sounds are interesting, and 
the action never stops, 

Sidearms and 1943 will also be released 
during the fall. Capcora's Sidearms is a 
fast-moving arcade game that takes place 
in outer space. The user can aajuire a 
number of different weapons as he blasts 
his way through enemy fleets and zones of 
floating space debris. I really liked the 64 
version of the game, but the Amiga trans- 
lation has been rewritten to take advan- 
tage of the system's superior sound and 
graphics capabilities. 

In 1943, Amiga software pilots fly mis- 
sions against the poweiful Japanese fleet 
as it prepares to invade Midway Island. 
This is a great shoot-'em-up, where the 
player has to deal with enemy bombers, 
fighters, aircraft carriers, destroyers and 
the like. It also pays to keep an eye out for 
the enemy's secret weapons. If they can't 
defeat you by conventional means, expect 
them to try something a bit more sinister. 

Coming in 1989: Forgotten Worlds, for the 
64 and Amiga, is slated to ship early in 
the year. The user assumes the role of an 
intergalactic adventurer who is fighting 
for his life in a hostile sector of space. 
Players battle giant snakes that suddenly 
appear and tiy to swallow you, monsters 
that i«semble the creatures in Aliens, 
fierce warriors who look like ancient 
Egyptians and a number of other lethal 
foes. In the two-player mode, the heroes 
join forces to save the universe. It's inter- 
esting to note that the characters have 
maximum fire power when they're close 
together, so don't let your enemies drive 
you apart. The program also features 
amazing 3D graphics, eight different 
colorful scenes, a store that sells various 
types of weapons, and a new way of look- 

COMMODORE MAGAZINE 93 



ing at things (you can rotate your perspec- 
tive a full 360 degrees). In short, I believe 
Forgotten Worlds is destined to become a 
software classic. 

As the third quarter comes to a close, 
Ghosts and Gobliiis: Part II should be out 
for both the 64 and Amiga home comput- 
ers. The program contains ghastly zom- 
bies, snakes that come up from the 
ground, a terrible storm (with plenty of 
wind, rain and lightning), and numerous 
interesting visual effects. If you're addict- 
ed to action-packed arcade games, Ghosts 
and Goblins H will have you hooked in a 
matter of seconds. 

Strider, for the two systems, is also 
scheduled to ship in June or July. No de- 
tails are available at this time, however. 

Cinemaware Corporation 

[Editor's Note: See ' 'Cinemaware: In 
Search of Interactive Excellence" in the 
November issue o/" Commodore Magazine 
for a complete update on Cinemaware's re- 
leases through 1988.] 

Coming in 1989: Bob Jacobs, president of 
Cinemaware tells me they have no plans 
to develop a sequel to Tlie Three Stooges 
in the near fiiture. There wilt be two fol- 
low-up TV Sports projects next yeai', one of 



which will be a basketball game. One of 
the best-kept secrets at Cinemaware, how- 
ever, is their new horror movie project 
based on classic 1950's black and white 
films. This program will be larger than 
Lords of th£ Rising Sun and promises to 
be an exciting experience. 

Data East 

64/128: Victory Road (the sequel to Ikari 
Warriors) was scheduled for an October 
release. This time, the three heroes of 
Ikari Warriors battle the evil guardians of 
the Tfemple of Demons. The player can 
protect himself by picking up a number of 
weapons including: flame throwers, super 
grenades and several diflferent types of 
guns. A smart user manages his fire pow- 
er like a business because everything is in 
short supply. After completing many lev- 
els of play and destroying hordes of power- 
ful monsters, you finally reach your desti- 
nation and confront the mighty demon of 
the temple. 

Super Hang -On, an elaborate motorcy- 
cle simulation, is also scheduled to ship in 
October 

Coming in 1989: Early in the year, Robo- 
cop will be knocking down the doors of 64 
owners. Data East couldn't reveal any in- 
formation about this product, except to 



The Honeymooners 

Mike Breggar, First Row's Director of 
Software Design, talked to me about The 
Honeymooners Game. Mike is a 35-year 
old trivia buff who's a podiatrist by day 
and a professional programmer by night. 
Ive also asked Howard Berk, Director of 
Licensing at Viacom Productions, to com- 
ment on the subject. 
Jerraaine: Tfell me about The Honey- 
mooners. 

Mike Breggar: Basically, it's an interac- 
tive situation comedy on the computer 
The Raccoon Lodge Convention is being 
held in Miami Beach, Florida, and you (as 
Ralph, Ed, Trixie or Alice) want to attend 
that special conference. This means the 
player has to earn a lot of money in oi-der 
to catch a train and journey to the land of 
swaying palm trees. The train moves 
v^^ong on railroad tracks, which resemble 
ft/]the spaces of a conventional board game. 
^Players get to move one ti-ack space for 
"''eveiy SlO earned in the program. The 
Hone\'mwners also contains four diSerent 
seen arias (one about each of the famous 
L^characters). 



94 DECEMBER 1988 



Jermaine: What are the scenarios like? 
Breggar: Two mini-games are nearing 
completion. One scenario has you, as 
Ralph, sitting behind the wheel of a city 
bus where a number of things are taking 
place. Whenever people are waitit^ at a 
bus stop, for example, you must pick them 
up. Each passenger will tell you where he 
wants to go. Then you have to remember 
the name of that street and drop them off 
at the proper location. The user receives a 
certain amount of money for every pas- 
senger he takes to the right destination. 
In the Ed Norton challenge, the player 
goes into the sewer system and tries to fix 
leaks in the pipes. The farther you go into 
the sewer, the more money you earn mak- 
ing repairs. There's also a bonus leak, 
that's worth more money than the stan- 
dai"d leaks. So make as many repairs as 
possible, and get out, of the sewer before 
time runs out or you won't collect any 
money. 

.lermaine: How are the computers' capa- 
bilities used in The Honeymooners? 
Breggar: We're using digitized sound 

Continued im page 116 





1 J„!,'" It iBuVi'iiVt"**! Mtiinei *s 

-' —- ^- ■• ■ • "" • uu'c. Mil- ri.<j . Jl.'. 



Neummancer 




The Twilight Zone 






^^«i§i^ 




I . 






Boot Camp 



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MMk«i*«*MriM«ll 




Jackd 



say it faithiully follows the storyline of the 
movie. More home computer coin-op 
translations are also imder development. 
These titles include: Bad Dudes, Guerilla 
Wars and Heavy Barrel (the hostage res- 
cue game). 

DigiTek 

64/128 and Amiga: When Eambo is no- 
where in sight, you can always count on 
Joe Elude to get you out of a jam. The plot 
of this game is simple; Crax Bloodfinger, 
leader of an infamous band of terrorists, 
has kidnapped six important world lead- 
ers. Unless the countries pay $30 billion 
dollars, the heads of state will lose their 
heads. The captives are being held in 
Bloodfinger's fortified headquarters, 
which is crawling with members of his 
elite private army. As the deadline ap- 
proaches, the nations reftjse to pay the 
ransom in an act of defiance against glo- 
bal terrorism. Enter Joe Blade. He's a 
fearless individual who received his basic 
training in a Tibetan monasteiy. Armed 
with a semi-automatic gun, our hero infil- 
trates the enemy stronghold. Now it's 
time to rescue the prisoners and set explo- 
sives to decimate the place. When all six 
bombs have been activated, Joe has about 
twenty minutes to make his escape. 
Watch for this exciting new product on 
both the Commodore 64 and Amiga late 
in the year. 

Howdy, pardner! If you're looking for 
real western action, mosey on down to the 
keyboard and load up Western Games, a 
new multi-event program that dares you 
to participate in six unusual conteste. 
There's Arm Wrestling, Beer Shooting, 
Quid Spitting, a Dancing Contest, Cow 
Milking and an Eating Competition. This 
is a real break fitim the usual shoot-'em- 
up programs. Overall, I give Western 
GuTnes four stars (out of five) for its comi- 
cal graphics, colorfiil backgrounds, fluid 
motion and interesting sounds. You can 
buy this time capsule competition early in 
the fourth quarter 

The Cyber Complex, another fourth 
quarter release, transports you into the 
gloomy world of the 21st century. You live 
in an underground city, ruled by an ulti-a- 
powerful robot. This supercomputer has a 
problem: it's become a httle paranoid over 
the years. In fact, the machine is extermi- 
nating intelligent hxmian beings whom it 
considers a threat to its fiiture existence. 
You become the robot's chief trouble shoot- 
er; your job is "rubbing out" people the 
mechanism considers dangerous. When- 
ever you kill one of these characters, you 



can pick up his or her credits and any ob- 
jects that person was carrying. You can 
also purchase many useftd items includ- 
ing cars, bazookas, bombs, hand grenades, 
radar equipment, a solar calculator, etc. A 
little robot, your partner in these adven- 
tures, can also be equipped with numer- 
ous special attachments. As you gain ex- 
perience, your shirt changes color You 
gradually evolve into one of the intelli- 
gentsia. Now you are the hunted instead 
of the hunter. The Commodore 64 version 
should be available in October; the Amiga 
is scheduled to ship in November. 

Continued on page 113 



Music-X 

I spoke with play-tester Paul Stookey (of 
Peter, Paul and Mary), to find out more 
about MicrcDlusions Music-X. 
John Jermaine: Is Music-X a program for 
the average consumer who wants to make 
music on his Amiga? 

Paul Stookey: I have a feehng theyll real- 
ly have to love computers in order to use 
Ae product. Even though I haven't seen 
the manual yet, I believe Music-X was de- 
signed for the serious musician and the 
home computer hacker out there. 
Jermaine: What do you think of the pro- 
gram overall? 

Stookey: Tm initially impressed with its 
menu and basic capabilities. The sequenc- 
er allows you to save musical events two 
different ways: (1) in real time (as you're 
actually playing it), or (2) in step time 
(note by note on the keyboard). 

The advant^e of MTOI-oriented soft- 
ware is you're not committing anything to 
the medium. You're only committing the 
memoiy of generating mflsic to the medi- 
um. When you play the recording back, 
it's all first-generation sound. In simple 
terms, Music-X is like a robot that will 
continually repeat the same musical pat- 
tern you feed into it. That's why a lot of 
"garage tapes" are appearing on the mar- 
ket these days. All an artist has to do is 
pack up his equipment {an Amiga, Music- 
X and the instruments he uses), work m 
his garage for a while, take eveT3rthing to 
!a legitimate studio, and he can make re- , 
"cordings featuring first-generation back- 
ground music. In one pass, you can record 
genuine first-generation sound where 
tempo information occupies one track, the , 
I melody line is on another track, the base j 
' hne is on still another track, etc. There ;i 

: Continued on page 117'f 



COiv'.f/iODORE M.'\GAZ1NE 95 



PUMPING GEOS' 



GEOS 2.0 



Berkeley Softworks' series of 
GEOS-compatible products opens 
up a world of opportunity to 
Commodore users. Take some 
tips from Mark Jordan and soon 
you too will be Pumping GEOS. 

GEOS 2.0 is new and improved. Very 
improved. No doubt you've seen the 
ads which tell of many of the refinements 
of the package. And it really is a package: 
now you get geoSpell, geoWrtte2.1, Text 
Grabber, and more with the GEOS sys- 
tem. Everything is faster, smoother and 
easier to use. It is truly a program that 
has come of age. 

But is it worth it? You may already 
have invested over $100 in GEOS soft- 
ware. Does the new, improved product 
merit another $25 dollars of your hai'd- 
eamed money? Or would you be happier 
spending it on a supreme pan pizza? Be- 
cause let's be honest, folks, if a piece of 
software can't pass the pizza test, it's just 
not worth buying. 

I think it's worth it. If you're a GEOS 
user you will appreciate more than any 
one particular feature, the more profes- 
sional "fee!" of the program. Ever>lhing 
seems to be getting even more intuitive 
than GEOS already was, and that's saying 
something. 

The Little Things 

Thke the clock, for instance. When you 
boot up GEOS 2.0, a clock/calendar is sit- 
ting up on the command line just waiting 
for you to type in the correct time and 
date. It takes about five seconds to do so. 
Just click on it and type. There's no hunt- 
ing around for drop-down menus or wait- 
ing for this or that to load into memory. 
Ifs there and it's working. The proof of its 
value is that I find myself always using it 
as soon as I boot up. This is in contrast to 
the dozens of other programs and operat- 
ing systems I've used where I never ever 
input the time. 

Another real nice touch is the fact that 
mgeoPaint you can now use the cursor 
keys to move the pointer a pixel at a time. 
With a mouse or joystick it's tough to 
make such delicate movements, and lots 
of times it's delicate movements you want. 
This feature, though not promoted as 
much as some of the others, adds im- 




Everything seems to be 
getting even more intuitive 
than GEOS already was, and 
that's saying something. 

mensely to the professional feel of GEOS. 
Here's another subtle improvement: now, 
when you open the Photo Manager, it 
automatically opens the first file on disk. 
When using geoPuhlish, this saves one 
step. Not much, until you start ^eoPi/6- 
lishmg a lot, in which case any steps 
saved are appreciated. 

Ever trashed a file you wished you 
hadn't? You can now un-trash it, so long 
as it's the last one trashed. 

The Other Things 

The Desklbp seems to be spiffed up and 
sped up in almost every way Now you can 
move icons around on the disk note pad 
where you want them instead of fu-st posi- 
tion fu^t, etc. And now, if you select a new 
printer driver or input driver, the icons 
will exchange position on the disk note 
pad automatically. 

I also appreciated the multiple-icon fea- 
ture. Now you can select more than one 
icon at a time to move, copy, trash, what- 
ever. The procedure is simple and intu- 
itive: simply hold down the COMMO- 
DORE key as you click icons, then when 
you want to perform some action on the 
group, click on any of the highlighted 
icons, and you'll get a new icon called 
"Mult-file" which you can manipulate. 

A feature that 1571 owners will really 
like is the one that lets you now use both 
sides of your disk. No longer is a two-drive 
system a minimum setup. You can put 
lots of fonts and files on disk and still have 
more than a byte or two left. 

They say in the literature that file copy- 
ing is faster, though I couldn't verify this. 
Just like they say thai geoSpell is faster — 
38% faster— though I couldn't verify this 



by Mark Jordan 



either because I never had the original 
geoSpell. I can verify that eveiything 
seems faster. 

And guess what. You can now color-code 
your icons by type. Thus you could have 
all your applications blue, your geoWrite 
files red, and so on. Fm a believer in color- 
coding but it takes long-term use to really 
make it work. At any rate, with the old 
GEOS, you couldn't do it and now you can. 

GeoWrite is version 2.1 which a lot of 
you already have. If you're still working 
with an earlier version, this inclusion 
alone may make GEOS 2.0 a must buy. 

GeoPaint is where I feel the most useftil 
improvements have come. A constrain 
feature— which works with lines, circles, 
and boxes — has been added. With it you 
can draw lines that are either vertical, 
horizontal, or 45-degree angles (and noth- 
ing else). With constrain and circle select- 
ed, you will draw perfect circles. Shut it off 
and your circles will become ellipses. Him 
it back on and select the box icon and 
you'll get boxes only, no rectangles. Shut 
it off and rectangles are available. 

The bitmap scaling feature is my favor- 
ite. If you own geoPublish, you'll quickly 
recognize it from that program. Now you 
can enlarge, stretch or shrink any item 
you grab. It's easy to do, just use the Edit 
box tool to grab something, go to the Edit 
menu and choose "copy" or "cut," define a 
new region any size with the Edit box tool, 
and choose "paste" from the Edit menu. 
You'll get a dialog box that will let you 
center your original item if you wish, or 
scale it to size. You can smooth it (get rid 
of the jaggies) in the piwess and/or make 
it either transparent or opaque. Last of 
all, you can even change the pattern of 
the graphic. This means that instead of all 
black areas being black, you can make 
them any of the standard GEOS patterns. 
Check out the 'Pumping GEOS" docu- 
ment to see bitmap scaling in action. 

There are several other improvements 
to geoPaint, many of which I haven't real- 
ly tested yet. As I stated earlier, the cursor 
control of the pointer is a big small im- 
provement, if you know what I mean. 

Conclusions 

Is everything perfect now in GEOS- 
land? No. I still don't particularly like sit- 
ting and waiting so much when I'm using 
the system. I don't have the RAM expand- 
er and that would make a big difference, 
Continued on page 112 



96 DECEMBER 1988 



Pumping GEOS/GEOS 2.0 • 



IVol, 1, Num 4] 



The Ongoing Adventures of geoPete 

The best new features of the GEOS 20 package come with gcoPaint And 
the best of these features is the Bitmap scaling feature Below I have 
re-created a geoPaint screen to show what kind of effects can I>c easily 
achieved using bitmap scaling 



Also, fast for fun, Ive included a 
few errors in frames 2 - 4 of 
geoPete To be exact, there arc 3 
of them per frame Use the first 
frame as your {excuse the pun) 
frame of reference geoPaint is 
excellent at creating these kind 
of observation-powers puzzles 
In an upcoming issue, ril make a 
real tricky one 



Mouse Specks 



Nov that the mouse has become an integral 
part of many home computer systems, the 
question arises, vhat do you call more 
than one of them. That's easy, comes the 
hasty response — nice. Anyone knovs 
that the plural of mouse is mice. 

But not so fast. The vord lice is the plural 
of loase and you knov 8.s veil as 1 do that 
you'd never call those tvo jerks vho vork 
at the office lice. You'd call them the a 
couple of louses. 

Berkeley Softvorks seems to think mice is 
the acceptable form. Page 2-27 of the GEOS 
1.2 User's Manual states "Berkeley 
Softvorks is vorking vith Commodore and 
other mice manufacturers ." 

I beg to differ. 1 have tvo mouses at my 
house and instinctively, vhenever 
anybody in the family mentions them in 
the plural., they say, "Hey, hov come both 
mouses are alvays missing?" 

What's right!* ¥ell, I happen to knov that, 
contrary to p'Opular t>elief, the real rules 
for language come not from a f ev elitists 
guarding the store, but from you and me 
and all the other speakers in the land. 

So nov's your chance: vrite to me in care 
of Commodore Magazine and tell me, 
mouses or mice. I'll report the results in 
an upcoming issue. 



q«o? I file ; edit ; option; ; tcnl 




f«oPe(e - 1 



depressed. 

Bftcottse 

he's b*MM 

fediA^ 

kiad oHf 

ftret cited 

out iMcl*)- 






qeos ■ file < e* lOpiniont; fofit? 




COMMODORE MAGAZINE 97 



TEVEX Computer Software 1-800-456-1162 | 



AMIGA I [AMIGA | [0-64 ~i rC-64 | C-64 t C-64 t 



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Stationfail 



I ORIGIN ^ 

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SIMULATIONS 

CANADA 



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CALL TOLL-FREE 1-800-456-1162 




PROGRAMMING' 



by Mark Jordan 



A Beginner's 
Guide to 
1541/1571 Disk 
FUes 



Suppose you buy a business, a solid 
business, Youi" fii"st day at the place 
you are astounded at the hundt-eds of file 
cabinets. You ask one of the employees, 
"How does anyone know what record is in 
what file?" He responds, "Simple, just ask 
Hilda." Hilda, it turns out, is a one-eyed 
file Hbrarian. 

And she's mean. So you decide to leave 
all that kind of work to the others while 
you sit in the office and do presidential 
stuff like giving orders. 

For a while, this works. 

Then one night you are at the office 
late, reading box scores fiiom USA Today. 
The phone rings. You answer. The caller, 
your biggest customer, wants to know 
about his account. Sweat beads appear on 
your brow. You just knew this day was go- 
ing to come. You lush to the files and be- 
gin thrashing about. Two hom-s later you 
leave, file foldere stiiewn on the floor and 
one less customer to wony about. An un- 
likely scenario? Not if you see it as an 
analogy. Let me interpret it. The business 
you bought is your computer. Hilda is the 
operating system (DOS I that comes with 
your disk drive. The files, ah need you 
ask? They are your disk files. And the 
late-night call? That's the first time you 
decide you need to personally get at your 
disk files. 

Have you had your late-night call yet? 
You will. Maybe it will happen when you 
purchase a new word processor and want 
to transfer your old files to the new sys- 
tem. Or maybe one day for who-knows- 
what reason some old files won't load. Oi- 
maybe it will come when you decide to 
write a little program that needs to save 
information on the disk. 

I cannot tell you when it will happen, 
but happen it will and this much I can do: 
prepare you. That way, instead of panic, 
anger, and regrettable behavior, you can 
answer that "phone" with confidence. 

This Better Not Get Complicated 

I think the reason so many computer 
owners shy away from learning how to 




master the disk drive is because they've 
read a little about the processes, and it 
has left them blank. Too many teims, like 
block, track and sector, and too many 
crj-ptic abbreviations, like BAJVl, GRC, 
and MFM, As Curley of Three Stooges 
fame might say, "This is confusing." Jar- 
gon is okay — in fact, it's quite usefiil — but 
not for this article. Let the following "the- 
ory" be sufficient: disks hold data like I'e- 
cord albums hold sound. The disk drive's 
brain knows where to "drop the needle" if 
we just ask it to. It knows this because it 
keeps a catalog, or dii^ectory, of just where 
everything is located on the disk. Think of 
this like a library with its card catalog 
telling where all the books ai-e. In this li- 
brary, however, users are not allowed to 
get any books themselves: they must re- 
quest their information from a reference 
librarian. 

The reference librarian in youi" disk 
drive is the operating system — one-eyed 
Hilda. I My invention: don't expect to find 
this in your manual index. Her one eye, 
by the way, is the disk drive's light.) And 
Hilda is extremely etiquette-conscious. 
Hcky. If you want information from her 
you will have to ask for it in just the right 
manner or risk her angry stare. 

Of course, this applies not only to get- 
ting infoi-mation from your disk, but also 
to storing it there as well. You will work 
via this same nit-picking librarian and 
you will obey all rules. 

That's the bad news. The good news is 
that there are only ten rules for you to 
worry about. 



Tfen?! Yes, but a mere three program 
lines will accomplish all ten. 

lb learn the process, you will need a 
disk that you can save to. Get one and put 
it in the disk drive and turn youi- comput- 
er on .. . it's time head down to the library. 

Writing a File 

We will start by writing a short file to 
the disk, lb write a file means to create a 
new one on the disk, even if we don't put 
anything in it. We'll give it a name and 
Hilda, our disk drive, will put it into the 
card catalog. Then it's there for whenever 
we want it. 

So let's get creating and learn the rules. 
Type the following line: 

10 OPEN 2,8,2,"TEST,W" 

RLILE 1: Politely get Hilda's (your disk 
drive's) attention. The OPEN statement is 
the equivalent of saying to your disk 
drive, "Er, excuse me but I need some 
help." 

RULE 2: Tkke a number, the first of 3. 
This number is your "file number." Hilda 
won't mess with you if you don't have it. 
The number should be bet%veen 1 and 127. 
We chose a 2 in this instance. Why 2? 
Why not? 

Place this file number immediately 
after each OPEN statement with no punc- 
tuation between the two. A comma should 
follow it and all other numbers in your 
OPEN statement. Once a file is OPENed, 
any time we want to refer to it, we simply 
use this number. 

RULE 3: Pick an 8. This is the device 
number Why 8? Commodore disk drives 



100 DECEMBER 1988 



Programming/A Beginner's Guide to 1541/1571 Disk Files' 



come shipped as device number 8. It's this 
number that assures Hilda that you're 
talking to her. Had we put a 4 here, the 
printer would have stiired. A 1 would've 
put the cassette recorder into motion, if we 
had one. When working with Commodore 
disk diives, we will always use the num- 
ber 8 as our device number, unless we 
have a second drive. Those of you who do, 
already know that you had to change its 
device number, most likely to 9. It's veiy 
simple to write (or read) fix)m the second 
drive — you just change this number to 9. 
By the way, don't forget your comma after 
this number 

RULE 4: Pick another number, this 
time one between 2 and 15. Again, a com- 
ma must follow it. This number is official- 
ly known as the channel number, but 
most folks refer to it as the secondary ad- 
dj'ess. Secondajy addresses are the source 
of much confusion when dealing with 
printers and interfaces. With disk drives, 
you only need to know the following: an 
address of is reserved for program loads, 
1 is reserved for progi'am saves, and 15 is 
resei-ved for special disk di-ive commands. 

So why are we using a 2 hei«? Because 
we used 2 as oiu- file number. It just 
makes it easier to keep ti'ack of things. 

RULE 5; Tell the disk dri\'e the name of 
the file you want to store. Oui- example 
hei-e chose the name "TEST". Don't omit 
the quotations mai'ks or you'll get about 
as far with Hilda as a child tiying to train 
a cat to sit. 

RULE 6: Tfell the disk drive whether 
you want to store or retrieve a file. The 
commaAV tells her that you want store 
one (the W stands for "wiite" which is syn- 
onymous with "store"), Later, we'll learn 
to use a comma/R to rettieve a file. Since 
we're writing a file, it's impoitant to om- 
disk drive to see if a file already exists by 
that name. Hilda will check. If none ex- 
ists, she will get a file folder out of the 
drawer and create a new entiy to catalog. 
That's what she's doing now. 

There, that wasn't so bad. Now that 
we've got our file on Hilda's desk, any 
time we want her to do anything with the 
file all we need to do is refer to it by its 
number So let's do something with it. 

20 PRINT#2,"THIS IS A TEST" 

RULE 7: TfcU the disk drive to place 
something in our file. PRINT# is what 
Hilda needs to hear. 

RULE 8: Tfell the disk diive which file. 
It's 2, remember. And don't forget to follow 
the number with the comma, as always. 

RULE 9: Tfell the disk drive what to put 
in the file. Now here you have some op- 



tions. You can put things in the file just 
the same way you can print things onto 
the screen: with direct quotes, with varia- 
bles, or with plain old numbers. In our 
line 20, we simply put what we wanted to 
save inside of quotes and that was that. 

But it would have worked just as well to 
send that data in the foim of a variable. 
For example, w-e could have defined 
A$='THIS IS A TEST" and then simply 
used this format: PRINT#2,A$ 

This is a much more versatile method 
and one you'll usually use when writing 
programs. 

If we wanted to send a number to the 
file, we could have done it like this: 
PRINT#2,7 

Or we could have used a variable there 
also instead of the direct number As in: 
N=7:PRINT#2,N 

After line 20 executes, Hilda v^ill do ex- 
actly as she's told, plus she will add a RE- 
TURN to the end of what we've printed. 
This little habit of our computer is impor- 
tant to know about. For those of you new 
to programming, a RETURN to you is 
simply a press of the RETURN key The 
result is that the cursor will jump to the 
next line on the left mai'gin. It gets its 
name fhim electric typevmters which re- 
turn the caniage each time it is pressed. 

The computer, however, views RE- 
TURN a little differently Each time you 
press RETURN the computer inserts a 
single character into whatever you're do- 
ing. This character doesn't show on the 
screen. It is just a number — 13. 

Well, Hilda, our disk drive librarian, is 
fastidious about putting a 13 at the end of 
each PRINT# statement we use. You may 
think of this as a bookmark. Later, when 
viewing a file's contents, we'll see how use- 
ful these bookmai'ks can be. 

Guess what? We're done with our file. 
But we need one more line to finish things 
up. It's mostly a courtesy to Hilda, but like 
all aspects of our relationship with this 
woman, it's crucial to obey all fonnalities. 

30 CLOSE 2 

That's it? That's it. The rule is this: 

RULE 10: TfeU Hilda to put the file 
away CLOSE does that and 2 is the file 
number Now, run this program. The disk 
drive will work a little (but now we know 
the truth — it's just Hilda) and then peace 
wiU descend upon the land. We've just 
written a file and saved it to disk. Hilda's 
happy, we're happy, everybodys happy. 

Our whimsical little exercise may not 
seem all that earthshaking, but if you've 
stuck with me this far, you now have a 

Canlinued un fiage 110 



ADVERTISEMENT 

Fiighf 
notes 



#2E 



-^ Wrapping Gp Europe - The deadline for 
entering our "Find Red Square" contest was 
Movember 15th. 1988. Current plans call for 
a mid-December drawing to determine the 
contestwinner. This contest, requiring you to 
use Flight Simulator or Jet to locale Red 
Square on our new "Western European 
Tour" Sceneiy Disk, was as much fun for us 
as it was for you! Watch for another Scenery 
Disk promo contest next year. 

-^ The success of Stealth Mission has 
really surprised us. Rather than develop 
product quickly for an increasingly 
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engineering staff decided to spare no 
expense and create the ultimate simulation in 
terms of strategic depth and program polish. 
One example of Stealth Mission's strategic 
depth is the ability to choose your aircraft 
type. Your ability to fly either an F- 19 Stealth 
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Stealth Mission's polish is like nothing you've 
ever experienced before. One 

much-appreciated new feature is the ability 
to pause aircraft motion while you adjust your 
strategies (such as weapon/target selection) 
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computer pilots like myself, this feature lets 
me concentrate more on my strategies rather 
than on perfecting my sensory-motor skills. 
Autopilot landing and airborne refueling 
systems eliminate much of the difficulties 
and frustrations of flying. Stealth Mission is 
unlike any other simulation I've ever flown. It's 
truly a gem. Enjoy! 

-^ Its Back! Not advertised since early 
1964, the classic Might Mission Pinball will 
be back in production once again by the time 
you read this. Priced at only S29.95, now 
everyone can afford to add this classic to their 
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Pinball's uncanny realism and general appeal 
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SubLOQIC Corporation 
501 Kenyon Road 
Champaign, IL 61820 
TELEPHOME: (217) 359-8482 
ORDER UME: (800) 637-4983 



Please address any (eed back/correspondence regarding 
SubLOGIC products, operations, or this "Right Motes'" 
column lo ATTN: Chairman's Office. 



COMMODORE MAGAZINE 101 



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Cirnrc AifGnmEnT 



1541/1571 Oriue Alignment 
This excellent alignment program is a must have 
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use the 1541/1571 Drive Alignment program 
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Home Designer CAD 128 

Given glowing ratings by evefy major Commodore 
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This full-featured disk utilities system, for your 
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this line package are: 

•Copy whole unprotected t541j157l disks lo 15B1 partitions 

•Copy unprolecled 1541(1571 tiles lo 1581 disks 

•Copy unprotected ib8i tites 10 1571 disks 

•Backup 1581 files or disks *ith 1 oi 2 ISBI's 

•1561 Disk Editor. Ofive Monitor and RAM Writer 

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'^ I ^ RAM-DISK 

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(C126 and 1 750 Ram txpandei required) 



The most productive CI 28 word processor on the 
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60 User-definabie macros. Up to 64K divided into 
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Load/save to 16K buffer. Support 1700/1750 
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PRQTOLINC BBS 128 nnkM 

This fast & flexible multi-message base Bulletin 
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packed fufi of features. It supports 1 500 Users, all 
memory resident for lightning fast log ons. No 
relative files are used in the board, so you won't 
be plagued by file crashes. Full Remote Sysop 
control. Multi-level menu forease-of-use, supports 
up to 8 drives and a host of protocols including 
Punter. Xmodem, Checksum $ Xmodem CRC. 
Works with 1650, 1670 and most 100% Hayes 
compatible modems. 

If you have been searching for a BBS that uses the 
speed and power of your CI 28, Protolinc BBS is 
your answer 

NEW PRICE - $29.00 

(40 & 80 columns supported) 



TAROT-I28 




hJow you can consult your computer about love 
and romance, marnage, business and personal 
challenges, spiritual matters and search for 
wisdom. Learn about the divinatory and reversed 
meaning of afl 78 cards. Pnnt out your readings 
for future reference. Reafly interesting!! 

Memory Academy 128 

f/emory Academy will help you improve your ablli 
ty to recall colors, words, numbers and story 
details! It IS packed full of practice routines (you 
set the numfjer of items and display time) and a 
final exam. 

either only $15.00 

(BO column monitor required) 



GREAT ACCESSORIES FOR VOUR CG4/C12B 
The Drive Box With some simple souldering you 
can make any Commodore drive switcbable bet- 
ween devices 8, 9, 10 or 11 and also write the 
unnotched side ol your disk - S27.DD 

2-For-1 or 4-For 1 Serial Boxes - Connect 2 or 4 
peripherals to the box and share with another 
device. Multiple computers sharing one drive. 
Multiple printers hooked lo one computer, etc. 
2-For 1 Box Is $29.DD. 4-For-1 Box is S39.0G. 

Quick Brown Box - A great cartridge into which 
you can write programs, utilities or data files. 
What you store will remain intact, even with the 
cartridge unplugged or the computer turned off! 
32K Box is S79.D0; 64K Box is S99.00. 

M3 Mouse - If you are looking for a reliable, well- 
built fufly proportional mouse, slop looking! Built 
by Contriver, the M3 Mouse is the best we've 
seen. $39.00. 



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PROGRAMMING' 



by Jared Gfoth 



Pokeless 
Sprites 

for the Commodore 64 



Pokeless Sprites is a short (396 bytes I 
machine language utility that will al- 
low you to easilj' control sprites. Instead of 
looking up addresses to poke to or worry- 
ing about logical operators, all you will 
have to do is change a few variables. 
Whether you are just starting out or an 
experienced sprite programmer, you mil 
find Pokeless Sprites a valuable utility. 

Type the program in, then save it. Now 
run the program. If the data is correct, 
then you will see "pokeless on." Other- 
wise, check your data statements. 

The following explanation of how to use 
pokeless sprites assumes you understand 
the basics of sprite programming such as 
how they get their shapes, what multico- 
lor is, etc. If you don't, refer to the sprite 
section in your user's guide. 

Class One Variables: 
Color and Position 

The first variable in class one sets the 
pointer to the sprite's shape. The com- 
mand is: FTKsprite number) = value. If 
you want to set the pointer for sprite zero 
to 192, all you have to do is type: 
P?f(0) = 192. The second variable allows 
you to change the sprite's color. The vari- 
able C% acts in the same way as P/f does. 
Use C%(sprite number) - value to set it. 
The coordinates are set by using the var- 
iables X% and YVt. h\ the case of X<7f, val- 
ues range from 0-511. The "seam" is auto- 
matically taken care of The remaining 
two variables in class one, Ml% and M27c, 
set the multicolor one and two. 

Class Two Variables: 
On and Off, etc. 

All class two variables have binary val- 
ues. That is, their value is either 1 or 0, 
E% turns sprites on and off, H9f controls 
horizontal expansion, VVc conti-ols vertical 
expansion, M9f turns multicolor mode on 
and off, and B'7( sets priority over the 
background. For example, to turn on 
sprite five, just type E%(5) = 1. E%(5) = 
turns it off. 

How it Works 

Pokeless Sprites works by modifying 




BASIC through a technique called "bank 
switching," Underneath the BASIC ROM 
is a hidden RAM. Pokeless Sprites copies 
the ROM to RAM, and then switches the 
RAM in. Then key BASIC routines are 
modified so that they jump to Pokeless 
Sprites. 

This method of modiftang BASIC has 
several advantages. First, it doesn't slow 
BASIC down as much as other methods 
do. Second, it allows for shorter code. 
Third, it allows you to treat the variables 
exactly like you normally would. The big- ' 
gest disadvantage of this technique is that 
you can't use any programs that make use 
of the hidden RAM with Pokeless j 

switched on, ! 

A few final notes. Pokeless does not 
check to see if your variables are in range. 
However, you can prevent problems by di- 
mensioning arrays. Also, if you plan on 
moving screen memory, you won't be able 
to use P% unless you make the following 
pokes: POKE 53207,LO : POKE 
53208,HI. HI and LO ai^e the high and low 



byte of the address for the first sprite 
pointer. Tb shut Pokeless off, use RUN/ 
STOP RESTORE. 

Finally, I have found Pokeless Sprites to 
be a valuable utility that makes sprite 
programming much less frustrating. I 
hope you do too. 

The author wishes to thank James 
Ghofijlpo for his help in preparing this ar- 
ticle. 

Quick Reference Table 

Name Range Explanation 
P%( ) 0-255 Sets pointer value 
C%{ ) 0-255 Sets color vaJue 
X%( ) 0-511 Sets X coordinate 
Y%() 0-255 Sets Y coordinate 
Ml'%( )0.255 Sets multicolor ( 1 ) value 
M2%( 10-255 Sets multicolor (2) value 
E%( ) 0-1 llims sprites on and off 
H%{ ) 0-1 Sets horizontal expansion 
V%( ) 0-1 Sets vertical expansion 
M9c{ ) 0-1 Sets multicolor mode oa'off 
B%( ) 0-1 Sets background priority 
Use: Name (sprite number) = value Q| 



104 DECEMBER 1988 



Programming/Pokeless Sprites" 



Before typing thi« progratn. rcid "Huw m Entet Ptogrims" and "How to L'sc ihe Magazine 
Emn- Ptogrira." Tht BASIC pri)gram> in this magazine are available on disk from Loidslar. 
P-0. Boi 30008, Shrevcpori, U -ll.W<]00", I-800-83I-2694. 

Pokeless Sprites 

10 PRINT" (CLEAR] '"BATX 
20 FOR X=0 TO 395:READ A 

: POKE 52 8 50+X,A:CK=CK+A:NEXT' JXTl 
30 IF CKO55607 THEN PRINT"ERROR IN 

DATA STATEMENTS": END 'GIDL 
40 SYS (52850) 'BHRB 
50 PRINT"POKELESS ON"'BAWE 
60 NEW'BALC 

10001 DATA 169,000,162,160,133,095, 
134'BCIW 

10002 DATA 096,162,192,133,090,134, 
091'BCRX 

10003 DATA 133,088,134,089,032,191, 
163'BCVy 

10004 DATA 165,001,041,254,133,001, 
173'BCUA 

10005 DATA 178,207,174,179,207,141, 
228 'BCDB 

10006 DATA 177,142,229,177,160,076, 
173'BCDC 

10007 DATA 180,207,174,181,207,140, 
211'BCFD 

10008 DATA 169,141,212,169,142,213, 
169'BCTE 

10009 DATA 096,165,069,141,239,207, 
165'BCFF 

10010 DATA 070,141,240,207,140,237, 
207'BCBW 

10011 DATA 032,178,177,169,001,141, 
241'BCNX 

10012 DATA 207,165,101,172,237,207, 
153'BCKY 

10013 DATA 242,207,096,145,073,173, 
241'BCRA 

10014 DATA 207,208,001,096,169,000, 
141'BCEB 

10015 DATA 241,207,162,000,142,237, 
207'BCAC 

10016 DATA 189,182,207,009,128,205, 
239'BCBD 

10017 DATA 207,208,032,232,189,182, 
207 'BCQE 

10018 DATA 009,128,205,240,207,208, 
021'BCCF 

10019 DATA 232,189,182,207,141,253, 
207'BCRA 

10020 DATA 232,189,182,207,141,254, 
207'BCSX 

10021 DATA 232,189,182,207,108,253, 
207'BCUY 

10022 DATA 174,237,207,138,024,105, 
005'BCJA 

10023 DATA 170,224,090,144,199,096, 
024'BCVB 

10024 DATA 109,242,207,170,165,101, 
157'BCJC 

10025 DATA 000,208,096,174,242,207, 
165'BCND 

10026 DATA 101,157,248,007,096,141, 



237'BCQE 

10027 DATA 207,173,242,207,010,024, 
109'BCBF 

10028 DATA 237,207,168,165,101,153, 
000'BCGA 

10029 DATA 208,173,237,207,240,001, 
096'BCLB 

10030 DATA 174,242,207,169,001,224, 
000'BCBY 

10031 DATA 240,005,024,010,202,208, 
252'BCNA 

10032 DATA 141,237,207,165,100,208, 
020'BCYB 

10033 DATA 159,255,056,237,237,207, 
141'BCAC 

10034 DATA 237,207,173,016,208,045, 
237'BCRD 

10035 DATA 207,141,016,208,168,096, 
173'BCUE , 

10036 DATA 016,208,013,237,207,141, 
016'BCCF 

10037 DATA 208,096,170,165,101,157, 
000'BCHA 

10038 DATA 208,096,141,237,207,174, 
242'BCTB 

10039 DATA 207,169,001,224,000,240, 
005'BCRC 

10040 DATA 024,010,202,208,252,141, 
238 'BCVA 

10041 DATA 207,165,101,240,013,174, 
237'BCEB • 

10042 DATA 207,189,000,208,013,238, 
207'BCKC 

10043 DATA 157,000,208,096,169,255, 
056'BCYD 

10044 DATA 237,238,207,141,238,207, 
174'BCVE 

10045 DATA 237,207,189,000,208,045, 
238'BCSF 

10046 DATA 207,157,000,208,096,171, 
206'BCLA 

10047 DATA 201,206,080,000,029,207, 
000'BCLB 

10048 DATA 088,000,038,207,000,089, 
000'BCAC 

10049 DATA 038,207,001,067,000,018, 
207'BCYD 

10050 DATA 039,069,000,119,207,021, 
072'BCGB 

10051 DATA 000,119,207,029,086,000, 
119'BCDC 

10052 DATA 207,023,077,000,119,207, 
028 'BCFD 

10053 DATA 066,000,119,207,027,077, 
049'BCPE 

10054 DATA 112,207,037,077,050,112, 
207'BCCF 

10055 DATA 38,029,254,200,128,000, 
000"BCSA 

10056 DATA 000,000,000,000,000,000, 
000'BCWB 

10057 DATA 000,000,000,119'BPGA 

INO 



COMMODORE MAGAZINE 105 



PROGRAMMING' 



by Mike Rivers 



Introducing 
Amiga CLI 

PaH3 

The Startup-Sequence 



Last month we discussed the use of the 
Amiga's screen editor, ED. This 
month we will investigate the ''startup-se- 
quence," found in the "S" directoiy of the 
Workbench disk. The startup-sequence is 
an executable file which is invoked upon 
initialization or system reset. It is com- 
prised of CU commands that configure 
the Amiga and its operating system, and 
usually concludes by loading Workbench. 
You can use the CLI and ED to customize 
your startup-sequence to your needs. 

Let's look at the original startup-se- 
quence on the stock A500/A2000 Work- 
bench disk. (As always, work with a 
backup copy of yom- Workbench disk.) 
First, boot the Amiga and open a CLI win- 
dow. For those of you who missed the last 
two articles, refer to youi' system guide to 
see how this is done, lb view and edit the 
startup-sequence, type: "ed s'startup-se- 
quence" at the CLI prompt. ED will dis- 
play the contents of this file. Now let's 
look at a line-by-line description. 

The first thing we see is the "echo" com- 
mand. This "writes a given argument to 
the current output stream." You see this 
enigmatic sort of language used in the 
AmigaDOS manual. It illustrates the fact 
that there are all sorts of things which 
come under the heading of "arguments" 
and many ways for output to be directed. 
In this case, a message is printed to the 
screen, "A500/A2000 Workbench disk. Re- 
lease L2 version 33.59*N". The asterisk 
and the "N" generate a line feed and are 
not displayed when the message is 
printed. 

The next command to be executed is 
"BindDrivers." BINDDRIVERS is used to 
"bind" add-on hardware like hard disk 
drives to device drivers found in the 
SYS:Expansion directory. The hardware 
has to have been "auto-configured" by the 
expansion library. That is, the expansion 
library has put each board in its own ad- 
dress space or has linked memory boards 
into the "memory free" pool. 

Now we ojme to something that will 
look familiar to a programmer — the "If' 




command. 

if Exists sys:system 
Path sys:system add 

endif 
EXISTS checks to see if the object of the 
argument, the directory "system," exists 
in the root directory of the system disk, 
designated by the logical de\'ice "SYS:". 
Satisfied that the directory "system" ex- 
ists, a route through the directory is added 
to the operating system using the PATH 
command. The conditional statement is 
then terminated with the ENDIF com- 
mand. After this path to the system draw- 
er is established, the same thing is done 
for the utilities drawer in like fashion. 

Next, "Dir RAM:" is executed, which 
will cause the RAM disk icon to appear on 
the Workbench screen. A path to the 
RAM disk is added with the PATH com- 
mand. 

"SetMap" is a L2 command which is 
used to change the keymap for the key- 
board. Here, it is set to "usal" for the 
A500 and A2000. 

"Addbuffers dfD: 20" adds 20-sector 
cache buffers to the specified disk drive. 
As the comment says, it uses up some 
memoiy, but improves disk access time. 

Now we get to 'TjoadWb" which, as you 
may have guessed, loads Workbench. 

The next command is particulai-ly in- 
teresting, especially if you are used to see- 
ing "go/no-go" error messages in BASIC. 
'Tailat 30" means that if the program 



gives a non-zero "return code" gi-eater 
than or equal to 30, then the command se- 
quence has failed and will abort. The i-e- 
tum code (30) indicates how serious the 
error was. The default value for FAILAT 
is 10. If the fail limit is increased, it means 
that you have designated certain classes 
of errors to be non-fatal and that the re- 
maining commands in the sequence may 
proceed. Immediately after setting the re- 
turn code limit at its highest level, 30, the 
command SETCLOCK is executed with 
its load option. The command sequence 
attempts to load the system clock with the 
time fi:tim the batteiy-backup clock. If the 
clock is not there or the battery is too low, 
the command SETCLOCK fails and re- 
turns an enxjr level of 5. Upon seeing this, 
the CLI compares this to the level 30 and 
says "no big deal, keep going," The ">" 
then redirects any messages to a logical 
device called NIL:. Any message directed 
to NIL: is not printed to the screen and 
prevents the CLI window fiiom getting 
cluttered with en-or messages. DATE dis- 
plays the date and finally the command 
ENDCLI is given. The CLI window disap- 
pears, and any message generated by this 
goes to NIL:. At this point Workbench is 
on the screen and ready to use. 

As you can see, a lot goes on during the 
execution of the startup-sequence; this is 
why there is a delay between the first 
startup message and the conclusion of the 

Continued on page 108 



106 DECEMBER 1988 










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Programming/Introducing Amiga CLI — The Games: Winter Edition 



Continued from page 106 
sequence. By incoiporating your own com- 
mand sequences and sa\dng them using 
ED, you can customize your startup-se- 
quence so your Amiga will be configured 
just the way you want it when you boot 
up. For example, suppose you want a CLI 
window to be open when the staitup-se- 
quence is finished. All you have to do is 
insert NEWCLI in the file after the 
"Endc!i>NIL:" command. You could per- 
sonalize your staitup-sequence using the 
ECHO command by printing yom- own 
messages in the startup-sequence file. 
Bear in mind that the more you add to the 
startup-sequence, the longer it will take to 
execute. 

It's useful to use the startup-sequence to 
copy your favorite CLI commands to 
RAM, so they will be there when you be- 
gin a CLI session. Depending on what 
model Amiga you have and how much 
memory is available, you will experience 
varying degrees of success here. An unex- 
pended AlOOO isn't going to have a lot of 
space for RAM, but an A2000 with a cou- 
ple of megs of RAM will allow you to fit 
the entire Workbench disk in memory. Tb 
copy ' V commands to RAM, insert 
"Makedir RAM:C" after "PATH RAM: 
add" in the startup-sequence. Then copy 
your most frequently-used commands us- 
ing the COPY command. Foi- example, 
COPY c: to RAM:c. You can then assign 
the "c" director}' using the ASSIGN com- 
mand like this: ASSIGN c: RAM:c. Then 
every time AmigaDOS goes looking for a 
CLI command, it will look at RAM and 
not your Workbench disk. This can save 
on disk swaps. 

You may have a pair of applications you 
want to multitask and have them share 
the same chaj^acter font. You could modify 
the startup-sequence on a custom Work- 
bench disk to assign the logical device 
FONTS: to a particular disk. Here you 
would place "x^ssign SYS:fonts: to 
dfl:fonts" in the staitup-sequence. Then 
every time an application looks for a font 
itwilllooktodfl;. 

It's up to you to you decide what you 
need from youi- staitup-sequence. If you'd 
like to find out what other Amiga owners 
are doing with their startup-sequences 
you can find customized staiiup files on 
public domain disks that do some fairly 
clever things. Or you can check with your 
local user group. I've heard that some 
startup-sequences play digitized sounds or 
speak gi-eetings to their ptx)gi-ammei-s us- 
ing the SAY command. Collect 'em all! 
Trade 'em with vour fiiendsl ra 



Contin ued from page 20 

Ski Jump 

Ski Jump is an exciting event, by fai- 
the game's best designed and executed. 
This one is miles above similar competi- 
tion found in Whiter Ga77ies. 

Players are given three tiies to achieve 
the greatest distance. The event begins 
with a menacing view of the ramp tower, 
yom" skier a mere dot on this imposing 
structuit!. Starting down the ramp, the 
view switches to an awesome 3D perspec- 
tive. Use the joystick to crouch down (foi- 
speed) and steer to the middle of the slope. 
Far below, the crow waits. 

The instant you see the end of the ramp, 
press the fire button to jump, A split sec- 
ond too late and you'll crash head first 
into the snow. Hit it on the money and 
you'll be soaring with the birds. The sen- 
sation of flight is tremendous, aided by 
top-notch graphics and sound effects. 

Player perspective now returns to third 
; person, allowing you to view your skier 
j firom the side. Use the joystick to lean for- 
I waixi or back and raise or lower youi' 
i arms. Maintain a tight 45-degi'ee angle 
for the best distance and style points. Hit 
the joystick button in this stance to enter 
the landing position. Gainful — any other 
position and you'll only crash. 

When everylhing comes together per- 
fectly, this is the game's most satisfying 
event. 

In less creative hands, so 
many variations on a single 
theme would spell software 
overkill. 

Slalam 

Enter this seemingly innocent event 
and be prepared for a wild ride. WTiat 
looks simple turns out to be one of the 
toughest challenges ai^The Games. 

A split screen allows one or two playere 
to square off at a time. Two coui-se lengths 
(350 and 400 km i and two difficult}' levels 
are offei-ed. The object is to weave in and 
out of a series of flags without hitting a 
pole or the sides of the course. Pi'essing 
the fire button increases your speed. The 
racer with the fastest time wins. 

Another rhythm method event, players 
must utilize precise movements and strict 
concentration to survive. The fi-ustration 
factor runs high here — one mistake and 
the game is over For this i-eason, go easy 
on the fire button and don't hesitate for a 



second. Confidence is an essential trait lor 
slalam skiers. 

Speed Skating 

This one- or two-player event features 
outstanding animation and rigorous play- 
er intei'action. Break out the Epsom 
salts — you'll need it alter competing here. 

Piayere race one of four lengths on an 
oval track, from a one-half lap quickie to 
five arduous times around. Joystick con- 
trol features a maddening veision of the 
rhythm method that can easily lead to 
frustration. Play ere must move the stick 
left and right in perfect timing with the 
skater's legs. A window graphic helps with 
a close-up view of the skater 

Pi'epai'e for a lot of falling down until 
you master the right moves. Vertical skat- 
ing on the comers offers the most trouble. 
Watch youi" skater's left leg to capture the 
con-ect rhythm. Five-lap races between 
two skilled human competitois make this 
the best head-to-head contest of the entire 
game. 

Downhill Skiing 

This is another ambitious design that 
almost — but not quite — works as intend- 
ed. Once again, poor documentation 
hindei-s the already obscure design. 

One player at a time competes in this 
fast-moving event. Competition begins by 
placing fom- camci-as along the twisting 
mountain coiu"se. The event featm"es an 
increcfible first-pei-son 3D perepective on 
the sti-aightaways, switching to a side-an- 
gle view within range of the TV cameras. 
When in h-ont of the camei'as, skiere ai'e 
urged to show off by perfoiTning aerial 
flips. 

The pm-pose of downhill skiing is to 
pass through vaiious "gates " and achieve 
the fastest time. The action here moves 
fast and furious — so much so that most of 
your time will be spent tiying to slow 
down. The 3D gi-aphics are spectacular, 
but the gates are easily missed. Comei-s 
are difficult to maneuver at slow speeds, 
however And how many Olympic down- 
hill racei-s do flips for the TV cameras? 
Something's amiss here. 

If you can find the balance between 
speed and agility, Downhill Skiing has a 
lot to offer 

The Games: Winter Edition offers some 
of the sharpest gi-apliics and imimation of 
the entire Epyx series. Even experienced 
competito!"s will find the play action men- 
tally and physically uncompromising. 
Some events may run hot and cold, but as 
a whole, this is a solid addition to a grand 
tradition. Q 



108 DECEMBER 1988 



Amiga Update/Amiga Public Domain 

Conlinuvd from page 57 

ShowANIM. (ShovvANIM doesn't even al- 
low you to alter anything while the ani- 
mation isplajing.l 

Display's loop mode is superior to 
ShowANIM's in that the pause between 
loops is much smaller. Display will even 
show an IFF picture (in overscan) if you 
ask it to. Display not only has its own 
icon, but it also comes with a file requester 
for selecting which animation to run. This 
means that you can now nm ANIM for- 
mat animations from the Workbench! 
Those who refuse to touch the CLI can 
now finally view on their own PD anima- 
tions from the likes of VideoScajx 3D and 
Animator: Apprentice. 

BlueMoon: by Tbny Vallot 

(AmigaZone file #13049; 

Shareware: amount not specified) | 

A decent no-frills functional solitaire 
card game in which you must align all 
four suits from low to high. 

King: by David Downing 
(AmigaZone file #12762) 

This is King's Komer, a solitaire game 
written in compiled AmigaBASIC. Al- 
though the graphics (for an AmigaBASIC 
game) are quite nice, the game requires 



virtually no strategy on the player's part. 
Chance is what usually dictates whether 
you will win or lose. 

SayDate: by David Czaya 

(AmigaZone file #13015) 

A simple program that will tell you the 
date (tut not the time.) via the Amiga's 
speech capabilities. 

Insane: by Ken Baer 

(AmigaZone file #12742) 

A fascinating variation on Leo Schwab's 
The Dream Goes Berserk. Fully titled 
"The Dream Goes Insane," this animation 
was the result of Ken \ismg Animation: 
Multiplane to add a blur effect to Leo's 
original animation. If you could imagine 
watching Leo's animation on a very long- 
persistance monitor, that's what The 
Dream Goes Insane looks like. Of course 
The Dream Goes Insane requires one me- 
gabyte of memory to run. 

Intelsat: by M. Vines 
(AmigaZone file #12853) 

A VideoScape 3D animation of a satel- 
lite orbiting a planet. Although this ani- 
mation at first looks quite good for a nor- 
mal VideoScape 3D animation, when you 
realize that the author used HAM, it 



doesn't seem to be very good at all. This 
animation requires one megabyte. 

MarilvTi: by Mitchell Hurst 
(AmigaZone file #13331 1 

An interesting animation of Marihn 
Monroe giving a kiss through a window, 
with color wallpaper serving as a border 
for the animation. Mariljm was created 
with Animation: Multiplane and Anima- 
tion Stand from Hash Enterprises, and re- 
quires one megabyte of memory to run. 

As I was finishing this month's column 
I received Fish disks 147 through 154, so I 
will be talking about the contents of those 
disks next month. As always, I can be 
reached on the AmigaZone on PeopleLink 
(ID: G KINSEY), or on the IDCMP BBS 
(617) 769-3172 (300/1200/2400 baud, run- 
ning 24 hours a day), addressed to SY- 
SOP, If you have written a public domain/ 
shareware/freely distributable program, 
or have obtained one that you think is 
worth mentioning to all Amiga ownei-s, 
then please attempt to contact me via the 
above, or through Commodore Magazine. 
See you next month. 

lb sign up to PeopleLink and theu" 

AmigaZone, call them at: 

(800) 524-0100 (voice) m 



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Programming/A Beginner's Guide to 1541/1571 Disk Files 



Continued from page 101 

fundamental underetanding of how to 
work with the disk drive. Next we'll see 
how to retrieve the data in our little file. 

Reading a File 

Ready? Let's muster up our courage and 
go ask Hilda to give us back our file. Hil- 
da may have her pei-sonality problems, 
but once you learn to speak her lingo she's 
a tireless worker. 

Type NEW and press RETURN. The 
rules for retrieving files and reading their 
contents are not much different than for 
writing them. Start by getting Hilda's atr 
tention again. 

10 OPEN 2,8,2,'TEST.R" 

No new iides here. The only difference 
between this hne 10 and the one for writ- 
ing a file is the comma'R at the end which 
has already been explained. It tells oui- 
disk diive to read rather than write a file. 

20 GET #2,AS 

Type that in and then let's try running 
the program to see what happens. 

What happened? Well, for one thing, 
the disk light is on— Hilda's ticked about 
something. Something must be wi-ong. 
Did you i-uin your disk? Did you ruin your 
computer? Did you tap into the CIA's se- 
cret files? 

No, no, no. You simply forgot to tell 
your disk drive that you were done with 
the file. In a minute Fll tell you how to do 
that. For now, let's see if we got any infor- 
mation at all. 

Type PRINT AS and press RETURN. 
You will see a 'T' on the screen. Know 
where that came fi"om? It's the first chai'- 
acter in the file we saved. So we did get 
something after all. But what about the 
rest of the file? How do we get it . . . and 
keep it? 

We need to add this line: 

30IFST=OTHEN20 

Continuing with our Hilda metaphor 
(bear with me, please), here's how it 
works. We ask Hilda to give us our file, a 
byte at a time (line 201. After she fetches 
each byte, she calls over to the main office 
and gets a fellow who goes by the initials 
ST and whispers something to him. She 
won't tell us directly so we have tn ask ST, 
What's wrong? ST usually answere cheer- 
fiJly, "Nothing." If STanswere "64" then 
we know that Hilda didn't find any more 
bytes. We've reached the end of our file. 

What happens then? Well, line 30, an 
ffiTHEN statement, is false so we fall 
through to the end of the program. 

What's going on here is that we are 
checking a variable. ST, the computer 



keeps track of Each time after requesting 
data irom the disk drive ST is updated. If 
it is a zero, everything's fine. If it's more 
than zero, something's amiss. 

Now let's try running our program 
E^ain to see what happens. 

Done? Okay, type PRINT AS again. 
This time you'll see nothing on the screen. 
TVy this: PRINT ASC IA$). Aha, a 13 ap- 
pears. Does that ring a bell? It's a RE- 
TURN. Remember, Hilda placed one at 
the end of the file. This proves we've got- 
ten all the characters in our file. 

Just to show you everything is working 
so far, add this temporary line: 
25 PRINT A$; 

Now run the program and you'll see our 
text, "THIS IS A TEST" appear a charac- 
ter at a time. 

So everything's fine as far as getting the 
data is concerned. Except that we can only 
hang onto a byte at a time. We need a way 
to preserve each item. There ai-e several 
ways to do this. One way is to add A$ to 
another string each time thiDugh the 
loop. Like this: 25 B$ = B$ + A$ 

Now run the program and then type 
PRINT B$. You'll see the text just as we 
saved it. 

Another way is to preserve the data is 
to ase an array, lb do this you need to 
DIM the an-ay fii-st at the top of the pro- 
gram. Add these two lines: 

5DIMA$(1000) 
20GET#2A$(T):T=T+1 
25 

Note that we changed line 20 and de- 
leted line 25. Now after ruiming the pro- 
gram you can find out what each charac- 
ter of the file was by printing AS(X) where 
X equals whatever character you're look- 
ing for. For example, if you want to know 
what the third character was in the file, 
simply type PRINT A$(3) and vou'll find 
out (it'll be an 'T' in om- TEST file). If you 
want to see all the characters, type: 
FOR I - 1 TO TPRINT A$(I);:NEXT. 

This array method is superior to the 
previous one because it allows us to have 
more than 255 characters. Also, it is easi- 
er to deal with when we're looking for cer- 
tain characters as is often the case when 
converting files. More on that in the next 
instalhnent of this series. 

There's an even easier way to get our 
text from the file. Type this: 
20 INPUT#2,A$ 

Run the program and print A$ and 
you'll see you got all the text at one fell 
swoop. Thanks, Hilda. But why? Because 



INPUT# grabs the chai-actei-s all the way 
to the next RETURN. Since we just 
opened the file, we grab ail of it up to the 
RETURN Hilda inserted. Easy. 

So if it's so easy, why not use INPUT# 
all the time? Because it has limitations. 

Tlie first limitation is that INPUT# 
will also stop reading data after it spots a 
comma, colon or period. If we had original- 
ly placed this in our file: 'THIS IS A 
TEST. HI MOM." INPUT* would stop at 
the first period. HI MOM would be lost. 

There's a way around this limitation. If 
you want to grab stiings of characters 
which may include punctuation marks, 
you must save them with a quotation 
mark at the beginning. For instance, 
when we wTote this file we could' ve done it 
hke this: 

PRINT#2,CHR$(34)"THIS IS A TEST 
HI MOM." 

That CHR$(34) is nothing other than a 
quotation mark. The reason we had tj'ped 
it out this way instead of simply pressing 
the quote key (SHIFT/2) is because we al- 
ready ai^e using quotes to set off the mes- 
sage we wish to send. That would've con- 
fiased Hilda. 

Another limitation of using INPUT# to 
get data fi^om your disk is that it can only 
get as many bytes as your computer's in- 
put buffer will hold. On the 64 that's 88 
charactere; on the 128 the buffer's maxi- 
mum 8126 is 160 bjtes. This limitation 
isn't usually a problem, but it can be. 

Okay. All that's left to do is say goodbye 
and thank you to Hilda. Type this line: 

40 CLOSE 2 

That wasn't bad. If we run the progi'am 
again, the only change is that Hilda no 
longer glares at us upon completion. 

That's the end of pait one of our lesson. 

You have just learned how to .save data 
to disk in a sequential file. There are other 
file types (like relative and user) but se- 
quential files are the most common and 
the easiest to learn. 

At this point you may be ready to start 
doing some programming making use of 
your new knowledge. Or you might want 
to muse over these things until next 
month when we look at how to put our 
knowledge of disk writing skills to good 
use: to transfer files ftiom one form to an- 
other, to write programs that access the 
disk drive, and more. 

Or maybe you'll get a late-night phone 
call between now and then. Go ahead, an- 
swer the phone. Even if everybody else 
has gone home, Hilda's out there some- 
where. And now you know how to give her 
orders — politely. g 



110 DECEMBER 1988 



Projects/Sound Digitizer II 

Continued from page 48 

Sa RYR 5"7812"S",8:POKE 43,1 
:POKE 44,l«5?:POKE 768,174 

:POKF 769,lfi7:.SYS 470(73 , 1 ' GSRV 
fin POKE 7R?,iq2;SYS 65493:SYS 42291 

:LIST:POKE 44,S:POKE 768,139 

:POKE 76q,22'7'HQVO 
fi2 PRINT: PRINT"PRESS ANY KEY TO 

RETURN TO MENU"'CBDN 
64 GET KS:TF KR="" THEN 64'EHHK 
66 GOTO 6'BRPT 
6fl PRINT" rCLERR,D0WN21 LOADING ML 

ROrJTINF. . . " 'BAHQ 
"Jt* FOR X=4S64 TO 516B:READ A:POKE X,A 

:T=T+A:NEXT' lUVM 
12 IP TOTRSfin THEN PRINT"ERROR IN 

DATA STATEMENTS" : END' GHAQ 
74 GOTO 6'BBPH 
76 DATA 12PI,W32, WPf4, 020, M24, 074,074, 

074'BGHP 
7fi DATA 074,172,000,020,234,234,234, 

1 4^'BGOR 

81^ DATA 253,169,000,234,234,234,032, 

0f4 'BGQK 
92 DATA 020,172,000,020,234,234,234, 

041 'BGAM 
a4 DATA 240, 017, 2S^, 145, 253, 169, 000, 

?34'BGXO 
Rfi DATA 234,2^4,200,140,000,020,192, 

255'BGFQ 
88 DATA 2(78,019,160,000,140,000,020, 

?3 0'BG.S.S 
90 DATA 254, 165, 254, 201, ]48, 208, 006, 

1 69 'RGLL 
92 DATA 022,133,254,088,096,162,001, 

202'BGVN 
94 DATA 208,253,076,001,019,120,172, 

00 0'BGLP 
qfi DATA 020,2^4,2^4,234,177,253,234, 

7"^^' BGBR 
98 DATA 234,041,015,024,141,024,212, 

03 2'BGCT 
100 DATA 033,020,172,000,020,234,234, 

2T4'BGBB 
102 DATA 177,253,234,234,234,174,001, 

02 0'BGVD 
104 DATA 024,074,074,074,074,141,024, 

21 2'BGVF 
106 DATA 200,140,000,020,192,255,203, 

026'BGFH 
108 DATA 206,001,020,160,000,140,000, 

020'BGFJ 
110 DATA 224,000,240,022,230,254,165, 

254'BGLC 
LI? DATA 201,148,208,006,169,022,133, 

2 54'BGYE 
114 DATA 088,096,160,036,136,208,253, 

076'BGTG 
116 DATA 078,019,162,016,142,001,020, 

0a8'BGVI 
118 DATA 165,197,201,017,240,004,120, 

076'BGUK 
120 DATA 140,019,120,198,254,202,208, 
251 'BGXD 



122 DATA 162,016,169,000,172,000,020, 

2Td 'BGHF 
124 DATA 234,234,177,253,234,234,234, 

041'BGEH 
126 DATA 015,024,141,024,212,032,033, 

020'RGVJ 
128 DATA 172,000,020,234,234,234,177, 

253'BGSL 
1^0 DATA 234,2^4,234,024,074,074,074, 

074'BGGE 
1^2 DATA 141,024,212,200,140,000,020, 

192'RGRG 
n4 DATA 255,2^8,060,206,001,020,160, 

000'BGAT 
^■>.f. DATA 140,000,020,230,254,174,001, 

020' RGRK 
13R DATA 224,000,208,192,076,162,019, 

1°1 'BGCM 
ld0 DATA 000,002,160,008,160,008,169, 

000'BGCF 
1'12 DATA 141,001,221,169,001,141,001, 

221 'HGUH 
144 DATA 136,192,000,208,241,173,013, 

221 'BGNJ 
146 DATA 17^,012,221,160,002,140,001, 

221 'BGSL 
148 DATA 096,162,036,202,208,253,096, 

160'RGIN 
150 DATA 036,136,208,253,076,188,019, 

000'BGIG 
152 DATA 2^5'BDFD ihd 



Attention 
Programmers 

Have you written a program ttiot you would like to 
share wltti ottiers — and make a little money 
while you're at it? 

Commodore Magazine 

is now accepting 
quality programs. 

• A BASIC routine for handling a difficult problem 

• A project that uses the Commodore 64, 128 or 
Amiga 

• A game ttiat is sure to win over the world 

• A utility for helping with mundane chores 

• A machine language routine to moke programming 
easier 

Send for your Guidelines for Writers 
today! 

Commodore Magazine, 

1200 Wilson Drive, Wesf Ctiesler, PA 19380 
ATTN: Guidelines for Wrifers 



COMMODORE MAGAZINE 111 



Software Reviews /Dragon's Lair 

Conlinued [ram page 30 
sion of true, smooth movement for slow, 
staggering jumps around the play field. 
Now I know this program, with its bulk 
and variety of challenges, packs plentj' of 
play into this adventui^e, and the uneven 
animation is only an occasional occui-- 
rence. But any lack of fluidit>' can be an 
unwanted handicap in a contest that re- 
quires so many timed, piiecise maneuvers. 



64 and 128 Software Reviews/ Force 7— Pumping GEOS/GEOS 2.0" 



Seventeen different tests of 
strength, dexterity and 
perseverance have been 
devised, each presented as a 
distinct arcade game within 
the game. 



Aside from this problem, the only other 
foreseeable complaint might stem from an 
unusual play element found in the origi- 
nal game. When working your way 
through the tail's challenges that are 
looking for a specific joystick tug or pull, 
youi' suiTOgate will only react when the 
correct controller input is made, lb em- 
phasize, NO chai'acter movement will be 
made if you don't make the requii^ed joy- 
stick response. Players who trj' to initiate 
an incorrect on-screen move will often 
misinterpret the absence of action as a 
program flaw, screaming that they tried to 
avoid the danger, but their Dirk didn't 
react. 'lb the newcomer, it can be a frus- 
trating situation. But as stated eaiiier, 
this designed controller quirk is found in 
the \'ideodisc vereion of the game as well. 
Software Projects htts meivly carried this 
aspect over to the home adaptation. Like 
it or not, it's an accurate translation in an 
attempt to remain true to the original 
contest. 

Like many arcade 'adventures. Dragon's 
Lair is not for eveiybody. Its ai-cade foun- 
dation is apt to turn off those adventui-ers 
who like the more sti-ategic cerebral test, 
and its tough untbrgiving play will leave 
many of the younger or less tenacious joy- 
stick jockeys on the wayside. But for those 
of you who enjoyed the coin-op— especially 
those like myself who loved the challenge 
but had neither the time nor cash to follow 
through and save Daphne— this is an en- 
joyable, satisfying contest that makes a 
sincere, ambitious and ultimately success- 
ful attempt at reuniting us with an old 
friend. ra 



Continued from page 22 

similar to the stairing nasties in the 
aforementioned film, these walking night- 
mares can rise out of the floor and spring 
into an attack at any given moment. They 
are quick, agile and incredibly strong. It 
will take neaiiy a half dozen well-placed 
blasts to bring one down. 

But don't despair, this is not a one-sided 
match. The crew that you will di-op into 
this dastai-dly labyiinth ai-e a competent 
lot of gung-ho soldiers. The skills and 
equipment that each surrogate has been 
outfitted with are widely varied, gi\ing 
you a full complement of highly talented 
professional fighters armed with the most 
advanced weapons available. Since only 
one soldier can explore at a time, the dele- 
gation of duties becomes the strategic key. 
Each person excels in a defined area, and 
must be called upon at the right time to 
demonstrate his expertise. If you don't as- 
sess the situation and assign duties cor- 
rectly, then this will undoubtedly be an 
abbreviated mission. 

lb aid you in your cause, at the base of 
the play field is an Information Panel, a 
narrow ship designed to provide a con- 
stant update of the players' vitals. Color 
coding helps you to quickly locate and 
read any specifics that might h»e needed. 
lb the right of this Panel is a Motion De- 
tector, a radar device which will flash to 
warn you whenever an Alien Leadei- is 
about to attack. 

The rest of the play screen provides a 
three-quarter overhead perspective of the 
plant floor on which your crew member is 
currently searching. The graphics are 
colorful, crisp and exacting. Each creatui'e 
has its own distinct look and move, with 
Alien Leaders actually grimacing before 
they wriggle to the floor to die. Every 
room is filled with an assortment of de- 
tailed furnishings. Tables, chairs, traps, 
food and ammunition are just some of the 
obstacles and goodies to be avoided or 
gathered during the rescue. A deep, 
rhythmic musical backdrop plays 
throughout the contest, providing a pulse- 
quickening instrumental that is ever 
present without being annoying. It's an 
effective, subtle audio touch. 

With Force 7, DataSoft epitomizes the 
action-strategy genre by offering a high- 
speed shoot-"em-up that requires plenty of 
tactical planning. Many of the nuances 
and strategic possibilities will only be 
discovered with repeat plays. That adds 
up to staying power, the earmark of eveiy 
quality program. Don't miss it. 

Let the Force be with you. g 



Conlinued from page 96 
Fm told. I realize that an eight-bit ma- 
chine isn't ever going to behave like a 16- 
bitten But there are a few things afciout 
GEOS and its family of products that I bet 
could be sped up with some programming 
changes. 

For instance, when you delete a line on 
the screen in geoWrite, you must wait for 
the entire screen to rewrite itself Why 
couldn't a block memory move be done to 
hoist everything up a notch? (I can hear 
the engineers already: "Okay, Mr. Know- 
it-all, come on down and start hoisting.") 
Ch: couldn't geoPamt let users jump a 
drawing-window at a time around the 
screen instead of the inexact and slow pro- 
cesses now available? 

And here's a really big idea I've been 
kicking around: is there any way that 
GEOS could be put into a cartridge or a 
replaceable ROM chip? Or maybe some- 
how included with the RAM expander? 
I'm out of my league now because I don't 
know much about hardware, but I do 
know this: if there were a way to have 
GEOS always pop up when you turned on 
your computer, people would start using it 
a lot. 

GEOS is an evolving product 
and Berkeley Softworks is a 
company that listens to the 
user community. GEOS 2.0 
is proof of that. 

Maybe these ideas would be difficult to 
; implement. Maybe they'd be easy GEOS 
is an evolving product and Berkeley 
Softworks is a company that listens to the 
user community. GEOS 2.0 is proof of 
that. 

So, should you buy it? If you're a non- 
owner of GEOS I are there any out there?) 
and your main reason for having a Com- 
modore computer is for games, the answer 
is no. Well, let me qualify that: no, unless 
you have some interest in creating some 
fancy letters, reports or other documents. 
Then the answer is, yes, buy GEOS 2.0. 
The "Pumping GEOS" documents that 1 
include with these columns are examples 
of some of the fiui you can have with 
GEOS. 

As for the rest of you, if you've read this 
far in a GEOS column, you must be a 
GEOS user and if you're that, then you 
better become a GEOS 2.0 user GEOS 2.0 
passes the supreme pan pizza test. g 



112 DECEMBER 1988 



Coming Attractions 

Ciniiriiiri/ /'mm pafff 95 

Amiga: Hole in One Miniature Golf, slated 
to ship in September, is absolutely fantas- 
tic. The progi-am contains a number of 
traditional holes (like the windmill, for ex- 
ample) and complicated 3D challenges 
(like the underwater hole and the castle 
hole) that make you think in a different 
manner. Up to four people can play, you 
can print out youi* score cai'ds, and the 
program contains two difficulty levels 
(normal and expertl. Hvle in One Minia- 
ture Go//" features a simple user interface, 
extremely coloi"ful graphics, realistic 
sounds, excellent animation, and four 18- 
hole coui-ses to m;ister. This is definitely 
one of the better Amiga games I've seen 
this year. F'our additional course diskettes 
(with t^vo to thi-ee com-ses per disk) will 
also hit the market in the near' fiiture, 

Digilfek's Poiverstyx program seems 
like a sophisticated version of the QuLx ar- 
cade game, The object is to gi'adually re- 
veal a picture that has been hidden be- 
hind a screen. This unusual sti'ategy 
game challenges you to cut out pieces of 
that screen, as opposing characters trj" to 
stop you. If you cai-ve out a paiticular 
area, that portio'i of the picture is re- 
vealed for all to see. Whenever 75% of the 
display has been unveiled, you progress to 
the next level of play. There is another 
way to advance in the game. Grab all the 
letters on the screen to spell out a word 
that has something to do with the picture. 
Coming in 1989: Amiga and 64 consumers 
are in for a big surprise around the first of 
the year. Terrorists have taken over a 
North Sea oil platform, killing several of 
its workers and holding the rest hostage. 
You become a member of an elite com- 
mando team that's been brought together 
to tackle this problem. North Sea Inferno 
is the most inci^Klible program I've seen in 
a long time. Its graphics are super realis- 
tic, and the digitized sounds ai-e unbeliev- 
able. You also become addicted to sounds 
of machine gun fire, the familiar roai- of 
choppers, realistic explosions, and the fuiy 
of a storm at sea. I'd like to go on record as 
saying North Sea Inferno is destined to be- 
come one of the hottest-selling products of 
1989. 

The Persian Gulf Conflict (for the 
Amiga) will appear on the mai'ket late in 
the first quarter You ai-e the captain of a 
Navy destroyer in this authentic simula- 
tion of the Pereian Gulf conflict. George 
Johnson, president of DigiTek, tells me 
you will escort, neutral tankers, destroy 
enemy mines and keep an eye on air ti'af- 
fic and surface vessels in his area. I've 



heai-d rumore you nught have to deal with 
Silkworm Missiles and even a civilian air- 
liner in the game. Whatever the case, the 
Persian Gulf is a popular subject these 
days, and this progi-am has a lot of poten- 
tial. 

First Row Software 

(>}/128: What can I say about The Tivilighi 
Zone: Crossroads of Imagination? The 
product is an interactive graphic adven- 
ture, with over 35 colorful gi-aphic dis- 
plays. The story begins as you wake up 
one morning and hear a peculiar noise 
outside. You go to the door and look out- 
side. Everything appeal's to be normal, 
but as your character walks aixiund towTi, 
thin^ ai-en't as they seem. The I'est is up 
to you. 

Amiga: A second Twilight Zone graphic 
adventure, titled By The Book, will be ap- 
pearing on the market late in the year In 
this program, you assume the role of a 
mystery writer who never finishes a novel. 
In fact, you've worked on three or four 
books to date, but you can't seem to write 
the final chapters. All of a sudden, you're 
sucked into a literal^' universe where you 
must solve these mysteries before retum- 
mg to the real world. By The Book also 
contains an even greater mystery to solve, 
but ril let you find it on your own. After 
all, no one gets help in The Twilight Zone. 
(See box on Honeymooners on page 94.) 

Gamestar 

<>1/12S: How- would you like to jump into 
the ring and take the smirk off the face of 
one of those hot-shot wrestlers? Gamestar 
grants this request in Take Down, their 
new Commodore 64 wTestling simulation. 
Players mbs elbows with eight rowdy 
wrestlere, as they participate in authentic 
tag team action. You determine the 

If a knight takes an opposing 
pawn, you see the bold 
knight (armored and ready 
for action) sally forth to ' 
the enemy foot soldier. 
(Battle Chess) 



matches, select your own partner, and 
then jump into the "squared circle," Per- 
foiTn body slams, atomic dix)ps, pile diiv- 
ers, airplane spins and suplexes in the 
game, or leap off the rope for a big splash. 
Take Down also contains: single and dou- 
ble modes of play, hot graphics and inter- 



esting sounds. Take Down is softwaie 
wrestling at its best. You can battle your 
way to the top of the Gamestar Wrestling 
Federation starting in September. 

(See box on Pete Rose Pennant Fever on 
page 92.) 

Interplay Productions 

&t/128: A century ^m now, hacking can 
get you killed. Neuromaneer, adapted 
from the William Gibson sci-fi novel of the 
same name challenges you to explore 35 
different databases and 25 futuristic real 
world locations. Hack your way through 
the infinite regions of cyber space, but 
watch out for ICE. It can put an end your 
quest very quickly. The program also fea- 
tures a digitized original soundtrack by 
Devo. Neuromancer is scheduled to hit the 
market in October. 

Amiga: It's one thing to convert a popular 
board game to the home computer envi- 
ronment, but Battle Chess is more than 
just an attractive chess program. The 
game features an excellent chess logic sys- 
tem, colorfid character graphics, incredi- 
bly fluid 3D animation, and a vaiiety of 
digitized sound effects. As you play Battle 
Chess, each move is graphically acted out 
on the screen. If a knight takes an oppos- 
ing pa\vn, for example, you see the bold 
knight (armored and ready for action) sal- 
ly forth to kill the enemy foot soldier. The 
program also contains ten levels of diffi- 
culty, remote play capability (where you 
can play the game with a modem), and a 
library of 30,000 opening moves, hi the 
past. Interplay Pniductions has created 
Bard's Tale I and //, two of the hottest role- 
playing games to hit the market in recent 
years. I firmly believe Battle Chess is their 
next software classic. 

Intracorp, Inc. 

(>I/12S and Amiga: Have you ever wanted 
to visit TYump Castle in Atlantic City? In- 
tracorp thought it would be great to make 
a TVump Castle home computer simula- 
tion, where everyone could play casino 
games and participate in all the ftin and 
excitement. The program (with the work- 
ing title "Trump Castle" i contains slot 
machines, video poker, a craps table, 
blackjack, keno and a roulette wheel. 
Ijook for this new Commodore 64 or 
Amiga gambling program sometime 
late in the fall. 

For nearly three-quarters of a century, 
people have talked about the mysteries of 
the Titanic (the luxury liner that report- 
edly struck an iceberg and sank in 1912). 
History chronicles the events of that terri- 
ble evening, but it took a man like Robert 



COMMODORE MAGAZINE 1 13 



Joming Attractions 

D. Ballard (of the Woods Hole Oceanogra- 
phic Institution) to locate the remains of 
the Titanic and tiy to set the story 
straight. 

By the end of the year. Commodore 64 
owners will be able to assume the role of 
Robert Ballai'd and search for the legend- 
ary vessel in a new program with the 
working title 'Titanic." (An Amiga ver- 
sion is also in the works — no release date 
was available at press time, i As the game 
begins, you play a shipm^eck archaeolo- 
gist fi'esh out of college. You must gain a 
reputation by locating and exploring oth- 
er sunken ships before you can get the 
necessaiT funding to start the seaixih for 
the Titanic. Obtaining the right search 
vessel for a particular expedition can also 
be a problem. You can rent, buy or borrow 
a ship, but it pays to know what you're 
getting in the deal. Once you have your 
boat, it's time to buy equipment, select a 
crew, and purchase the necessary pn)vi- 
sions. The long list of equipment includes 
weather radai; sonai; deep sonar, sonar/ 
camera platfontis, a magnetometer, navi- 
gational radios and even bathyscaphes 
and minisubs (that can be used with larg- 
er vessels I. E\'ery ship comes with an ex- 
perienced captain and na\igator on board, 
so you can concentrate on selecting the 
proper crewTnen needed to perfoiTn a par- 
ticular assignment. There aix' about 30 
people in the game to choose from, includ- 
ing doctors, divers, a crane operator, a sea- 
level operations tech, etc. You also have to 
purchase provisions foi' the entire crew 
and enough fijel to successfully complete 
the mission. 

Located almost two miles dovra, the re- 
mains of the Titanic are almost impossible 
to reach ( let alone explore). Activate your 
minisubs on-board cameras to get a good 
look at things in general, and use the 
tethered robot camera platfoim to photo- 
graph objects at close range. Your long- 
tenn goal in this unusual simulation is to 
recover (fictional! diamonds fiiom one of 
three safes scattered around the ocean 
floor. The Titanic progi-am also contains 
digitized pictures of what the Ballard 
team saw, numerous objects waiting to be 
discovered, navigational problems to 
solve, and the opportunity' to take control 
of minisubs and bathyscaphes. 

Konami 

64/128: Konami, a 20-year veteran of the 
arcade game revolution, is cuiTentiy tak- 
ing their best coin-op titles and porting 
them over to a number of different micro- 
computers (including the 64 and Amiga 



Pete Rose Pennant Fever 

Conlin!ie<l from page 92 



114 DECEMBER 1988 



"I try to teach my players to 
think positive, practice 
positive and play positive." 



ally patterned after major league stai-s, 
but because of licensing problems, we 
couldn't use their names. Pete Rose ap- 
pears in the progi-am. Pete helped us en- 
hance the logic of his computerized coun- 
terpart, so it reacts to a situation the same 
way he would in real life. Even though 
Pennant Fever focuses on action and 
graphics, there are also elements of coach- 
ing, management and general manage- 
ment in the pi"ogram. 
Jermaine: Pete, what do you like about 
Pennant Fever? 

Rose: First of all, I think the game will 
help youngsters to become more Hmda- 
mentally sound baseball playei"s in real 
life. There's a right way and a wi-ong way 
to play the game. It took me 25 years to 
leara the ins and outs of the sport. Pen- 
nant Fever will teach kids (at an early 
age) the way the "big boys" do things, so 

systems). Some original material will also 
be coming your way. 

Ajax, a sophisticated helicopter game, 
was slated for release in November. The 
program features an intense aerial com- 
bat scenario, which challenges the user to 
battle tanks, ships, jet fighters, aircrafl 
carriers and even other coptei-s. Saving 
the world is a tough job, but somebody's 
got to do it. 

I n7ac/f5/ several of your 
comrades have been 
captured and are being held 
as prisoners behind enemy 
lines. 

Life Force, another November release, 
is the sequel to the popular Gradius ar- 
cade game. Before the action takes place, 
Zelos (a huge planet-eating alien) con- 
sumes the worids of Gradius and Latis. 
The civilizations of these planets are 
doomed unless you can fight your way 
through six terror zones within the mon- 
ster. Each zone contains a number of 
threats to your health, including deadly 
fire creatures, lava-spewing volcanoes and 



theyll git)w up to become better baseball 
players overall. 

The pitching part of the program also 
looks pretty good. Any time you can call a 
fast ball or a change-up or a sciiew ball or 
a cun'e ball, that's pretty realistic. That's 
the way we do it at Candlestick Pai-k or 
Riverftx)nt Stadiimi or Shea Stadium. The 
game also gives the player realistic views 
of what he should be seeing. I know the 
ball, for example, comes off the bat to- 
wards a center-fielder differently than it 
does for a left-fielder, and differently than 
it does for the right-fielder. It's little things 
like these that make the game realistic 
and just like playing big league baseball. 
Jermaine: How do you feel about having 
your name on a computer game? 
Rose: I think having mj' name on some- 
thing that's fun is great. It's something 
my son and I can enjoy together and other 
kids can enjoy. I tiy to teach my players to 
think positive, practice positive and play 
positive. I think it's very important to get 
youn^ters to learn to be competitive, to 
learn to play the right way, and to play 
the positive way. You don't have to be on 
the dean's list or be a computer whiz to 
play Pennant Fever, and you have just as 
much fun as if you're in the ball park, g 

the dreaded Death Hand. When it comes 
to armaments, your star fighter is 
equipped with the latest ripple lasers, plu- 
tonic missiles and force fields. In the two- 
player mode, users work together to de- 
feat this colossal menace. If you like a lot 
of action in your games. Life Force is the 
product to buy 

In November, you can sign up for oper- 
ation Jackal. Several of your comrades 
have been captured and are being held as 
prisoners behind enemy lines. Someone 
I has to rescue them, so you volunteer for 
' the mission. The assignment is really very 
simple. An elite group of soldiers will re- 
lease the captives and whisk them off to 
helipads in the army's new aJl-terrain at- 
tack jeeps. These special jeeps cany an ar- 
senal of guided missiles and an incendiary ' 
grenade launcher as standard equipment 
which makes them superior to most mili- 
tar>- vehicles. Once the prisoners are safe, 
it's time to knock out the enemy head- 
quarters. As arcade games go. Jackal is 
an incredible militarv" operation, which 
will hold your attention for quite a while. 

Speaking of the military, Metal Gear 
m\\ be shipping late in the fourth quarter 
Colonel Vermon CaTkffy (the radical lead- 
er of a foreign ai-my ) has activated Metal 
Gear, the ultimate weapon of destruction. 



Coming Attractions 

It's your job to locate this threat to world 
peace and destroy it. The player, an expert 
in hand-to-hand combat, can also pick up 
a number of weapons and useful objects 
along the way. These include: a bomb 
blast suit, body armor, mines, a gas mask, 
plastic explosives, an antidote to poisons, 
a semi-automatic submachine gun, etc. A 
transceiver lets the user communicate 
with the "Big Boss," who can give him 
special instructions or the locations of cer- 
tain objects. Metal Gear is an excellent 
program with good graphics and sounds. 
Amiga: Contra (a spectaculai- 64 product) 
should be in the hands of Amiga users by 
late November You must defeat Red Fal- 
con, the most vicious warrior in the gal- 
axy, or the Earth will cease to exist. This 
private little war takes place in the jun- 
gles of the Amazon Basin, where the play- 
er can pick up numerous weapons ( finm 
ultra-mcxleiT! lasers to rapid-fu-e machine 
guns). Fight your way through complicat- 
ed mazes, underground security systems 
and dangerous tropical rain forests. The 
disk also contains a two-player game, 
which challenges the users to work to- 
gether to defeat this enemy of the human 
race. Certain elements of Contra may 
seem familiar, but I believe most consum- 
ers will really enjoy the thrill of the hunt 
(and being hunted) by this unearthly 
"Predator" 

An Amiga version oi Jackal is also 
scheduled to ship in November, while 
Ajax will hit the market sometime Ijefore 
the end of the year. 
Coming in 1989: Atten-s/iun!!! At ease, 



Silent Software 

Continued from page 93 

people to generate true animation in a 
huny, without having to draw things out 
on paper a thousand times or more. Onion 
is also DeluxePaint-compa.tMe and very 
easy to use. 

Jermaine: Why do you call your new pro- 
gram "Onion'? 

Von Wolfshield: I could have called it 
"Pencil Tfest," but I chose the name "On- 
ion" because it reminds me of onion paper. 
.lermaine: How powerftil is Onion? 
Von Wolfshield: I can illustrate that point 
by telling you a httle story about Rusty 
Mills. Mills, a professional animator, has 
worked on some very impressive projects 
over the last few years: Don Bluth's An 
American Tail. Disney's Sports Goofy Soc- 
cermania, Filmation's Pinocchio and the 



men! During the month of Januaiy, Boot 
Camp will be open for business. This real- 
istic military training facility dares you to 
master a numbei' of gruelling challenges 
(including an obstacle course, several dif- 
ferent firing ranges, arm wrestling comjx?- 
tition and others). The player gradually 
advances to the rank of captain and earns 
the respect of his superiors. Keep an eye 
on this product; it promises to be one of 
the better ones of the year. 

Castlei-ania is finally being ported over 
to the home computer environment. Tliis 
original Nintendo title has a loyal follow- 
ing, and Konami believes it will have the 
same affect on micro game players. The 
user has to fight ghosts, goblins, wolves, 
demons and bats (who are all out for 
blood). If that isn't enough, Count Dracula 
can't wait to sink his fangs into your jugu- 
lar. The game comes to an end when you 
destroy the evil count and put his legion 
to rest. Amiga owners am play Ciistle- 
mnia later this spring, while 64 consum- 
ers will see the progicun in early summer 

What do the names Leonaitlo, Michae- 
langelo, Donatello and Raphael mean to 
you'.' No, they're not members of a new 
British rock group. These are the famous 
Teenage Mutant Ninja Turtles, who have 
their own Saturday morning cartoon show 
and a popular monthly comic book. In the 
game, our heroes on a half shell have to 
defeat carnivorous robots in Chinatown 
and the savage "Foot" clan Ninjitsu War- 
riors (who are running amok in downto\\'n 
New York I. Your team has access to wacko 
bombs, nunchukas, an armed blimp, and 
a machine gunnin' party bus. The Nin- 



Emperor of the Night, and the list goes on 
and on. Rusty had never used a home 
computer for animation, and the first sys- 
tem he saw artwork on was the Amiga (at 
Eric Daniels' house). Eric was working 
with Onion at the time, so he let Rusty 
play around with it for a while. Believe it 
or not, Rustj' is currently using the pro- 
gram to produce a cartoon for tele\'ision. 

Onion allows you to save out animation 
under three different formats. First of all, 
we have IFF format. It records the graphic 
data, the number of bit planes, how many 
colors are involved, etc. This fonnat per- 
mits you to save out indi\idual pictures in 
a few seconds. ANIM (another interesting 
format) stores the first picture of a se- 
quence on disk, examines the second one, 
saves out the differences, and continues 
the operation until the job is done. I really 
like this method of doing things because 



jitsu Warriors carry nunchukas, swords 
and other deadlj' weapons. Be careful 
when you face these powei-ful foes, or you 
might end up as turtle soup. Teenage Mu- 
tant Ninja 'Turtles, for both the 64 and 
Amiga computers, will be coming your 
way later this spring. 

Microlllusions 

Amiga: As you read this, Music-X should 

already be on the market. This unique 
product was designed for the serious musi- 
cian, as well as the person who just wants 

I to make music on the computer I don't 
know much about music software, but 

I Music-X's long list of features looks pretty 
impressive. (See box on page 95 . i 

' Early in 1989, The 

: Flintstones, Johnny Quest, 

and TheJetsonswW be 
' coming to an Amiga or 

Commodore 64 near you. 

I Early in the fourth qututer, an Amiga 
translation of S/f>' Travel — called The 

, Planetarium — will be coming your way. 
This classic Commodore 64 astronomy 

I program has been completely overhauled. 
It now contains more stars and all of the 
current NASA codes. The user interface is 
also easier to operate. 
Watch for Dungeon Construction Set 

\ late in the year. You can use DCS to cre- 
ate your own dungeons, monsters, etc. You 

, may also be able to take dungeons made 



when minimal changes are occurring in 
the picture, you end up saving verj- little. 
Finally we come to oui" special format. 
It allows us to compress and decompress 
code in real time on the computer. Onion 
also contains a unique playback routine, 
which allows you to watch the animated 
sequence at a certain frame rate on the 
screen. The program is preset to run 
things at one, two, 12, 15, 24, or even 30 
frames per second guaranteed. But any 
frame rate can be set in Onion to make it 
easy for the guy who has to convert this 
type of material to video, where every- 
thing has to be properly timed. Running 
the program on an Amiga 512K machine, 
you can store from half a minute to a Ml 
minute of animation at a time. By the 
way, we're presently working with profes- 
sional animators to add new features to 
the program that I'm sure you'll enjoy 



COf^MODORE MAGAZ[NE 115 



Coming Attractions 



Representatives of the U.S. 
Air Force are currently 
examining Fa/co/? as a 
possible low-cost flight 
trainer for their pilots. 

with this pixxiuct and interface them with 
software that is cuiTently under develop- 
ment. 

Coining in 1989: The Shrine of the Demon 
Soul, an Indiana Jones-tj'pe program 
scheduled for an eai'ly '89 release, chal- 
lenges you to perform a number of inter- 
esting tasks. This is a fast-moving arcade- 
style game, in which \'ou have to destroy 
terrible demons and rescue people. 

Faery Tale II will be available for the 
Amiga sometime next year. It will be a lot 
larger than the original pragi-am (which 
contains over 19,000 screensl. 

There are also Hanna-Barbera projects 
in the works. Early in 1989, The Flint- 
stones and Johnny Quest will be coming to 
a Commodore 64 near you. And The Jet- 
sons will be available for the Amiga. Oth- 
er Hanna-Barbera software projects ai-e 
planned, so stay tuned for fijture an- 
nouncements. 

Sierra On-Line 

Coming in 1989: Sierra On-Line has a 

number of superior Amiga projects slated 
for release in the first quailer. King's 
Quest N—The Perils ofRosella, chal- 
lenges you, as Rosella, to undertake a per- 
ilous journey to save the life of youi- ailing 
father, the king. Your mission becomes a 
number of quests, in which you must dis- 
cover the mysteries of a strange land, deal 
with its hostile inhabitants, and return 
home to save your father The progi'am 
features fantastic 3D gi-aphics, colorfijl de- 
tailed figures, excellent sounds and a 
fabulous soundtrack. By the way, the 
soundtrack was mitten by William Gold- 
stein (who wrote the music for the Fame 
television series), King's Quest TV is al- 
most like watching a full-length animated 
cartoon, so don't forget to move the joy- 
stick every now and then. 

Manhunter: New York, written by the 
authors of The Ancient Art of War, takes 
software in a totally new direction. The 
program is a tale of horror and suspense 
set in a large city approximately two 
years afl«r an alien invasion. The game is 
unique in that you stajt out being the bad 
guy You're basically a spy for the other 



116 DECEMBER 1988 



side, monitoring human activity in the 
city. If you detect a plot against the aliens, 
you identify the individuals, and report 
them to your alien masters. As you pro- 
gress you discover the true identity of the 
aliens and what they're planning to ac- 
complish. You then have to make the su- 
preme decision: should you continue serv- 
ing the aliens or help the underground 
overthrow them? Manhunter: New York 
contains excellent colorful gi^aphics, ad- 
, vanced windowing effects, split-screen ani- 
. mation, close-ups and overhead views of 
; certain scenes. The program is a daring 
' new software approach, that ( as of this 
writing) has no competition. 

Other scheduled relejises include: Space 
Quest III, Leisure Suit Lam- II, Police 
Quest II, and Gold Rush! Robeila Wil- 
liams is presently working on a classic 
munier mystery that takes place on a 
southern plantation. She also wants to do 
another program for children next year 
That pi-oduct will deal with American 
myths and legends (including Pecos Bill, 
Johnny Appleseed, Paul Buny^m and 
many others). 

Spectrum HoloByte 

(>1/128: PT-lOy. an amazing pati-ol boat 
simulation, is scheduled for September re- 

If you're a history buff, 
Pf-i(99 allows you to 
perform 45 missions typical 
of the period. 

lease. This authentic re-creation of W\\TI 
PT boat operations is top-notch. You have 
to deal vrith enemy submarines and air- 

The Honeymooners 

CiiiiUmiL'd from /xi^'i' .^if 

throughout the Amiga version of the prxxi- 
uct. When Ed Norton appears on the bus, 
for example, you hear Ait Camy's voice 
saying "Hey there, Ralphie Boy." There 
are approximately 20 other phrases in the 
program including 'To the moon!" and 
"I've got a big mouth." There are 50 
spaces between New York and Miami 
Beach, and once you've reached your goal. 
the game is over. I like to think of this pro- 
ject as a tribute to good old-fashioned fam- 
ily entertainment and the genius of the 
late Jackie Gleason. 

Howard Berk: The Honeynwoners charac- , 
ters were supposedly based on real people 
finm Jackie Gleason's old neighborhood in 
BrookljTi. Many years ago, when the show 
was in production, some company offered 



craft, as you seaix:h lor battleships and 
other mighty vessels. If you're a historv' 
buff, PT-109 allows you to perfomi 45 mis- 
sions typical of the period. These assign- 
ments can be day or night scenarios, and 
the more difficult ones simulate the eaiiy 
days of the war (when the lightly-armored 
craft didn't always carry what it took to 
get home). Your armaments include: tor- 
pedos, cannon, submachine guns, depth 
charges, etc. By the way. light nx;kets 
were actually used late in the war to ptti- 
tect the boats torn air strikes. You will 
also find them in certain game scenarios. 
The program also contains: foiu" ai"eas of 
action (New Guinea, Phillipine Islands, 
Solomon Islands and the Mediterranean 
Sea), four 90-degree views, detailed dam- 
age reports, map displays, conti-ol panels 
and gauges, the abilitj' to see thin^ 
through binoculars, and the option to save 
a game in progress. You can even perfoim 
the same heroic mission in the Solomon 
Islands that made an unknown skipper 
named John F. Kennedy famous. PT-109 
contains incredible graphics, great sounds 
and historicjil authenticity. 
.^raiga: If you think Tetris on the 64 is a 
great game, wait until you see the Amiga 
translation. Tetris (in case you ha\'en't 
heaixl) is the first Russian micixKomputer 
game to be sold in western mai'keta. This 
unusual strategy progi-am challenges you 
to put together pieces of a jigsaw puzzle, 
which can eventually fill in a work ai-ea. 
You take a variety of different shapes (as 
they drop fi-om the top of the screen), i-o- 
tate them, and tiy to put them together to 
form solid hoiizontal lines in the work 
area. W^en these lines are fonned, you 
earn bonus points, and that line of materi- 
al is removed from the picture. Tetris con- 

"I like to think of this project 
as a tribute to good old- 
fashioned family 
entertainment and the 
genius of the late Jackie 
Gleason." (Honeymooners) 

Gleason money to put one of their refiig- i 
erators in Ralph's apartment. He said no I 
because the Kraradens would never own a 
refrigerator They would always have an 
ice box in their apartment. This story il- 
lustrates the fact that Gleason worked 
hard to keep everything true to character, i 



Coming Attractions 

tains randomly-generated shapes, a spe- 
cial preview window i which allows you to 
look at the next piece that will falli, a su- 
per music soundtrack, and ten levels of 
difficulty. Everything has been revamped 
for this new version of the game, so expect 
to see some major changes. Keep an eye 
out for Tetris late in the third quarter. 

Strate^c Simulations, Inc. 

61/128: Typhoon of Steel, the sequel to 
Panzer Strike!, is scheduled to ship early 
in the fourth quarter. There are three 
fixmts in the game to choose fk)m: Europe 
(Americans vs. Germans), Pacific (Ameri- 
cans vs. Japanese), and Asia (British vs. 
Japanese). The program also features spe- 
cial rules covering banzai charges, flame 
thrower attacks and naval support. When 
it comes to producing an authentic World 
War n battlefield simulation, SSI has 
done it again with Typhoon of Steel. 

During the final days of October, soft- 
ware pilots can join the first bomber gixjup 
(to strike deep in the heart of Nazi-occu- 
pied Europe) in First Over Germany. This 
B-17 flight simulator contains eight inter- 
esting training missions and approxi- 
mately 25 difficult combat assignments. 



Real-time flight elements, like the gunner 
shooting at incoming enemy aircraft, can 
also be found in the game. I like this type 
of program becaase it re-creates a unique 
real-life experience that few people can 
teil us about today. 

Amiga: Fakon, a sophisticated flight sim- 
ulator, will be taking off in November The 
program puts you in the cockpit of an 
F-16A fighter, where you learn to fly the 
craft like a pro. Approximately 20 man- 
year's have gone into the development of 
the game (for the i\IS DOS systems), and 
F-16 pilots actually contributed to the pro- 
duct design. Falcon featm-es an authentic 
F-16 cockpit design, a black box option 
(which i-ecords a particulai- flight for later 
evaluation), 12 typical F-16 missions and 
nine levels of difficulty. A number of me- 
dals can be earned along the way. Fakon 
is also especially user friendly. In the low 
est difficultj' level, for example, the new 
pilot can learn to fly the plane without 
being shot down or crashing under nonnal 
circumstances. As you become familial' 
with the contitils, you can pi-ogress to more 
complicated scenarios. The program docu- 
mentation is extensive. It contains about 
300 pictures and diagrams, and eveiy- 
thing is written in simple language. One 



.\ctKi.vion 

3885 Itoliamiun Drive 
Menlo Hark, CA 94025 
1415) 329-0500 



t'apcum U.S.A.. Inc. 

128,'J-C MounUun View/Alviso Road 

Suniiyviile. CA 94039 

i408i 74.T.7081 



Cincniiiwan' Corporation 
4165 Thousand Oaks BK-d. 
VVestlakc Village. CA 91362 
tg06i 495-6515 



Data East 

470 Needles Drive 

San Jose, CA 95112 

14081286-7074 



DiKiTek 

104 W. Senwa 

Suite 4 

TainD;i.FL:«612 

(8131 93;3-8023 



Companies Mentioned 
in Coming Attractions 



First Kow Soflwan; 
3624 Marlict St. 
Philadelpliia, PA 19406 
(215)662-1400 



GaiiHstar 

see Acli^Haion 



Intctplav Productions 

see Artinsion 



Intracnrp, inc. 
UltiOSW 139th Court 
Miami, FL;ai86 
(80OI 468-7226 



Komuni 

815 Mitile Drive 
Wood Dalf.IL 60191 
(3121 59.5-144.3 



.Micmlltusiuns 

17408 Chateworth Street 

P.O. Box:3475 

Granada Hills. CA 91344 

(800> 522-2041 

(8181,360-3715 



-Sierra On-ljne 

Sierra On-Lme Building 

P.0.li3x4«5 

Coaisegold, CA 93614 

12091683-6858 

Silent Software 
'06 W. Broadwav 
Suite 202 

Glendale,CA912W 
1818)243-0313 

Spectrum HoloU.vte 
2061 Challenger l>nve 
AJameda. CA M501 
(415 1 5^-3584 



Stivteeii' Simulations, Inc. 
1046 North Rengstorff .Kveaae 
Mountain View. CA 94043 
14151964-1353 



Subl>ugic 

501 Kenvon Drive 

Champaign, IL 61820 

1217)359-8482 



more note of interest: representatives ol' 
the U.S. Air Force are currently examin- 
ing Fakon as a possible low-cost flight 
trainer for their pilots. If they think this 
product can be used to train their people, 
I'm sure it's realistic enough for the aver- 
age consumer. 

Coming in 1989: The Commodore 64 ver- 
sion of Falcon should be on the market 
early in the year, 

SubLogic Corporation 

(>4/128: Here's a real scoop! The long- 
awaited Scenery Disk #9 will be available 
to the pubhc late in the year. SubLogic pi- 
lots will finally be able to fly around the 
area of the midwest: St. Louis, MO; Chica- 
go, IL; Springfield and Indianapolis, IN; 
and Cincinnati, OH. As in the earlier sce- 
nery disks, this one displays rivers, lakes, 
roads, airport layouts and many interest- 
ing landmarks. In fact, if you're fl>ing 
over Champaign, IL you can see the 
homes of SubLogic pragrammers and de- 
velopment people beneath you (as well as 
the actual location of the company itself). 
Like the other iastallments in the series, 
Scenery Disk #9 is also tme to scale, easy 
to use, and a source of many hours of en- 
tertainment. B 

Music-X 

Continued from page 95 

are 255 tracks available in the program 
(even though most people will use 24 
tracks or less). 

You asked me to rate the program, so 
here are ray findings: In terms of presen- 
tation, I give Music-X an A+ . From what 
Fve been able to extract, the program 
seems to be excellent. When all is said 
and done, Music-X allows you to do so- 
phisticated homework that minimizes 
your time in a legitimate studio (that 
could cost you anywhere fitim $40 to $400 
an hour) and yet maximizes your sound 
quality. I'm currently using Pro MIDI, but 
I would convert to Musk-X if I had a more 
technical background. 
Jermaine: Would you share a story about 
your work in Peter, Paul and Maiy? 
Stookey: The first Peter, Paul and Mary 
album (titled 1449] was originally re- 
leased in 1962. The material was recently 
re-mixed and re-released on compact disc 
this past July It's interesting to note that 
the original recording was done on three 
tracks because that was state-of-the-art 
technology at the time. Tbday it didn't 
take very long to re-mix that material, 
when we only had to worry about three 
tracks. IHe laughs.] 



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1 3" Color Composite 
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• Anti-Glare Screen 

• Audio Speaker 

• Volume Control 

• Block Motrix Tube 

• Horizontal Resolution 260 Lines 

• Includes Composite Coble 

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300/1200/2400 BPS 
External Modem 




1541-11 
Disk Drive 



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Pociiet Modem 

Free Terminai Software 



Modem 2400 Features: 



• 2400 BAUD Bell 212A ai 300/1200/2400 BPS 

• Fully Hayes Compatible 

• 7 System Indicator Lights 

• Both Tone & Pulse Dialing 

• Built-in Speaker with Volume Control 

• Buffer That Holds Up To 40 Characters 

• Stores Dialed Numbers 

• Separate Line and Set Connectors 

• Uses RS-232C Interface (Cable Required) 



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HOW TO ENTER PROGRAMS 

The programs which appear in this 
magazine have been run, tested and 
checked for bugs and errore. Alter a pro- 
gram is tested, it is printed on a letter 
quality printer with some formatting 
changes. This listing is theo photo- 
graphed directly and printed in the maga- 
zine. Using this method ensures the most 
error-free program listings possible. 

Whenever you see a word inside brack- 
ets, such as [DOWN I, the word represents 
a keystroke or series of keystrokes on the 
keyboard. The word [DOWN] would be 
entered by pressing the cui"sor-down key. 
If multiple keystrokes are required, the 
number will directly follow the word. For 
example, [D0WN4J would mean to press 
the cursor-dowTi key four times. If there 
are multiple words within one set of 
brackets, enter the keystrokes directly 
after one another. For example, [DOWN, 
RIGHT2] would mean to press the cursor- 
down key once and then the cursor-right 
key twice. Note: Do not enter the commas. 

In addition to these graphic symbols, 
the keyboard graphics are all represented 
by a word and a letter. The word is either 
SHFT or CMD and represents the SfflFT 
key or the Commodore key. The letter is 
one of the letters on the keyboard. The 
combination [SHFT E[ would be entered 
by holding down the SHIFP key and 
pressing the E. A number following the 
letter tells you how manv times to type 
the letter. For example, [SHFT A4.CMD 
B3[ would mean to hold the SHIFT key 
and press the A four times, then hold 
down the Commodore key and press the 
B three times. 

The following chart tells you the keys to 
press for any word or words inside of 



brackets. Refer to this chart whenever you 

aren't sure what keys to press. The little 
graphic next to the keystrokes shows you 
what you will see on the screen. 

SYNTAX ERROR 

This is by far the most common error 
encountered while entering a program. 
Usually (sorry folks) this means that you 
have typed something incorrectly on the 
line the syntax error refers to. If you get 
the message "?Syntax Error Break In 
Line 270", tj-pe LIST 270 and press 
RETURN. This mil list line 270 to the 
screen. Look for any non-obvious mis- 
takes like a zero in place of an or vice- 
versa. Check for semicolons and colons re- 
versed and extra or missing parenthesis. 
All of these things will cause a syntax 
error. 

There is only one time a syntax error 
will tell you the "wrong" line to look at. If 
the line the sjTitax error refers to has a 
function call (i.e., FN A(3)), the sjTitax 
error may be in the line that defines the 
fimction, rather than the line named in 
the error message. Look for a line near 
the beginning of the progi'am (usually) 
that has DEF FN AiX) in it with an equa- 
tion following it. Look for a typo in the 
equation part of this definition, 

ILLEG.\L QUANTITY ERROR 

This is another common eiTor message. 
This can also be caused by a typing error, 
but it is a little harder to find. Once again, 
list the line number that the enxir mes- 
sage refers to. There is probably a poke 
statement on this line. If there is, then the 
error is referring to what is trying to be 
poked. A number must be in the range of 



H"|HOME!'* = UNSHnTED CUV HOME 

n "ICLEAB!- "SHIFTED CLP/HOME 
H ■■[DOWNl" = CURSORDOWN 

n ■■1UP|'-=CUHS0RUP 
n ■lEUGHTl" =CURSOR RIGHT 

n "ILEFTl'-CUHSOR LEFT 
R ■■[RVS1-=C0NTB0L9 

I "|RVOFF]'- = CONTHOLa 
EI ■■lEl.ACKr=CONTRQL 1 

[1 -IWHrrEl'- = CONTROL 2 
Rj -IREDl'^ CONTROL 3 

y '|CYANr = C0NTF,0L4 



n ■|PURPLE|" = CONTROL 5 

n IGREENI'" CONTROLS 
R •■lBLUEl-= CONTROL 7 

H ■•[YELLOWr- = CONTROL 8 
n lORANCEl-^COMMODORE 1 

I] "[BROWN]" -COMMODORE 2 
n "IL REDI"- COMMODORE 3 

n '{GRAYir'-COMMODORE-l 
Q "(GRA¥2|" = C0MM0D0RE 5 

II • |L GREENI"- COMMODORE 6 
n^lLBLUEr' -COMMODORE 7 



2 inr'=Fi 
g-iF2r-=n 

g"[F31-=F3 
E •■|F4| • = F4 

[|"[F5r' = F5 

O iFer-FB 

|"[F7r=F7 
n ■•[F3|"=FB 

^■IPOUND|- = ENGLISH 
POUND 
Q ISHFT 'I ■ = ?[ SYMBOL 

fflri" = UPABROW 



IGRAYSl" = COMMODORE 3 

GRAPHIC SYMBOLS WILL BE REPRESENTED AS EITHER THE LETTERS 
SHFT (SHIFT) AND A KEY ("[SHFT Q.SHFT J.SHFT D.SHFT S]") OR THE 
LETTERS CMDR (COMMODORE) AND A KEY ("[CMDR Q.CMDR 
G.COMDR Y.CMDR Hj"). IF A SYMBOL IS REPEATED, THE NUMBER OF 
REPITITIONS WILL BE DIRECTLY AFTER THE KEY AND BEFORE THE 
COMMA ("[SPACES, SHFT S4,CMDR M21"). 



zero to 255 to be poke-able. For example, 
the statement POKE 1024,260 would pro- 
duce an illegal quantity error because 260 
is greater than 25.5. 

Most often, the value being poked is a 
variable (A,X,.,). This error is telling you 
that this variable is out of range. If the 
variable is being read from data state- 
ments, then the problem is somew'here in 
the data statements. Check the data 
statements for missing commas or other 
typos. 
If the variable is not coming from data 
: statements, then the problem will be a lit- 
I tie harder to find. Check each line that 
contains the variable for typing mistakes. 

OUT OF DATA ERROR 

This error message is always related to 
the data statements in a program. If this 
error occurs, it means that the program 
has run out of data items before it was 
supposed to. It is usually caused by a prob- 
lem or typo in the data statements. Check 
' first to see if you have left out a whole line 
of data. Next, check for missing commas 
between numbers. Reading data fitim a 
page of a magazine can be a strain on the 
brain, so use a ruler or a piece of paper or 
anything else to help you keep track of 
where you are as you enter the data. 

OTHER PROBLEMS 

It is impoilant to remember that the 64 
and the PET/CBM computers will only ac- 
cept a line up to 80 characters long. The 
VIC 20 will accept a line up to 88 charac- 
ters long. Sometimes you will find a line 
in a program that mns over this number 
of characters. This is not a mistake in the 
listing. Sometimes programmers get so 
carried away crunching programs that 
they use abbreviated commands to get 
more than 80 (or 88) characters on one 
line. You can enter these lines by abbrevi- 
ating the commands when you enter the 
line. The abbrexiations for BASIC com- 
mands are on pages 133-134 of the VIC 20 
user guide and 130-131 of the Commodore 
64 user's guide. 

If you type a line that is longer than 80 
(or 88) characters, the computer will act as 
if everything is ok, until you press RE- 
TLTIN. Then, a syntax error will be dis- 
played (without a line numlaer). Many 
people write that the computer gives them 
a syntax error when they type the line, or 
that the computer refuses to accept a line. 
Both of these problems are results of typ- 
ing a line of more than 80 (or 88) charac- 
ters. 



120 DECEI^BER 1988 



How to Enter Programs 

THE PROGRAM WONT RUN!! 

This is the hardest of problems to re- 
solve; no error message is displayed, but 
the program just doesn't run. This can be 
caused by many small mistakes typing a 
program in. First check that the program 
was written for the computer you are us- 
ing. Check to see if you have left out any 
lines of the program. Check each line of 
the program for typos or missing parts. Fi- 
nally, press the RUN/STOP key while the 
program is "running". Write down the line 
the program broke at and try to follow the 
program backwards from this point, look- 
ing for problems. 

IFALLELSEFMLS 

You've come to the end of your rope. 



You can't get che program to nm and you 
can't find any errors in your tj'ping. What 
do you do? As always, we suggest that you 
try a local user group for help. In a group 
of even just a dozen members, someone is 
bound to have typed in the same program. 
The user group may also have the pro- 
gram on a library disk and be willing to 
make a copy for you. 

If you do get a working copy, be sure to 
compare it to your own version so that you 
can learn from your errors and increase 
you understanding of programming. 

If you live in the countn', don't have a 
local user group, or you simply can't get 
any help, write to us. If you do write to us, 
include the following information about 
the program you are having problems 
with: 



The name of the progi-am 
The issue of the magazine it was in 
The computer you are using 
Any error messages and the line 

numbers 
Anything displayed on the screen 
A printout of your listing (if 

possible) 
All of this information is helpfril in an- 
swering your questions about why a pro- 
gram doesn't work. A letter that simply 
states "I get an error in line 250 whenever 
I run the program" doesn't give us much 
to go on. Send your questions to: 
Commodore Magazine 

1200 Wilson Drive 

'West Chester, PA 19380 

ATTN: Program Problem 

Have fun with the programsl Q 



HOW TO USE THE MAGAZINE ENTRY PROGRAMS' 



The Magazine Entry Programs on the 
next pages are two BASIC machine 
language programs that will assist you in 
entering the programs in this magazine 
correctly. There are versions for both the 
Commodore 64 and the Commodore 128. 
Once the program is in place, it works its 
magic without you having to do anything 
else. The program will not let you enter a 
line if there is a typing mistake on it, and 
better yet, it identifies the kind of error for 
you. 

Getting Started 

Type in the Magazine Entry Program 
carefliUy and save it as you go along (just 
in case). Once the whole program is typed 
in, save it again on tape or disk. Now 
RUN the program. The word POKING 
will appear on the top of the screen with a 
number. The number will increment from 
49152 up to 49900 (4864-5545 on the 128) 
and just lets you know that the progi'am is 
running. If everything is ok, the program 
will finish running and say DONE. Then 
type NEW. If there is a problem with the 
data statements, the program will tell you 
where to find the problem. Otherwise the 
program will say "mistake in data state- 
ments." Check to see if commas are miss- 
ing, or if you have used periods instead of 
commas. Also check the individual data 
items. 

Once the program has run, it is in 
memory ready to go. To activate the pro- 
gram type SYS49152 iSYS4864 on the 
128), and press RETURN. You are now 
ready to enter the programs imm the 
magazine. To disable the Entry Program, 
just type KILL [RETURN] on the 64 or 



SYS4867 on the 128. 

The checksums for each line are the 
same for both the 64 and 128, so you can 
enter your 64 programs on the 128 if you'd 
like. 

Typing the Programs 

All the BASIC program listings in this 
magazine that are for the 64 or 128 have 
an apostrophe followed by four letters at 
the end of the line (e.g., 'ACDF). If you 
plan to use the Magazine Entry Program 
to enter youi' programs, the apostrophe 
and letters should be entered along with 
the rest of the line. This is a checksum 
that the Magazine Entry Program uses. 

Enter the line and the letters at the end 
and then press RETURN, just as you nor- 
mally would. 

If the line is entered correctly, a bell is 
sounded and the line is entered into the 
computer's memory (without the charac- 
ters at the end). 

If a mistake was made while entering 
the line, a noise is sounded and an error 
message is displayed. Read the error mes- 
sage, then press any key to erase the mes- 
sage and correct the line. 

liMPORTANT 

If the Magazine Entry Pi-ogram sees a 
mistake on a line, it does not enter that 
line into memory. This makes it impossi- 
ble to enter a line incorrectly. 

Error Messages and 
What They Mean 

There are five error messages that the 
Magazine Entry Program uses. Here they 
are, along with what they mean and how 



to fix them. 

NO CHECKSUM: This means that you 
forgot to enter the apostrophe and the four 
letters at the end of the line. Move the 
cursor to the end of the line you just typed 
and enter the checksum. 

QUOTE: This means that you forgot (or 
added) a quote mai'k somewhere in the 
line. Check the line in the magazine and 
correct the quote, 
i KEYWORD: This means that you have 
i either forgotten a command or spelled one 

of the BASIC keywords (GOTO, 
I PRINT. . ) incorrectly. Check the line in 
the magazine again and check your spell- 
ing. 

# OF CH.\RACTERS: This means 
that you have either entered extra charac- 
ters or missed some characters. Check the 
line in the magazine again. This error 
message will also occur if you misspell a 
BASIC command, but create another 
keyword in doing so. For example, if you 
misspell PRINT as PRONT, the 64 sees 
the letter P and R, the BASIC keyword 
ON and then the letter T. Because it sees 
the keyword ON, it thinks you've got too 
many characters, instead of a simple mis- 
spelling. Check spelling of BASIC com- 
mands if you can't find anything else 
wrong. 

UNIDENTIFIED: This means that you 
have either made a simple spelling error, 
you typed the wrong line number, or you 
typed the checksum incorrectly. Spelling 
errors could be the wrong number of 
spaces inside quotes, a variable spelled 
wrong, or a word misspelled. Check the 
line in the magazine again and correct the 
mistake. B 



COIVIMODORE M/SGA2INE 121 



Magazine Entry Program— 64 



The Magazine Entry Programs are available imdist,. along with iitherprograriHiniiiismajazine. 
for S9.95. To Older, conlacl Loadstar at I - KIKI- S3 1-2694. 



10 PRINT" [CLEAR] POKING -"; 

20 P=49152 :REM $C000 (END AT 

49900/$C2EC) 
30 READ A$:IF A$="END"THEN 110 
40 L=ASCCMID$CA$,2,1) ) 
50 H=ASC(MID$(A5,1,1) ) 
60 L=L-48:IF L>9 THEN L=L-7 
70 H=H-48:IF H>9 THEN H=H-7 
80 PRINT" [HOME, RIGHT121 "P; 

90 IF H>15 OR L>15 THEN PRINT 
:PRINT"DATA ERROR IN LINE"; 
1000+INT{(P-49152)/8) :STOP 
100 B=H*16+L: POKE P , B : T=T+B : P=P+ 1 

•.GOTO 3 
110 IF TO86200 THEN PRINT 

:PRINT"MISTAKE IN DATA --> CHECK 
DATA STATEMENTS" : END 



120 PRINT" 

1000 DATA 

1001 DATA 

1002 DATA 

1003 DATA 

1004 DATA 

1005 DATA 

1006 DATA 



1007 
1008 
1009 
1010 
1011 
1012 
1013 
1014 
1015 
1016 
1017 
1018 
1019 
1020 
1021 
1022 
1023 
1024 
1025 
1026 
1027 
1028 
1029 
1030 
1031 



DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 
DATA 



DONE" 
4C,1F 
00,00 
CI, 27 
C1,EA 
05, BD 
F8,60 
D9,04 
A0,05 
88,10 
40, EF 
7B,4C 
A5,7A 
C9,01 
00,02 
00, 4C 
C9,3A 
C8,B1 
D0,F7 
7A,F0 
03, C0 
69,00 
18, 6D 
03, EE 
CE,C1 
C0,90 
C0,60 
FB,B9 
A9,12 
06,20 
BC,C2 
18, B9 
10, F7 



:END 

,C0,00 

,00,00 

,C1,2F 

,EA,EA 

,19,C0 

,60,A0 

,C1,D0 

,B9,A2 

,F7,A9 

,C0,E6 

,79,00 

,C9,FF 

,D0,E7 

,20,74 

,A9,C1 

,10,02 

,7A,C9 

,B1,7A 

,37,C9 

,8D,03 

,8D,04 

,05,C0 

,06,C0 

,18,6D 

,03, EE 

,0A,A8 

,10,C0 

,20,D2 

,D2,FF 

,20,E4 

,08, CI 

,68,68 



,00,00,00,00 
,00,00,00,21 

,C1,3F,C1,4C 
,4C,54,C0,A2 
,95, 73, CA, 10 
,03,89,00,02 
,F5,88,10,F5 
,E3,99,73,0fl 
,00,8D, 1B,D4 
,7A,D0,02,E6 
,A5,9D,F0,F3 
,D0,ED,A5,7B 
,20,2B,C0, AD 
,C0,90,DC,A0 
,C9,30,30,06 
,38,60,18,60 
,20,D0,03,C3 
,60,1B,C8,B1 
,22,F0,F5,6D 
,C0,AD,04,C0 
,C0,4C,8E,C0 
,8D,05,C0,90 
,EE,09,C0,4C 
,08,C0,8D,08 
,07,C0,EE,0A 
,B9,0F,C0,85 
,85,FC, A0,00 
,FF,B1,FB,F0 
,C8,D0,F6,20 
,FF,F0,FB,A0 
,20,D2,FF,88 
,A9, 00,80,00 



1032 


DATA 


1033 


DATA 


1034 


DATA 


1035 


DATA 


1036 


DATA 


1037 


DATA 


1038 


DATA 


1039 


DATA 


1040 


DATA 


1041 


DATA 


1042 


DATA 


1043 


DATA 


1044 


DATA 


1045 


DATA 


1046 


DATA 


1047 


DATA 


1048 


DATA 


1049 


DATA 


1050 


DATA 


1051 


DATA 


1052 


DATA 


1053 


DATA 


1054 


DATA 


1055 


DATA 


1056 


DATA 


1057 


DATA 


1058 


DATA 


1059 


DATA 


1060 


DATA 


1061 


DATA 


1062 


DATA 


1063 


DATA 


1064 


DATA 


1065 


DATA 


1066 


DATA 


1067 


DATA 


1068 


DATA 


1069 


DATA 


1070 


DATA 


1071 


DATA 


1072 


DATA 


1073 


DATA 


1074 


DATA 


1075 


DATA 


1076 


DATA 


1077 


DATA 


1078 


DATA 


1079 


DATA 


1080 


DATA 


1081 


DATA 


1082 


DATA 


1083 


DATA 


1084 


DATA 


1085 


DATA 


1086 


DATA 


1087 


DATA 


1088 


DATA 


1089 


DATA 


1090 


DATA 


1091 


DATA 


1092 


DATA 


1093 


DATA 



2,4C,74,A4,4B,49,4C,4C 

91,91,00,20,20,20,20,20 

20,20,20,20,20,20,20,20 
20,20,20,20,20,20,20,91 
00, 51, 55, 4F, 54, 45, 00, 48 
45, 59, 57, 4F, 52, 44, 00, 23 
20, 4F, 46, 20, 43, 48, 41, 52 
41,43,54,45,52,53,00,55 
4E, 49, 44, 45, 4E, 54, 49, 46 
49,45,44, 00, 4E,4F, 20, 43 
48, 45, 43, 4B, 53, 55,40,00 
CB , Bl , 7A , D0 , FB , 8 4 , FD , C0 
09, 10, 03, 4C, 84, CI, 88, 88 
8 8,88,88,B1,7A,C9,27,D0 
13,A9,00,91,7A,C8,A2,00 
B1,7A,9D, 3C,0 3,C8,E8,E0 
04,D0,F5,60,A9,04,4C,CA 
C0,A0, 00, 89,00,02,99, 40 
3,F0,F0,C8,O0,F5,A0,00 
B9,40,03,F0,E6,99,00,02 
C8,D0,F5,20,96,C1,4C,12 
C2,A0,09,A9,00,99,03,C0 

8D,3C,03,88,10,F7,A9,80 
85, 02, A0, 00, 20, 58, CI, 20 
89,C1,20,ED,C1,E6,7A,E6 
7B,20,7C,A5,A0,00,20,a0 
C0,F0,D0,24,02,F0,06,4C 

A8,C0,4C,CE,C1,C9,22,D0 
06,20,8D,C0,4C,CE,C1,20 
BA,C0,4C,CE,C1,A0,0 0,B9 
00,02,20,74,C0,C8,90,0A 
18,6D,07,C0,8D,0 7,C0,4C 
EF,C1,B8,A2,00,B9,00,02 
9D,00,0 2,F0,0 4,E8,C8,D0 
F4, 60, 18, AD, 09, C0, 69, 41 
8D,09,C0,3 8,AD,0A,C0,E9 
19,90,06,8D,0A,C0,4C,1C 

C2,AD,0A,C0,69,41,8D,0A 
C0,AD,03,C0,6D,05,C0,48 
AD,04,C0, 6D,0 6,CO,8D,0C 
C0,68,6D,0 8,C0,8D,0B,C0 
AD,0C,C0,6D,0 7,C0,8D,0C 

C0,38,E9,19,90,06,8D,0C 
C0,4C,52,C2,AD,0C,C0,6 9 
41,8D,0C,C0,AD,0B,C0,E9 
19,90,0 6,8D,0B,C0,4C,67 
C2,AD,0B,C0,6 9,41f8D,0B 
C0,A0,01,AD,0 9,C0,CD,3C 
03,D0,20,C8,AD,0A,C0,CD 
30,0 3,0 0, 17, C8, AD, 08, C0 
CD,3E,0 3,D0,0E,AD,0C,C0 
CD,3F,03,D0,06,20,CC,C2 

4C,4B,C0,98,48,68,4C,CA 
C0,A9,20,8D,00,D4,8D,01 
D4,A9,0 9,8D,0 5,D4,A9,0F 
8D,18,D4,60,20,A9,C2,A9 
81,20,DF,C2,A9,80,20,DF 

C2,4C,D9,C2,20,A9,C2,A9 
ll,2e,DF,C2,A9,10,20,DF 
C2,A9, 00, 80,04,04, 60, 30 
04, 04, A2, 70, A0, 00, 88, 00 
FD,CA,D0,PA,60,END ehq 



122 DECEMBER 1988 



Magazine Entt7 Program — 128 

5 TRAP 200 

10 PRINT"[CLEAR] POKING -"; 

20 P=4864 :REM S1300 (END AT 

5545/$15A9) 
3iS READ A$:IF A$="END"THEN 110 
80 PRINT" [HOME, RIGHT12] "P; 
100 B=DEC(A$) :POKE P , B : T=T+B : P=P+1 

:GOTO 30 
110 IF T059382 THEN PRINT 

:PRINT"MISTAKE IN DATA — > CHECK 

DATA STATEMENTS" ; END . 
120 PRINT"DONE":END 
200 PRINT:PHINT"DATA ERROR IN LINE"; 

1000+INT( (P-4 864)/8) :END 

1000 DATA 4C,1E,13,4C,3A,13,00,00 

1001 DATA 8E, 00, F7, 00, 42, 41, 51, 57 

1002 DATA 0D,00,0D,43,08,14,0E,14 

1003 DATA 16, 14, 26, 14, 33, 14, A9, 00 

1004 DATA 8D, 00, FF, AD, 04,03,80,12 

1005 DATA 13, AD, 05, 03, 8D, 13, 13, A2 

1006 DATA 4A, A0, 13, 8E, 04, 03,80,05 

1007 DATA 03, 60, AD, 12, 13, 8D, 04, 03 

1008 DATA AD, 13, 13, 80,05,03, 60, 6C 

1009 DATA 12,13,A5,7F,D0,F9,AD,00 

1010 DATA 02,20,5B,13,90,F1,A0,00 

1011 DATA 4C,6F,14,C9,30,30,06,C9 

1012 DATA 3A, 10, 02, 38, 60, 18, 60, C8 

1013 DATA B1,3D,C9,20,D0,03,C8,D0 

1014 DATA F7,B1,3D,60,18,C8,B1,3D 

1015 DATA F0,35,C9,22,F0,F5,6D,06 

1016 DATA 13, 8D, 06, 13, AO, 07, 13, 69 

1017 DATA 00, 8D, 07, 13, 4C, 75, 13, 18 

1018 DATA 60,08,13,80,08,13,90,03 

1019 DATA EE, 09, 13, EE, 00,13,60,18 

1020 DATA 60, 0B, 13, 80, 0B, 13, 90, 03 

1021 DATA EE,0A,13,EE,0D,13,60,0A 

1022 DATA A8,B9,14,13,85,FB,B9,15 

1023 DATA 13,85,FC,A0,00,8C,00,FF 

1024 DATA A9,12,20,D2,FF,B1,FB,F0 

1025 DATA 06,20,D2,FF,C8,D0,F6,20 

1026 DATA 79,15,20,A3,15,20,E4,FF 

1027 DATA F0,FB,A0,1B,B9,EF,13,20 

1028 DATA D2,FF,88,10,F7,68,68,A9 

1029 DATA 00,8D,00,02,4C,B7,4D,91 

1030 DATA 91,00,20,20,20,20,20,20 

1031 DATA 20,20,20,20,20,20,20,20 

1032 DATA 20,20,20,20,20,20,91,00 

1033 DATA 51, 55, 4F, 54, 45, 00, 4B, 45 

1034 DATA 59, 57, 4F, 52, 44, 00, 23, 20 

1035 DATA 4F, 46, 20, 43, 48, 41, 52, 41 



1036 


DATA 


1037 


DATA 


1038 


DATA 


1039 


DATA 


1040 


DATA 


1041 


DATA 


1042 


DATA 


10^3 


DATA 


1044 


DATA 


1045 


DATA 


1046 


DATA 


1047 


DATA 


1048 


DATA 


1049 


DATA 


1050 


DATA 


1051 


DATA 


1052 


DATA 


1053 


DATA 


1054 


DATA 


1055 


DATA 


1056 


DATA 


1057 


DATA 


1058 


DATA 


1059 


DATA 


1060 


DATA 


1061 


DATA 


1062 


DATA 


1063 


DATA 


1064 


DATA 


1065 


DATA 


1066 


DATA 


1067 


DATA 


1068 


DATA 


1069 


DATA 


1070 


DATA 


1071 


DATA 


1072 


DATA 


1073 


DATA 


1074 


DATA 


1075 


DATA 


1076 


DATA 


1077 


DATA 


1078 


DATA 


1079 


DATA 


1080 


DATA 


1081 


DATA 


1082 


DATA 


1083 


DATA 


1084 


DATA 


1085 


DATA 



43, 54, 45, 52, 53, 00, 55, 4E 
49, 44, 45, 4E, 54, 49, 46, 49 

45,44,00,4E,4F,20,43,48 
45, 43, 48,53,55, 40,00,08 
B1,3D,D0,FB,98,30,04,C9 
06, 30, IE, 88, 88, 88, 8 8, 8 8 
Bl,3D,C9,27,D0,13,A9,00 

91,3D,C8,A2,00,B1,3D,9D 
00',0B,C8,E8,E0,04,O0,F5 
60, 40, 50, 15, 4C, 05, 14, A0 
09, A9, 00, 99, 06, 13,80,00 
0B,88,10,F7,A9,80,8 5,FD 
A0,00,20,3F,14,20,AE,14 
20,0D,4 3,84,FA,A0,FF,2 
67,13,F0,D8,24,FD,F0,06 
20, 8F, 13, 40, 8F, 14, 09, 22 
00, 6, 2 0,74, 13, 40, 8F, 14 
20,9F,13,4C,8F,14,A0,00 

89,00,02, 20, 58,13,08, 90 

0A,18,6D,0A,13,8D,0A,13 

40, B0, 14, 8 8, 6 0,1 8, AD, 00 
13, 6 9, 4 1,80, 00,13, 38, AD 
0D, 13, E9, 19, 90, 06,80,00 
13, 40, OF, 14, AD, 00, 13, 6 9 
41, 8D, 00, 13, AD, 06,13,60 
08, 13, 48, AD, 07, 13, 60, 09 
13,8D,0F,13,68,6D,0B,13 
8O,0E,13,AO,0F,13,6D,0A 
13,8D,0F,13,38,E9,19,90 
06 , 80 , 0F , 1 3 , 40 , 5 , 1 5 , AD 
0F,13,69,41,8D,0F,13,AD 

0E,13,E9,19,90,06,8D,0E 
13,4C,1A,15,AD,0E,13,69 
41,8D,0E,13,A0,01,AD,0C 
13,CD,00,0B,D0,20,C8,AD 
0D, 13, 00,01,06,00,1 7, 08 
AO,0E,13,OD,02,0B,D0,0E 
AD, 0F, 13, CD, 03,08,00,06 
2 0, 8 9, 1 5, A4, FA, 60, 98, 48 
68,4C,AF,13,A9,04,4C,AF 
13,A9,00,8D,00,FF,A9,20 
8O,00,D4,8D,01,D4,A9,09 
8O,0 5,O4,A9,0F,8D,18,D4 
60, 20, 61, 15, A9, 81, 20, 90 
15, A9, 80, 20, 90, 15, 40, 96 

15, 20, 61, 15, A9, 11, 20, 90 

15, A9, 10, 20, 90, 15, A9, 00 
8D,04,D4,60,8D,04,D4,A2 
70,A0,00,8 8,D0,FD,OA,D0 
FA, 60, END 



END 



COMMODORE MAGAZINE 123 



Gold Mine ■ — — 

Continued from page 19 

Maniac Mansion: To open the Garage Door you must go up- 
stairs and use the Hunk-0-Matic Machine. Then go dowTistairs 
and open the Gai'age. You will see a cai* If you want to open the 
trunk, you must get the Yellow Key in the Green Ibntacle's 
Room. The Tools can be used to fk the Phone in the Library, but 
you must use a certain teenager to fix it. 
Billy Freedman 
Glendale,NY 

Might and Magic: The Wizard Agar is behind a secret passage 

in the Inn, at the town of Erliquim. Ttlgoram is in the southeast 
comer of the Maze in Dusk. The code to turn off' the Dancing 
Lights is Y1CU2ME3. 
Robert Mikre 
Upper Montclair, NJ 

One-On-One: On any level, when you miss a shot and the com- 
puter gets the rebound, block him from getting past the fiiee 
throw line to dear the ball. If you stay with him long enough, 
the 24-second clock will sound and you will get the ball. 
Jeff Bloomberg 
Northbrook, IL 

PHM Pegasus: Your weapons have an effective range not men- 
tioned in the manual. Use missiles under about 36 miles, can- 
non under ten miles, and chaif under two miles. Compress time 
to 128 X and reduce to 4 x when you get into hea\'y action. One 
more thing: over-controlling is suicidal! 
Matt McLaine 
Walterboro, SC 

Pirates: When fighting against unbelievable odds don't panic. 
Choose the longsword instead of the rapier or cutlass. Keep us- 
ing the "slashing-high" attack to cause the most damage. You 
may get down to only one man left, but you can still defeat the 
enemy captain. After you win, select Send A Prize Crew, so 
you'll have enough people to sail your ship. 
Jason Bradley 
Hamilton, OH 

Plundered Hearts: On the pirate ship, tear a rag from the cotton 
frock. Then soak it in the water barrel. You can now throw it on 
the fuse to put out the fire. 
Aaron Maupin 
Fresno, OH 

Raid 0>'er Moscow: Tb get some extra points on screen four 
(missile silos), destroy all the silos except the main one. Now fly 
to the left side of the ,sct^>en and shoot the enemy planes as soon 
as they appear. Continue destroying the planes until time has 
almost run out, then desti^oy the main silo. 
Doug Smith 
Milton, FL 

Silent Service: If you're sick of being chased and depth charged 
by destroyers, choose Game Scenario and pick a Night Mission. 
•nie destroyers can't see you in the dark, so you are able to stay 
on the smface. The advantages of surface action are that you 
can use your deck gun, and you can go twice as fast if you were 
submerged. 
Adrian Ali 
Bradford, Ontario, Canada 



Spy vs Spy I: Go straight to the door where you fly the plane and 
let the other guy change the stuff. When he tries to go out, kill 
him. Get the passport and go out the door. 
Patrick Goguen 
Plymouth, MA 

Superstar lee Hockey: If you really have to vvin the Cup try this: 
During your first year, recruit a player and give him no skills. 
IVade him to a good team like Edmonton, Philadelphia, Wash- 
ington, Calgary or MinnesoUi. During the season have your re- 
cord end 3-4. Recmit players with no skill and trade for good 
players. You don't have to include trading points. 
Lance Gater 
Address Unknown 

Lltima IV: When fighting large numbers of pirate ships, hop 
ships when yom-s get low on ship points. 

Run from fights onh^ in dire emergencies; running counts 
against you and can hinder your attempt to become the avatar. 
The seer will tell you when to go to the shrine and meditate. 
Ask him about each of the eight virtues of avatarhood, and he'll 
tell you how far along you are on each. 
Don't cheat blind ladies or steal fi'om the king. It counts 
, against you and can prevent you fi'om becoming the avatar, 
I Ronnie Hall 
, Lake City, FL 

Up Periscope: When you are in a tight situation or a destroyer 
is about to ram you, jast go into big chart navigation. There you 
can get away easily and safely. 
George Rath 
Congers, NY 



Winter Gaines: In the Ski Jump, it is possible to get an overall 
performance of 225.9 by jumping off the ramp and tapping your 
joystick's lower-right petition everv half second. This doesn't al- 
ways work because maybe youi' timing is off or the position of 
the joystick handle. But with a little luck, you'll get a good jump. 
Bob Taylor 
Saegertown.PA 

Yie-Ar Rung Fu: lb beat the fii-st sbi opponents except for Pole, 
hold the joystick up while depressing the fire button. For Pole, 
you must pull down until he almost touches you, then push the 
fire button to kick him. When he crosses back to the other side of 

I the screen and approaches you again, repeat this move until he 

1 is beaten. (Be careful — Pole is very dangerous). 

' Robert Earte Perkins 
Address Unknown 

Zork I: Get as many treasmies as you can (preferably heavy 

ones! and confront the thief in his Lair One by one give him 

your treasures. Seem strange'? 
Well for each item you give him. his load gets hea™r and 

heavier, making it harder for him to defend! You will now have a 

few chances in which to kill the thief 
; Alan Barrett 
I Boise, Idaho 

a 



124 DECEMBER 1988 



Tips & Tricks /64 and 128 

Continued from pu^'i' 16 

digit and by the pi-oduct of the numbers it's touching horizontal- 
ly and vertically once it lands. Any digit that isn't launched 
before it moves off the sci-een costs you 20 points. 

The game ends when any digit lands next to or on top of an 
identical one. 

When typing the program, you must leave a space between 
the ET and the OR in the middle of line 9. As shown, Reach! is 
for 64 mode. For 128 mode use, change the lO's to 12's in lines 

1 and 13, and change the 198 to 208 in line 3. 
Carlos J. Velazquez 

Hobe Sound. FL 

^ DTM MM! ,Tfl) ,A (40) :H=f256*PEEK(251) 
+PFFK(252) ) * (PEFK(IH) ) :FOR N=l TO 40 
:L.'^ = LS + " r.SHFT *1 " 

2 NFXT: PRINT" f CLEAR, DOWN] ";L$r" 

r DOWN 2 (? 1 " L S ; S PC (1 ) " H I T f RVS 1 S P ACE 

FRVOFFl TO LAUNCH" 

D=48+INT (RND{0) *9+l) :P=1 
RNn{0}<.5 THEN P=-l 



POKE 19R,n 
:N=1 RfS-^ :TF 

N=N+P:POKE 



N,D:POKF N~P,32:GET A$ 



:IF A?=" "THEN C=ABS (N-1864) :N=N-40 
:GOTO 7 
^ TF p = -l AND N<T9PI'^ OR p = -l AND 

N>]Rfi4 THEN 4 
fi R=S-2R:P0KE N, 32 : Z=0: GOTO 10 
1 AfC) =A fCl +1 :E = in(i4+A{C)*40+C 
:FOP L=N TO E f!TEP-40 : POKE L,D 
tPOKE L+40,32:NEXT 
fl X = C+1 : Y = A fCi : Z = D-48:M (X,Y1 =Z 

:np=M(X,Y-l) :D0=MCX,Y+11 :LF=M(X-1 ,Y} 
:RT=M fX+l, Y) 
^ TF Z=UP OR Z=DO OR Z=RT OR Z=LF 

THEN 12 
IPI S = S + Z* fDO + UP + LF + RTI +Z 

:TF S>H THEN H=S 
n PR TNT" rHOME,SPACE4,LEFT41 " ;S, ,"HI"; 

H:GOT0 3 
1? r;ET AS:PRTNT TAB ( 1 0) " f RVS] 
PLAY AGAIN (Y/N) fUP21 " 
: TF AS=""THEN 12 
13 TF AS="Y"THEN HB=INT ( H/25 6 ) 
:LB=H-HB*2Sfi:P0KE 251, HB 
:POKE 2 5 2, LB: POKE 10,1: RUN 
1 d PRINT" rCLEARlGOODBYE rD0WN2] " 
:PRINT"RUN rOP^l " 

M Datamiiker: Tired of entering DATA statements? Or would 
you like another way to compact data in your programs? Use 
one of the accompanying Datiimaker progi'ams. These progi-ams 
not only create DATA statements for you, but they also create 
the subroutine to load theml 

Jast mn either program and enter the starting and ending 
addreases of the daUi you want to convert, along with the line 
number of the first DATA statement that will appear in S'our 
program. Datamaker creates the data and entei-s the copy rou- 
tines, and then asks you if you want to delete Datamaker At 
this point, you can simultaneously press STOP and RESTORE 
to stop, or press RETURN to delete Datamaker 's program lines. 
(Ignore the "U'NDEFINED LINE NmiBER" en-or) 

The difference between the two Datamaker programs is the 
form of data thev create. In DATAMAKER.DEC. the data is 



stored as the usual decimal numbers — bulky, but easy to work 
with, DATAMAKER.ASC, on the other hand, converts each val- 
ue into a two-letter code, which stores more compactly in the 
program. Otherwise, they both do identical jobs. 
David Pankhurst 
Mimtival, Quebec 
Canada 

f.-xninp PRINT"DATAMAKER.DEC BY 
&-i.cf]n TNPUT"MEMORY START, END, 

AND 1ST LINE NUMBER "; AS ,AE , LS 

:X=fi?03n 
f5Tp!21 XS = "RR[SHFT ,'^l:FfSHFT 0] 

I=0TO-1ST rSHFT E1-1:R[SHFT El XS 

:T=vrSHFT A1 (XS) =-1 iNfSHFT E] 

:X=" + STR.<:fAS) +":DfSHFT A]-l" 

:GOTO 6307W 
fi''(?nr;? X.?="RrSHFT El Y: IFY0999T [SHFT H] 

PrSHFT 01X,Y:X=X+1 

rGfSHFT 01 "+STRS ( LS ): X= 63040 

:G0T0 6 3 070 
6^Pi4fl XS="RErSHFT Tr':X=f530S0 

:G0T0 fi3070 
6^0S0 FOR 1=0 TO fi:XS=XS+RIGHTS(STR$ 



.3) +' 



:AS=AS+1 



fi3060 
6307n 



6:^PIR0 
fi'^090 
fi3l Hfl 

fi 3 1 ? n 



"+LEFTS(X$, 
"LS;XS 

HOME! "; 



riE7 + PEEK (AS) ) 

: 1 = 1- (AS>AE) *9 

NEXT:XS="DrSHFT A] 

LEN(XS)-l) :X=63090 

PRINT" rCLEAR,D0WN2 

: PRINT"AS="AS": AE="AE" 

:LS="LS+10";GfSHFT 01"X' 

:P0KE 6^1,13 

POKE 632,13:POKE 198,2:END 

IF AS<=AE THEN 63050 

XS="DrSHFT Al 999":X=63110 

:G0T0 6T07n 

X=630ClPf;INPnT"READY TO DELETE" 

XS 

PRINT" rCLEAR,D0WN21 "X 

:PRINT"X="X+)0":G[SHFT 01 6 3120 



fHONIEl " ; :POKE 631. 
:POKE 19 8,2: END 



1 3:P0KE 532,13 



fi^0nci TNPUT'"MEMORy START, END, 

AND 1ST LINE NUMBER" ; AS , AE , LS 
:X=6302R 
fiT01PI XS = "REfSHFT Sl:FfSHFT 01 

I = [;tT0-1ST [SHFT E1-1:R[SHFT E) XS 
I=vrSHFT AHXS) =-l:NrSHFT E] 
X=" + STRS (AS) +" :D rSHFT Al-1" 

GOTO fi^nqq 

fi3n20 YS=CHRS(34) :XS="RrSHFT ElX$ 

:IFXS="+YS + "/E"-HY$ + "T[SHFT H] RE 
rSHFT Tl ":X=63030:GOTO 63090 

fi-?mn XS = "FrSHFT 0) I = 1T0LEN (XS) ST 

rSHFT E12:PrSHFT OlX,A[SHFT SI 
(MfSHFT II fXS,T ,1) )*16 + A rSHFT S] 
(MISHFT II (XS,I+1, 1) )-1105" 

fiTP(4n x=6''ra'^0:GOTO 6'»090 

6TPIS0 XS = "X=X+1 :NEXT:GrSHFT 01 

"+STRS (LS-20) :X=6T"60:GOTO 63090 

^1060 FOR I=fl TO 1 •^:X=PEEK (AS) 
:Y = INT(X/t;) 

f,->(pilPi XS = XS+CHRS (Y-H6.S) +CHRS (X-Y*16 + 65) 



COMMODORE MAGAZINE 125 



"ips & Tricks/64 and 128 






6^1 P(0 
6 ? T 1 H 

fill ^P 
fi^l4fl 



:AS=AS+ 
:XS="Df 
X = fi31]ff 
PRINT" r 
: PRINT" 
:LS="LS 
:POKE 6 
POKF 6^ 
TF AS<= 

xs="Drs 

:GOTO 6 

XS 

PRINT" r 
; PRINT" 
fHOMEl " 
:POKF 1 



1:1 = I-(AS>AE) * 99: NEXT 
SHFT A] "+XS 

CLEAR, DOWN 21 "LS ;XS 

AS="AS":AE="AE" 

+I0":GrSHFT ni" X" [ HOMEl " ; 

?1. ,13 

2,IT:P0KE 198,2:END 

AE THEN fi?0fi0 

HFT A] /E":X=f;3130 

:TNPUT"READY TO DELETE"; 

CLEAR, D0WN21 "X 
X="X+lC":GrSHFT 0163140 
;:POKE 631,13:POKE 632,13 
98, 2: END 



&1 Sea Battle: You, the intrepid WWI flying ace, embark on a 
mission against an enemy ship. Your biplane gets ten flights, 
armed with one bomb each, to inflict sufficient damage to 
destroy the ship. 

As you pass over the target, press any key to release your 
bomb. It will follow a normal trajectory affected by your altitude 
and speed, which are selected at random for each flight. 

Each bomb hit scores points; the total is displayed on the 
screen. Direct hits amidships score the highest, and it takes ten 
or more points to destroy the enemy ship. If you fail to destitiy 
her, you watch helplessly as she makes her successful escape. 

The game gets more difficult as the ship approaches the left of 
the screen, since you have less and less time to react to the rela- 
tive motion of the plane and its target. 
Bob and David Snader 
Baltimore, MD 



10 



1 5 



20 



25 



"!n 



3S 



40 



ds 



■^0 



ss 



POKE 646,I5:PPINT" rCLEARl SCORE 

: 0rSPACES,RVSl =SEA BATTLE= f RVOFFl " 

:POKF 915,16:0=1774 

FOR P=0 TO 9:READ L ,M : A { P) =L : B ( P) =M 

:NEXT:FOR T=0 TO 26:READ L 

:POKE R32+T,L:NEXT 

V=53248:S=S429fi:POKE V+39,0 

: POKE V+4PI,1:P0KE 2040,13 

:POKE 20dl,14:POKE V+33,1'1 

FOR T=0 TO 9:C=RND(TI) * (100)+65:B=C 

:K = 

0=0-2; 

:NEXT: 

:POKE 

FOR X = 

: POKE 



FOR P=0 TO 9:P0KE Q+A(P),B(P) 

G=0:D=C/26:POKE V+21,3 

V+1,C 

TO 25S STEP DrPOKE S,15 

.S,C!:POKE V,X:POKE V+2,X 



:GET KS:IF KS<>""THEN K=l 
G=G+(.2*K) :B=B+G:POKE V+ ^ , B 
:POKE V+32,7:IF B>212 THEN POKE 
V+21,l:K=a;G=0 
TF PEEKfV+31)<>0 THEN H=H+1 
:PR1NT" THOME] SCORE: "; H : POKE V+32,2 
:POKF V+21,1:K=0:G=0 
NEXT:IF H>9 THEN PRINT" fCLEARl 
SHIP DESTROYED" :FOR T=0 TO 60 
:POKE V+3^,T:NEXT:END 
NEXT:PRTNT" TRY AGAIN!" 
rFOR T=0 TO 24:FOR P=0 TO 9 



:POKE 0+A(P) ,B(P) : NEXT : Q=Q- 2 : NEXT 
60 DATA 0,101,1,32,2,32,38,95,39,247, 

^0,I6tJ, 4 1,99, 42, 98, 43, 32, 44, 32, 224, 

127,192 
65 DATA 240, R, 1 28,248,5,4,63,255,228, 

7, 255, 2^2, fi, 127, 228,(1, -1,132, 0,0, 

1 28,0,1 ,192 

128 Restore Colors: If you have a 128 and ai"e tired of its default 
color combinations, tiy this progi^am. It sets the coloi*s that ap- 
pear when you press the STOP/RESTORE combination, and it 
also prints youi" owti custom message at the top of the sci-een! 

Just type the program and save it to disk, then iim it. If 
everything works correctly you will be prompted for the default 
border color, screen color and cui-sor color. You'll then be asked to 
type in the message that will appeal' at the top of the screen. 

When entering the colors, use the numbers fixim 0-15 that 
you POKE into 53280 and 53281 to change your border and 
screen. 

David C. May 
Address Unknown 

10 POR L=5120 TO 5175:READ X:SM=SM+X 

:POKE L,X:NEXT 
20 TF SMO600R THEN PRINT"ERROR IN 

DATA! " 
40 TNPdT" rCLEARl BORDER COLOR" ;BC 
: INPUT"SCREEN COLOR"; SC 
: INPUT"CURSOR COLOR" ;CC 
70 POKE 5146,RC:POKE 5141, SC 
:POKE 5T51,CC:POKE 2560,0 
:POKE 2561,20 
80 BS="":PRTNT"MESSAGF: ":FOR 1=0 TO 39 
:DO:GET KEY A.'JrLOOP WHILE(AS<" "OR 
AS>"rBACK ARROWr')AND AS<>CHRS(13) 
:P.<5 = B.5-i-AS: PRINT A.5;:IF 

AS = CHRS (131 THEN LG=I : I =39 : ELSE NEXT 
90 PRINT:IF 1 = 40 THEN B$ = BS-hCHRS { 1 3 ) 

:LG = T 
loa POKE 5164,LG+l:FOR 1=0 TO LG 

:POKE =^175+1, ASC (MIDS{BS,I-H,1) ) 
: NEXT: PR INT "ACTIVE! " 
=^120 DATA R32, 204, 255, 032, 122, 065, 032, 

141 
5128 DATA 065,012,018,065,032,056,082, 

169 
5136 DATA 0H0, 1^3, 021, 088, 169, 000, 141, 

013 
51id DATA 208,169,000,141,^32,208,169, 

000 
5152 DATA 1 13 , 2d 1 , 1 fi 2 , 000 , 1 89 , 05 5 , 020 , 

012 
51fiH DATA 210,255,232,224,001,208,245, 

169 
5168 DATA Rl 3 , 03 2 , 21 , 2 55 , 076 , 55 , 077 , 
000 

128. Arahic to Roman Conversion: This makes those pesky 
Roman Numeral conversions that trouble so many of our lives. 
You can use it when designing the cornerstones for government 
buildings, when composing the ending credits for motion pic- 
tures, or when channeling with prominent citizens of ancient 
Rome. 
Actually, it's a poweiful little program that accepts Arabic nu- 



126 DECEMBER 1988 



n 



Tips I Tricks/64 and 128 

merals into the millions, and conveiis them quickly and flaw- 
lessly. With a little additional progi'amming, you could output to 
a printer, or even print all the Roman numerals from 1 to 
3.999,999, 

To express numbers larger than 3999, Caesar, Brutus and this 
program draw lines over the letters in the Roman numerals. 
The letter M stands for one thousand, but M with a line over it 
stands for a thousand thousand, or a million. 
Jim O'Neill 
Whiting, NJ 

1 T=2S:PRTNT" f CLEAR, WHITE, RVSl 
ARARTC TO ROMAN CONVRRSTON 

- rRVOFFl":DIM ASfT),AfT) 

:R."=;=" rup,CMnR a, down, left i" 

:S.=;=" rtJP,CMDR (a 2, DOWN, LEFT 21 " 
:FOR D=13 TO T:READ AS (D) , A (D) : NEXT 
:FnR D=l TO 12:A(D)=A(D+12)*1000 
:MEXT 

2 FOR D=1 TO n STEP 2 : MS = M.? + " f D0WN4 1" 
:AS(D)=RS + AS(D + 12) :A.5(D+1) =S.« + AS 

m + 1 '^1 :NEXT:Cfi="M" + RS 
:MS=LEFTS (MS,2l) : PS=" [LEFTl " 

T N = :'999999:PRINT" [H0ME,D0WN2] 

INTEGER FROM 1 TO"N"OR TO END?" 
:AS(12) =C.=! + "V":R.'5=CHR.5 (13) 

4 DATA M,l«'^0,CM,900,D,5fja,Cn,400,C, 
1''0,XC,90,L,S0,XL,4 0,X,10,IX,9,V,5, 
IV, 4, 1,1 

5 KS = "": JS="":WINDOW (T , 3 , 3 8 , ? , 1 : DO 
:KS = KS + J.'5:L = LEN(KS) : PRINT" [HOME] 
"KS"[CMDR @r';:GET KFY J$ 

:IF L>PI AND J$=CHRS(20)THEN 

KS= LEFTS (KS,L-1) : PRINT" [LEFT] [HOME! 

"KS"rCMDR (ai";:ELSE IF L>0 AND 

jf; = p,'^THEN EXIT 
fi 0S=" rH0ME2,D0WNl ":IF VAL{JS)=0 AND 

JS<>"0"THEN JS=" 
■7 LOOP WHILE L<T:PRINT P.-^ : K = VAL { KS ) 

:TF K>N OR JSORSTHEN 5 

:EL.SE IF K=0 THEN PRINT QS"[DOWN]" 

:END 
R KS=STRS fK1 :FOR D=LEN(KS)TO 8 

:KS = " " + KS:NFXT:WINDOW P!, 5, 39, 24 

: PRINT M.-^jKS" = "; 
Q=0:DO:Q=Q+1 :LOOP UNTIL K-A{Q)>=0 

:K=K-A(0) :PRINT AS(Q);:IF K=0 THEN 5 

rELSE q 

&1 Timetrial: The green flag waves, and you're ofi! Three times 
around the track will prove what you're made of— three times 
around a viciously oil-slicked roadway! 

Your car is a distinctly un-sportj- purple square. You control it 
with a joystick in port 2. Be warned that once the car starts mov- 
ing on the slippery track, it takes an equal amount of reverse 
joystick to stop it. If you run off the track, the car will come to a 
stop, then respond very slowly until it's once again in the race. 
If, I said, if! (Heh, heh, heh). 

64 Timetrial comes complete with sound effects and a timing 
clock. In case you lose count during youi- fi-ustration, a lap 
counter is displayed top left on the screen. When the counter 
reaches three, the race is over. Note your time, and press the fire 
button to race again. 



A time of 40 seconds is vety good. Get down to 3.5, and you're 
ready for Indianapolisl 
Scott Glazer 
Rem, NV 

]R PRTMT" f CLE ART ";:V=5324fl:S=S4272 

:pnKE V+'^? ,'>:POKF. V+33,n 
20 FOR T=fT7 TO 9?B:P0KE T, 

-^S"^* fAB.S fT-Rfll.S) <4] ) :NFXT 

:POKE 2040,13:POKF 2041,14 
30 X='=;2:Y = 1. 3f;:P0KE V+27,2:P0KE V+2],3 

:POKF V+2<1,?:P0KE V4-3q,4 

: POKE V+40,5:POKE V+2,J2 
40 POKE V+3,12R:POKE V+21,3 

:0=PEFK(V+^1 ) : PRINT" fCYANl 0fDOWN6] " 

:TS=" fRVS,RROWN,SPACE161 " 
■^0 TS = TS + " rsPACEfil " : US = LEFTS (TS , 20) 

:PRTNT TAB (1 21 US:FOR T=l TO 10 

: PRINT TAB(10)T.'=: 
f^PI NEXT:PRINT TAB(121 USrPOKE .S + 24 , 1 5 

tPOKE S+fi,240:POKE S+4,49 

:TTS="W00000" 
70 POKE V+1,Y:P0KK V+16,X/256 

:POKF V,X-PRRKfV+1fi1 *?56 

:O=PFEK(V+T0) =PKEK (V+'^l) 
R0 PRINT" f HOME, DOWNi:', RVSl 

"TAR(1«) TNT(TI/6) /10:J= PEEK (56320) 

:F = q* fABS (A) +ABS (01 ) 
Q0 D=D+((,T AND 1)=01-((J AND 2)=0) 

:A=A+f'J AND 4)=0)-((J AND 81=0) 

:X=X+A: Y=Y+D:POKE S,F 
100 IF PERK(V+^1)AND ] OR X<24 OR 

y<47 OR y>229 OR X>32R THEN POKE 
V+iq , 1 :A=0:D=0:POKE V+39,4 
110 IF C*PEEK(V+30)THEN C=0:L=L+1 

:POKE S-V,4'^ + L:IF L=3 THEN WAIT 
56320, lfi,16:RUN 
120 C=C+ (X>27R1 * (ABS fY-160) <101 
:GOTO 70 



M Timer: This uses what we call "interrupts" to display the time 
in hh:mm:ss format in the top-right comer of the sci'een. The 
64's seldom-used Time Of Day (TOD) clock keeps track of the 
time, instead of the commoner but less accurate TIS variable. 

What all this means is that you can have a time display, up- 
dated 60 times each second, while working or running another 
program. The interrupts are used only to display the time, not to 
keep track of it. 

STOP/RESTORE deactivates the display, but executing a 
SYS 49152 will re-enable it. Even with the display deactivated, 
the clock just keeps on ticking! 
Stephane St-Louis 
Ste-Therese, Quebec 
Canada 

2 FOR 0=49752 TO 49266:READ A:POKE Q,A 
:T = T-hA:NFXT: IF T09872 THEN 
PRINT"DATA ERROR":END 

3 DATA 1 20,1 fi9, 19, 1^1, 20,^,169, 192, 
Id 1, 21, ^,RB, 96, 41, 15, 24,1 05, 'IR, 96, 
T'3,11 ,2?0 

4 DATA ^2,1^,197,141,32,4,173,10,220, 
37, 13, 192, 14 1,T^, 4, 171, 9, 220, 32, 13, 
192,141 

5 DATA 38,4,1-73,11,720,^2,110,192,41, 



COMMODORE MAGAZINE 127 



lps&Tricks/64andl28 



4fl 



DATA 41, 

2?.n,?2,l 

17,4,169 

DATA 12, 

141 ,11,4 

214,74,7 

DATA 74, 

TNPnT"H 

:TF LFN 

HH=VAL( 

:POKK 5 

IF LENf 

ms,i ) ) 

MM=VAL ( 
:PnKE 5 
:POKE S 



192, 141, 3 1,4, 171, 10, 220, 32, 

7,12,15,192,141,34,4,173,9, 
in,iq2,41 ,7,32,15,192,141, 

141 ,1^1,4,141,19,4,169,58, 
,141, 16, 4, 173, 8, 220, 76, 49, 
4 

74,96 

OUR fSPACE21 " ;HS 
(HS)>1 THEN H=16 
RIGHTS (HS, 1) 1 :H=H+HH 
6 3 31,H: INPUT "MINUTE"; MS 
M?;)>1 THEN M=16*VAL (LEFTS 

RIGHTS (MS, 1 ) ) :M = M + MM 
633C!,M:POKE 56329,0 
6328,fl:SYS 49152 



ADVERTISERS IKDEX 



Advertiser 



frl Break-Fast; This little game brings back the enjoyment of an 
arcade classic. To play, use a joystick in port 2. 

Though the game isn't fast enough for aixade hot shots, it re- 
quires concentration and fast reflexes. Your goal is to break 
through the wall of bricks at the top of the sci"een. You only have 
one ball, so there's little room for error. 

If you think you're too good for a little game like this, try to 
beat my own high score of 8600 points. 
Ghislain de Blois 
Timmins, Ontario 
Canada 

1 FOR X=l TO 4fI:AS = AS+" rRVS,SHFT 0]" 
:NEXT:POKE 532 0,6:POKE 53281,14 
:POKE 6^6 , C1:DX=1 :DY=1 :PX=3a 

2 PY=10: PRINT" [CLEAR 1 "TAB (151 ; 
"BREAK-FAST FD0WN21 " : PP=18 
:PPS="rSHPT 0,CMDR Y2,SHFT P]" 

: PRINT" (BLACK 1 " ;AS;" fBLUE] ";AS; 

3 PRINT"fL. GRRENT'jAS;" [YELLOW] ";A$; 
" rWHITEl ";AS;" TBLACKl " 

4 PRINT" fH0ME,D0WN2 2] " ; TAB (PP) ;PPS 
:Z7 = PX + 4PI*PY:P0KE 1PI24 + ZZ,81 

5 PRINT" fH0ME,D0WN221 " ;TAB (PP) ; " 
rSPACEil "tPOKE S4296 + Z;Z,0 

6 X= (PFEKf5632PI) AND 1 5) 
:IF X = n THEN PP=PP-1 
:IF PP<0 THEN PP=0 

7 IF X=7 THEN PP=PP+1:IF PP>36 THEN 
PP = 16 

in PRINT" [HnME,D0WN2 21 ";TAB (PP) ;PPS 
:P0KE 1024+ZZ,32:PX=PX+DX 

11 TF PX<=0 OR PX>=T9 THEN DX=-DX 

12 PY = PY+DY:IF PY< = (^ THEN DY = -DY 
11 ZZ=PEEK(1024+PX+40*PY) 

:TF PY>21 THEN 20 

15 IP ZZ=207 THEN SC=SC+100 

:POKE 54296, 15:P0KB 54 296 , fl : DY=-DY 
rGOi'O 4 

16 IF ZZ081 AND ZZ012 THEN DY = -DY 
:GOTO 4 

17 IF SC<1O000 THEN 4 

20 PRINT" [CLEAR, DOWN, RIGHTIGAME OVER " 
:PRTNT" FRIGHTl .9C0RE"SC n 



Microlllusions 



MicroProse 



Reader 

Response 

No. 



Page 
Ht>. 



Berkeley Softworks 


1 


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• 


39 


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3 


37 


Computer Direct (Protecto) 


4 


118,119 


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e 


41 


Discovery So Itwa re 


6 


45 


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7 


55,68,69 


Epyx 


8 


C2,9,n, 13,14,15,17,19 
21,23,57,59,60,61 


Finoncial Services Marketing 


9 


109 


Gamestar 


10 


49 


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11 


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12 


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13 


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• 


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C3 



16 



27,47,53 



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4 


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17 


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18 


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19 


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20 


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21 


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23 


101 


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24 


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*No Reoder Response [dumber given at Advertiser's Request. 



128 DECEMBER 1988 



xd^e^kure/ 




<^-H^ 




NOW AVAfLABLE ON 
COMMODORE 64/128 



Fear (tnd death have tome to the once 
peacefyl land of Holm/Ogres plague/the ' 
roods ^d wraiths waUt the night! Fw riie.« 
Netrilmanter has stofen the Tohsman that 
onci kept the world iafe, but hope is not 
lost With your help/ three brothers may 
ve jtiire forth throudh thick woods t^d fonely 
mduntains, across v ist oceans mi sWampy i 
bogs in search of the evil Necromancer and a / 



Je of purpose and wu may complete the i 
Fa^fale Adventure! J: 

me Faery Tole Adventiire is o superiorfcome of 



exceptional sou/ratt^ck sets the mood for wandermg, 
combat and ni{»ittime sequences throdgh tjur" 
magical landj^ must for everYone'stibt^l 




QUEST AND EXPLORATION GUIDEBOOK AVAILABLE la liel|) you (oinplGte the Faoiy 
ToId Adventure! 

All Mkiofllutiont EnlgilniMcnl mi Eduinlional jiioltiih oic dcMbpoil ctpnially lor ond mil 
nmlabli an Amigo, C64/?1B, MAC, Appln ll/GS, and PC/MS OOVlendy foimoli. 




Advanced 
Dungeonsl^''^'^ 

COMPUTER PRODUCTS 



OonS 







Role-Playing Action 



Utility 



POOL OF JLuuvicE fulfills all your gaming 
fantasies. The legendaiy ADVANCED 
DUNQEOnS & DRAQOnS* role-playing 
system springs to life on your computerl 
Embark on dangerous quests in the magi- 
cal FORQOTTEn REALMS'" game world ~ 
made incredibly real by advanced com- 
puter animation and combat that adheres 
strictly to ADSD^ game standards. Prepare 

yourself for 
the ultimate 
fantasy role- 
playing 
experience! 

IBN 

APPLE 

C-64/128 



m 

















Heroes of the Laike gives you non-stop 
excitement and fully animated action on 
the mystical DRAQOrtU\MCE« game worid. 
Qulde eight Companions, each with differ- 
ent skills, deep into the treacherous ruins 
of the temple Xah Tsaroth. They will need 
all of your skills to help them survive the 
attacks of giant spiders, demons, dragons 
and countless other terrors. Retrieve the 

precious 
Disks of 
Mishakal if 
you canl 

IBM 

C-64/128 
AMIGA 
ATARI ST 



ADVUnCEO DUNQCOnS « DRAQOtlS, ADatD, rORQOTFtJI REAU1S 
uid DRAOOriLAnCE aie tradcnwtts owned by and used under license 
from TSR, tnt 
e 1968 TSfi. Ino C 1968 Strategic SbnuUkHis, Inc. All iight5 poeived. 




DUNGEOn MASTERS AS^STATfT, 

VoLUHE I: EfiaxmEits is a utility program 
designed to help Dungeon Masters gener- 
ate encounters for ADSfD^ campaigns. 
It provides more than 1000 encounters, 
and over 1300 monsters and characters, 
including all of the monsters found in 
AOeeD* Monster Manuals I & II. DMs can 
modify the existing data and add original 

monsters 
and encoun- 
ters to the 
database. 



IBM 

APPLE 
C-64/128 




L 



How To Order: Visit your retailer or call 1-800-245-4525. 
To receive SSI's complete product catalog, please send 
$1.00 to: Strate^c Simulations, Inc., 1046 n, Rengstorff 
Avenue, Mountain View, CA 94045. 



STRATEGIC SIMULATIONS, INC.